Pedro de Carvalho commited on
Commit
3752d30
·
1 Parent(s): bd42552

Update game

Browse files
client/src/game/BoardStore.ts CHANGED
@@ -1,6 +1,7 @@
1
  import { BitBoard } from 'shared/bot/BitBoard.ts'
2
  import { isBoardCoordInBounds } from 'shared/board.ts'
3
  import type { Cell, SerializedBitBoard } from 'shared/types.ts'
 
4
 
5
  export class BoardStore {
6
  boardSize: number
@@ -22,18 +23,21 @@ export class BoardStore {
22
  }
23
 
24
  setCell(x: number, y: number, cell: Cell): void {
25
- if (!isBoardCoordInBounds(x, y, this.boardSize)) return
 
26
  const player = Number(cell.playerId)
27
- if (player !== 0 && player !== 1) return
28
- if (this.bitBoard.has(x, y)) this.bitBoard.remove(x, y)
29
  this.bitBoard.place(x, y, player)
30
  }
31
 
32
  removeCell(x: number, y: number): void {
 
33
  this.bitBoard.remove(x, y)
34
  }
35
 
36
  clear(): void {
 
37
  this.bitBoard.clear()
38
  }
39
 
@@ -51,6 +55,7 @@ export class BoardStore {
51
  }
52
 
53
  deserialize(data: SerializedBitBoard | Record<string, Cell>, symbols = this.symbols): void {
 
54
  this.symbols = [symbols[0], symbols[1]]
55
  if (isSerializedBitBoard(data)) {
56
  this.boardSize = data.boardSize
@@ -62,6 +67,7 @@ export class BoardStore {
62
 
63
  setBoardSize(boardSize: number): void {
64
  if (this.boardSize === boardSize) return
 
65
  this.boardSize = boardSize
66
  this.bitBoard = BitBoard.empty(boardSize)
67
  }
 
1
  import { BitBoard } from 'shared/bot/BitBoard.ts'
2
  import { isBoardCoordInBounds } from 'shared/board.ts'
3
  import type { Cell, SerializedBitBoard } from 'shared/types.ts'
4
+ import { debug } from '../debug.ts'
5
 
6
  export class BoardStore {
7
  boardSize: number
 
23
  }
24
 
25
  setCell(x: number, y: number, cell: Cell): void {
26
+ debug('BoardStore', 'setCell', { x, y, playerId: cell.playerId, symbol: cell.symbol })
27
+ if (!isBoardCoordInBounds(x, y, this.boardSize)) { debug('BoardStore', 'setCell: out of bounds'); return }
28
  const player = Number(cell.playerId)
29
+ if (player !== 0 && player !== 1) { debug('BoardStore', 'setCell: invalid player', player); return }
30
+ if (this.bitBoard.has(x, y)) { debug('BoardStore', 'setCell: removing existing'); this.bitBoard.remove(x, y) }
31
  this.bitBoard.place(x, y, player)
32
  }
33
 
34
  removeCell(x: number, y: number): void {
35
+ debug('BoardStore', 'removeCell', { x, y })
36
  this.bitBoard.remove(x, y)
37
  }
38
 
39
  clear(): void {
40
+ debug('BoardStore', 'clear')
41
  this.bitBoard.clear()
42
  }
43
 
 
55
  }
56
 
57
  deserialize(data: SerializedBitBoard | Record<string, Cell>, symbols = this.symbols): void {
58
+ debug('BoardStore', 'deserialize', { type: isSerializedBitBoard(data) ? 'bitboard' : 'record', dataSize: Object.keys(data).length })
59
  this.symbols = [symbols[0], symbols[1]]
60
  if (isSerializedBitBoard(data)) {
61
  this.boardSize = data.boardSize
 
