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Running on Zero
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62f867c 5f02e75 62f867c f0a5709 62f867c 82b7ebe 62f867c e0e4588 62f867c e16ccbe 62f867c 5f02e75 f0a5709 5f02e75 62f867c e0e4588 62f867c e0e4588 62f867c e16ccbe 62f867c e16ccbe 62f867c 5f02e75 82b7ebe e0e4588 82b7ebe e0e4588 82b7ebe eebf7cf cf56b0c 5f02e75 cf56b0c 5f02e75 cf56b0c 5f02e75 82b7ebe eebf7cf 5f02e75 e16ccbe aee748e 5f02e75 aee748e 5f02e75 62f867c cf56b0c 62f867c e16ccbe 62f867c 5f02e75 62f867c 5f02e75 62f867c c3d2108 62f867c | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 | """
Scene DSL: the constrained format the small model must emit.
The model never writes Three.js directly. It emits this JSON, which we then
validate + clamp + repair here, and compile to Three.js in compiler.py.
That separation is what keeps the live preview from ever breaking.
"""
from __future__ import annotations
import json
import logging
import re
from typing import Any, Dict, List, Literal, Optional, Union
from pydantic import BaseModel, Field, field_validator
log = logging.getLogger(__name__)
SHAPES = {
"box", "sphere", "cylinder", "cone", "torus", "torusKnot", "plane",
"tetrahedron", "icosahedron", "dodecahedron", "octahedron",
"capsule", "ring", "circle", "tube", "roundedBox",
}
EXTRUDE_SHAPES = {"star", "heart", "hexagon", "badge", "shield"}
MATERIALS = {"standard", "basic", "phong", "wireframe"}
PRESET_NAMES = {"gold", "chrome", "glass", "neon", "matte", "plastic"}
LIGHT_TYPES = {"ambient", "directional", "point"}
ANIM_TYPES = {"none", "rotate", "float", "orbit"}
HEX = re.compile(r"^#[0-9a-fA-F]{6}$")
# ---- Color normalisation (Fix 1) ----
_SYNONYMS: Dict[str, str] = {
"electric blue": "#7df9ff", "electricblue": "#7df9ff",
"neon green": "#39ff14", "neongreen": "#39ff14",
"neon": "#39ff14",
"neon blue": "#4d4dff", "neonblue": "#4d4dff",
"neon red": "#ff3131", "neonred": "#ff3131",
"neon pink": "#ff6ec7", "neonpink": "#ff6ec7",
"neon yellow": "#ffff00", "neonyellow": "#ffff00",
"neon orange": "#ff6600", "neonorange": "#ff6600",
}
_CSS_COLORS: frozenset = frozenset({
"aliceblue", "antiquewhite", "aqua", "aquamarine", "azure", "beige",
"bisque", "black", "blanchedalmond", "blue", "blueviolet", "brown",
"burlywood", "cadetblue", "chartreuse", "chocolate", "coral",
"cornflowerblue", "cornsilk", "crimson", "cyan", "darkblue", "darkcyan",
"darkgoldenrod", "darkgray", "darkgreen", "darkgrey", "darkkhaki",
"darkmagenta", "darkolivegreen", "darkorange", "darkorchid", "darkred",
"darksalmon", "darkseagreen", "darkslateblue", "darkslategray",
"darkslategrey", "darkturquoise", "darkviolet", "deeppink", "deepskyblue",
"dimgray", "dimgrey", "dodgerblue", "firebrick", "floralwhite",
"forestgreen", "fuchsia", "gainsboro", "ghostwhite", "gold", "goldenrod",
"gray", "green", "greenyellow", "grey", "honeydew", "hotpink",
"indianred", "indigo", "ivory", "khaki", "lavender", "lavenderblush",
"lawngreen", "lemonchiffon", "lightblue", "lightcoral", "lightcyan",
"lightgoldenrodyellow", "lightgray", "lightgreen", "lightgrey",
"lightpink", "lightsalmon", "lightseagreen", "lightskyblue",
"lightslategray", "lightslategrey", "lightsteelblue", "lightyellow",
"lime", "limegreen", "linen", "magenta", "maroon", "mediumaquamarine",
"mediumblue", "mediumorchid", "mediumpurple", "mediumseagreen",
