WorldSmithAI / core /behavior.py
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"""
core.behavior
=============
Base behavior abstraction for WorldSmithAI.
This module defines the generic Behavior interface used by all concrete
simulation behaviors. Behaviors are domain-agnostic executable actions attached
to agents. They do not assume any specific world type, species, economy,
civilization, or ecosystem.
Examples of concrete behaviors that can inherit from Behavior include:
- MoveBehavior
- WanderBehavior
- SeekBehavior
- ConsumeBehavior
- TradeBehavior
- AttackBehavior
- ResearchBehavior
- CollaborateBehavior
The Agent class delegates action execution to Behavior objects. Policies decide
which behavior an agent should attempt, while behaviors decide how that action
affects the agent and world.
Minimal usage example
---------------------
from core.agent import Agent
from core.behavior import Behavior, BehaviorExecution
class RestBehavior(Behavior):
def execute(self, agent, world):
energy = float(agent.state.get("energy", 0.0))
return self.success(
reward=0.1,
state_updates={"energy": min(1.0, energy + 0.1)},
message="Agent rested.",
)
agent = Agent(
id="agent_1",
type="researcher",
position=[0.0, 0.0],
state={"energy": 0.5},
behaviors={"rest": RestBehavior(id="rest")},
)
result = agent.step(world)
"""
from __future__ import annotations
import logging
from abc import ABC, abstractmethod
from copy import deepcopy
from dataclasses import dataclass, field
from typing import Any, Final, Mapping, Sequence, TypeAlias, TypeVar, cast
import numpy as np
from numpy.typing import NDArray
from core.agent import Agent, BehaviorExecution, WorldProtocol
logger = logging.getLogger(__name__)
BehaviorResult: TypeAlias = BehaviorExecution | Mapping[str, Any] | None
PositionLike: TypeAlias = Sequence[float] | NDArray[np.float64]
T = TypeVar("T")
_MISSING: Final[object] = object()
@dataclass(slots=True)
class Behavior(ABC):
"""
Abstract base class for all agent behaviors.
A behavior is a reusable action unit that can be attached to any agent.
Behaviors should be domain-agnostic where possible and configured through
parameters supplied by the DSL.
Attributes
----------
id:
Unique behavior identifier within an agent's behavior map.
name:
Optional human-readable behavior name. Defaults to ``id``.
parameters:
Generic configuration dictionary, usually populated by the DSL.
metadata:
Optional structured metadata describing the behavior.
enabled:
Whether this behavior is currently available for execution.
Notes
-----
Concrete subclasses must implement ``execute()``.
Subclasses may optionally override ``_check_preconditions()`` for custom
precondition logic. They should generally avoid overriding
``check_preconditions()`` directly unless they need to replace the full
precondition pipeline.
"""
id: str
name: str | None = None
parameters: dict[str, Any] = field(default_factory=dict)
metadata: dict[str, Any] = field(default_factory=dict)
enabled: bool = True
def __post_init__(self) -> None:
"""
Validate and normalize behavior fields.
Raises
------
ValueError
If ``id`` or ``name`` is invalid.
TypeError
If ``parameters``, ``metadata``, or ``enabled`` has an invalid type.
"""
if not isinstance(self.id, str) or not self.id.strip():
raise ValueError("Behavior.id must be a non-empty string.")
self.id = self.id.strip()
if self.name is None:
self.name = self.id
elif not isinstance(self.name, str) or not self.name.strip():
raise ValueError("Behavior.name must be None or a non-empty string.")
else:
self.name = self.name.strip()
if not isinstance(self.parameters, Mapping):
raise TypeError("Behavior.parameters must be a mapping.")
if not isinstance(self.metadata, Mapping):
raise TypeError("Behavior.metadata must be a mapping.")
self.parameters = dict(self.parameters)
self.metadata = dict(self.metadata)
self._validate_string_keys(self.parameters, "parameters")
self._validate_string_keys(self.metadata, "metadata")
if not isinstance(self.enabled, bool):
raise TypeError("Behavior.enabled must be a boolean.")
def check_preconditions(self, agent: Agent, world: WorldProtocol) -> bool:
"""
Return whether this behavior can currently execute.
This method applies shared lifecycle checks before delegating to
subclass-specific preconditions.
Parameters
----------
agent:
Agent attempting to execute this behavior.
world:
World in which execution would occur.
Returns
-------
bool
True if the behavior can execute, otherwise False.
"""
if not self.enabled:
return False
if not agent.alive:
return False
return self._check_preconditions(agent, world)
def _check_preconditions(self, agent: Agent, world: WorldProtocol) -> bool:
"""
Return subclass-specific precondition status.
Subclasses can override this method to enforce requirements such as
minimum energy, nearby resources, available trade partners, research
prerequisites, or attack range.