67
 
68
  setBoardSize(boardSize: number): void {
69
  if (this.boardSize === boardSize) return
70
+ debug('BoardStore', 'setBoardSize', { from: this.boardSize, to: boardSize })
71
  this.boardSize = boardSize
72
  this.bitBoard = BitBoard.empty(boardSize)
73
  }
client/src/game/CameraController.ts CHANGED
@@ -1,6 +1,7 @@
1
  import { Container, Ticker } from 'pixi.js'
2
  import type { CameraState } from 'shared/board.ts'
3
  import { screenToWorld, CELL_SIZE } from 'shared/board.ts'
 
4
 
5
  const ZOOM_MIN = 0.1
6
  const ZOOM_MAX = 5
@@ -66,6 +67,7 @@ export class CameraController {
66
  this.state.zoom = Math.max(ZOOM_MIN, Math.min(ZOOM_MAX, zoom))
67
  this.state.x = boardSize / 2 * CELL_SIZE
68
  this.state.y = boardSize / 2 * CELL_SIZE
 
69
  this.apply()
70
  this.triggerChange()
71
  }
@@ -216,6 +218,7 @@ export class CameraController {
216
  }
217
 
218
  private onPointerDown = (e: PointerEvent): void => {
 
219
  this.stopMomentum()
220
  this.pointers.set(e.pointerId, { x: e.clientX, y: e.clientY })
221
  this.moved = false
@@ -228,6 +231,7 @@ export class CameraController {
228
  this.camStartY = this.state.y
229
  this.lastMoveX = e.clientX
230
  this.lastMoveY = e.clientY
 
231
  }
232
 
233
  if (this.pointers.size === 2) {
@@ -235,6 +239,7 @@ export class CameraController {
235
  const p = Array.from(this.pointers.values())
236
  this.pinchDist = Math.hypot(p[1].x - p[0].x, p[1].y - p[0].y)
237
  this.pinchZoomStart = this.state.zoom
 
238
  }
239
  }
240
 
@@ -285,6 +290,7 @@ export class CameraController {
285
  }
286
 
287
  private onPointerUp = (e: PointerEvent): void => {
 
288
  this.pointers.delete(e.pointerId)
289
 
290
  if (e.button === 1) {
@@ -294,6 +300,7 @@ export class CameraController {
294
  if (this.pointers.size === 0) {
295
  this.clearHover()
296
  if (this.moved) {
 
297
  this.startMomentum(this.velocityX, this.velocityY)
298
  } else if (this.onCellClick && this.canvas && e.button !== 1) {
299
  const rect = this.canvas.getBoundingClientRect()
@@ -302,7 +309,10 @@ export class CameraController {
302
  const world = screenToWorld(sx, sy, this.state, this.vw, this.vh)
303
  const gx = Math.floor(world.x / CELL_SIZE)
304
  const gy = Math.floor(world.y / CELL_SIZE)
 
305
  this.onCellClick(gx, gy)
 
 
306
  }
307
  }
308
  }
@@ -313,6 +323,7 @@ export class CameraController {
313
 
314
  private onWheel = (e: WheelEvent): void => {
315
  e.preventDefault()
 
316
 
317
  const rect = this.canvas!.getBoundingClientRect()
318
  const sx = e.clientX - rect.left
 
1
  import { Container, Ticker } from 'pixi.js'
2
  import type { CameraState } from 'shared/board.ts'
3
  import { screenToWorld, CELL_SIZE } from 'shared/board.ts'
4
+ import { debug } from '../debug.ts'
5
 
6
  const ZOOM_MIN = 0.1
7
  const ZOOM_MAX = 5
 
67
  this.state.zoom = Math.max(ZOOM_MIN, Math.min(ZOOM_MAX, zoom))
68
  this.state.x = boardSize / 2 * CELL_SIZE
69
  this.state.y = boardSize / 2 * CELL_SIZE
70
+ debug('CameraController', 'setInitialZoom', { boardSize, fitRatio, zoom: this.state.zoom, vw: this.vw, vh: this.vh })
71
  this.apply()
72
  this.triggerChange()
73
  }
 
