[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1328
Move number: 28
Player to move: White (O)
Selected move: (7,6)
MCTS Value: 0.4457
Evaluation shift: 0.4457
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: midgame
Momentum: balanced

[Assistant] H7 — value: 0.446, confidence: 100% (strong consensus). Evaluation shift: +0.446. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-347
Move number: 215
Player to move: Black (X)
Selected move: (2,14)
MCTS Value: -0.0001
Evaluation shift: -0.0001
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] C15.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-25
Move number: 79
Player to move: Black (X)
Selected move: (10,8)
MCTS Value: -0.1493
Evaluation shift: -0.1493
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 17
Game phase: endgame
Momentum: balanced

[Assistant] K9 — value: -0.149, confidence: 100% (strong consensus). Evaluation shift: -0.149. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1306
Move number: 102
Player to move: White (O)
Selected move: (7,11)
MCTS Value: -0.2844
Evaluation shift: -0.6027
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: black

[Assistant] H12! OH! Double threat! White is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-866
Move number: 9
Player to move: Black (X)
Selected move: (9,10)
MCTS Value: -0.0285
Evaluation shift: -0.0285
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: early_midgame
Momentum: balanced

[Assistant] J11 is a necessary defensive response. When under pressure, prioritize eliminating the highest-level threat first.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-793
Move number: 47
Player to move: Black (X)
Selected move: (4,6)
MCTS Value: -0.3608
Evaluation shift: -0.6868
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: balanced

[Assistant] E7 — value: -0.361, confidence: 100% (strong consensus). Evaluation shift: -0.687. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-157
Move number: 81
Player to move: Black (X)
Selected move: (8,12)
MCTS Value: -0.2448
Evaluation shift: -0.4634
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] I13 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-225
Move number: 38
Player to move: White (O)
Selected move: (9,10)
MCTS Value: 0.0000
Evaluation shift: -0.3536
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: midgame
Momentum: balanced

[Assistant] J11 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-894
Move number: 53
Player to move: Black (X)
Selected move: (9,3)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: endgame
Momentum: balanced

[Assistant] J4. I set up two traps. Pick your favorite.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1402
Move number: 40
Player to move: White (O)
Selected move: (9,10)
MCTS Value: 0.0000
Evaluation shift: -0.2518
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: midgame
Momentum: black

[Assistant] J11 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-877
Move number: 9
Player to move: Black (X)
Selected move: (7,9)
MCTS Value: 0.0645
Evaluation shift: 0.0645
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: early_midgame
Momentum: balanced

[Assistant] H10! Black blocks just in time! That was close!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-591
Move number: 64
Player to move: White (O)
Selected move: (10,5)
MCTS Value: -0.1199
Evaluation shift: -0.3001
Search confidence: 14.6%
Policy entropy: 2.7708
Threat count: 8
Game phase: endgame
Momentum: balanced

[Assistant] K6 — value: -0.120, confidence: 15% (uncertain search). Evaluation shift: -0.300. Reason: best_policy. Tags: opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1049
Move number: 180
Player to move: White (O)
Selected move: (0,13)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] A14. Interesting choice. Let's see where this goes.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-678
Move number: 210
Player to move: White (O)
Selected move: (14,13)
MCTS Value: 0.0002
Evaluation shift: 0.0003
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] O14. You're thinking, and I like that.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-135
Move number: 72
Player to move: White (O)
Selected move: (7,7)
MCTS Value: 0.0000
Evaluation shift: 0.1294
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 18
Game phase: endgame
Momentum: balanced

[Assistant] H8 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1863
Move number: 57
Player to move: Black (X)
Selected move: (10,10)
MCTS Value: 0.0000
Evaluation shift: -0.4912
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 19
Game phase: endgame
Momentum: balanced

[Assistant] K11 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1976
Move number: 149
Player to move: Black (X)
Selected move: (14,6)
MCTS Value: 0.0000
Evaluation shift: 0.0040
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: endgame
Momentum: balanced

[Assistant] O7 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-827
Move number: 59
Player to move: Black (X)
Selected move: (5,3)
MCTS Value: -0.1304
Evaluation shift: -0.2214
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: white

