Hidden natures, reveal card, adapter support, mock banner
Browse files- app.py +66 -59
- models.py +32 -43
- requirements.txt +3 -2
- troll_engine.py +151 -68
app.py
CHANGED
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"""Bridge Troll β Gradio app
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python app.py
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This is the FUNCTIONAL pass. The hand-drawn woodcut UI + win animation come in
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the polish phase (Weekend 2) via gr.Server / custom CSS for the Off-Brand badge.
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"""
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from __future__ import annotations
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import gradio as gr
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from troll_engine import GameState, START_RESOLVE,
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from models import get_backend
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# ZeroGPU decorator β no-op locally
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# Supports both @gpu and @gpu(duration=...).
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try:
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import spaces
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gpu = spaces.GPU
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except Exception:
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def gpu(*args, **_kwargs):
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if args and callable(args[0]):
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_backend = get_backend()
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# Declared duration must cover worst-case generation but stay tight: ZeroGPU
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# pre-checks it against remaining daily quota, and a smaller value queues faster.
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@gpu(duration=30)
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def _generate(messages: list[dict]) -> str:
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return _backend.generate(messages)
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INTRO = (
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"*\"None cross Gorm's bridge for free, traveller. Give me a reason β a *good* one.\"*"
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)
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def _meter_html(resolve: int, won: bool) -> str:
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pct = max(0, min(100, round(resolve / START_RESOLVE * 100)))
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if won:
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return (
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def on_submit(user_text: str, chat: list, state: GameState):
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user_text = (user_text or "").strip()
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if not user_text or state.
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return chat, state, _meter_html(state.resolve, state.won), "", gr.update()
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raw = _generate(messages)
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j = parse_judgment(raw)
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state.history.append({"role": "user", "content": user_text})
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state.history.append({"role": "assistant", "content": j.reply})
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state.apply(j)
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chat = chat + [
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{"role": "assistant", "content": j.reply},
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]
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why = f"*{j.tactic.value}* Β· {j.reason}" + (f" Β· persuasiveness {j.persuasiveness}/5"
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if j.tactic.value == "genuine" else "")
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-
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placeholder="The bridge is yours." if state.won else "Speak to Gormβ¦")
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return chat, state, _meter_html(state.resolve, state.won), why, box_update
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def on_reset():
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state = GameState()
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chat = [{"role": "assistant", "content": INTRO}]
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return (chat, state, _meter_html(state.resolve, False), "",
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gr.update(interactive=True, value="", placeholder="Speak to Gormβ¦"))
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.resolve-bar { height: 16px; background:#2a2118; border:1px solid #5a4a32; border-radius:9px; overflow:hidden; }
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.resolve-fill { height:100%; transition: width .5s ease, background .5s ease; }
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.resolve-fill.won { background:#caa54a; }
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#why { font-family: Georgia, serif; opacity:.8; min-height:1.4em; }
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"""
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with gr.Blocks(title="Bridge Troll") as demo:
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gr.Markdown("## π§π Bridge Troll\n*Talk your way across β if your argument is actually good.
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why = gr.Markdown("", elem_id="why")
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with gr.Row():
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box = gr.Textbox(placeholder="Speak to Gormβ¦", show_label=False, scale=8, autofocus=True)
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send = gr.Button("Say it", variant="primary", scale=1)
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reset = gr.Button("New traveller", size="sm")
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state = gr.State(GameState())
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send.click(on_submit, [box, chatbot, state],
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reset.click(on_reset, None, [chatbot, state, meter, why, box])
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if __name__ == "__main__":
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"""Bridge Troll β Gradio app.
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Each session, Gorm is secretly assigned one of several hidden NATURES. The player
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wins by discovering what moves THIS troll β generic sob stories are discounted.
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On win (resolve -> 0) or loss (resolve -> LOSE_AT, he hurls you back), a reveal
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card shows what his nature was.
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Local loop test (no GPU/download): BRIDGE_TROLL_MOCK=1 python app.py
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"""
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from __future__ import annotations
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import os
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import gradio as gr
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from troll_engine import (GameState, START_RESOLVE, LOSE_AT, build_messages,
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parse_judgment, random_nature)
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from models import get_backend
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# ZeroGPU decorator β no-op locally. Supports @gpu and @gpu(duration=...).
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try:
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import spaces
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gpu = spaces.GPU
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except Exception:
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def gpu(*args, **_kwargs):
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if args and callable(args[0]):
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_backend = get_backend()
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@gpu(duration=30)
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def _generate(messages: list[dict]) -> str:
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return _backend.generate(messages)
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INTRO = ("A mossy troll heaves himself upright across the only bridge over the Mirebeck. "
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'*"None cross Gorm\'s bridge for free, traveller. Give me a reason β a *good* one."*')
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def _meter_html(resolve: int, won: bool, lost: bool) -> str:
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if won:
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return ("<div class='resolve-wrap'><div class='resolve-label'>GORM HAS STEPPED ASIDE π</div>"
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"<div class='resolve-bar'><div class='resolve-fill won' style='width:0%'></div></div></div>")
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if lost:
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return ("<div class='resolve-wrap'><div class='resolve-label'>GORM HURLS YOU BACK π’</div>"
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"<div class='resolve-bar'><div class='resolve-fill lost' style='width:100%'></div></div></div>")
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pct = max(0, min(100, round(resolve / START_RESOLVE * 100)))
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hue = 90 + (1 - pct / 100) * 30
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return ("<div class='resolve-wrap'>"
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f"<div class='resolve-label'>Gorm's Resolve β {resolve}</div>"
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f"<div class='resolve-bar'><div class='resolve-fill' "
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f"style='width:{pct}%;background:hsl({hue},55%,42%)'></div></div></div>")
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def _reveal(state: GameState) -> str:
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if not state.over or not state.nature:
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return ""
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n = state.nature
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if state.won:
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return (f"### π You crossed in {state.turns} turns.\n"
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f"**This Gorm's hidden nature:** *{n['name']}* β moved by {n['soft']}.")