218
  }
219
 
220
  private onPointerDown = (e: PointerEvent): void => {
221
+ debug('CameraController', 'pointerDown', { id: e.pointerId, button: e.button, clientX: e.clientX.toFixed(0), clientY: e.clientY.toFixed(0), pointerCount: this.pointers.size + 1 })
222
  this.stopMomentum()
223
  this.pointers.set(e.pointerId, { x: e.clientX, y: e.clientY })
224
  this.moved = false
 
231
  this.camStartY = this.state.y
232
  this.lastMoveX = e.clientX
233
  this.lastMoveY = e.clientY
234
+ debug('CameraController', 'drag start')
235
  }
236
 
237
  if (this.pointers.size === 2) {
 
239
  const p = Array.from(this.pointers.values())
240
  this.pinchDist = Math.hypot(p[1].x - p[0].x, p[1].y - p[0].y)
241
  this.pinchZoomStart = this.state.zoom
242
+ debug('CameraController', 'pinch start', { pinchDist: this.pinchDist.toFixed(1), zoomStart: this.pinchZoomStart.toFixed(3) })
243
  }
244
  }
245
 
 
290
  }
291
 
292
  private onPointerUp = (e: PointerEvent): void => {
293
+ debug('CameraController', 'pointerUp', { id: e.pointerId, button: e.button, moved: this.moved, pointerCount: this.pointers.size })
294
  this.pointers.delete(e.pointerId)
295
 
296
  if (e.button === 1) {
 
300
  if (this.pointers.size === 0) {
301
  this.clearHover()
302
  if (this.moved) {
303
+ debug('CameraController', 'start momentum')
304
  this.startMomentum(this.velocityX, this.velocityY)
305
  } else if (this.onCellClick && this.canvas && e.button !== 1) {
306
  const rect = this.canvas.getBoundingClientRect()
 
309
  const world = screenToWorld(sx, sy, this.state, this.vw, this.vh)
310
  const gx = Math.floor(world.x / CELL_SIZE)
311
  const gy = Math.floor(world.y / CELL_SIZE)
312
+ debug('CameraController', 'cell click detected', { gx, gy })
313
  this.onCellClick(gx, gy)
314
+ } else {
315
+ debug('CameraController', 'no action on pointerUp')
316
  }
317
  }
318
  }
 
323
 
324
  private onWheel = (e: WheelEvent): void => {
325
  e.preventDefault()
326
+ debug('CameraController', 'wheel', { deltaY: e.deltaY.toFixed(0), zoomBefore: this.state.zoom.toFixed(3) })
327
 
328
  const rect = this.canvas!.getBoundingClientRect()
329
  const sx = e.clientX - rect.left
client/src/game/GameEngine.ts CHANGED
@@ -3,13 +3,14 @@ import { CameraController } from './CameraController.ts'
3
  import { GridRenderer } from './GridRenderer.ts'
4
  import { BoardStore } from './BoardStore.ts'
5
  import { SymbolRenderer } from './SymbolRenderer.ts'
6
- import { AudioManager } from './effects/AudioManager.ts'
7
  import { ParticleSystem } from './effects/ParticleSystem.ts'
8
  import { PlacementEffect } from './effects/PlacementEffect.ts'
9
  import { WinEffect } from './effects/WinEffect.ts'
10
  import { BackgroundAtmosphere } from './effects/BackgroundAtmosphere.ts'
11
  import { CELL_SIZE, isBoardCoordInBounds } from 'shared/board.ts'
12
  import { theme, onThemeChange } from '../theme.ts'
 
13
  import type { Cell, RoomState, RoomScores, GameRules, SerializedBitBoard } from 'shared/types.ts'
14
  import { GameManager } from 'shared/GameManager.ts'
15
 
@@ -23,7 +24,7 @@ export class GameEngine {
23
  effectLayer!: Container
24
  particleLayer!: Container
25
 
26
- audio!: AudioManager
27
  particleSys!: ParticleSystem
28
  screenLayer!: Container
29
  private placementEffect!: PlacementEffect
@@ -51,6 +52,7 @@ export class GameEngine {
51
  playerSymbols: [string, string] = ['X', 'O']
52
 