Parameters
----------
agent:
Agent attempting to execute this behavior.
world:
World in which execution would occur.
Returns
-------
bool
True if subclass-specific conditions are satisfied.
"""
return True
@abstractmethod
def execute(self, agent: Agent, world: WorldProtocol) -> BehaviorResult:
"""
Execute this behavior.
Concrete subclasses must implement this method. Implementations may
update world objects directly through world APIs, and should return a
``BehaviorExecution`` or compatible mapping describing the agent-level
result.
Parameters
----------
agent:
Agent executing the behavior.
world:
World in which the behavior executes.
Returns
-------
BehaviorResult
Normalized execution result or mapping compatible with
``BehaviorExecution``.
"""
raise NotImplementedError
def success(
self,
*,
reward: float = 0.0,
state_updates: Mapping[str, Any] | None = None,
memory_updates: Mapping[str, Any] | None = None,
message: str = "",
metadata: Mapping[str, Any] | None = None,
) -> BehaviorExecution:
"""
Create a successful behavior execution result.
Parameters
----------
reward:
Scalar reward produced by the behavior.
state_updates:
Agent state updates to apply after execution.
memory_updates:
Memory payload to append to the agent after execution.
message:
Human-readable outcome message.
metadata:
Additional structured execution metadata.
Returns
-------
BehaviorExecution
Successful normalized behavior result.
"""
return self._make_execution(
success=True,
reward=reward,
state_updates=state_updates,
memory_updates=memory_updates,
message=message,
metadata=metadata,
)
def failure(
self,
*,
reward: float = 0.0,
state_updates: Mapping[str, Any] | None = None,
memory_updates: Mapping[str, Any] | None = None,
message: str = "",
metadata: Mapping[str, Any] | None = None,
) -> BehaviorExecution:
"""
Create a failed behavior execution result.
Failed results are useful when a behavior was selected and attempted but
could not complete due to runtime conditions.
Parameters
----------
reward:
Scalar reward or penalty produced by the failed behavior.
state_updates:
Agent state updates to apply after failure.
memory_updates:
Memory payload to append to the agent after failure.
message:
Human-readable failure message.
metadata:
Additional structured execution metadata.
Returns
-------
BehaviorExecution
Failed normalized behavior result.
"""
return self._make_execution(
success=False,
reward=reward,
state_updates=state_updates,
memory_updates=memory_updates,
message=message,
metadata=metadata,
)
def get_parameter(
self,
name: str,
default: T | object = _MISSING,
*,
expected_type: type[T] | tuple[type[Any], ...] | None = None,
) -> T:
"""
Retrieve a behavior parameter with optional runtime type validation.
Parameters
----------
name:
Parameter name.
default:
Default value returned when the parameter is absent. If omitted and
the parameter is absent, ``KeyError`` is raised.
expected_type:
Optional type or tuple of types that the value must match.
Returns
-------
T
Parameter value.
Raises
------
KeyError
If the parameter is missing and no default was provided.
TypeError
If the parameter name or value type is invalid.
"""
if not isinstance(name, str) or not name:
raise TypeError("Parameter name must be a non-empty string.")
if name in self.parameters:
value = self.parameters[name]
elif default is _MISSING:
raise KeyError(
f"Behavior '{self.id}' requires missing parameter '{name}'."
)
else:
value = default
if expected_type is not None and not isinstance(value, expected_type):
raise TypeError(
f"Behavior '{self.id}' parameter '{name}' must be of type "
f"{expected_type}; got {type(value).__name__}."
)
return cast(T, value)
def require_parameters(self, *names: str) -> None:
"""
Assert that required parameters are present and not ``None``.
Parameters
----------
*names:
Required parameter names.
Raises
------
KeyError
If one or more parameters are missing.
TypeError
If a parameter name is invalid.
"""
missing: list[str] = []
for name in names:
if not isinstance(name, str) or not name:
raise TypeError("Required parameter names must be non-empty strings.")
if name not in self.parameters or self.parameters[name] is None:
missing.append(name)
if missing:
joined = ", ".join(missing)
raise KeyError(
f"Behavior '{self.id}' is missing required parameter(s): {joined}."
)
def has_agent_state(self, agent: Agent, *keys: str) -> bool:
"""
Return whether an agent has all requested state keys.
Parameters
----------
agent:
Agent whose state should be inspected.
*keys:
Required state keys.
Returns
-------
bool
True if all keys are present and not ``None``.
"""
for key in keys:
if not isinstance(key, str) or not key:
raise TypeError("Agent state keys must be non-empty strings.")
if key not in agent.state or agent.state[key] is None:
return False
return True
def get_agent_state(
self,
agent: Agent,
key: str,
default: T | object = _MISSING,
*,
expected_type: type[T] | tuple[type[Any], ...] | None = None,
) -> T:
"""
Retrieve a value from an agent's state with optional validation.