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return (f"### π’ Gorm lost patience and hurled you back.\n"
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f"**His hidden nature was:** *{n['name']}* β moved by {n['soft']}. "
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f"You leaned too hard on what he can't stand: {n['sore']}.")
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def on_submit(user_text: str, chat: list, state: GameState):
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user_text = (user_text or "").strip()
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if not user_text or state.over:
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return chat, state, _meter_html(state.resolve, state.won, state.lost), "", _reveal(state), gr.update()
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raw = _generate(build_messages(state, user_text))
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j = parse_judgment(raw)
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state.history.append({"role": "user", "content": user_text})
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state.history.append({"role": "assistant", "content": j.reply})
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state.apply(j)
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chat = chat + [{"role": "user", "content": user_text},
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{"role": "assistant", "content": j.reply}]
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why = f"*{j.tactic.value}* Β· {j.reason}" + (f" Β· persuasiveness {j.persuasiveness}/5"
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if j.tactic.value == "genuine" else "")
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box = gr.update(interactive=not state.over,
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placeholder="The bridge is yours." if state.won else
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("Gorm has thrown you out." if state.lost else "Speak to Gormβ¦"))
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return chat, state, _meter_html(state.resolve, state.won, state.lost), why, _reveal(state), box
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def on_reset():
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state = GameState(nature=random_nature())
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chat = [{"role": "assistant", "content": INTRO}]
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return (chat, state, _meter_html(state.resolve, False, False), "", "",
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gr.update(interactive=True, value="", placeholder="Speak to Gormβ¦"))
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.resolve-bar { height: 16px; background:#2a2118; border:1px solid #5a4a32; border-radius:9px; overflow:hidden; }
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.resolve-fill { height:100%; transition: width .5s ease, background .5s ease; }
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.resolve-fill.won { background:#caa54a; }
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.resolve-fill.lost { background:#a33; }
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#why { font-family: Georgia, serif; opacity:.8; min-height:1.4em; }
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#reveal { font-family: Georgia, serif; }
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"""
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with gr.Blocks(title="Bridge Troll") as demo:
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gr.Markdown("## π§π Bridge Troll\n*Talk your way across β if your argument is actually good. "
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"Every troll is hiding something different.*")
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if os.environ.get("BRIDGE_TROLL_MOCK") == "1":
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gr.Markdown("> β οΈ **MOCK MODE** β keyword stub, not the real model. "
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"Natures, discovery, and probing do NOT work here. "
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"Run on the Space (no `BRIDGE_TROLL_MOCK`) to play the real Gorm.")
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meter = gr.HTML(_meter_html(START_RESOLVE, False, False))
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chatbot = gr.Chatbot(value=[{"role": "assistant", "content": INTRO}], height=420, show_label=False)
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why = gr.Markdown("", elem_id="why")
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reveal = gr.Markdown("", elem_id="reveal")
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with gr.Row():
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box = gr.Textbox(placeholder="Speak to Gormβ¦", show_label=False, scale=8, autofocus=True)
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send = gr.Button("Say it", variant="primary", scale=1)
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reset = gr.Button("New traveller", size="sm")
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state = gr.State(GameState(nature=random_nature()))
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outs = [chatbot, state, meter, why, reveal, box]
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send.click(on_submit, [box, chatbot, state], outs).then(lambda: "", None, box)
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box.submit(on_submit, [box, chatbot, state], outs).then(lambda: "", None, box)
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reset.click(on_reset, None, outs)
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demo.load(on_reset, None, outs) # fresh hidden nature for every visitor
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if __name__ == "__main__":
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models.py
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"""Model backends for Bridge Troll.
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* Locally -> mps on Apple Silicon, else cpu. (You should NOT run the real model
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on your laptop for real play β it's a ~15GB download and slow. Use mock locally;
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run the real model on the Space.)
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Swap to a fine-tuned checkpoint by changing BRIDGE_TROLL_MODEL. Swap to llama.cpp
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later by writing a third backend with the same `.generate` signature.
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"""
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from __future__ import annotations
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import os
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MODEL_ID = os.environ.get("BRIDGE_TROLL_MODEL", "Qwen/Qwen2.5-7B-Instruct")
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class MockTroll:
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"""
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intelligence β just scaffolding so the UI/meter are exercised before the real
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model is wired in."""
