Scrypt / scrypt /ui /shell.py
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SCRYPT: initial commit — game, sandbox, Warden, Space web layer
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"""The sandbox terminal screen: explore, solve, prepare — then fight.
The Warden is resident here: it watches every command through the
deterministic watcher, interjects as wall(1)-style broadcasts, and can be
addressed directly with `say`. Dismisses with the Rewards earned.
"""
from __future__ import annotations
import random
import time
from rich.text import Text
from textual import events
from textual.app import ComposeResult
from textual.containers import Vertical
from textual.screen import Screen
from textual.widgets import Input, RichLog, Static
from scrypt.sandbox.puzzles import Puzzle, Reward
from scrypt.sandbox.shell import Shell
from scrypt.sandbox.vfs import DirNode, VfsError
from scrypt.ui import fx as fxmod
from scrypt.ui import palette as pal
from scrypt.warden import watcher
from scrypt.warden.guardrails import wrap_player_text
from scrypt.warden.presence import ANSWER, WardenPresence
MOTD = """\
scryptOS 0.1 — restricted session
this machine is mine. the files were yours. type `help` to see
what you can still do, `say <words>` if you must talk to me,
and `fight` when you are done stalling.
"""
IDLE_AFTER_S = 40.0
# Printed once, the very first time a new player lands in the shell.
FIRST_VISIT_GUIDE = """\
─── first time in here? ───
ls see what is lying around cat <file> read it
cd <dir> move around grep <w> <f> search inside
files that look out of place usually are. solving what you find pays
cycles and cards before the next fight. `help` lists what you still own.
[tab] completes, [↑/↓] recall history, [ctrl+l] clears the screen.
"""
# Game verbs the shell layer owns; completed alongside real commands.
GAME_COMMANDS = ("continue", "deck", "exit", "fight", "say")
def _common_prefix(names: list[str]) -> str:
if not names:
return ""
lo, hi = min(names), max(names)
i = 0
while i < len(lo) and lo[i] == hi[i]:
i += 1
return lo[:i]
class ShellPrompt(Input):
"""An Input that behaves like a terminal: ↑/↓ history, tab completion,
ctrl+l. The keys are swallowed here so Textual's focus-switching and
cursor bindings never see them."""
async def on_key(self, event: events.Key) -> None:
screen = self.screen
if not isinstance(screen, ShellScreen):
return
if event.key in ("up", "down"):
event.stop()
event.prevent_default()
screen.history_step(-1 if event.key == "up" else 1)
elif event.key == "tab":
event.stop()
event.prevent_default()
screen.complete()
elif event.key == "ctrl+l":
event.stop()
event.prevent_default()
screen.query_one("#term", RichLog).clear()
class ShellScreen(Screen):
CSS = """
#term { height: 1fr; background: $surface; padding: 0 1; }
#shell-prompt { dock: bottom; }
#shell-status { height: 1; dock: bottom; background: $panel; padding: 0 1; }
"""
def __init__(
self,
shell: Shell,
puzzles: list[Puzzle],
deck_names: list[str],
motd: str | None = None,
presence: WardenPresence | None = None,
track: Text | None = None,
guide: bool = False,
):
super().__init__()
self.shell = shell
self.puzzles = puzzles
self.deck_names = deck_names
self.motd = motd or MOTD
self.presence = presence
self.track = track # where this shell sits in the run
self.guide = guide # first shell of a player's first game ever
self.rewards: list[Reward] = []
# Rolled fresh for every shell visit: some nights it tolerates you.
self._say_budget = random.randint(2, 7)
self._say_spent = 0
self._last_input = time.monotonic()
self._idled = False # one ambient nudge per visit is plenty
self._history: list[str] = []
self._hist_pos: int | None = None # None = at the live prompt
self._draft = "" # what was typed before browsing history
def compose(self) -> ComposeResult:
with Vertical():
yield RichLog(id="term", wrap=True, markup=False)
yield Static(id="shell-status")
yield ShellPrompt(placeholder="$", id="shell-prompt")
def on_mount(self) -> None:
log = self.query_one("#term", RichLog)
log.write(self.motd)
if self.guide:
log.write(Text(FIRST_VISIT_GUIDE, style=pal.MUTED))
self._update_status()
self.query_one("#shell-prompt", Input).focus()
if self.presence is not None:
self.presence.attach(self._broadcast)
self.set_interval(5.0, self._check_idle)
def on_unmount(self) -> None:
if self.presence is not None:
self.presence.detach(self._broadcast)
# -------------------------------------------------- the Warden's mouth
def _broadcast(self, line: str, priority: int) -> None:
log = self.query_one("#term", RichLog)
log.write(Text("\nBroadcast message from warden@scryptos (tty1):", style=f"bold {pal.WARDEN}"))
# A leaked reasoning block rides above the line as a dim comment.
comment, _, spoken = line.rpartition("\n")
if comment:
log.write(Text(f" {comment}", style=pal.GHOST))
log.write(Text(f" {spoken}\n", style=f"{pal.CYAN_SOFT} italic"))
if not fxmod.reduced_motion():