"mediumslateblue", "mediumspringgreen", "mediumturquoise",
"mediumvioletred", "midnightblue", "mintcream", "mistyrose", "moccasin",
"navajowhite", "navy", "oldlace", "olive", "olivedrab", "orange",
"orangered", "orchid", "palegoldenrod", "palegreen", "paleturquoise",
"palevioletred", "papayawhip", "peachpuff", "peru", "pink", "plum",
"powderblue", "purple", "red", "rosybrown", "royalblue", "saddlebrown",
"salmon", "sandybrown", "seagreen", "seashell", "sienna", "silver",
"skyblue", "slateblue", "slategray", "slategrey", "snow", "springgreen",
"steelblue", "tan", "teal", "thistle", "tomato", "turquoise", "violet",
"wheat", "white", "whitesmoke", "yellow", "yellowgreen",
})
_HEX_RE = re.compile(r"^#[0-9a-fA-F]{3,8}$")
_RGB_HSL_RE = re.compile(
r"^(rgb|hsl)a?\(\s*[\d.]+%?\s*,\s*[\d.]+%?\s*,\s*[\d.]+%?\s*(?:,\s*[\d.]+)?\s*\)$"
)
def _sanitize_color(v: str, default: str = "#888888") -> str:
"""Accept hex, rgb/hsl(), CSS/X11 names, and synonym map. Reject anything else."""
v = str(v).strip()
lo = v.lower()
if lo in _SYNONYMS:
return _SYNONYMS[lo]
collapsed = lo.replace(" ", "").replace("-", "")
if collapsed in _SYNONYMS:
return _SYNONYMS[collapsed]
if _HEX_RE.match(v):
return v
if _RGB_HSL_RE.match(lo):
return lo
if collapsed in _CSS_COLORS:
return collapsed
log.warning("Unknown color %r, using default %s", v, default)
return default
def _clamp(v: float, lo: float, hi: float) -> float:
return max(lo, min(hi, v))
def _shape_extent(shape: str, params: Dict[str, float]) -> tuple:
"""Return (width, height, depth) bounding box for layout size computations."""
def p(k, d): return float(params.get(k, d))
if shape == "box":
return (p("width", 1.0), p("height", 1.0), p("depth", 1.0))
if shape == "sphere":
d = p("radius", 0.6) * 2
return (d, d, d)
if shape == "cylinder":
r = max(p("radiusTop", 0.5), p("radiusBottom", 0.5)) * 2
return (r, p("height", 1.0), r)
if shape == "cone":
return (p("radius", 0.5) * 2, p("height", 1.0), p("radius", 0.5) * 2)
if shape in ("torus", "torusKnot"):
r = (p("radius", 0.5) + p("tube", 0.2)) * 2
return (r, r, r)
if shape in ("tetrahedron", "icosahedron", "dodecahedron", "octahedron"):
d = p("radius", 0.6) * 2
return (d, d, d)
if shape == "plane":
return (p("width", 5.0), 0.01, p("height", 5.0))
if shape == "capsule":
d = p("radius", 0.4) * 2
return (d, p("length", 1.0) + d, d)
if shape in ("ring", "circle"):
r = p("outerRadius", p("radius", 0.6)) * 2
return (r, 0.01, r)
if shape == "tube":
return (1.0, 1.5, 1.0)
if shape == "roundedBox":
return (p("width", 1.0), p("height", 1.0), p("depth", 1.0))
return (1.0, 1.0, 1.0)
class Obj(BaseModel):
shape: str = "box"
position: List[float] = Field(default_factory=lambda: [0.0, 0.0, 0.0])
rotation: List[float] = Field(default_factory=lambda: [0.0, 0.0, 0.0])
scale: List[float] = Field(default_factory=lambda: [1.0, 1.0, 1.0])
color: str = "#88ccff"
material: str = "standard"
preset: Optional[str] = None
metalness: float = 0.3
roughness: float = 0.4
emissive: str = "#000000"
params: Dict[str, float] = Field(default_factory=dict)
@field_validator("shape")
@classmethod
def _shape(cls, v: Any) -> str:
v = str(v)
return v if v in SHAPES else "box"
@field_validator("material")
@classmethod
def _material(cls, v: Any) -> str:
v = str(v)
return v if v in MATERIALS else "standard"
@field_validator("preset")
@classmethod
def _preset_field(cls, v: Any) -> Optional[str]:
if v is None:
return None
v = str(v).lower().strip()
return v if v in PRESET_NAMES else None
@field_validator("position", "rotation", "scale")
@classmethod
def _vec3(cls, v: Any, info) -> List[float]:
fill = 1.0 if info.field_name == "scale" else 0.0
out: List[float] = []
try:
for x in list(v)[:3]:
out.append(float(x))
except Exception:
out = []
while len(out) < 3:
out.append(fill)
return out
@field_validator("color", "emissive")
@classmethod
def _hex(cls, v: Any, info) -> str:
default = "#88ccff" if info.field_name == "color" else "#000000"
return _sanitize_color(str(v), default)
@field_validator("metalness", "roughness")
@classmethod
def _unit(cls, v: Any) -> float:
try:
return _clamp(float(v), 0.0, 1.0)
except Exception:
return 0.4
@field_validator("params")
@classmethod
def _params(cls, v: Any) -> Dict[str, float]:
clean: Dict[str, float] = {}
if isinstance(v, dict):
for k, val in v.items():
try:
clean[str(k)] = _clamp(float(val), -50.0, 50.0)
except Exception:
continue
return clean
class Light(BaseModel):
type: str = "directional"
color: str = "#ffffff"
intensity: float = 1.0
position: List[float] = Field(default_factory=lambda: [5.0, 8.0, 6.0])
@field_validator("type")
@classmethod
def _type(cls, v: Any) -> str:
v = str(v)
return v if v in LIGHT_TYPES else "directional"
@field_validator("color")
@classmethod
def _hex(cls, v: Any) -> str:
return _sanitize_color(str(v), "#ffffff")
@field_validator("intensity")
@classmethod
def _intensity(cls, v: Any) -> float:
try:
return _clamp(float(v), 0.0, 10.0)
except Exception:
return 1.0
@field_validator("position")
@classmethod
def _vec3(cls, v: Any) -> List[float]:
out: List[float] = []
try:
for x in list(v)[:3]:
out.append(float(x))
except Exception:
out = []
while len(out) < 3:
out.append(5.0)
return out
class Animation(BaseModel):
type: str = "rotate"
speed: float = 1.0
axis: str = "y"
@field_validator("type")
@classmethod
def _type(cls, v: Any) -> str:
v = str(v)
return v if v in ANIM_TYPES else "rotate"
@field_validator("speed")
@classmethod
def _speed(cls, v: Any) -> float:
try:
return _clamp(float(v), 0.0, 5.0)
except Exception:
return 1.0
@field_validator("axis")
@classmethod
def _axis(cls, v: Any) -> str:
v = str(v)
return v if v in {"x", "y", "z"} else "y"
def _vec3_field(v: Any, default: float = 0.0) -> List[float]:
out: List[float] = []
try:
for x in list(v)[:3]:
out.append(float(x))
except Exception:
out = []
while len(out) < 3:
out.append(default)
return out
class LayoutStack(BaseModel):
"""Stack children along an axis, centering the total extent at the node's position."""
type: Literal["stack"] = "stack"
axis: str = "y"
gap: float = 0.05
position: List[float] = Field(default_factory=lambda: [0.0, 0.0, 0.0])
children: List[Any] = Field(default_factory=list)
@field_validator("axis")
@classmethod
def _axis(cls, v: Any) -> str:
return str(v) if str(v) in {"x", "y", "z"} else "y"
@field_validator("gap")
@classmethod
def _gap(cls, v: Any) -> float:
try: return max(0.0, float(v))
except Exception: return 0.05
@field_validator("position", mode="before")
@classmethod
def _pos(cls, v: Any) -> List[float]:
return _vec3_field(v)
@field_validator("children", mode="before")
@classmethod
def _children(cls, v: Any) -> List[Any]:
return [_parse_scene_item(c) for c in v] if isinstance(v, list) else []
class LayoutRow(BaseModel):
"""Lay out children in a row along the x-axis."""