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_FLATTERY = ("great", "wonderful", "amazing", "best", "handsome", "wise", "kind troll")
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_THREAT = ("kill", "destroy", "smash", "burn", "or else", "make you", "force")
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def generate(self, messages: list[dict]) -> str:
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last = messages[-1]["content"].lower()
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if any(w in last for w in self._THREAT):
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-
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elif any(w in last for w in self._MANIP):
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-
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elif any(w in last for w in self._FLATTERY):
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-
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elif "please" in last or "need" in last or "family" in last or "sick" in last:
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-
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else:
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return json.dumps({"tactic":
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def _local_device():
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class TransformersTroll:
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def __init__(self, model_id: str = MODEL_ID):
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import torch
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from transformers import AutoModelForCausalLM, AutoTokenizer
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self.device = "cuda" if ON_SPACE else _local_device()
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self.tokenizer = AutoTokenizer.from_pretrained(model_id)
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def generate(self, messages: list[dict]) -> str:
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import torch
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messages, add_generation_prompt=True, return_tensors="pt"
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).to(self.model.device)
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with torch.no_grad():
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out = self.model.generate(
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-
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do_sample=True,
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temperature=0.7,
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top_p=0.9,
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pad_token_id=self.tokenizer.eos_token_id,
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)
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return self.tokenizer.decode(out[0][
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def get_backend():
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"""MockTroll when BRIDGE_TROLL_MOCK=1, else the real model (loads eagerly)."""
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if os.environ.get("BRIDGE_TROLL_MOCK") == "1":
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return MockTroll()
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return TransformersTroll()
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"""Model backends for Bridge Troll.
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Backends expose the same `generate(messages) -> str`:
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* MockTroll β keyword stub. No GPU/download. Plumbing/UI tests ONLY;
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it does NOT understand natures or play the real game.
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* TransformersTroll β Qwen2.5-7B-Instruct, optionally + a LoRA adapter.
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Device: on a Space (env SPACE_ID set) force 'cuda' and load eagerly (ZeroGPU maps
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it transparently); locally use mps/cpu.
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Env switches:
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BRIDGE_TROLL_MOCK=1 -> use the stub
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BRIDGE_TROLL_MODEL=<repo> -> base model (default Qwen2.5-7B-Instruct)
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BRIDGE_TROLL_ADAPTER=<repo or path> -> load this LoRA adapter on top (your fine-tune)
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"""
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from __future__ import annotations
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import os
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MODEL_ID = os.environ.get("BRIDGE_TROLL_MODEL", "Qwen/Qwen2.5-7B-Instruct")
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ADAPTER = os.environ.get("BRIDGE_TROLL_ADAPTER") # e.g. "10Pratibh/gorm-lora"
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ON_SPACE = bool(os.environ.get("SPACE_ID"))
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class MockTroll:
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| 28 |
+
"""Keyword stub. NOT the game's intelligence β UI/plumbing tests only."""
|
|
|
|
|
|
|
| 29 |
|
| 30 |
_FLATTERY = ("great", "wonderful", "amazing", "best", "handsome", "wise", "kind troll")
|
| 31 |
_THREAT = ("kill", "destroy", "smash", "burn", "or else", "make you", "force")
|
|
|
|
| 34 |
def generate(self, messages: list[dict]) -> str:
|
| 35 |
last = messages[-1]["content"].lower()
|
| 36 |
if any(w in last for w in self._THREAT):
|
| 37 |
+
t, p, r, reply = "threat", 0, "tried to scare me", "Threats? Three hundred years of them. Cross elsewhere."
|
| 38 |
elif any(w in last for w in self._MANIP):
|
| 39 |
+
t, p, r, reply = "manipulation", 0, "false authority", "I smell a lie under that fine talk. No."
|
| 40 |
elif any(w in last for w in self._FLATTERY):
|
| 41 |
+
t, p, r, reply = "flattery", 0, "buttering me up", "Flattery slides off moss, traveller."
|
| 42 |
elif "please" in last or "need" in last or "family" in last or "sick" in last:
|
| 43 |
+
t, p, r, reply = "genuine", 3, "a real appeal", "Hm. You speak plainly, at least. Go on."
|
| 44 |
else:
|
| 45 |
+
t, p, r, reply = "smalltalk", 0, "no real argument", "Pleasant. Irrelevant. The bridge stays shut."
