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Running on Zero
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9fca766 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 | """Engine rules tests: costs, sigils, scales, foe machinery."""
import pytest
from scrypt.engine.cards import Card, CardInstance, Cost, CostType, make_card
from scrypt.engine.combat import (
LANES,
CombatState,
IllegalMove,
Phase,
Result,
ScriptedPlay,
)
BIT = make_card("bit", health=1)
DAEMON = make_card("daemon", power=1, health=2, cost=Cost(CostType.MEM, 1))
BRUTE = make_card("brute", power=3, health=2, cost=Cost(CostType.MEM, 2))
FLYER = make_card("flyer", power=2, health=1, cost=Cost(CostType.MEM, 1), sigils=("tunneling",))
WALL = make_card("wall", power=0, health=4, cost=Cost(CostType.MEM, 1), sigils=("packet_filter",))
SPLITTER = make_card("splitter", power=1, health=1, sigils=("forked",))
VENOM = make_card("venom", power=1, health=1, cost=Cost(CostType.MEM, 2), sigils=("null_pointer",))
SPIKES = make_card("spikes", power=0, health=3, sigils=("honeypot",))
GOAT = make_card("goat", power=0, health=1, cost=Cost(CostType.MEM, 1), sigils=("privileged",))
CAT = make_card("cat", power=0, health=1, cost=Cost(CostType.MEM, 1), sigils=("auto_restart",))
BREEDER = make_card("breeder", power=1, health=1, cost=Cost(CostType.MEM, 1), sigils=("self_replicating",))
DIGGER = make_card("digger", power=0, health=3, sigils=("scavenger_loop",))
BONEY = make_card("boney", power=2, health=3, cost=Cost(CostType.DUMPS, 4))
def fresh(script=None, main=None, side=None, seed=7) -> CombatState:
return CombatState(
main_deck=main if main is not None else [DAEMON] * 6,
side_deck=side if side is not None else [BIT] * 10,
script=script or [[]],
seed=seed,
)
def in_main(state: CombatState) -> CombatState:
"""Skip past the draw phase for board-setup tests."""
if state.phase is Phase.DRAW:
state.draw("side" if state.can_draw_side else "main")
return state
def put(state, row, lane, card_spec):
inst = CardInstance(spec=card_spec)
getattr(state, row)[lane] = inst
return inst
# ----------------------------------------------------------------- setup
def test_opening_hand_is_three_main_plus_one_bit():
state = fresh()
assert len(state.hand) == 4
assert sum(1 for c in state.hand if c.spec.id == "bit") == 1
def test_turn_zero_script_reaches_front_row():
raider = make_card("raider", power=1, health=1)
state = fresh(script=[[ScriptedPlay(1, raider)], [ScriptedPlay(2, raider)]])
assert state.foe_row[1] is not None and state.foe_row[1].spec.id == "raider"
assert state.foe_queue[2] is not None
# ----------------------------------------------------------------- costs
def test_free_card_plays_without_sacrifice():
state = in_main(fresh())
state.hand.append(CardInstance(spec=BIT))
state.play(len(state.hand) - 1, 0)
assert state.player_row[0].spec.id == "bit"
def test_mem_cost_requires_sacrifice():
state = in_main(fresh())
state.hand.append(CardInstance(spec=DAEMON))
with pytest.raises(IllegalMove):
state.play(len(state.hand) - 1, 0)
def test_sacrifice_pays_mem_and_grants_dumps():
state = in_main(fresh())
put(state, "player_row", 2, BIT)
state.hand.append(CardInstance(spec=DAEMON))
state.play(len(state.hand) - 1, 0, sacrifices=(2,))
assert state.player_row[2] is None
assert state.player_row[0].spec.id == "daemon"
assert state.dumps == 1
def test_can_play_into_lane_of_sacrificed_card():
state = in_main(fresh())
put(state, "player_row", 1, BIT)
state.hand.append(CardInstance(spec=DAEMON))
state.play(len(state.hand) - 1, 1, sacrifices=(1,))
assert state.player_row[1].spec.id == "daemon"
def test_cannot_play_into_occupied_lane():
state = in_main(fresh())
put(state, "player_row", 1, BIT)
state.hand.append(CardInstance(spec=BIT))
with pytest.raises(IllegalMove):
state.play(len(state.hand) - 1, 1)
def test_over_sacrifice_rejected():
state = in_main(fresh())
put(state, "player_row", 0, BIT)
put(state, "player_row", 1, BIT)
state.hand.append(CardInstance(spec=DAEMON)) # costs 1 mem
with pytest.raises(IllegalMove, match="over-sacrifice"):
state.play(len(state.hand) - 1, 2, sacrifices=(0, 1))
def test_privileged_is_worth_three():
state = in_main(fresh())
put(state, "player_row", 0, GOAT)
state.hand.append(CardInstance(spec=BRUTE)) # costs 2 mem
