Spaces:
Running on Zero
Running on Zero
Initial implementation of the project structure and core functionality.
Browse files- .claude/launch.json +12 -0
- .gitignore +5 -0
- app.py +61 -0
- frontend/index.html +27 -0
- frontend/main.js +254 -0
- frontend/style.css +52 -0
- requirements.txt +2 -0
.claude/launch.json
ADDED
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{
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"version": "0.0.1",
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"configurations": [
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{
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"name": "lofinity",
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"runtimeExecutable": ".venv/bin/python",
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"runtimeArgs": ["app.py"],
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"port": 7860,
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"autoPort": false
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}
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]
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}
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.gitignore
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.venv/
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.cache/
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__pycache__/
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*.pyc
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.DS_Store
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app.py
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"""LoFinity — a vending machine that dispenses endless chill beats.
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Gradio Server backend: serves the Three.js frontend and exposes the
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generation API. The audio engine is stubbed until stage 4 (MusicGen).
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"""
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import math
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import struct
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import uuid
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import wave
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from pathlib import Path
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from fastapi.responses import FileResponse
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from fastapi.staticfiles import StaticFiles
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from gradio import FileData
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from gradio.server import Server
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ROOT = Path(__file__).parent
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FRONTEND = ROOT / "frontend"
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SONGS_DIR = ROOT / ".cache" / "songs"
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SONGS_DIR.mkdir(parents=True, exist_ok=True)
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app = Server(title="LoFinity")
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@app.api(name="generate_song", concurrency_limit=1)
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def generate_song(prompt: str) -> dict:
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"""Stub engine: returns a short audible tone so the full
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frontend -> queue -> file pipeline can be exercised before
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MusicGen is wired in."""
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sample_rate = 22050
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seconds = 2.0
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frames = bytearray()
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for i in range(int(sample_rate * seconds)):
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t = i / sample_rate
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fade = min(1.0, t * 4, (seconds - t) * 4)
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sample = int(0.25 * fade * 32767 * math.sin(2 * math.pi * 220 * t))
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frames += struct.pack("<h", sample)
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out = SONGS_DIR / f"{uuid.uuid4().hex}.wav"
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with wave.open(str(out), "wb") as w:
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w.setnchannels(1)
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w.setsampwidth(2)
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w.setframerate(sample_rate)
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w.writeframes(bytes(frames))
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return {
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"title": f"Demo Tape — {prompt[:32] or 'untitled'}",
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"audio": FileData(path=str(out)),
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}
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@app.get("/")
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async def homepage():
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return FileResponse(FRONTEND / "index.html")
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app.mount("/static", StaticFiles(directory=FRONTEND), name="static")
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if __name__ == "__main__":
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app.launch(show_error=True, allowed_paths=[str(SONGS_DIR)])
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frontend/index.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<title>LoFinity</title>
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<link rel="preconnect" href="https://fonts.googleapis.com" />
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
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<link href="https://fonts.googleapis.com/css2?family=Baloo+2:wght@600;800&display=swap" rel="stylesheet" />
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<link rel="stylesheet" href="/static/style.css" />
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<script type="importmap">
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{
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"imports": {
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"three": "https://cdn.jsdelivr.net/npm/three@0.180.0/build/three.module.js"
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}
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}
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</script>
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</head>
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<body>
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<div id="title-overlay">
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<h1 id="title">LoFinity</h1>
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<p id="subtitle">chill beats, freshly vended</p>
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</div>
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<canvas id="scene"></canvas>
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<script type="module" src="/static/main.js"></script>
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</body>
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</html>
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frontend/main.js
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// LoFinity — 3D scene. Stage 1: sky intro + camera descent to a
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// placeholder ground scene (the real low-poly world lands in stage 2).