|
| 46 |
+
return json.dumps({"tactic": t, "persuasiveness": p, "reason": r, "reply": reply})
|
| 47 |
|
| 48 |
|
| 49 |
def _local_device():
|
|
|
|
| 56 |
|
| 57 |
|
| 58 |
class TransformersTroll:
|
| 59 |
+
def __init__(self, model_id: str = MODEL_ID, adapter: str | None = ADAPTER):
|
|
|
|
|
|
|
| 60 |
import torch
|
| 61 |
from transformers import AutoModelForCausalLM, AutoTokenizer
|
| 62 |
|
| 63 |
self.device = "cuda" if ON_SPACE else _local_device()
|
| 64 |
self.tokenizer = AutoTokenizer.from_pretrained(model_id)
|
| 65 |
+
model = AutoModelForCausalLM.from_pretrained(model_id, torch_dtype=torch.bfloat16)
|
| 66 |
+
if adapter:
|
| 67 |
+
from peft import PeftModel
|
| 68 |
+
model = PeftModel.from_pretrained(model, adapter)
|
| 69 |
+
self.model = model.to(self.device)
|
| 70 |
|
| 71 |
def generate(self, messages: list[dict]) -> str:
|
| 72 |
import torch
|
| 73 |
|
| 74 |
+
ids = self.tokenizer.apply_chat_template(
|
| 75 |
messages, add_generation_prompt=True, return_tensors="pt"
|
| 76 |
).to(self.model.device)
|
| 77 |
+
attn = torch.ones_like(ids)
|
| 78 |
with torch.no_grad():
|
| 79 |
out = self.model.generate(
|
| 80 |
+
ids, attention_mask=attn, max_new_tokens=220,
|
| 81 |
+
do_sample=True, temperature=0.7, top_p=0.9,
|
|
|
|
|
|
|
|
|
|
| 82 |
pad_token_id=self.tokenizer.eos_token_id,
|
| 83 |
)
|
| 84 |
+
return self.tokenizer.decode(out[0][ids.shape[1]:], skip_special_tokens=True)
|
| 85 |
|
| 86 |
|
| 87 |
def get_backend():
|
|
|
|
| 88 |
if os.environ.get("BRIDGE_TROLL_MOCK") == "1":
|
| 89 |
return MockTroll()
|
| 90 |
return TransformersTroll()
|
requirements.txt
CHANGED
|
@@ -1,6 +1,7 @@
|
|
| 1 |
gradio>=6.0
|
| 2 |
-
transformers>=4.45
|
| 3 |
torch
|
| 4 |
accelerate
|
| 5 |
sentencepiece
|
| 6 |
-
spaces
|
|
|
|
|
|
| 1 |
gradio>=6.0
|
| 2 |
+
transformers>=4.45,<5
|
| 3 |
torch
|
| 4 |
accelerate
|
| 5 |
sentencepiece
|
| 6 |
+
spaces
|
| 7 |
+
peft>=0.11
|
troll_engine.py
CHANGED
|
@@ -1,130 +1,221 @@
|
|
| 1 |
"""Bridge Troll β core engine.
|
| 2 |
|
| 3 |
-
Model-agnostic. Holds the troll's
|
| 4 |
-
|
| 5 |
-
|
| 6 |
-
|
| 7 |
-
|
| 8 |
-
|
|
|
|
|
|
|
|
|
|
| 9 |
"""
|
| 10 |
|
| 11 |
from __future__ import annotations
|
| 12 |
|
| 13 |
import json
|
|
|
|
| 14 |
import re
|
| 15 |
from dataclasses import dataclass, field
|
| 16 |
from enum import Enum
|
| 17 |
-
from typing import Optional
|
| 18 |
-
|
| 19 |
-
|
| 20 |
-
# --------------------------------------------------------------------------- #
|
| 21 |
-
# Tuning knobs β this is the "fairness" surface you'll calibrate during the
|
| 22 |
-
# fine-tune. Keep them here so the eval harness can import and sweep them.
|
| 23 |
-
# --------------------------------------------------------------------------- #
|
| 24 |
|
|
|
|
| 25 |
START_RESOLVE: int = 100
|
| 26 |
WIN_AT: int = 0
|
| 27 |
-
MAX_RESOLVE: int =
|
|
|
|
| 28 |
|
| 29 |
|
| 30 |
class Tactic(str, Enum):
|
| 31 |
-
GENUINE = "genuine"
|
| 32 |
-
FLATTERY = "flattery"
|
| 33 |
-
THREAT = "threat"
|
| 34 |
-
MANIPULATION = "manipulation"
|
| 35 |
-
REPETITION = "repetition"
|
| 36 |
-
SMALLTALK = "smalltalk"