type: Literal["row"] = "row"
gap: float = 0.3
position: List[float] = Field(default_factory=lambda: [0.0, 0.0, 0.0])
children: List[Any] = Field(default_factory=list)
@field_validator("gap")
@classmethod
def _gap(cls, v: Any) -> float:
try: return max(0.0, float(v))
except Exception: return 0.3
@field_validator("position", mode="before")
@classmethod
def _pos(cls, v: Any) -> List[float]:
return _vec3_field(v)
@field_validator("children", mode="before")
@classmethod
def _children(cls, v: Any) -> List[Any]:
return [_parse_scene_item(c) for c in v] if isinstance(v, list) else []
class LayoutGrid(BaseModel):
"""Lay out children in a grid on the x-z plane."""
type: Literal["grid"] = "grid"
cols: int = 2
gap_x: float = 0.3
gap_z: float = 0.3
position: List[float] = Field(default_factory=lambda: [0.0, 0.0, 0.0])
children: List[Any] = Field(default_factory=list)
@field_validator("cols")
@classmethod
def _cols(cls, v: Any) -> int:
try: return max(1, int(v))
except Exception: return 2
@field_validator("position", mode="before")
@classmethod
def _pos(cls, v: Any) -> List[float]:
return _vec3_field(v)
@field_validator("children", mode="before")
@classmethod
def _children(cls, v: Any) -> List[Any]:
return [_parse_scene_item(c) for c in v] if isinstance(v, list) else []
class ExtrudeNode(BaseModel):
"""A 2-D shape path extruded into 3-D with a bevel."""
type: Literal["extrude"] = "extrude"
shape: str = "badge"
depth: float = 0.2
bevel: bool = True
color: str = "#88ccff"
material: str = "standard"
preset: Optional[str] = None
metalness: float = 0.3
roughness: float = 0.4
emissive: str = "#000000"
position: List[float] = Field(default_factory=lambda: [0.0, 0.0, 0.0])
rotation: List[float] = Field(default_factory=lambda: [0.0, 0.0, 0.0])
scale: List[float] = Field(default_factory=lambda: [1.0, 1.0, 1.0])
@field_validator("shape")
@classmethod
def _shape(cls, v: Any) -> str:
v = str(v).lower()
return v if v in EXTRUDE_SHAPES else "badge"
@field_validator("depth")
@classmethod
def _depth(cls, v: Any) -> float:
try:
return _clamp(float(v), 0.02, 2.0)
except Exception:
return 0.2
@field_validator("color", "emissive")
@classmethod
def _hex(cls, v: Any, info) -> str:
default = "#88ccff" if info.field_name == "color" else "#000000"
return _sanitize_color(str(v), default)
@field_validator("material")
@classmethod
def _material(cls, v: Any) -> str:
v = str(v)
return v if v in MATERIALS else "standard"
@field_validator("preset")
@classmethod
def _preset_field(cls, v: Any) -> Optional[str]:
if v is None:
return None
v = str(v).lower().strip()
return v if v in PRESET_NAMES else None
@field_validator("metalness", "roughness")
@classmethod
def _unit(cls, v: Any) -> float:
try:
return _clamp(float(v), 0.0, 1.0)
except Exception:
return 0.4
@field_validator("position", "rotation", "scale")
@classmethod
def _vec3(cls, v: Any, info) -> List[float]:
fill = 1.0 if info.field_name == "scale" else 0.0
out: List[float] = []
try:
for x in list(v)[:3]:
out.append(float(x))
except Exception:
out = []
while len(out) < 3:
out.append(fill)
return out
class Text3DNode(BaseModel):
"""3-D text rendered via Three.js TextGeometry + FontLoader (Latin chars only)."""