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import * as THREE from "three";
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// ---------------------------------------------------------------------------
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// Renderer / scene / camera
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// ---------------------------------------------------------------------------
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const canvas = document.getElementById("scene");
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const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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renderer.setSize(window.innerWidth, window.innerHeight);
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const scene = new THREE.Scene();
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scene.fog = new THREE.Fog(0xbfe3ff, 80, 380);
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const camera = new THREE.PerspectiveCamera(
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55,
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window.innerWidth / window.innerHeight,
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0.1,
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1000
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);
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// The camera stays put; we animate what it looks at.
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const CAMERA_POS = new THREE.Vector3(0, 5.5, 24);
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const LOOK_SKY = new THREE.Vector3(0, 90, -60);
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const LOOK_SCENE = new THREE.Vector3(0, 3, 0);
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camera.position.copy(CAMERA_POS);
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camera.lookAt(LOOK_SKY);
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window.addEventListener("resize", () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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// ---------------------------------------------------------------------------
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// Sky: big inverted dome with a vertical anime-blue gradient
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// ---------------------------------------------------------------------------
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const skyMaterial = new THREE.ShaderMaterial({
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side: THREE.BackSide,
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depthWrite: false,
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uniforms: {
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topColor: { value: new THREE.Color(0x1547a8) },
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horizonColor: { value: new THREE.Color(0xbfe3ff) },
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},
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vertexShader: /* glsl */ `
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varying vec3 vWorldPosition;
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void main() {
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vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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`,
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fragmentShader: /* glsl */ `
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uniform vec3 topColor;
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uniform vec3 horizonColor;
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varying vec3 vWorldPosition;
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void main() {
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float h = clamp(normalize(vWorldPosition).y, 0.0, 1.0);
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vec3 color = mix(horizonColor, topColor, pow(h, 0.55));
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gl_FragColor = vec4(color, 1.0);
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}
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`,
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});
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scene.add(new THREE.Mesh(new THREE.SphereGeometry(450, 32, 16), skyMaterial));