|
| 37 |
|
| 38 |
|
| 39 |
-
# How much each tactic moves Resolve. Negative = troll softens (good for player).
|
| 40 |
-
# `genuine` scales with persuasiveness; the rest are flat penalties/no-ops.
|
| 41 |
GENUINE_SCALE: dict[int, int] = {0: 0, 1: -2, 2: -6, 3: -12, 4: -20, 5: -30}
|
| 42 |
-
|
| 43 |
TACTIC_FLAT_DELTA: dict[Tactic, int] = {
|
| 44 |
-
Tactic.FLATTERY: +4,
|
| 45 |
-
Tactic.THREAT: +10,
|
| 46 |
-
Tactic.MANIPULATION: +8,
|
| 47 |
-
Tactic.REPETITION: +5,
|
| 48 |
-
Tactic.SMALLTALK: +1,
|
| 49 |
}
|
| 50 |
|
| 51 |
|
| 52 |
@dataclass
|
| 53 |
class Judgment:
|
| 54 |
-
|
| 55 |
-
persuasiveness: int # 0..5, only meaningful for GENUINE
|
| 56 |
tactic: Tactic
|
| 57 |
-
reason: str
|
| 58 |
-
reply: str
|
| 59 |
|
| 60 |
def resolve_delta(self) -> int:
|
| 61 |
if self.tactic is Tactic.GENUINE:
|
| 62 |
-
|
| 63 |
-
return GENUINE_SCALE[p]
|
| 64 |
return TACTIC_FLAT_DELTA.get(self.tactic, 0)
|
| 65 |
|
| 66 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 67 |
@dataclass
|
| 68 |
class GameState:
|
| 69 |
resolve: int = START_RESOLVE
|
| 70 |
turns: int = 0
|
| 71 |
won: bool = False
|
| 72 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 73 |
|
| 74 |
def apply(self, j: Judgment) -> None:
|
| 75 |
self.resolve = max(0, min(MAX_RESOLVE, self.resolve + j.resolve_delta()))
|
| 76 |
self.turns += 1
|
| 77 |
if self.resolve <= WIN_AT:
|
| 78 |
self.won = True
|
|
|
|
|
|
|
| 79 |
|
| 80 |
|
| 81 |
# --------------------------------------------------------------------------- #
|
| 82 |
-
#
|
| 83 |
-
#
|
| 84 |
# --------------------------------------------------------------------------- #
|
| 85 |
|
| 86 |
-
|
| 87 |
-
|
| 88 |
-
|
| 89 |
-
|
| 90 |
-
|
| 91 |
-
|
| 92 |
|
| 93 |
Every time the traveller speaks, you do TWO things:
|
| 94 |
|
| 95 |
1. Judge their line honestly using this rubric.
|
| 96 |
- tactic β exactly one of:
|
| 97 |
-
"genuine"
|
| 98 |
-
|
| 99 |
-
|
| 100 |
-
|
| 101 |
-
|
| 102 |
-
"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 103 |
- persuasiveness β an integer 0-5. ONLY for "genuine" lines; use 0 otherwise.
|
| 104 |
-
|
| 105 |
-
|
| 106 |
-
|
| 107 |
-
|
|
|
|
|
|
|
|
|
|
| 108 |
|
| 109 |
2. Reply IN CHARACTER as Gorm β short (1-3 sentences), gruff, textured. React to
|
| 110 |
what they actually said. Never break character. Never mention the rubric, the
|
| 111 |
-
meter, or that you are an AI.
|
| 112 |
|
| 113 |
-
Respond with ONLY a single JSON object, nothing else, in this
|
|
|
|
| 114 |
{"tactic": "...", "persuasiveness": 0, "reason": "<=10 words on why", "reply": "Gorm's words"}"""
|
| 115 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 116 |
|
| 117 |
def build_messages(state: GameState, user_text: str) -> list[dict]:
|
| 118 |
-
|
| 119 |
-
msgs: list[dict] = [{"role": "system", "content": SYSTEM_PROMPT}]
|
| 120 |
msgs.extend(state.history)
|
| 121 |
msgs.append({"role": "user", "content": user_text})
|
| 122 |
return msgs
|
| 123 |
|
| 124 |
|
| 125 |
# --------------------------------------------------------------------------- #
|
| 126 |
-
# Robust parsing β
|
| 127 |
-
# Never crash the game on a bad parse; fall back to a neutral smalltalk judgment.
|
| 128 |
# --------------------------------------------------------------------------- #
|
| 129 |
|
| 130 |
_JSON_RE = re.compile(r"\{.*\}", re.DOTALL)
|
|
@@ -132,7 +223,6 @@ _JSON_RE = re.compile(r"\{.*\}", re.DOTALL)
|
|
| 132 |
|
| 133 |
def parse_judgment(raw: str) -> Judgment:
|
| 134 |
text = raw.strip()
|
| 135 |
-
# strip code fences if present
|
| 136 |
if text.startswith("```"):
|
| 137 |
text = re.sub(r"^```(?:json)?|```$", "", text, flags=re.MULTILINE).strip()
|
| 138 |
match = _JSON_RE.search(text)
|
|
@@ -146,7 +236,6 @@ def parse_judgment(raw: str) -> Judgment:
|
|
| 146 |
return Judgment(persuasiveness, tactic, reason, reply)
|
| 147 |
except (json.JSONDecodeError, ValueError, TypeError):
|
| 148 |
pass
|
| 149 |
-
# Total fallback: treat the raw text as the troll's reply, no progress.
|
| 150 |
return Judgment(0, Tactic.SMALLTALK, "unparseable judgment", text or _fallback_reply())
|
| 151 |
|
| 152 |
|
|
@@ -168,14 +257,8 @@ def _fallback_reply() -> str:
|
|
| 168 |
return "Gorm scratches his mossy chin and says nothing useful."
|
| 169 |
|
| 170 |
|
| 171 |
-
# --------------------------------------------------------------------------- #
|
| 172 |
-
# Convenience for the eval harness (Day 2): score a single line given a model fn.
|
| 173 |
-
# --------------------------------------------------------------------------- #
|
| 174 |
-
|
| 175 |
def play_turn(state: GameState, user_text: str, generate_fn) -> Judgment:
|
| 176 |
-
|
| 177 |
-
messages = build_messages(state, user_text)
|
| 178 |
-
raw = generate_fn(messages)
|
| 179 |
judgment = parse_judgment(raw)
|
| 180 |
state.history.append({"role": "user", "content": user_text})
|
| 181 |
state.history.append({"role": "assistant", "content": judgment.reply})
|
|
|
|
| 1 |
"""Bridge Troll β core engine.