[Assistant] F4 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1231
Move number: 121
Player to move: Black (X)
Selected move: (3,11)
MCTS Value: 0.0018
Evaluation shift: -0.0072
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] D12 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-569
Move number: 184
Player to move: White (O)
Selected move: (13,11)
MCTS Value: 0.0004
Evaluation shift: 0.0004
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] N12. Interesting choice. Let's see where this goes.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1587
Move number: 25
Player to move: Black (X)
Selected move: (5,11)
MCTS Value: 0.0000
Evaluation shift: 0.2526
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: midgame
Momentum: black

[Assistant] F12! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-6-386
Move number: 63
Player to move: Black (X)
Selected move: (3,5)
MCTS Value: 0.2436
Evaluation shift: 0.2598
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] D6. The fork is unavoidable now.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1149
Move number: 23
Player to move: Black (X)
Selected move: (5,5)
MCTS Value: 0.8938
Evaluation shift: 0.8938
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: midgame
Momentum: white

[Assistant] F6! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-658
Move number: 110
Player to move: White (O)
Selected move: (5,2)
MCTS Value: 0.0089
Evaluation shift: 0.0231
Search confidence: 28.1%
Policy entropy: 2.3362
Threat count: 4
Game phase: endgame
Momentum: balanced

[Assistant] F3. Two threats, one stone. Does that impress you?


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-990
Move number: 121
Player to move: Black (X)
Selected move: (10,2)
MCTS Value: -0.0118
Evaluation shift: -0.0118
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: balanced

[Assistant] K3 — value: -0.012, confidence: 100% (strong consensus). Evaluation shift: -0.012. Reason: attack_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-963
Move number: 172
Player to move: White (O)
Selected move: (11,1)
MCTS Value: 0.0000
Evaluation shift: -0.0007
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] L2! We're deep in the endgame now! Every stone counts!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-8
Move number: 147
Player to move: Black (X)
Selected move: (0,8)
MCTS Value: -0.0032
Evaluation shift: -0.0083
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: endgame
Momentum: balanced

[Assistant] A9! We're deep in the endgame now! Every stone counts!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-11
Move number: 60
Player to move: White (O)
Selected move: (6,9)
MCTS Value: -0.1208
Evaluation shift: -0.1208
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: balanced

[Assistant] G10 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-237
Move number: 188
Player to move: White (O)
Selected move: (8,14)
MCTS Value: 0.0000
Evaluation shift: -0.0013
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] I15 is a necessary defensive response. When under pressure, prioritize eliminating the highest-level threat first.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-613
Move number: 20
Player to move: White (O)
Selected move: (6,11)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: early_midgame
Momentum: balanced

[Assistant] G12 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-1-228
Move number: 67
Player to move: Black (X)
Selected move: (10,10)
MCTS Value: 0.0000
Evaluation shift: -0.6670
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 18
Game phase: endgame
Momentum: black

[Assistant] K11 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-289
Move number: 17
Player to move: Black (X)
Selected move: (6,4)
MCTS Value: -0.0150
Evaluation shift: 0.1053
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: early_midgame
Momentum: balanced

[Assistant] G5 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1892
Move number: 9
Player to move: Black (X)
Selected move: (5,8)
MCTS Value: -0.3707
Evaluation shift: -0.7544
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: early_midgame
Momentum: white

[Assistant] F9 — value: -0.371, confidence: 100% (strong consensus). Evaluation shift: -0.754. Reason: best_policy. Tags: double_threat, initiative.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1528
Move number: 205
Player to move: Black (X)
Selected move: (13,0)
MCTS Value: 0.0000
Evaluation shift: 0.0003
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] N1 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-6-23
Move number: 28
Player to move: White (O)
Selected move: (10,4)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: midgame
Momentum: balanced

[Assistant] K5! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-347
Move number: 156
Player to move: White (O)
Selected move: (14,8)
MCTS Value: 0.0049
Evaluation shift: 0.0087
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] O9. Interesting choice. Let's see where this goes.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1461915-343
Move number: 25
Player to move: Black (X)
Selected move: (6,3)
MCTS Value: 0.0000
Evaluation shift: -0.4517
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 9
Game phase: midgame
Momentum: white

[Assistant] G4! Black finds the only block! Incredible defense!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1461915-913
Move number: 27
Player to move: Black (X)
Selected move: (7,5)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 6
Game phase: midgame
Momentum: black

