refining stat generation
Browse files
app.py
CHANGED
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@@ -42,18 +42,6 @@ def char_description(prompt):
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output1 = pipe(prompt1, return_full_text=False, max_new_tokens=256)
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prompt2 = f"{BACK_SYSTEM_PROMPT}\n\n{output1}\n\nUser prompt: {prompt}\n\nDescribe:"
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output2 = pipe(prompt2, return_full_text=False, max_new_tokens=256)
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global strength
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strength = random.randint(2,12)
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global dexterity
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dexterity = random.randint(2,12)
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global constitution
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constitution = random.randint(2,12)
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global intelligence
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intelligence = random.randint(2,12)
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global wisdom
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wisdom = random.randint(2,12)
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global charisma
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charisma = random.randint(2,12)
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global ac
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ac = random.randint(2,14)
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global hp
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@@ -79,6 +67,9 @@ def rand_char_description():
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output1 = pipe(prompt1, return_full_text=False, max_new_tokens=256)
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prompt2 = f"{BACK_SYSTEM_PROMPT}\n\n{output1}\n\nUser prompt: {rand_race}\n\nDescribe:"
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output2 = pipe(prompt2, return_full_text=False, max_new_tokens=256)
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global strength
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strength = random.randint(2,12)
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global dexterity
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@@ -91,10 +82,11 @@ def rand_char_description():
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wisdom = random.randint(2,12)
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global charisma
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charisma = random.randint(2,12)
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return
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##UI is fine as-is
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with gr.Blocks(
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title = gr.HTML("<center><h1>NPC Generator</h1></center>")
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description = gr.HTML("<center>For tabletop GMs when players ask for a description of random people in the tavern.</center>")
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tags = gr.HTML("<center>| Backyard AI | Tiny Titan |</center>")
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@@ -115,6 +107,7 @@ with gr.Blocks(live = True) as demo:
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intl_box = gr.Textbox(value = intelligence, label = "Intelligence", interactive = False)
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wis_box = gr.Textbox(value = wisdom, label = "Wisdom", interactive = False)
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char_box = gr.Textbox(value = charisma, label = "Charisma", interactive = False)
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with gr.Column(scale = 2):
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text_out1 = gr.Textbox(label = "Description")
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@@ -136,6 +129,7 @@ with gr.Blocks(live = True) as demo:
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dcs = gr.Textbox(value = smash, label = "DC to Smash")
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prefs = gr.Textbox(value = pref_traits, label = "Advantage if:")
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icks = gr.Textbox(value = ick_traits, label = "Disdvantage if:")
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# Need to add export feature.
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output1 = pipe(prompt1, return_full_text=False, max_new_tokens=256)
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prompt2 = f"{BACK_SYSTEM_PROMPT}\n\n{output1}\n\nUser prompt: {prompt}\n\nDescribe:"
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output2 = pipe(prompt2, return_full_text=False, max_new_tokens=256)
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global ac
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ac = random.randint(2,14)
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global hp
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output1 = pipe(prompt1, return_full_text=False, max_new_tokens=256)
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prompt2 = f"{BACK_SYSTEM_PROMPT}\n\n{output1}\n\nUser prompt: {rand_race}\n\nDescribe:"
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output2 = pipe(prompt2, return_full_text=False, max_new_tokens=256)
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return output1[0]["generated_text"].strip(),output2[0]["generated_text"].strip()
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def stats_gen():
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global strength
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strength = random.randint(2,12)
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global dexterity
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wisdom = random.randint(2,12)
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global charisma
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charisma = random.randint(2,12)
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return strength, dexterity, constitution, intelligence, wisdom, charisma
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##UI is fine as-is
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with gr.Blocks() as demo:
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title = gr.HTML("<center><h1>NPC Generator</h1></center>")
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description = gr.HTML("<center>For tabletop GMs when players ask for a description of random people in the tavern.</center>")
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tags = gr.HTML("<center>| Backyard AI | Tiny Titan |</center>")
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intl_box = gr.Textbox(value = intelligence, label = "Intelligence", interactive = False)
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wis_box = gr.Textbox(value = wisdom, label = "Wisdom", interactive = False)
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char_box = gr.Textbox(value = charisma, label = "Charisma", interactive = False)
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btn.click(fn = stats_gen, outputs = [stre_box, dex_box, con_box, intl_box, wis_box, char_box])
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with gr.Column(scale = 2):
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text_out1 = gr.Textbox(label = "Description")
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dcs = gr.Textbox(value = smash, label = "DC to Smash")
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prefs = gr.Textbox(value = pref_traits, label = "Advantage if:")
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icks = gr.Textbox(value = ick_traits, label = "Disdvantage if:")
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# Need to add export feature.
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