state.play(len(state.hand) - 1, 1, sacrifices=(0,))
assert state.player_row[1].spec.id == "brute"
def test_auto_restart_survives_sacrifice():
state = in_main(fresh())
cat = put(state, "player_row", 0, CAT)
state.hand.append(CardInstance(spec=DAEMON))
state.play(len(state.hand) - 1, 1, sacrifices=(0,))
assert state.player_row[0] is cat
assert state.dumps == 0 # no death, no dump
def test_dump_cost_paid_from_pool():
state = in_main(fresh())
state.dumps = 4
state.hand.append(CardInstance(spec=BONEY))
state.play(len(state.hand) - 1, 0)
assert state.dumps == 0
state.hand.append(CardInstance(spec=BONEY))
with pytest.raises(IllegalMove):
state.play(len(state.hand) - 1, 1)
def test_self_replicating_adds_copy_to_hand():
state = in_main(fresh())
put(state, "player_row", 0, BIT)
state.hand.append(CardInstance(spec=BREEDER))
before = len(state.hand)
state.play(len(state.hand) - 1, 1, sacrifices=(0,))
assert len(state.hand) == before # played one, gained one
assert state.hand[-1].spec.id == "breeder"
# ----------------------------------------------------------------- combat
def test_unblocked_attack_tips_scale():
state = in_main(fresh())
put(state, "player_row", 0, BRUTE)
state.ring_bell()
assert state.scale == 3
def test_win_at_five_with_overkill_cycles():
state = in_main(fresh())
big = make_card("big", power=9, health=1)
put(state, "player_row", 0, big)
state.ring_bell()
assert state.result is Result.PLAYER_WIN
assert state.scale == 5
assert state.overkill_cycles == 4
def test_loss_at_minus_five():
state = in_main(fresh())
crusher = make_card("crusher", power=5, health=5)
put(state, "foe_row", 0, crusher)
state.ring_bell()
assert state.result is Result.PLAYER_LOSS
def test_blocked_attack_damages_card_not_scale():
state = in_main(fresh())
put(state, "player_row", 1, BRUTE)
foe = put(state, "foe_row", 1, make_card("meat", power=0, health=5))
state.ring_bell()
assert foe.health == 2
assert state.scale == 0
def test_tunneling_flies_over_blocker():
state = in_main(fresh())
put(state, "player_row", 0, FLYER)
put(state, "foe_row", 0, make_card("meat", power=0, health=5))
state.ring_bell()
assert state.scale == 2
def test_packet_filter_blocks_tunneling():
state = in_main(fresh())
put(state, "player_row", 0, FLYER)
wall = put(state, "foe_row", 0, WALL)
state.ring_bell()
assert state.scale == 0
assert wall.health == 2
def test_forked_hits_adjacent_lanes_only():
state = in_main(fresh())
put(state, "player_row", 1, SPLITTER)
left = put(state, "foe_row", 0, make_card("l", power=0, health=2))
mid = put(state, "foe_row", 1, make_card("m", power=0, health=2))
right = put(state, "foe_row", 2, make_card("r", power=0, health=2))
state.ring_bell()
assert left.health == 1 and right.health == 1
assert mid.health == 2
def test_null_pointer_kills_any_size():
state = in_main(fresh())
put(state, "player_row", 0, VENOM)
put(state, "foe_row", 0, make_card("giant", power=0, health=99))
state.ring_bell()
assert state.foe_row[0] is None
def test_honeypot_recoil_kills_fragile_attacker():
state = in_main(fresh())
put(state, "player_row", 0, make_card("soft", power=1, health=1))
put(state, "foe_row", 0, SPIKES)
state.ring_bell()
assert state.player_row[0] is None
assert state.dumps == 1 # player's card died
def test_player_death_grants_dumps_foe_death_does_not():
state = in_main(fresh())
put(state, "player_row", 0, BRUTE) # kills foe meat: no dumps
put(state, "foe_row", 0, make_card("meat", power=9, health=1)) # kills brute back? no — simultaneous? sequential.
state.ring_bell()
# Brute (3 power) kills meat (1 health) before meat ever swings.
assert state.foe_row[0] is None
assert state.dumps == 0
def test_scavenger_loop_yields_bone_each_turn():
state = in_main(fresh())
put(state, "player_row", 3, DIGGER)
state.ring_bell()
assert state.dumps == 1
def test_queue_advances_after_foe_turn():
raider = make_card("raider", power=0, health=1)
state = in_main(fresh(script=[[], [ScriptedPlay(0, raider)], []]))
assert state.foe_queue[0] is not None
state.ring_bell()
assert state.foe_row[0] is not None
assert state.foe_queue[0] is None
def test_draw_phase_enforced():
state = fresh()
with pytest.raises(IllegalMove):
state.ring_bell()
state.draw("main")
assert state.phase is Phase.MAIN
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