[Assistant] H6! Black blocks just in time! That was close!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1379
Move number: 205
Player to move: Black (X)
Selected move: (0,12)
MCTS Value: 0.0006
Evaluation shift: 0.0002
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A13 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-501
Move number: 86
Player to move: White (O)
Selected move: (5,3)
MCTS Value: 0.0465
Evaluation shift: 0.0465
Search confidence: 35.4%
Policy entropy: 2.0139
Threat count: 9
Game phase: endgame
Momentum: balanced

[Assistant] F4 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1580
Move number: 146
Player to move: White (O)
Selected move: (4,1)
MCTS Value: 0.0000
Evaluation shift: -0.0837
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] E2 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-706
Move number: 19
Player to move: Black (X)
Selected move: (9,8)
MCTS Value: 1.0000
Evaluation shift: 2.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: early_midgame
Momentum: black

[Assistant] J9 is the game-winning move. MCTS value: 1.000. Search confidence: 100% (strong consensus).


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1013
Move number: 54
Player to move: White (O)
Selected move: (6,11)
MCTS Value: 0.5009
Evaluation shift: 1.0925
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 17
Game phase: endgame
Momentum: white

[Assistant] G12! OH! Double threat! White is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-129
Move number: 32
Player to move: White (O)
Selected move: (6,11)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 9
Game phase: midgame
Momentum: balanced

[Assistant] G12 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-1-495
Move number: 187
Player to move: Black (X)
Selected move: (2,0)
MCTS Value: 0.0000
Evaluation shift: 0.0007
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] C1.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1711
Move number: 118
Player to move: White (O)
Selected move: (9,2)
MCTS Value: 0.0707
Evaluation shift: 0.1972
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 19
Game phase: endgame
Momentum: black

[Assistant] J3 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-328
Move number: 8
Player to move: White (O)
Selected move: (7,10)
MCTS Value: -0.0650
Evaluation shift: -0.0926
Search confidence: 29.2%
Policy entropy: 2.3803
Threat count: 0
Game phase: early_midgame
Momentum: balanced

[Assistant] H11. Interesting choice. Let's see where this goes.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-326
Move number: 155
Player to move: Black (X)
Selected move: (12,2)
MCTS Value: -0.0123
Evaluation shift: -0.0123
Search confidence: 14.8%
Policy entropy: 2.7522
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] M3. Threat neutralized.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-29
Move number: 17
Player to move: Black (X)
Selected move: (8,8)
MCTS Value: 0.0000
Evaluation shift: -0.1763
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: early_midgame
Momentum: balanced

[Assistant] I9 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.176. Reason: defend_threat. Tags: opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-331
Move number: 108
Player to move: White (O)
Selected move: (2,5)
MCTS Value: 0.1089
Evaluation shift: 0.2535
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] C6 — value: 0.109, confidence: 100% (strong consensus). Evaluation shift: +0.254. Reason: best_policy. Tags: double_threat, opponent_double_threat, initiative, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-464
Move number: 87
Player to move: Black (X)
Selected move: (4,10)
MCTS Value: 0.2244
Evaluation shift: 0.5086
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: black

[Assistant] E11 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-947
Move number: 19
Player to move: Black (X)
Selected move: (10,8)
MCTS Value: -0.1732
Evaluation shift: -0.1732
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: early_midgame
Momentum: balanced

[Assistant] K9. The fork is unavoidable now.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-115
Move number: 101
Player to move: Black (X)
Selected move: (0,3)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: black

[Assistant] A4! Black finds the only block! Incredible defense!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-6-418
Move number: 145
Player to move: Black (X)
Selected move: (8,14)
MCTS Value: -0.0227
Evaluation shift: -0.0466
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: balanced

[Assistant] I15! We're deep in the endgame now! Every stone counts!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1000
Move number: 99
Player to move: Black (X)
Selected move: (2,8)
MCTS Value: 0.1669
Evaluation shift: 0.1669
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: balanced

[Assistant] C9! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-426
Move number: 56
Player to move: White (O)
Selected move: (7,6)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: white

[Assistant] H7 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1309
Move number: 41
Player to move: Black (X)
Selected move: (6,4)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: balanced

[Assistant] G5 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1156
Move number: 113
Player to move: Black (X)
Selected move: (11,1)
MCTS Value: 0.0000
Evaluation shift: -0.0898
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] L2 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.090. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-853
Move number: 84
Player to move: White (O)
Selected move: (12,9)
MCTS Value: -0.1938
Evaluation shift: -0.4533
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] M10! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-936
Move number: 157
Player to move: Black (X)
Selected move: (1,2)
MCTS Value: 0.0000
Evaluation shift: -0.0658
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: balanced