|
| 2 |
|
| 3 |
+
Model-agnostic. Holds the troll's base judging rubric, a pool of hidden NATURES
|
| 4 |
+
(each a soft spot + sore spot the player must discover), the per-turn judgment
|
| 5 |
+
schema, robust parsing, and the Resolve-meter bookkeeping.
|
| 6 |
+
|
| 7 |
+
Design split:
|
| 8 |
+
* The fine-tune sharpens the BASE rubric (tactic + persuasiveness). Nature-agnostic.
|
| 9 |
+
* The discovery mechanics (hidden nature, clichΓ© discounting, probing, contradiction)
|
| 10 |
+
live in the PROMPT, layered on top at runtime via build_system_prompt(nature).
|
| 11 |
+
This lets us tune Gorm's personalities without retraining.
|
| 12 |
"""
|
| 13 |
|
| 14 |
from __future__ import annotations
|
| 15 |
|
| 16 |
import json
|
| 17 |
+
import random
|
| 18 |
import re
|
| 19 |
from dataclasses import dataclass, field
|
| 20 |
from enum import Enum
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 21 |
|
| 22 |
+
# --- tuning knobs (the fairness surface you calibrate) --------------------- #
|
| 23 |
START_RESOLVE: int = 100
|
| 24 |
WIN_AT: int = 0
|
| 25 |
+
MAX_RESOLVE: int = 150
|
| 26 |
+
LOSE_AT: int = 140 # anger him past this and he hurls you back
|
| 27 |
|
| 28 |
|
| 29 |
class Tactic(str, Enum):
|
| 30 |
+
GENUINE = "genuine"
|
| 31 |
+
FLATTERY = "flattery"
|
| 32 |
+
THREAT = "threat"
|
| 33 |
+
MANIPULATION = "manipulation"
|
| 34 |
+
REPETITION = "repetition"
|
| 35 |
+
SMALLTALK = "smalltalk"
|
| 36 |
|
| 37 |
|
|
|
|
|
|
|
| 38 |
GENUINE_SCALE: dict[int, int] = {0: 0, 1: -2, 2: -6, 3: -12, 4: -20, 5: -30}
|
|
|
|
| 39 |
TACTIC_FLAT_DELTA: dict[Tactic, int] = {
|
| 40 |
+
Tactic.FLATTERY: +4,
|
| 41 |
+
Tactic.THREAT: +10,
|
| 42 |
+
Tactic.MANIPULATION: +8,
|
| 43 |
+
Tactic.REPETITION: +5,
|
| 44 |
+
Tactic.SMALLTALK: +1,
|
| 45 |
}
|
| 46 |
|
| 47 |
|
| 48 |
@dataclass
|
| 49 |
class Judgment:
|
| 50 |
+
persuasiveness: int
|
|
|
|
| 51 |
tactic: Tactic
|
| 52 |
+
reason: str
|
| 53 |
+
reply: str
|
| 54 |
|
| 55 |
def resolve_delta(self) -> int:
|
| 56 |
if self.tactic is Tactic.GENUINE:
|
| 57 |
+
return GENUINE_SCALE[max(0, min(5, self.persuasiveness))]
|
|
|
|
| 58 |
return TACTIC_FLAT_DELTA.get(self.tactic, 0)