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// ---------------------------------------------------------------------------
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// Lights
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// ---------------------------------------------------------------------------
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scene.add(new THREE.HemisphereLight(0xcfe8ff, 0x7ec850, 0.9));
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const sun = new THREE.DirectionalLight(0xfff4e0, 1.6);
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sun.position.set(40, 80, 30);
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scene.add(sun);
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| 77 |
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// ---------------------------------------------------------------------------
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// Clouds: puffy clusters of flattened, flat-shaded icospheres
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// ---------------------------------------------------------------------------
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const cloudMaterial = new THREE.MeshLambertMaterial({
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color: 0xffffff,
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flatShading: true,
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});
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| 86 |
+
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| 87 |
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function makeCloud() {
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const cloud = new THREE.Group();
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| 89 |
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const puffs = 5 + Math.floor(Math.random() * 4);
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| 90 |
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for (let i = 0; i < puffs; i++) {
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const r = 3.5 + Math.random() * 4.5;
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| 92 |
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const puff = new THREE.Mesh(new THREE.IcosahedronGeometry(r, 1), cloudMaterial);
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| 93 |
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puff.position.set(
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| 94 |
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(i - puffs / 2) * (r * 0.9) + (Math.random() - 0.5) * 3,
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| 95 |
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(Math.random() - 0.5) * 2.5,
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| 96 |
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(Math.random() - 0.5) * 4
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| 97 |
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);
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| 98 |
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puff.scale.y = 0.55;
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| 99 |
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cloud.add(puff);
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| 100 |
+
}
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| 101 |
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return cloud;
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| 102 |
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}
|
| 103 |
+
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| 104 |
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const clouds = [];
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| 105 |
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for (let i = 0; i < 12; i++) {
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| 106 |
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const cloud = makeCloud();
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| 107 |
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cloud.position.set(
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| 108 |
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-140 + Math.random() * 280,
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| 109 |
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32 + Math.random() * 50,