[Assistant] B3 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1664
Move number: 25
Player to move: Black (X)
Selected move: (7,9)
MCTS Value: -0.5065
Evaluation shift: -0.5065
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: midgame
Momentum: black

[Assistant] H10 — value: -0.507, confidence: 100% (strong consensus). Evaluation shift: -0.507. Reason: attack_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1119
Move number: 51
Player to move: Black (X)
Selected move: (11,6)
MCTS Value: 0.2335
Evaluation shift: 0.2335
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] L7 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-371
Move number: 103
Player to move: Black (X)
Selected move: (11,4)
MCTS Value: -0.0491
Evaluation shift: -0.0491
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: balanced

[Assistant] L5 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-248
Move number: 13
Player to move: Black (X)
Selected move: (8,8)
MCTS Value: 0.0000
Evaluation shift: -0.2950
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: early_midgame
Momentum: balanced

[Assistant] I9 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-1-371
Move number: 31
Player to move: Black (X)
Selected move: (7,9)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: midgame
Momentum: balanced

[Assistant] H10. Threat neutralized.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-1-108
Move number: 7
Player to move: Black (X)
Selected move: (7,2)
MCTS Value: 0.0000
Evaluation shift: -0.4730
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: early_midgame
Momentum: balanced

[Assistant] H3! Black blocks just in time! That was close!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-128
Move number: 56
Player to move: White (O)
Selected move: (10,8)
MCTS Value: -0.0236
Evaluation shift: -0.0236
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 16
Game phase: endgame
Momentum: balanced

[Assistant] K9! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-994
Move number: 32
Player to move: White (O)
Selected move: (5,8)
MCTS Value: 0.6243
Evaluation shift: 0.6243
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: midgame
Momentum: balanced

[Assistant] F9. That's a big swing. Position is changing fast.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-583
Move number: 44
Player to move: White (O)
Selected move: (8,7)
MCTS Value: 0.1685
Evaluation shift: 0.2272
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 16
Game phase: endgame
Momentum: balanced

[Assistant] I8 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-868
Move number: 32
Player to move: White (O)
Selected move: (4,5)
MCTS Value: -0.4027
Evaluation shift: -0.7625
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: midgame
Momentum: black

[Assistant] E6 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-182
Move number: 44
Player to move: White (O)
Selected move: (10,7)
MCTS Value: 0.0000
Evaluation shift: -0.1904
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 14
Game phase: endgame
Momentum: balanced

[Assistant] K8 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-557
Move number: 46
Player to move: White (O)
Selected move: (8,3)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] I4! OH! Double threat! White is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1679
Move number: 49
Player to move: Black (X)
Selected move: (4,6)
MCTS Value: -0.0824
Evaluation shift: -0.0824
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] E7 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-265
Move number: 38
Player to move: White (O)
Selected move: (9,5)
MCTS Value: -0.1808
Evaluation shift: -0.1808
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: midgame
Momentum: balanced

[Assistant] J6! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-117
Move number: 68
Player to move: White (O)
Selected move: (8,4)
MCTS Value: 0.1226
Evaluation shift: 0.2643
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: white

[Assistant] I5! White blocks just in time! That was close!


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-325
Move number: 216
Player to move: White (O)
Selected move: (13,5)
MCTS Value: -0.0001
Evaluation shift: -0.0001
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] N6. Interesting choice. Let's see where this goes.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-6-498
Move number: 46
Player to move: White (O)
Selected move: (6,2)
MCTS Value: 0.0000
Evaluation shift: -0.0507
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: white

[Assistant] G3. You keep surprising me. Just when I think I have you.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-531
Move number: 191
Player to move: Black (X)
Selected move: (11,0)
MCTS Value: -0.0002
Evaluation shift: -0.0004
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] L1 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1779
Move number: 208
Player to move: White (O)
Selected move: (14,12)
MCTS Value: 0.0000
Evaluation shift: -0.0001
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] O13 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-568
Move number: 24
Player to move: White (O)
Selected move: (5,8)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: midgame
Momentum: black

