Revert "Fix env map not reaching MeshPhysicalMaterial; auto-bloom for neon" f4d9111 bolajiev commited on 11 days ago
Fix env map not reaching MeshPhysicalMaterial; auto-bloom for neon b291f04 bolajiev commited on 11 days ago
Sprint 1: ExtrudeNode type β star, heart, hexagon, badge, shield 82b7ebe bolajiev commited on 11 days ago
V2 visual upgrade: lighting presets, contact shadows, RoomEnvironment, OutputPass, colour management 1fe3079 bolajiev commited on 12 days ago
Four targeted fixes: color pass-through, re-render on style/motion, auto-reroll, nested-spheres template e16ccbe bolajiev commited on 12 days ago
Add 5 new shapes: capsule, ring, circle, tube, roundedBox (+ FEWSHOT examples) f0a5709 bolajiev commited on 12 days ago
Add relational layout (stack/row/grid) + burger/snowman/tree templates to DSL 5f02e75 bolajiev commited on 12 days ago
Block 0+2+3: 3B model, curated examples, glow 1.0, auto-frame camera, brighter lights c3d2108 bolajiev commited on 12 days ago
Add Style/Motion dropdowns, remove mock checkbox, multi-object FEWSHOT c1ec90c bolajiev commited on 12 days ago
Add Glow toggle and strength slider β user-controllable bloom 1707749 bolajiev commited on 12 days ago
Add UnrealBloom post-processing β neon/emissive materials now glow a60c2be bolajiev commited on 12 days ago
Fix thread safety, logging, input validation, pin deps for HF Spaces T4 62f867c bolajiev commited on 12 days ago