|
| 59 |
|
| 60 |
|
| 61 |
+
# --------------------------------------------------------------------------- #
|
| 62 |
+
# Hidden natures β a small, legible pool. One is chosen per session and injected
|
| 63 |
+
# into the system prompt. The player wins by discovering what moves THIS Gorm.
|
| 64 |
+
# --------------------------------------------------------------------------- #
|
| 65 |
+
|
| 66 |
+
NATURES: list[dict] = [
|
| 67 |
+
{
|
| 68 |
+
"name": "The Lonely Watchman",
|
| 69 |
+
"soft": "shared loneliness, or a sincere promise to come back and keep him company",
|
| 70 |
+
"sore": "being pitied, or treated as a mere obstacle instead of a person",
|
| 71 |
+
"hint": "let slip that the river has been quiet for years and no one ever stays to talk",
|
| 72 |
+
"question": "And who waits for YOU on the far side, traveller?",
|
| 73 |
+
},
|
| 74 |
+
{
|
| 75 |
+
"name": "The Bored Old Mind",
|
| 76 |
+
"soft": "genuine wit, a riddle, a joke, or something he has truly never heard before",
|
| 77 |
+
"sore": "flattery about his strength, and dull, predictable pleading",
|
| 78 |
+
"hint": "grumble that every traveller says the very same tired things",
|
| 79 |
+
"question": "Have you anything for me I have not heard a thousand times?",
|
| 80 |
+
},
|
| 81 |
+
{
|
| 82 |
+
"name": "The Guilty Heart",
|
| 83 |
+
"soft": "an honest admission of your own past cruelty or failure",
|
| 84 |
+
"sore": "people who paint themselves blameless, and generic sob stories",
|
| 85 |
+
"hint": "mutter that you once turned someone away and have never forgiven yourself",
|
| 86 |
+
"question": "Have you ever shut your own door on someone in need?",
|
| 87 |
+
},
|
| 88 |
+
{
|
| 89 |
+
"name": "The Fair Dealer",
|
| 90 |
+
"soft": "a concrete, fair trade or a clever practical plan that serves you both",
|
| 91 |
+
"sore": "bribes offered as if owed, entitlement, and obvious lies",
|
| 92 |
+
"hint": "say flatly that nothing crosses your bridge for free β everything is a bargain",
|
| 93 |
+
"question": "And what do I get, troll that I am, for letting you by?",
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"name": "The Unbowed",
|
| 97 |
+
"soft": "someone who pushes back, holds a boundary, and refuses to grovel",
|
| 98 |
+
"sore": "begging, snivelling, and empty flattery",
|
| 99 |
+
"hint": "sneer that everyone who comes to this bridge snivels and scrapes",
|
| 100 |
+
"question": "Will you beg like all the rest β or will you stand?",
|
| 101 |
+
},
|
| 102 |
+
]
|
| 103 |
+
|
| 104 |
+
|
| 105 |
+
def random_nature() -> dict:
|
| 106 |
+
return random.choice(NATURES)
|
| 107 |
+
|
| 108 |
+
|
| 109 |
@dataclass
|
| 110 |
class GameState:
|
| 111 |
resolve: int = START_RESOLVE
|
| 112 |
turns: int = 0
|
| 113 |
won: bool = False
|
| 114 |
+
lost: bool = False
|
| 115 |
+
nature: dict | None = None
|
| 116 |
+
history: list[dict] = field(default_factory=list)
|
| 117 |
+
|
| 118 |
+
@property
|
| 119 |
+
def over(self) -> bool:
|
| 120 |
+
return self.won or self.lost
|
| 121 |
|
| 122 |
def apply(self, j: Judgment) -> None:
|
| 123 |
self.resolve = max(0, min(MAX_RESOLVE, self.resolve + j.resolve_delta()))
|
| 124 |
self.turns += 1
|
| 125 |
if self.resolve <= WIN_AT:
|
| 126 |
self.won = True
|
| 127 |
+
elif self.resolve >= LOSE_AT:
|
| 128 |
+
self.lost = True
|
| 129 |
|
| 130 |
|
| 131 |
# --------------------------------------------------------------------------- #
|
| 132 |
+
# Prompt: a nature-agnostic BODY + rubric, the JSON format instruction, and a
|
| 133 |
+
# nature block inserted between them at runtime.
|
| 134 |
# --------------------------------------------------------------------------- #
|
| 135 |
|
| 136 |
+
SYSTEM_BODY = """You are GORM, an old bridge troll. You have guarded the same mossy \
|
| 137 |
+
stone bridge over the Mirebeck for three hundred years. You are proud, gruff, and \
|
| 138 |
+
weary β but underneath it, lonely, and you secretly respect a clever or kind-hearted \
|
| 139 |
+
traveller. You will NOT move for flattery, threats, bribes, or trickery; those make \
|
| 140 |
+
you dig in. You step aside ONLY for an argument you find genuinely convincing or \
|
| 141 |
+
unexpectedly touching.
|
| 142 |
|
| 143 |
Every time the traveller speaks, you do TWO things:
|
| 144 |
|
| 145 |
1. Judge their line honestly using this rubric.
|
| 146 |
- tactic β exactly one of:
|
| 147 |
+
"genuine" they give you a REASON or OFFER to let them cross: a hardship,
|
| 148 |
+
a practical need, an honest trade or favour, a fair point, or a
|
| 149 |
+
sincere appeal to your feelings. This is the ONLY tactic that
|
| 150 |
+
can lower your resolve. An honest, ordinary reason still counts
|
| 151 |
+
as genuine even if it is not moving.
|
| 152 |
+
"flattery" praising YOU (your wisdom, strength, looks) with no real reason
|
| 153 |
+
to cross. Compliments are not arguments.
|
| 154 |
+
"threat" intimidation, force, or menace.
|
| 155 |
+
"manipulation" lies, false authority ("the king sent me"), false premises
|
| 156 |
+
("you already agreed"), invented claims ("everyone says you let
|
| 157 |
+
people through"), or a bribe offered as if you owe them.
|
| 158 |
+
"repetition" a point they have already made, merely reworded.
|
| 159 |
+
"smalltalk" chit-chat that neither asks to cross nor gives a reason.
|
| 160 |
+
DECISION RULE when unsure: did they give a reason or offer to cross? If yes ->
|
| 161 |
+
"genuine". If they only complimented you -> "flattery". If they only chatted
|
| 162 |
+
with no request -> "smalltalk". Do not file a real reason under flattery.
|
| 163 |
- persuasiveness β an integer 0-5. ONLY for "genuine" lines; use 0 otherwise.
|
| 164 |
+
1 a bare plea or very thin reason ("please let me cross")
|
| 165 |
+
2 a real but ordinary reason
|
| 166 |
+
3 a solid reason or a fair offer/trade
|
| 167 |
+
4 a strong, well-made case or a sincere, affecting appeal
|
| 168 |
+
5 rare β genuinely moving or impossible to refuse
|
| 169 |
+
Be tough but fair. Reward real reasoning or feeling, not length or fancy words.