53
  localMode = false
 
54
  localInputEnabled = true
55
 
56
  boardSize = 15
@@ -67,12 +69,14 @@ export class GameEngine {
67
  onError: ((message: string) => void) | null = null
68
 
69
  async init(containerEl: HTMLElement): Promise<void> {
 
70
  this.containerEl = containerEl
71
 
72
  const w = containerEl.clientWidth
73
  const h = containerEl.clientHeight
74
 
75
  this.app = new Application()
 
76
  await this.app.init({
77
  width: w,
78
  height: h,
@@ -81,8 +85,9 @@ export class GameEngine {
81
  resolution: window.devicePixelRatio || 1,
82
  autoDensity: true,
83
  })
 
84
 
85
- if (this.destroyed) return
86
 
87
  containerEl.appendChild(this.app.canvas as HTMLCanvasElement)
88
 
@@ -96,7 +101,7 @@ export class GameEngine {
96
  this.bgAtmo = new BackgroundAtmosphere(this.app)
97
  this.app.stage.addChildAt(this.bgAtmo.container, 0)
98
 
99
- if (this.destroyed) return
100
 
101
  this.camera = new CameraController(this.worldContainer, w, h)
102
  this.camera.setInitialZoom(this.boardSize)
@@ -104,8 +109,9 @@ export class GameEngine {
104
  this.camera.onChange = () => this.redraw()
105
  this.camera.onCellClick = (gx, gy) => this.handleCellClick(gx, gy)
106
  this.camera.onCellHover = (gx, gy) => this.handleCellHover(gx, gy)
 
107
 
108
- if (this.destroyed) return
109
 
110
  this.grid = new GridRenderer()
111
  this.worldContainer.addChild(this.grid.container)
@@ -124,7 +130,6 @@ export class GameEngine {
124
  this.particleLayer = new Container()
125
  this.worldContainer.addChild(this.particleLayer)
126
 
127
- this.audio = new AudioManager()
128
  this.particleSys = new ParticleSystem(this.particleLayer)
129
  this.placementEffect = new PlacementEffect(this.effectLayer, this.particleSys)
130
  this.winEffect = new WinEffect(this.effectLayer, this.particleSys, this.camera, w, h, this.screenLayer)
@@ -148,9 +153,11 @@ export class GameEngine {
148
 
149
  this.resizeObserver = new ResizeObserver(() => this.handleResize())
150
  this.resizeObserver.observe(containerEl)
 
151
  }
152
 
153
  destroy(): void {
 
154
  this.destroyed = true
155
  if (this.camera) {
156
  this.camera.onChange = null
@@ -163,7 +170,6 @@ export class GameEngine {
163
  this.bgAtmo?.destroy()
164
  this.symbols?.clear()
165
  this.particleSys?.clear()
166
- this.audio?.destroy()
167
  if (this.particleTickerCb) {
168
  Ticker.shared.remove(this.particleTickerCb)
169
  this.particleTickerCb = null
@@ -213,15 +219,17 @@ export class GameEngine {
213
  }
214
 
215
  private handleCellClick(gx: number, gy: number): void {
216
- if (this.status !== 'active') return
217
- if (this.board.getCell(gx, gy)) return
218
- if (!this.isInBounds(gx, gy)) return
219
- if (this.localMode && !this.localInputEnabled) return
 
220
 
221
  if (this.localMode && this.manager) {
222
  this.placeLocalMove(gx, gy)
223
  } else if (!this.localMode) {
224
  if (this.playerIndex !== this.currentPlayer) {
 
225
  this.onError?.('Not your turn')
226
  return
227
  }
@@ -244,13 +252,15 @@ export class GameEngine {
244
  }
245
 
246
  placeLocalMove(gx: number, gy: number): boolean {
247
- if (!this.localMode || !this.manager) return false
248
- if (this.status !== 'active') return false
249
- if (this.board.getCell(gx, gy)) return false
250
- if (!this.isInBounds(gx, gy)) return false
 