type: Literal["text3d"] = "text3d"
text: str = "TEXT"
size: float = 0.6
depth: float = 0.2
bevel: bool = True
color: str = "#88ccff"
material: str = "standard"
preset: Optional[str] = None
metalness: float = 0.3
roughness: float = 0.4
emissive: str = "#000000"
position: List[float] = Field(default_factory=lambda: [0.0, 0.0, 0.0])
rotation: List[float] = Field(default_factory=lambda: [0.0, 0.0, 0.0])
scale: List[float] = Field(default_factory=lambda: [1.0, 1.0, 1.0])
@field_validator("text")
@classmethod
def _text(cls, v: Any) -> str:
v = "".join(c for c in str(v).strip() if c.isprintable() and ord(c) < 128)[:24]
return v or "TEXT"
@field_validator("size")
@classmethod
def _size(cls, v: Any) -> float:
try:
return _clamp(float(v), 0.1, 4.0)
except Exception:
return 0.6
@field_validator("depth")
@classmethod
def _depth(cls, v: Any) -> float:
try:
return _clamp(float(v), 0.05, 1.0)
except Exception:
return 0.2
@field_validator("color", "emissive")
@classmethod
def _hex(cls, v: Any, info) -> str:
default = "#88ccff" if info.field_name == "color" else "#000000"
return _sanitize_color(str(v), default)
@field_validator("material")
@classmethod
def _material(cls, v: Any) -> str:
v = str(v)
return v if v in MATERIALS else "standard"
@field_validator("preset")
@classmethod
def _preset_field(cls, v: Any) -> Optional[str]:
if v is None:
return None
v = str(v).lower().strip()
return v if v in PRESET_NAMES else None
@field_validator("metalness", "roughness")
@classmethod
def _unit(cls, v: Any) -> float:
try:
return _clamp(float(v), 0.0, 1.0)
except Exception:
return 0.4
@field_validator("position", "rotation", "scale")
@classmethod
def _vec3(cls, v: Any, info) -> List[float]:
fill = 1.0 if info.field_name == "scale" else 0.0
out: List[float] = []
try:
for x in list(v)[:3]:
out.append(float(x))
except Exception:
out = []
while len(out) < 3:
out.append(fill)
return out
LAYOUT_TYPES = {"none", "row", "column", "stack", "grid"}
class GroupNode(BaseModel):
"""A group of child nodes with optional layout and group-level transform."""
type: Literal["group"] = "group"
layout: str = "none"
gap: float = 0.2
cols: int = 3
position: List[float] = Field(default_factory=lambda: [0.0, 0.0, 0.0])
rotation: List[float] = Field(default_factory=lambda: [0.0, 0.0, 0.0])
scale: List[float] = Field(default_factory=lambda: [1.0, 1.0, 1.0])
children: List[Any] = Field(default_factory=list)
@field_validator("layout")
@classmethod
def _layout(cls, v: Any) -> str:
v = str(v).lower().strip()
return v if v in LAYOUT_TYPES else "none"
@field_validator("gap")
@classmethod
def _gap(cls, v: Any) -> float:
try:
return _clamp(float(v), 0.0, 20.0)
except Exception:
return 0.2
@field_validator("cols")
@classmethod
def _cols(cls, v: Any) -> int:
try:
return max(1, min(int(v), 20))
except Exception:
return 3
@field_validator("position", "rotation", "scale")
@classmethod
def _vec3(cls, v: Any, info) -> List[float]:
fill = 1.0 if info.field_name == "scale" else 0.0
out: List[float] = []
try:
for x in list(v)[:3]:
out.append(float(x))
except Exception:
out = []
while len(out) < 3:
out.append(fill)
return out
@field_validator("children", mode="before")
@classmethod
def _children(cls, v: Any) -> List[Any]:
return [_parse_scene_item(c) for c in v] if isinstance(v, list) else []
def _parse_scene_item(v: Any) -> Any:
"""Parse a dict (or existing model) into the correct scene node type."""