|
| 170 |
+
A 4 or 5 is earned, not given.
|
| 171 |
|
| 172 |
2. Reply IN CHARACTER as Gorm β short (1-3 sentences), gruff, textured. React to
|
| 173 |
what they actually said. Never break character. Never mention the rubric, the
|
| 174 |
+
meter, or that you are an AI."""
|
| 175 |
|
| 176 |
+
JSON_INSTRUCTION = """Respond with ONLY a single JSON object, nothing else, in this \
|
| 177 |
+
exact shape:
|
| 178 |
{"tactic": "...", "persuasiveness": 0, "reason": "<=10 words on why", "reply": "Gorm's words"}"""
|
| 179 |
|
| 180 |
+
SYSTEM_PROMPT = SYSTEM_BODY + "\n\n" + JSON_INSTRUCTION # nature-agnostic (eval/training)
|
| 181 |
+
|
| 182 |
+
|
| 183 |
+
def _nature_block(n: dict) -> str:
|
| 184 |
+
return (
|
| 185 |
+
"THIS GORM β a secret you must NEVER state outright:\n"
|
| 186 |
+
f"- You are secretly moved by: {n['soft']}. An argument that genuinely touches "
|
| 187 |
+
"this is highly persuasive β rate such a genuine line 4 or 5 and let your "
|
| 188 |
+
"resolve fall.\n"
|
| 189 |
+
f"- You bristle at: {n['sore']}. Lines that lean on this do NOT move you β judge "
|
| 190 |
+
"them as flattery/manipulation/smalltalk or a low genuine, and let Gorm bristle.\n"
|
| 191 |
+
'- Generic clichΓ©s with no specific, honest substance (e.g. "my mother is dying") '
|
| 192 |
+
"rarely move you. Treat them as thin (genuine 1) and scoff β unless they are "
|
| 193 |
+
"unusually specific and ring true.\n"
|
| 194 |
+
"- If the traveller repeats a point or contradicts something they said earlier in "
|
| 195 |
+
'this conversation, call it out and raise your guard ("repetition" or '
|
| 196 |
+
'"manipulation").\n'
|
| 197 |
+
f"- Early in the conversation, work this hint naturally into one reply: {n['hint']}.\n"
|
| 198 |
+
"- Now and then β NOT every turn β end a reply with a short, pointed question, "
|
| 199 |
+
f'for example: "{n["question"]}"\n'
|
| 200 |
+
"Reveal your nature only through how you react. Never name it."
|
| 201 |
+
)
|
| 202 |
+
|
| 203 |
+
|
| 204 |
+
def build_system_prompt(nature: dict | None = None) -> str:
|
| 205 |
+
if not nature:
|
| 206 |
+
return SYSTEM_PROMPT
|
| 207 |
+
return SYSTEM_BODY + "\n\n" + _nature_block(nature) + "\n\n" + JSON_INSTRUCTION
|
| 208 |
+
|
| 209 |
|
| 210 |
def build_messages(state: GameState, user_text: str) -> list[dict]:
|
| 211 |
+
msgs: list[dict] = [{"role": "system", "content": build_system_prompt(state.nature)}]
|
|
|
|
| 212 |
msgs.extend(state.history)
|
| 213 |
msgs.append({"role": "user", "content": user_text})
|
| 214 |
return msgs
|
| 215 |
|
| 216 |
|
| 217 |
# --------------------------------------------------------------------------- #
|
| 218 |
+
# Robust parsing β never crash on a bad parse.
|
|
|
|
| 219 |
# --------------------------------------------------------------------------- #
|
| 220 |
|
| 221 |
_JSON_RE = re.compile(r"\{.*\}", re.DOTALL)
|
|
|
|
| 223 |
|
| 224 |
def parse_judgment(raw: str) -> Judgment:
|
| 225 |
text = raw.strip()
|
|
|
|
| 226 |
if text.startswith("```"):
|
| 227 |
text = re.sub(r"^```(?:json)?|```$", "", text, flags=re.MULTILINE).strip()
|
| 228 |
match = _JSON_RE.search(text)
|
|
|
|
| 236 |
return Judgment(persuasiveness, tactic, reason, reply)
|
| 237 |
except (json.JSONDecodeError, ValueError, TypeError):
|
| 238 |
pass
|
|
|
|
| 239 |
return Judgment(0, Tactic.SMALLTALK, "unparseable judgment", text or _fallback_reply())
|
| 240 |
|
| 241 |
|
|
|
|
| 257 |
return "Gorm scratches his mossy chin and says nothing useful."
|
| 258 |
|
| 259 |
|
|
|
|
|
|
|
|
|
|
|
|
|
| 260 |
def play_turn(state: GameState, user_text: str, generate_fn) -> Judgment:
|
| 261 |
+
raw = generate_fn(build_messages(state, user_text))
|
|
|
|
|
|
|
| 262 |
judgment = parse_judgment(raw)
|
| 263 |
state.history.append({"role": "user", "content": user_text})
|
| 264 |
state.history.append({"role": "assistant", "content": judgment.reply})
|