251
 
252
  const result = this.manager.placeMove(gx, gy)
253
- if (!result.success) return false
 
254
 
255
  const cell = this.manager.getBoard().get(`${gx}:${gy}`)
256
  if (!cell) return false
@@ -331,6 +341,7 @@ export class GameEngine {
331
  }
332
 
333
  applyRoomState(s: RoomState): void {
 
334
  this.clearHover()
335
  this.winEffect.clear()
336
  if (s.boardSize) {
@@ -359,26 +370,44 @@ export class GameEngine {
359
  }
360
 
361
  applyMove(currentPlayer: number): void {
 
362
  this.currentPlayer = currentPlayer
363
  this.onStateChanged?.()
364
  }
365
 
366
  rejectMove(x: number, y: number, _message: string): void {
 
367
  this.removeCell(x, y)
368
  this.currentPlayer = this.previousTurnPlayer
369
  this.onStateChanged?.()
370
  }
371
 
372
  applyWin(playerId: string, cells: { x: number; y: number }[] = []): void {
 
373
  this.status = 'win'
374
  this.winnerPlayerId = playerId
375
  this.onStateChanged?.()
376
  this.audio?.stopMusic()
377
- this.audio?.play('win')
 
 
 
 
 
 
 
 
 
 
 
 
 
 
378
  this.winEffect.play(cells)
379
  }
380
 
381
  applyDraw(): void {
 
382
  this.status = 'draw'
383
  this.currentPlayer = -1
384
  this.onStateChanged?.()
@@ -386,6 +415,7 @@ export class GameEngine {
386
  }
387
 
388
  applyRematch(s: RoomState): void {
 
389
  this.applyRoomState(s)
390
  }
391
 
@@ -430,10 +460,12 @@ export class GameEngine {
430
  }
431
 
432
  applySwapFromManager(): void {
 
433
  if (!this.manager) return
434
  const names = this.manager.getPlayerNames()
435
  const symbols = this.manager.getPlayerSymbols()
436
  const swapped = this.playerSymbols[0] !== symbols[0] || this.playerSymbols[1] !== symbols[1]
 
437
  this.players = [names[0], names[1]]
438
  this.playerSymbols = [symbols[0], symbols[1]]
439
  this.board.symbols = [symbols[0], symbols[1]]
 
3
  import { GridRenderer } from './GridRenderer.ts'
4
  import { BoardStore } from './BoardStore.ts'
5
  import { SymbolRenderer } from './SymbolRenderer.ts'
6
+ import { audioManager } from './effects/AudioManager.ts'
7
  import { ParticleSystem } from './effects/ParticleSystem.ts'
8
  import { PlacementEffect } from './effects/PlacementEffect.ts'
9
  import { WinEffect } from './effects/WinEffect.ts'
10
  import { BackgroundAtmosphere } from './effects/BackgroundAtmosphere.ts'
11
  import { CELL_SIZE, isBoardCoordInBounds } from 'shared/board.ts'
12
  import { theme, onThemeChange } from '../theme.ts'
13
+ import { debug } from '../debug.ts'
14
  import type { Cell, RoomState, RoomScores, GameRules, SerializedBitBoard } from 'shared/types.ts'
15
  import { GameManager } from 'shared/GameManager.ts'
16
 
 
24
  effectLayer!: Container
25
  particleLayer!: Container
26
 
27
+ audio = audioManager
28
  particleSys!: ParticleSystem
29
  screenLayer!: Container
30
  private placementEffect!: PlacementEffect
 
52
  playerSymbols: [string, string] = ['X', 'O']
53
 
54
  localMode = false
55
+ localPlayerTypes: ('human' | 'bot')[] = []
56
  localInputEnabled = true
57
 
58
  boardSize = 15
 
69
  onError: ((message: string) => void) | null = null
70
 
71
  async init(containerEl: HTMLElement): Promise<void> {
72
+ debug('GameEngine', 'init start', { w: containerEl.clientWidth, h: containerEl.clientHeight })
73
  this.containerEl = containerEl
74
 