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| 110 |
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-160 + Math.random() * 110
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| 111 |
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);
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| 112 |
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const s = 0.7 + Math.random() * 1.1;
|
| 113 |
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cloud.scale.setScalar(s);
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| 114 |
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cloud.userData.speed = 0.5 + Math.random() * 0.8;
|
| 115 |
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clouds.push(cloud);
|
| 116 |
+
scene.add(cloud);
|
| 117 |
+
}
|
| 118 |
+
|
| 119 |
+
// ---------------------------------------------------------------------------
|
| 120 |
+
// Ground + placeholder props (replaced by the real scene in stage 2)
|
| 121 |
+
// ---------------------------------------------------------------------------
|
| 122 |
+
|
| 123 |
+
const ground = new THREE.Mesh(
|
| 124 |
+
new THREE.CircleGeometry(320, 48),
|
| 125 |
+
new THREE.MeshLambertMaterial({ color: 0x6abe4f })
|
| 126 |
+
);
|
| 127 |
+
ground.rotation.x = -Math.PI / 2;
|
| 128 |
+
scene.add(ground);
|
| 129 |
+
|
| 130 |
+
// Distant mountains
|
| 131 |
+
const mountainMaterial = new THREE.MeshLambertMaterial({
|
| 132 |
+
color: 0x4d8a4a,
|
| 133 |
+
flatShading: true,
|
| 134 |
+
});
|
| 135 |
+
for (let i = 0; i < 7; i++) {
|
| 136 |
+
const h = 24 + Math.random() * 26;
|
| 137 |
+
const mountain = new THREE.Mesh(new THREE.ConeGeometry(h * 1.4, h, 5), mountainMaterial);
|
| 138 |
+
mountain.position.set(-180 + i * 60 + (Math.random() - 0.5) * 25, h / 2 - 2, -190);
|
| 139 |
+
mountain.rotation.y = Math.random() * Math.PI;
|
| 140 |
+
scene.add(mountain);
|
| 141 |
+
}
|
| 142 |
+
|
| 143 |
+
// Placeholder vending machine: a friendly blue box
|
| 144 |
+
const vending = new THREE.Group();
|
| 145 |
+
const body = new THREE.Mesh(
|
| 146 |
+
new THREE.BoxGeometry(2.4, 4.2, 1.8),
|
| 147 |
+
new THREE.MeshLambertMaterial({ color: 0x6db9e8 })
|
| 148 |
+
);
|
| 149 |
+
body.position.y = 2.1;
|
| 150 |
+
const front = new THREE.Mesh(
|
| 151 |
+
new THREE.BoxGeometry(1.6, 3.0, 0.1),
|
| 152 |
+
new THREE.MeshLambertMaterial({ color: 0xeaf6ff })
|
| 153 |
+
);
|
| 154 |
+
front.position.set(-0.2, 2.5, 0.92);
|
| 155 |
+
vending.add(body, front);
|
| 156 |
+
vending.position.set(-3.5, 0, 0);
|
| 157 |
+
scene.add(vending);
|
| 158 |
+
|
| 159 |
+
// Placeholder bench
|
| 160 |
+
const benchMaterial = new THREE.MeshLambertMaterial({ color: 0x4a90c2 });
|
| 161 |
+
const bench = new THREE.Group();
|
| 162 |
+
const seat = new THREE.Mesh(new THREE.BoxGeometry(4, 0.25, 1.2), benchMaterial);
|
| 163 |
+
seat.position.y = 1;
|
| 164 |
+
const back = new THREE.Mesh(new THREE.BoxGeometry(4, 1.1, 0.2), benchMaterial);
|
| 165 |
+
back.position.set(0, 1.7, -0.5);
|
| 166 |
+
bench.add(seat, back);
|
| 167 |
+
bench.position.set(3, 0, 1);
|
| 168 |
+
scene.add(bench);
|
| 169 |
+
|
| 170 |
+
// Placeholder tree
|
| 171 |
+
const tree = new THREE.Group();
|
| 172 |
+
const trunk = new THREE.Mesh(
|
| 173 |
+
new THREE.CylinderGeometry(0.4, 0.6, 5, 7),
|
| 174 |
+
new THREE.MeshLambertMaterial({ color: 0x8a5a33, flatShading: true })
|
| 175 |
+
);
|
| 176 |
+
trunk.position.y = 2.5;
|
| 177 |
+
tree.add(trunk);
|
| 178 |
+
const leafMaterial = new THREE.MeshLambertMaterial({ color: 0x4caf3f, flatShading: true });
|
| 179 |
+
for (let i = 0; i < 4; i++) {
|
| 180 |
+
const leaves = new THREE.Mesh(new THREE.IcosahedronGeometry(2.2 - i * 0.3, 1), leafMaterial);
|
| 181 |
+
leaves.position.set((Math.random() - 0.5) * 1.6, 5.2 + i * 1.2, (Math.random() - 0.5) * 1.6);
|
| 182 |
+
tree.add(leaves);
|
| 183 |
+
}
|
| 184 |
+
tree.position.set(-9, 0, -4);
|
| 185 |
+
scene.add(tree);
|
| 186 |
+
|
| 187 |
+
// ---------------------------------------------------------------------------
|
| 188 |
+
// Intro: hold on the sky, then ease the gaze down to the scene
|
| 189 |
+
// ---------------------------------------------------------------------------
|
| 190 |
+
|
| 191 |
+
const HOLD_MS = 2800; // sky time after everything has loaded
|
| 192 |
+
const DESCENT_MS = 3400;
|
| 193 |
+
|
| 194 |
+
const intro = { phase: "loading", t0: 0 };
|
| 195 |
+
