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Update social post and demo voiceover scripts

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  1. docs/demo-script.md +28 -48
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- # Demo Recording Script
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- Use this script to record a short demo video for judges. Keep it between 45 and 90 seconds if possible.
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- ## Goal
 
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- Show the app working end to end so judges can evaluate it even if API limits, model latency, or live runtime issues affect the Space during review.
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- ## Recording Flow
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- 1. Open the live Space:
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- https://huggingface.co/spaces/build-small-hackathon/LifeChoice-Simulator
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- 2. Start on the setup screen.
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- Use the default dilemma:
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- `MTech vs Software Job`
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- 3. Keep the selected path as:
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- `MTech`
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- 4. Use the calibration prompt:
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- `My family needs income soon, but a professor is already interested in my research.`
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- 5. Select the persona:
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- `Mentor`
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- 6. Click `Enter this future`.
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- Point out that the app is built around a 7B model for adaptive future scenarios, with deterministic state logic keeping the simulation grounded.
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- 7. Show the first scenario card, source label, metric panel, persona bubble, world state, and character sprite.
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- 8. Pick a choice and click `Commit choice`.
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- Mention that every choice updates deterministic metrics and creates durable consequences.
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- 9. Make two or three more choices.
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- Show that the world state, metrics, persona text, and later scenes respond to earlier decisions.
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- 10. Continue to the final report if time allows.
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- Show that the report is grounded in the causal ledger.
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- ## Suggested Voiceover
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- This is LifeChoice Simulator, a causal future simulator for difficult decisions.
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- Instead of giving one-shot advice, the app lets me enter a path and experience a short sequence of consequences. I choose MTech over a Software Job, add the real pressure behind the decision, and pick a mentor voice.
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- The adaptive scenario experience is powered by a 7B model. The simulation engine owns the actual state around it: metrics, facts, obligations, closed options, safety rules, validation, and the final report.
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- Every choice changes the world. The metric panel updates, the environment can move between stable, thriving, and struggling, and the character can become neutral, stressed, or confident.
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- The important part is that earlier decisions return later. The app keeps a causal ledger, so the final report reflects what happened inside this simulation instead of pretending to predict real life.
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- LifeChoice is built for reflection, not advice. It helps users see tradeoffs more clearly before making high-stakes decisions with real people in the loop.
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-
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- ## Capture Checklist
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- - Setup screen is visible.
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- - First scene is visible.
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- - At least one choice is committed.
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- - Metrics visibly change.
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- - World or character state is visible.
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- - A cascade or final report is shown if time permits.
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- - The video ends on the Space URL or README.
 
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+ # Demo Video Voiceover Script
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+ Use this script for an AI voiceover. Target length: 75-90 seconds.
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+ ```text
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+ Welcome to LifeChoice Simulator.
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+ This is an LLM-powered interactive future game for the Thousand Token Wood track.
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+ Instead of asking an AI for advice, you enter a real fork in the road and play through one possible future.
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+ Here I start with MTech versus Software Job. I choose the path I want to enter, add the pressure that makes the decision real, and select a mentor voice to follow me through the simulation.
 
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+ The app now creates an eight-node alternate future. A 7B model generates adaptive scenarios based on my dilemma, my chosen path, and the choices I already made.
 
 
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+ But this is not just a chat transcript. Behind the scenes, a game engine tracks five changing metrics: financial security, fulfillment, validation, stress, and family satisfaction.
 
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+ Every choice also creates facts, obligations, and closed options. That means earlier decisions can return later as consequences.
 
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+ The world reacts too. The background can become stable, thriving, or struggling. The character can shift between neutral, stressed, and confident.
 
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+ As I commit choices, the future keeps changing. The model dreams up the next scenario, while the simulation remembers what I did.
 
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+ At the end, LifeChoice generates a final report from the causal ledger. It does not predict my life or tell me the correct answer. It shows how tradeoffs compounded inside this playable future.
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+ LifeChoice Simulator is part text-adventure, part alternate-life RPG, and part reflective decision game.
 
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+ Built with Gradio, Hugging Face Spaces, Qwen 2.5 7B, and Codex as the implementation partner.
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+ ```
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+ ## Visual Beat Guide
 
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+ | Voiceover Moment | Suggested Screen |
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+ |---|---|
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+ | Welcome / track intro | App landing/setup screen |
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+ | MTech vs Software Job | Dilemma input and path selector |
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+ | Mentor voice | Persona selector |
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+ | Eight-node future | First scenario card |
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+ | Five metrics | Live world-state panel |
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+ | Facts and obligations | Commit one or two choices |
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+ | World reacts | Show world badge and character sprite |
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+ | Final report | End-state report screen |
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+ | Built with stack | README or Space header |