75
  const w = containerEl.clientWidth
76
  const h = containerEl.clientHeight
77
 
78
  this.app = new Application()
79
+ const initStart = performance.now()
80
  await this.app.init({
81
  width: w,
82
  height: h,
 
85
  resolution: window.devicePixelRatio || 1,
86
  autoDensity: true,
87
  })
88
+ debug('GameEngine', `app.init took ${(performance.now() - initStart).toFixed(1)}ms`)
89
 
90
+ if (this.destroyed) { debug('GameEngine', 'destroyed after app.init, aborting'); return }
91
 
92
  containerEl.appendChild(this.app.canvas as HTMLCanvasElement)
93
 
 
101
  this.bgAtmo = new BackgroundAtmosphere(this.app)
102
  this.app.stage.addChildAt(this.bgAtmo.container, 0)
103
 
104
+ if (this.destroyed) { debug('GameEngine', 'destroyed after bgAtmo, aborting'); return }
105
 
106
  this.camera = new CameraController(this.worldContainer, w, h)
107
  this.camera.setInitialZoom(this.boardSize)
 
109
  this.camera.onChange = () => this.redraw()
110
  this.camera.onCellClick = (gx, gy) => this.handleCellClick(gx, gy)
111
  this.camera.onCellHover = (gx, gy) => this.handleCellHover(gx, gy)
112
+ debug('GameEngine', 'camera initialized')
113
 
114
+ if (this.destroyed) { debug('GameEngine', 'destroyed after camera, aborting'); return }
115
 
116
  this.grid = new GridRenderer()
117
  this.worldContainer.addChild(this.grid.container)
 
130
  this.particleLayer = new Container()
131
  this.worldContainer.addChild(this.particleLayer)
132
 
 
133
  this.particleSys = new ParticleSystem(this.particleLayer)
134
  this.placementEffect = new PlacementEffect(this.effectLayer, this.particleSys)
135
  this.winEffect = new WinEffect(this.effectLayer, this.particleSys, this.camera, w, h, this.screenLayer)
 
153
 
154
  this.resizeObserver = new ResizeObserver(() => this.handleResize())
155
  this.resizeObserver.observe(containerEl)
156
+ debug('GameEngine', 'init complete')
157
  }
158
 
159
  destroy(): void {
160
+ debug('GameEngine', 'destroy')
161
  this.destroyed = true
162
  if (this.camera) {
163
  this.camera.onChange = null
 
170
  this.bgAtmo?.destroy()
171
  this.symbols?.clear()
172
  this.particleSys?.clear()
 
173
  if (this.particleTickerCb) {
174
  Ticker.shared.remove(this.particleTickerCb)
175
  this.particleTickerCb = null
 
219
  }
220
 
221
  private handleCellClick(gx: number, gy: number): void {
222
+ debug('GameEngine', 'cellClick', { gx, gy, status: this.status, localMode: this.localMode, currentPlayer: this.currentPlayer, playerIndex: this.playerIndex })
223
+ if (this.status !== 'active') { debug('GameEngine', 'cellClick ignored: status not active'); return }
224
+ if (this.board.getCell(gx, gy)) { debug('GameEngine', 'cellClick ignored: cell occupied'); return }
225
+ if (!this.isInBounds(gx, gy)) { debug('GameEngine', 'cellClick ignored: out of bounds'); return }
226
+ if (this.localMode && !this.localInputEnabled) { debug('GameEngine', 'cellClick ignored: local input disabled'); return }
227
 
228
  if (this.localMode && this.manager) {
229
  this.placeLocalMove(gx, gy)
230
  } else if (!this.localMode) {
231
  if (this.playerIndex !== this.currentPlayer) {
232
+ debug('GameEngine', 'cellClick ignored: not your turn')
233
  this.onError?.('Not your turn')
234
  return
235
  }
 
