Update social post and demo voiceover scripts
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docs/demo-script.md
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# Demo
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Use this script
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https://huggingface.co/spaces/build-small-hackathon/LifeChoice-Simulator
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Use the default dilemma:
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`MTech vs Software Job`
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`MTech`
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`My family needs income soon, but a professor is already interested in my research.`
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`Mentor`
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Point out that the app is built around a 7B model for adaptive future scenarios, with deterministic state logic keeping the simulation grounded.
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Mention that every choice updates deterministic metrics and creates durable consequences.
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Show that the report is grounded in the causal ledger.
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LifeChoice is built for reflection, not advice. It helps users see tradeoffs more clearly before making high-stakes decisions with real people in the loop.
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## Capture Checklist
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- Setup screen is visible.
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- First scene is visible.
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- At least one choice is committed.
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- Metrics visibly change.
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- World or character state is visible.
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- A cascade or final report is shown if time permits.
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- The video ends on the Space URL or README.
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# Demo Video Voiceover Script
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Use this script for an AI voiceover. Target length: 75-90 seconds.
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```text
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Welcome to LifeChoice Simulator.
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This is an LLM-powered interactive future game for the Thousand Token Wood track.
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Instead of asking an AI for advice, you enter a real fork in the road and play through one possible future.
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Here I start with MTech versus Software Job. I choose the path I want to enter, add the pressure that makes the decision real, and select a mentor voice to follow me through the simulation.
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The app now creates an eight-node alternate future. A 7B model generates adaptive scenarios based on my dilemma, my chosen path, and the choices I already made.
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But this is not just a chat transcript. Behind the scenes, a game engine tracks five changing metrics: financial security, fulfillment, validation, stress, and family satisfaction.
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Every choice also creates facts, obligations, and closed options. That means earlier decisions can return later as consequences.
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The world reacts too. The background can become stable, thriving, or struggling. The character can shift between neutral, stressed, and confident.
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As I commit choices, the future keeps changing. The model dreams up the next scenario, while the simulation remembers what I did.
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At the end, LifeChoice generates a final report from the causal ledger. It does not predict my life or tell me the correct answer. It shows how tradeoffs compounded inside this playable future.
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LifeChoice Simulator is part text-adventure, part alternate-life RPG, and part reflective decision game.
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Built with Gradio, Hugging Face Spaces, Qwen 2.5 7B, and Codex as the implementation partner.
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```
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## Visual Beat Guide
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| Voiceover Moment | Suggested Screen |
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|---|---|
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| Welcome / track intro | App landing/setup screen |
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| MTech vs Software Job | Dilemma input and path selector |
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| Mentor voice | Persona selector |
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| Eight-node future | First scenario card |
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| Five metrics | Live world-state panel |
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| Facts and obligations | Commit one or two choices |
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| World reacts | Show world badge and character sprite |
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| Final report | End-state report screen |
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| Built with stack | README or Space header |
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