Parameters
----------
agent:
Agent whose state should be inspected.
key:
State key.
default:
Default value returned when the key is absent. If omitted and the
key is absent, ``KeyError`` is raised.
expected_type:
Optional type or tuple of types that the value must match.
Returns
-------
T
State value.
Raises
------
KeyError
If the key is missing and no default was provided.
TypeError
If the key or value type is invalid.
"""
if not isinstance(key, str) or not key:
raise TypeError("Agent state key must be a non-empty string.")
if key in agent.state:
value = agent.state[key]
elif default is _MISSING:
raise KeyError(
f"Agent '{agent.id}' is missing required state key '{key}'."
)
else:
value = default
if expected_type is not None and not isinstance(value, expected_type):
raise TypeError(
f"Agent '{agent.id}' state key '{key}' must be of type "
f"{expected_type}; got {type(value).__name__}."
)
return cast(T, value)
def as_dict(self) -> dict[str, Any]:
"""
Return a JSON-friendly description of this behavior.
Returns
-------
dict[str, Any]
Serializable behavior metadata.
"""
return {
"id": self.id,
"name": self.name,
"class": self.__class__.__name__,
"enabled": self.enabled,
"parameters": deepcopy(self.parameters),
"metadata": deepcopy(self.metadata),
}
def _make_execution(
self,
*,
success: bool,
reward: float,
state_updates: Mapping[str, Any] | None,
memory_updates: Mapping[str, Any] | None,
message: str,
metadata: Mapping[str, Any] | None,
) -> BehaviorExecution:
"""
Build a normalized ``BehaviorExecution`` object.
Parameters
----------
success:
Whether execution succeeded.
reward:
Scalar reward.
state_updates:
Optional state updates.
memory_updates:
Optional memory updates.
message:
Human-readable outcome message.
metadata:
Optional extra metadata.
Returns
-------
BehaviorExecution
Normalized behavior execution result.
"""
return BehaviorExecution(
success=success,
reward=reward,
state_updates=dict(state_updates or {}),
memory_updates=dict(memory_updates or {}),
message=message,
metadata=self._build_execution_metadata(metadata),
)
def _build_execution_metadata(
self,
metadata: Mapping[str, Any] | None,
) -> dict[str, Any]:
"""
Merge behavior metadata with execution-specific metadata.
Parameters
----------
metadata:
Optional metadata from a concrete behavior execution.
Returns
-------
dict[str, Any]
Combined metadata dictionary.
"""
combined: dict[str, Any] = {
"behavior_id": self.id,
"behavior_name": self.name,
"behavior_class": self.__class__.__name__,
}
combined.update(deepcopy(self.metadata))
if metadata is not None:
if not isinstance(metadata, Mapping):
raise TypeError("Execution metadata must be a mapping.")
combined.update(dict(metadata))
return combined
@staticmethod
def euclidean_distance(
left: PositionLike,
right: PositionLike,
) -> float:
"""
Compute Euclidean distance between two numeric position vectors.
This helper is intentionally generic and can be reused by movement,
seeking, fleeing, trading, attack-range, communication-range, and
collaboration-range behaviors.
Parameters
----------
left:
First position vector.
right:
Second position vector.
Returns
-------
float
Euclidean distance.
Raises
------
ValueError
If either vector is invalid or the shapes do not match.
"""
left_vector = np.asarray(left, dtype=np.float64)
right_vector = np.asarray(right, dtype=np.float64)
if left_vector.ndim != 1:
raise ValueError("left position must be a one-dimensional vector.")
if right_vector.ndim != 1:
raise ValueError("right position must be a one-dimensional vector.")
if left_vector.shape != right_vector.shape:
raise ValueError(
"Position vectors must have the same dimensionality. "
f"Got {left_vector.shape} and {right_vector.shape}."
)
if not np.all(np.isfinite(left_vector)):
raise ValueError("left position must contain only finite values.")
if not np.all(np.isfinite(right_vector)):
raise ValueError("right position must contain only finite values.")
return float(np.linalg.norm(left_vector - right_vector))
@staticmethod
def _validate_string_keys(mapping: Mapping[str, Any], label: str) -> None:
"""
Validate that all mapping keys are strings.
Parameters
----------
mapping:
Mapping to validate.
label:
Human-readable mapping label used in error messages.
Raises
------
TypeError
If any mapping key is not a string.
"""
for key in mapping:
if not isinstance(key, str):
raise TypeError(f"Behavior.{label} keys must be strings.")
__all__ = [
"Behavior",
"BehaviorExecution",
"BehaviorResult",
"PositionLike",
]