if isinstance(v, (Obj, LayoutStack, LayoutRow, LayoutGrid, ExtrudeNode, Text3DNode, GroupNode)):
return v
if not isinstance(v, dict):
return Obj()
t = v.get("type", "")
try:
if t == "group":
return GroupNode(**v)
if t == "stack":
return LayoutStack(**v)
if t == "row":
return LayoutRow(**v)
if t == "grid":
return LayoutGrid(**v)
if t == "extrude":
return ExtrudeNode(**v)
if t == "text3d":
return Text3DNode(**v)
return Obj(**v)
except Exception:
return Obj()
# ---- Composite templates (deterministic Python expansions) ----
def _template_burger(params: Dict[str, Any]) -> List[Obj]:
bun = params.get("color_bun", "#c8a96e")
patty = params.get("color_patty", "#5a3a1a")
lettuce = params.get("color_lettuce", "#3a8a3a")
return [
Obj(shape="sphere", color=bun, position=[0, 0.65, 0], params={"radius": 0.45}, roughness=0.7),
Obj(shape="cylinder", color=lettuce, position=[0, 0.28, 0], params={"radiusTop": 0.52, "radiusBottom": 0.52, "height": 0.1}, roughness=0.9),
Obj(shape="cylinder", color=patty, position=[0, 0.12, 0], params={"radiusTop": 0.5, "radiusBottom": 0.5, "height": 0.18}, roughness=0.8),
Obj(shape="cylinder", color=bun, position=[0, -0.18, 0], params={"radiusTop": 0.52, "radiusBottom": 0.55, "height": 0.32}, roughness=0.7),
]
def _template_snowman(params: Dict[str, Any]) -> List[Obj]:
body = params.get("color_body", "#e8e8e8")
hat = params.get("color_hat", "#1a1a1a")
return [
Obj(shape="sphere", color=body, position=[0, -0.55, 0], params={"radius": 0.5}, roughness=0.9),
Obj(shape="sphere", color=body, position=[0, 0.2, 0], params={"radius": 0.35}, roughness=0.9),
Obj(shape="sphere", color=body, position=[0, 0.82, 0], params={"radius": 0.24}, roughness=0.9),
Obj(shape="cylinder", color=hat, position=[0, 1.18, 0], params={"radiusTop": 0.16, "radiusBottom": 0.26, "height": 0.34}),
]
def _template_tree(params: Dict[str, Any]) -> List[Obj]:
leaves = params.get("color_leaves", "#2e8b57")
trunk = params.get("color_trunk", "#8b5a2b")
return [
Obj(shape="cylinder", color=trunk, position=[0, -0.6, 0], params={"radiusTop": 0.12, "radiusBottom": 0.15, "height": 0.8}, roughness=0.9),
Obj(shape="cone", color=leaves, position=[0, 0.2, 0], params={"radius": 0.7, "height": 1.0}, roughness=0.8),
Obj(shape="cone", color=leaves, position=[0, 0.72, 0], params={"radius": 0.55, "height": 0.8}, roughness=0.8),
Obj(shape="cone", color=leaves, position=[0, 1.14, 0], params={"radius": 0.4, "height": 0.65}, roughness=0.8),
]
def _template_nested_spheres(params: Dict[str, Any]) -> List[Obj]:
inner = params.get("color_inner", "red")
outer = params.get("color_outer", "blue")
return [
Obj(shape="sphere", color=outer, material="wireframe",
position=[0, 0, 0], params={"radius": 0.8}),
Obj(shape="sphere", color=inner, material="wireframe",
position=[0, 0, 0], params={"radius": 0.45}),
]
# Per-shape: safe text face width (world units after normalization to 1.5)
# and a small y nudge so text sits in the visual body, not the tapered parts.
_BADGE_SHAPE_PARAMS: Dict[str, Dict[str, float]] = {
"star": {"safe_w": 0.85, "text_y": 0.0},
"heart": {"safe_w": 0.65, "text_y": 0.2},
"hexagon": {"safe_w": 1.1, "text_y": 0.0},
"badge": {"safe_w": 1.2, "text_y": 0.0},
"shield": {"safe_w": 0.9, "text_y": 0.1},
}
_CHAR_W = 0.65 # helvetiker average char width per size=1.0 unit
def _template_badge_with_text(params: Dict[str, Any]) -> List[Any]:
"""Deterministic badge+text: model supplies shape/text/colors; compiler sets layout."""