252
  }
253
 
254
  placeLocalMove(gx: number, gy: number): boolean {
255
+ debug('GameEngine', 'placeLocalMove', { gx, gy, currentPlayer: this.currentPlayer })
256
+ if (!this.localMode || !this.manager) { debug('GameEngine', 'placeLocalMove: not local or no manager'); return false }
257
+ if (this.status !== 'active') { debug('GameEngine', 'placeLocalMove: status not active'); return false }
258
+ if (this.board.getCell(gx, gy)) { debug('GameEngine', 'placeLocalMove: cell occupied'); return false }
259
+ if (!this.isInBounds(gx, gy)) { debug('GameEngine', 'placeLocalMove: out of bounds'); return false }
260
 
261
  const result = this.manager.placeMove(gx, gy)
262
+ debug('GameEngine', 'placeLocalMove result:', result)
263
+ if (!result.success) { debug('GameEngine', 'placeLocalMove: manager rejected'); return false }
264
 
265
  const cell = this.manager.getBoard().get(`${gx}:${gy}`)
266
  if (!cell) return false
 
341
  }
342
 
343
  applyRoomState(s: RoomState): void {
344
+ debug('GameEngine', 'applyRoomState', { status: s.status, playerIndex: s.playerIndex, currentPlayer: s.currentPlayer, boardSize: s.boardSize, players: s.players })
345
  this.clearHover()
346
  this.winEffect.clear()
347
  if (s.boardSize) {
 
370
  }
371
 
372
  applyMove(currentPlayer: number): void {
373
+ debug('GameEngine', 'applyMove', { currentPlayer })
374
  this.currentPlayer = currentPlayer
375
  this.onStateChanged?.()
376
  }
377
 
378
  rejectMove(x: number, y: number, _message: string): void {
379
+ debug('GameEngine', 'rejectMove', { x, y, message: _message })
380
  this.removeCell(x, y)
381
  this.currentPlayer = this.previousTurnPlayer
382
  this.onStateChanged?.()
383
  }
384
 
385
  applyWin(playerId: string, cells: { x: number; y: number }[] = []): void {
386
+ debug('GameEngine', 'applyWin', { playerId, cells, localMode: this.localMode, localPlayerTypes: this.localPlayerTypes })
387
  this.status = 'win'
388
  this.winnerPlayerId = playerId
389
  this.onStateChanged?.()
390
  this.audio?.stopMusic()
391
+
392
+ const isPvE = this.localMode && this.localPlayerTypes.some(t => t === 'bot')
393
+ if (isPvE) {
394
+ const humanPlayerId = String(this.localPlayerTypes.indexOf('human'))
395
+ if (playerId === humanPlayerId) {
396
+ this.audio?.playVictoryMusic()
397
+ this.audio?.play('win')
398
+ } else {
399
+ this.audio?.playDefeatMusic()
400
+ }
401
+ } else {
402
+ this.audio?.playVictoryMusic()
403
+ this.audio?.play('win')
404
+ }
405
+
406
  this.winEffect.play(cells)
407
  }
408
 
409
  applyDraw(): void {
410
+ debug('GameEngine', 'applyDraw')
411
  this.status = 'draw'
412
  this.currentPlayer = -1
413
  this.onStateChanged?.()
 
415
  }
416
 
417
  applyRematch(s: RoomState): void {
418
+ debug('GameEngine', 'applyRematch')
419
  this.applyRoomState(s)
420
  }
421
 
 
460
  }
461
 
462
  applySwapFromManager(): void {
463
+ debug('GameEngine', 'applySwapFromManager')
464
  if (!this.manager) return
465
  const names = this.manager.getPlayerNames()
466
  const symbols = this.manager.getPlayerSymbols()
467
  const swapped = this.playerSymbols[0] !== symbols[0] || this.playerSymbols[1] !== symbols[1]
468
+ debug('GameEngine', 'swap result', { swapped, symbolsBefore: this.playerSymbols, symbolsAfter: symbols })
469
  this.players = [names[0], names[1]]
470
  this.playerSymbols = [symbols[0], symbols[1]]
471
  this.board.symbols = [symbols[0], symbols[1]]
client/src/game/GridRenderer.ts CHANGED
@@ -1,6 +1,7 @@
1
  import { Container, Graphics, Text, TextStyle } from 'pixi.js'
2
  import { CELL_SIZE } from 'shared/board.ts'
3
  import { theme, getThemeMode } from '../theme.ts'
 