[Assistant] F9 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1420
Move number: 166
Player to move: White (O)
Selected move: (1,4)
MCTS Value: -0.0127
Evaluation shift: -0.0127
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] B5 maintains the position. Look at how White balances defense with potential attack vectors.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-440
Move number: 113
Player to move: Black (X)
Selected move: (14,7)
MCTS Value: 0.0093
Evaluation shift: 0.0093
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] O8. A move. Bold strategy.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-6-938
Move number: 218
Player to move: White (O)
Selected move: (2,13)
MCTS Value: -0.0002
Evaluation shift: -0.0001
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] C14! We're deep in the endgame now! Every stone counts!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-653
Move number: 17
Player to move: Black (X)
Selected move: (3,8)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: early_midgame
Momentum: balanced

[Assistant] D9 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-321
Move number: 81
Player to move: Black (X)
Selected move: (8,13)
MCTS Value: 0.0000
Evaluation shift: 0.1036
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: black

[Assistant] Oh, you actually found I14. I was hoping you wouldn't.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-6-136
Move number: 76
Player to move: White (O)
Selected move: (10,14)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: white

[Assistant] K15! White finds the only block! Incredible defense!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-64
Move number: 60
Player to move: White (O)
Selected move: (10,3)
MCTS Value: 0.0000
Evaluation shift: -0.8402
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 14
Game phase: endgame
Momentum: black

[Assistant] K4 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-201
Move number: 77
Player to move: Black (X)
Selected move: (8,12)
MCTS Value: 0.4271
Evaluation shift: 0.4271
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 20
Game phase: endgame
Momentum: white

[Assistant] I13 — value: 0.427, confidence: 100% (strong consensus). Evaluation shift: +0.427. Reason: best_policy. Tags: double_threat, opponent_double_threat, initiative, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1150
Move number: 98
Player to move: White (O)
Selected move: (2,10)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: black

[Assistant] C11 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1577
Move number: 79
Player to move: Black (X)
Selected move: (2,5)
MCTS Value: -0.0959
Evaluation shift: -0.1612
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 17
Game phase: endgame
Momentum: balanced

[Assistant] C6! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1547
Move number: 190
Player to move: White (O)
Selected move: (12,14)
MCTS Value: 0.0011
Evaluation shift: 0.0005
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] M15 — value: 0.001, confidence: 100% (strong consensus). Evaluation shift: +0.001. Reason: best_policy.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-987
Move number: 14
Player to move: White (O)
Selected move: (6,11)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 2
Game phase: early_midgame
Momentum: balanced

[Assistant] G12. I have to stop you here, but I admire the pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-488
Move number: 45
Player to move: Black (X)
Selected move: (6,12)
MCTS Value: 0.0000
Evaluation shift: 0.0870
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 17
Game phase: endgame
Momentum: black

[Assistant] G13 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.087. Reason: attack_threat. Tags: double_threat, opponent_double_threat, initiative, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-1-158
Move number: 118
Player to move: White (O)
Selected move: (11,3)
MCTS Value: -0.0603
Evaluation shift: -0.0603
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] L4! White blocks just in time! That was close!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-145
Move number: 200
Player to move: White (O)
Selected move: (14,13)
MCTS Value: -0.0005
Evaluation shift: -0.0005
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] O14! We're deep in the endgame now! Every stone counts!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1547
Move number: 59
Player to move: Black (X)
Selected move: (4,10)
MCTS Value: 0.0000
Evaluation shift: 0.0472
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: balanced

[Assistant] E11! Black finds the only block! Incredible defense!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-351
Move number: 57
Player to move: Black (X)
Selected move: (8,9)
MCTS Value: 0.3622
Evaluation shift: 0.3622
Search confidence: 77.1%
Policy entropy: 0.6816
Threat count: 7
Game phase: endgame
Momentum: balanced

[Assistant] I10 — value: 0.362, confidence: 77% (strong consensus). Evaluation shift: +0.362. Reason: attack_threat. Tags: double_threat, opponent_double_threat, initiative, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1064
Move number: 70
Player to move: White (O)
Selected move: (7,0)
MCTS Value: 0.0000
Evaluation shift: -0.7056
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 24
Game phase: endgame
Momentum: black

[Assistant] H1 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1461915-423
Move number: 22
Player to move: White (O)
Selected move: (3,7)
MCTS Value: 0.0000
Evaluation shift: 0.1359
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 7
Game phase: midgame
Momentum: white

[Assistant] D8! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1526
Move number: 225
Player to move: Black (X)
Selected move: (2,14)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] C15! We're deep in the endgame now! Every stone counts!