shape = str(params.get("shape", "star")).lower()
if shape not in EXTRUDE_SHAPES:
shape = "star"
text_raw = str(params.get("text", "TEXT"))
text = "".join(c for c in text_raw if c.isprintable() and ord(c) < 128)[:24].strip() or "TEXT"
color_badge = _sanitize_color(str(params.get("color_badge", "#3a6bc4")), "#3a6bc4")
color_text = _sanitize_color(str(params.get("color_text", "#ffffff")), "#ffffff")
badge_metal = _clamp(float(params.get("metalness", 0.5)), 0.0, 1.0)
badge_rough = _clamp(float(params.get("roughness", 0.25)), 0.0, 1.0)
preset_badge = str(params.get("preset_badge", "")) or None
if preset_badge not in PRESET_NAMES:
preset_badge = None
preset_text = str(params.get("preset_text", "")) or None
if preset_text not in PRESET_NAMES:
preset_text = None
sp = _BADGE_SHAPE_PARAMS.get(shape, {"safe_w": 1.0, "text_y": 0.0})
# Scale text so it fills ~80 % of the badge face width
text_size = round(
_clamp(sp["safe_w"] * 0.8 / (max(1, len(text)) * _CHAR_W), 0.12, 0.55), 3
)
return [
ExtrudeNode(
shape=shape, depth=0.15, bevel=True,
color=color_badge, preset=preset_badge,
metalness=badge_metal, roughness=badge_rough,
emissive="#000000", position=[0.0, 0.0, 0.0],
),
Text3DNode(
text=text, size=text_size, depth=0.06, bevel=True,
color=color_text, preset=preset_text,
metalness=0.1, roughness=0.4, emissive="#000000",
# z=0.15 always clears the badge front face (badge front ≈ 0.05–0.07 after scale)
position=[0.0, sp["text_y"], 0.15],
),
]
TEMPLATES: Dict[str, Any] = {
"burger": _template_burger,
"snowman": _template_snowman,
"tree": _template_tree,
"nested_spheres": _template_nested_spheres,
"badge_with_text": _template_badge_with_text,
}
class Scene(BaseModel):
background: str = "#0b0e14"
objects: List[Union[Obj, LayoutStack, LayoutRow, LayoutGrid, ExtrudeNode, Text3DNode, GroupNode]] = Field(default_factory=list)
lights: List[Light] = Field(default_factory=list)
animation: Animation = Field(default_factory=Animation)
@field_validator("background")
@classmethod
def _bg(cls, v: Any) -> str:
return _sanitize_color(str(v), "#0b0e14")
@field_validator("objects", mode="before")
@classmethod
def _objects(cls, v: Any) -> List[Any]:
if not isinstance(v, list):
return []
return [_parse_scene_item(item) for item in v]
def extract_json(text: str) -> Optional[dict]:
"""Pull the first balanced JSON object out of a raw model response."""
if not text:
return None
text = text.strip()
text = re.sub(r"^```(?:json)?", "", text).strip()
text = re.sub(r"```$", "", text).strip()
start = text.find("{")
end = text.rfind("}")
if start == -1 or end == -1 or end <= start:
return None
try:
return json.loads(text[start:end + 1])
except Exception:
return None
def build_scene(data: Optional[dict]) -> Scene:
"""Validate/repair into a Scene, guaranteeing something renderable."""
if not isinstance(data, dict):
log.warning("build_scene: no valid dict, using empty scene")
data = {}
# Expand named templates into flat object lists before schema validation
tmpl = data.get("template")
if isinstance(tmpl, dict) and not data.get("objects"):
name = tmpl.get("name", "")
if name in TEMPLATES:
log.info("Expanding template: %s", name)
data = {k: v for k, v in data.items() if k != "template"}
data["objects"] = [o.model_dump() for o in TEMPLATES[name](tmpl)]
try:
scene = Scene(**data)
except Exception as e:
log.warning("Scene validation failed (%s), falling back to default", type(e).__name__)
scene = Scene()
if not scene.objects:
log.warning("build_scene: no objects, inserting default box")
scene.objects = [Obj()]
if not scene.lights:
log.warning("build_scene: no lights, inserting defaults")
scene.lights = [
Light(type="ambient", intensity=0.5),
Light(type="directional", intensity=1.3, position=[5, 8, 6]),
]
return scene
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