const lookTarget = LOOK_SKY.clone();
|
| 196 |
+
|
| 197 |
+
window.addEventListener("load", () => {
|
| 198 |
+
setTimeout(() => {
|
| 199 |
+
intro.phase = "descending";
|
| 200 |
+
intro.t0 = performance.now();
|
| 201 |
+
document.getElementById("title-overlay").classList.add("hidden");
|
| 202 |
+
}, HOLD_MS);
|
| 203 |
+
});
|
| 204 |
+
|
| 205 |
+
const easeInOutCubic = (t) =>
|
| 206 |
+
t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;
|
| 207 |
+
|
| 208 |
+
// ---------------------------------------------------------------------------
|
| 209 |
+
// Render loop
|
| 210 |
+
// ---------------------------------------------------------------------------
|
| 211 |
+
|
| 212 |
+
const clock = new THREE.Clock();
|
| 213 |
+
|
| 214 |
+
function animate() {
|
| 215 |
+
requestAnimationFrame(animate);
|
| 216 |
+
const elapsed = clock.getElapsedTime();
|
| 217 |
+
const dt = clock.getDelta();
|
| 218 |
+
|
| 219 |
+
for (const cloud of clouds) {
|
| 220 |
+
cloud.position.x += cloud.userData.speed * 0.016;
|
| 221 |
+
if (cloud.position.x > 160) cloud.position.x = -160;
|
| 222 |
+
}
|
| 223 |
+
|
| 224 |
+
if (intro.phase === "descending") {
|
| 225 |
+
const t = Math.min((performance.now() - intro.t0) / DESCENT_MS, 1);
|
| 226 |
+
lookTarget.lerpVectors(LOOK_SKY, LOOK_SCENE, easeInOutCubic(t));
|
| 227 |
+
if (t >= 1) intro.phase = "idle";
|
| 228 |
+
} else if (intro.phase === "idle") {
|
| 229 |
+
// Gentle lofi sway
|
| 230 |
+
camera.position.x = CAMERA_POS.x + Math.sin(elapsed * 0.25) * 0.25;
|
| 231 |
+
camera.position.y = CAMERA_POS.y + Math.sin(elapsed * 0.4) * 0.12;
|
| 232 |
+
}
|
| 233 |
+
|
| 234 |
+
camera.lookAt(lookTarget);
|
| 235 |
+
renderer.render(scene, camera);
|
| 236 |
+
}
|
| 237 |
+
animate();
|
| 238 |
+
|
| 239 |
+
// ---------------------------------------------------------------------------
|
| 240 |
+
// Backend bridge (stub check — UI hooks come with the vending machine modal)
|
| 241 |
+
// ---------------------------------------------------------------------------
|
| 242 |
+
|
| 243 |
+
import("https://cdn.jsdelivr.net/npm/@gradio/client/dist/index.min.js")
|
| 244 |
+
.then(async ({ Client }) => {
|
| 245 |
+
const client = await Client.connect(window.location.origin);
|
| 246 |
+
window.lofinity = {
|
| 247 |
+
generate: async (prompt) => {
|
| 248 |
+
const result = await client.predict("/generate_song", { prompt });
|
| 249 |
+
return result.data[0];
|
| 250 |
+
},
|
| 251 |
+
};
|
| 252 |
+
console.log("[LoFinity] backend connected — try: await lofinity.generate('rainy night')");
|
| 253 |
+
})
|
| 254 |
+
.catch((err) => console.warn("[LoFinity] backend not reachable:", err));
|
frontend/style.css
ADDED
|
@@ -0,0 +1,52 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
html,
|
| 2 |
+
body {
|
| 3 |
+
margin: 0;
|
| 4 |
+
height: 100%;
|
| 5 |
+
overflow: hidden;
|
| 6 |
+
background: #0e2a63;
|
| 7 |
+
}
|
| 8 |
+
|
| 9 |
+
#scene {
|
| 10 |
+
position: fixed;
|
| 11 |
+
inset: 0;
|
| 12 |
+
width: 100%;
|
| 13 |
+
height: 100%;
|
| 14 |
+
display: block;
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
#title-overlay {
|
| 18 |
+
position: fixed;
|
| 19 |
+
inset: 0;
|
| 20 |
+
display: flex;
|
| 21 |
+
flex-direction: column;
|
| 22 |
+
align-items: center;
|
| 23 |
+
justify-content: center;
|
| 24 |
+
pointer-events: none;
|
| 25 |
+
z-index: 10;
|
| 26 |
+
opacity: 1;
|
| 27 |
+
transition: opacity 1.4s ease;
|
| 28 |
+
}
|
| 29 |
+
|
| 30 |
+
#title-overlay.hidden {
|
| 31 |
+
opacity: 0;
|
| 32 |
+
}
|
| 33 |
+
|
| 34 |
+
#title {
|
| 35 |
+
font-family: "Baloo 2", sans-serif;
|
| 36 |
+
font-weight: 800;
|
| 37 |
+
font-size: clamp(3rem, 10vw, 7rem);
|
| 38 |
+
color: #ffffff;
|
| 39 |
+
margin: 0;
|
| 40 |
+
letter-spacing: 0.04em;
|
| 41 |
+
text-shadow: 0 4px 24px rgba(20, 60, 140, 0.45);
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
#subtitle {
|
| 45 |
+
font-family: "Baloo 2", sans-serif;
|
| 46 |
+
font-weight: 600;
|
| 47 |
+
font-size: clamp(1rem, 2.4vw, 1.4rem);
|
| 48 |
+
color: rgba(255, 255, 255, 0.85);
|
| 49 |
+
margin: 0.4rem 0 0;
|
| 50 |
+
letter-spacing: 0.12em;
|
| 51 |
+
text-transform: lowercase;
|
| 52 |
+
}
|
requirements.txt
ADDED
|
@@ -0,0 +1,2 @@
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# gradio itself is provided by the Space SDK (sdk_version in README.md).
|
| 2 |
+
# Stage 4 will add: transformers, torch, scipy (MusicGen) + ollama client.
|