# wall(1) seizes the terminal: one dark-red breath.
self.styles.background = pal.BG_DEEP
self.set_timer(0.15, self._unflash)
def _unflash(self) -> None:
self.styles.background = None
def _check_idle(self) -> None:
if self._idled or self.presence is None:
return
idle = time.monotonic() - self._last_input
if idle >= IDLE_AFTER_S:
self._idled = True
n = watcher.idle_notice(idle)
self.presence.submit(
n.moment, fallback=n.fallback, priority=n.priority, tags=set(n.tags)
)
async def _burn_in(self, text: str) -> None:
import asyncio
log = self.query_one("#term", RichLog)
for line in text.splitlines():
log.write(Text(line, style=pal.FG_DIM))
await asyncio.sleep(0.06)
def _handle_say(self, words: str) -> None:
log = self.query_one("#term", RichLog)
if self.presence is None or self._say_spent >= self._say_budget:
line = watcher.BRUSH_OFFS[self._say_spent % len(watcher.BRUSH_OFFS)]
self._broadcast(line, ANSWER)
return
self._say_spent += 1
log.write(Text("(the machine is listening)", style=f"{pal.MUTED} italic"))
self.presence.submit(
watcher.say_moment(wrap_player_text(words)),
fallback="I heard you. The scale is my answer to everything.",
priority=ANSWER,
tags={"shell", "player"},
taboo=words, # the reply must never parrot the input back
)
# ----------------------------------------------- terminal conveniences
def history_step(self, delta: int) -> None:
"""↑/↓ through past commands; ↓ past the newest restores the draft."""
if not self._history:
return
prompt = self.query_one("#shell-prompt", Input)
if self._hist_pos is None:
if delta > 0:
return
self._draft = prompt.value
self._hist_pos = len(self._history)
self._hist_pos = max(0, self._hist_pos + delta)
if self._hist_pos >= len(self._history):
self._hist_pos = None
prompt.value = self._draft
else:
prompt.value = self._history[self._hist_pos]
prompt.cursor_position = len(prompt.value)
def _completions(self, token: str, first_word: bool) -> list[str]:
"""Candidate completions for one token. Commands for the first word
(sold ones don't complete — they're gone), VFS paths after it.
Hidden files stay hidden unless the prefix already reaches for them."""
if first_word:
names = sorted(set(self.shell.available()) | set(GAME_COMMANDS))
return [n + " " for n in names if n.startswith(token)]
dirpart, slash, prefix = token.rpartition("/")
base = (dirpart or "/") if slash else "."
try:
nodes = self.shell.vfs.listing(base, show_hidden=prefix.startswith("."))
except VfsError:
return []
out = []
for node in nodes:
if not node.name.startswith(prefix):
continue
tail = "/" if isinstance(node, DirNode) else " "
out.append(f"{dirpart}{slash}{node.name}{tail}")
return out
def complete(self) -> None:
"""Tab: extend to the common prefix; show candidates when stuck."""
prompt = self.query_one("#shell-prompt", Input)
value = prompt.value[: prompt.cursor_position]
head, sep, token = value.rpartition(" ")
matches = self._completions(token, first_word=not sep)
if not matches:
return
if len(matches) == 1:
completed = matches[0]
else:
completed = _common_prefix([m.rstrip(" ") for m in matches])
if completed == token: # no progress: list the options, like bash
names = []
for m in matches:
is_dir = m.endswith("/")
stem = m.rstrip("/ ")
names.append(stem.rpartition("/")[2] + ("/" if is_dir else ""))
self.query_one("#term", RichLog).write(
Text(" ".join(sorted(set(names))), style=pal.MUTED)
)
return
prompt.value = head + sep + completed + prompt.value[prompt.cursor_position:]
prompt.cursor_position = len(head + sep + completed)
def _update_status(self) -> None:
owned = len(self.shell.available())
sold = len(self.shell.revoked)
status = Text(
f"{self.shell.vfs.cwd_path} commands {owned}"
+ (f" (sold {sold})" if sold else "")
)
if self.track is not None:
status.append(" ")
status.append_text(self.track)
self.query_one("#shell-status", Static).update(status)
def on_input_submitted(self, event: Input.Submitted) -> None:
line = event.value.strip()
event.input.value = ""
self._last_input = time.monotonic()
self._hist_pos = None
self._draft = ""
if line and (not self._history or self._history[-1] != line):
self._history.append(line)
log = self.query_one("#term", RichLog)
log.write(Text(f"$ {line}", style="bold"))
if not line:
return
cmd = line.split()[0]
if cmd in ("fight", "exit", "continue"):
self.dismiss(self.rewards)
return
if cmd == "deck":
log.write("your deck: " + ", ".join(self.deck_names))
return
if cmd == "say":
self._handle_say(line[len("say"):].strip() or "...")
return
result = self.shell.run(line)
if result.err:
log.write(Text(result.err, style=pal.DANGER))
elif result.out:
if "CORE DUMP" in result.out and not fxmod.reduced_motion():
# Your own death record burns in line by line.
self.run_worker(self._burn_in(result.out))
else:
log.write(result.out)
if self.shell.last_deletions:
log.write(
Text(f"({self.shell.last_deletions} file(s) unlinked. they are not coming back.)",
style=f"{pal.MUTED} italic")
)
solved_now = False
for puzzle in self.puzzles:
reward = puzzle.poll(self.shell)
if reward is not None:
solved_now = True
self.rewards.append(reward)
log.write(Text(f'\n"{reward.line}"\n', style=f"italic {pal.TREASURE}"))
# The Warden watched that. Puzzle lines already speak for it.
if self.presence is not None and not solved_now:
n = watcher.notice(self.shell, line, result)
if n is not None:
self.presence.submit(
n.moment, fallback=n.fallback, priority=n.priority, tags=set(n.tags)
)
self._update_status()