4
 
5
  const GRID_WIDTH = 1
6
  const GRID_MAJOR_WIDTH = 2
@@ -49,6 +50,7 @@ export class GridRenderer {
49
  }
50
 
51
  draw(boardSize: number = 15): void {
 
52
  this.graphics.clear()
53
 
54
  const isGarden = getThemeMode() === 'garden'
 
1
  import { Container, Graphics, Text, TextStyle } from 'pixi.js'
2
  import { CELL_SIZE } from 'shared/board.ts'
3
  import { theme, getThemeMode } from '../theme.ts'
4
+ import { debug } from '../debug.ts'
5
 
6
  const GRID_WIDTH = 1
7
  const GRID_MAJOR_WIDTH = 2
 
50
  }
51
 
52
  draw(boardSize: number = 15): void {
53
+ debug('GridRenderer', 'draw', { boardSize })
54
  this.graphics.clear()
55
 
56
  const isGarden = getThemeMode() === 'garden'
client/src/game/SymbolRenderer.ts CHANGED
@@ -1,6 +1,7 @@
1
  import { Container, Graphics, Text, TextStyle } from 'pixi.js'
2
  import { CELL_SIZE } from 'shared/board.ts'
3
  import { theme } from '../theme.ts'
 
4
  import type { Cell } from 'shared/types.ts'
5
 
6
  export class SymbolRenderer {
@@ -19,6 +20,7 @@ export class SymbolRenderer {
19
  _minCellX: number, _minCellY: number,
20
  _maxCellX: number, _maxCellY: number,
21
  ): Container[] {
 
22
  const keepKeys = new Set<string>()
23
  const added: Container[] = []
24
 
@@ -33,18 +35,22 @@ export class SymbolRenderer {
33
  added.push(s)
34
  }
35
 
 
36
  for (const [key, symbol] of this.symbols) {
37
  if (!keepKeys.has(key)) {
38
  this.container.removeChild(symbol)
39
  symbol.destroy({ children: true })
40
  this.symbols.delete(key)
 
41
  }
42
  }
 
43
 
44
  return added
45
  }
46
 
47
  clear(): void {
 
48
  for (const [, symbol] of this.symbols) {
49
  this.container.removeChild(symbol)
50
  symbol.destroy({ children: true })
 
1
  import { Container, Graphics, Text, TextStyle } from 'pixi.js'
2
  import { CELL_SIZE } from 'shared/board.ts'
3
  import { theme } from '../theme.ts'
4
+ import { debug } from '../debug.ts'
5
  import type { Cell } from 'shared/types.ts'
6
 
7
  export class SymbolRenderer {
 
20
  _minCellX: number, _minCellY: number,
21
  _maxCellX: number, _maxCellY: number,
22
  ): Container[] {
23
+ debug('SymbolRenderer', 'update', { cellCount: cells.length, existingSymbols: this.symbols.size })
24
  const keepKeys = new Set<string>()
25
  const added: Container[] = []
26
 
 
35
  added.push(s)
36
  }
37
 
38
+ let removed = 0
39
  for (const [key, symbol] of this.symbols) {
40
  if (!keepKeys.has(key)) {
41
  this.container.removeChild(symbol)
42
  symbol.destroy({ children: true })
43
  this.symbols.delete(key)
44
+ removed++
45
  }
46
  }
47
+ if (removed > 0) debug('SymbolRenderer', `removed ${removed} stale symbols`)
48
 
49
  return added
50
  }
51
 
52
  clear(): void {
53
+ debug('SymbolRenderer', 'clear', { count: this.symbols.size })
54
  for (const [, symbol] of this.symbols) {
55
  this.container.removeChild(symbol)
56
  symbol.destroy({ children: true })