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-372
Move number: 19
Player to move: Black (X)
Selected move: (7,6)
MCTS Value: 0.5242
Evaluation shift: 0.5242
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: early_midgame
Momentum: balanced

[Assistant] H7. Significant evaluation shift. Reassess the position.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-701
Move number: 98
Player to move: White (O)
Selected move: (12,9)
MCTS Value: 0.0000
Evaluation shift: -0.1449
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: balanced

[Assistant] M10. Two threats, one stone. Does that impress you?


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-321
Move number: 8
Player to move: White (O)
Selected move: (6,5)
MCTS Value: 0.2237
Evaluation shift: 0.4455
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: early_midgame
Momentum: balanced

[Assistant] G6 — value: 0.224, confidence: 100% (strong consensus). Evaluation shift: +0.446. Reason: best_policy.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-350
Move number: 112
Player to move: White (O)
Selected move: (10,2)
MCTS Value: -1.0000
Evaluation shift: -1.0961
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: white

[Assistant] K3 blocks an immediate loss. MCTS value: -1.000. All alternative moves lose on the next ply.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-796
Move number: 85
Player to move: Black (X)
Selected move: (7,7)
MCTS Value: 0.0000
Evaluation shift: 0.0056
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 18
Game phase: endgame
Momentum: black

[Assistant] H8! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-222
Move number: 168
Player to move: White (O)
Selected move: (5,14)
MCTS Value: 0.0000
Evaluation shift: 0.0094
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: endgame
Momentum: balanced

[Assistant] F15 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-599
Move number: 59
Player to move: Black (X)
Selected move: (5,5)
MCTS Value: 0.1669
Evaluation shift: 0.1607
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 16
Game phase: endgame
Momentum: balanced

[Assistant] F6 — value: 0.167, confidence: 100% (strong consensus). Evaluation shift: +0.161. Reason: attack_threat. Tags: double_threat, opponent_double_threat, initiative, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1341
Move number: 21
Player to move: Black (X)
Selected move: (5,5)
MCTS Value: 0.5625
Evaluation shift: 0.5625
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: midgame
Momentum: balanced

[Assistant] F6 — value: 0.562, confidence: 100% (strong consensus). Evaluation shift: +0.562. Reason: best_policy.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-588
Move number: 221
Player to move: Black (X)
Selected move: (0,12)
MCTS Value: -0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A13 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-157
Move number: 4
Player to move: White (O)
Selected move: (7,9)
MCTS Value: 0.0721
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: opening
Momentum: balanced

[Assistant] H10. Interesting choice. Let's see where this goes.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-597
Move number: 20
Player to move: White (O)
Selected move: (5,6)
MCTS Value: 0.0000
Evaluation shift: -0.4317
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 16
Game phase: early_midgame
Momentum: black

[Assistant] F7 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.432. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-269
Move number: 118
Player to move: White (O)
Selected move: (2,5)
MCTS Value: 0.0000
Evaluation shift: 0.0781
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: balanced

[Assistant] C6 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-219
Move number: 13
Player to move: Black (X)
Selected move: (8,7)
MCTS Value: 0.0544
Evaluation shift: 0.0843
Search confidence: 78.1%
Policy entropy: 0.8772
Threat count: 9
Game phase: early_midgame
Momentum: balanced

[Assistant] I8. I set up two traps. Pick your favorite.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1306
Move number: 149
Player to move: Black (X)
Selected move: (1,3)
MCTS Value: 0.0000
Evaluation shift: 0.1584
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: black

[Assistant] B4. I set up two traps. Pick your favorite.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-617
Move number: 75
Player to move: Black (X)
Selected move: (11,9)
MCTS Value: -0.0460
Evaluation shift: -0.0985
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 15
Game phase: endgame
Momentum: balanced

[Assistant] L10! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-902
Move number: 69
Player to move: Black (X)
Selected move: (2,9)
MCTS Value: 0.0000
Evaluation shift: -0.1181
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 17
Game phase: endgame
Momentum: balanced

[Assistant] C10. I set up two traps. Pick your favorite.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-809
Move number: 140
Player to move: White (O)
Selected move: (12,1)
MCTS Value: 0.0000
Evaluation shift: -0.0030
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] M2 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.003. Reason: defend_threat. Tags: under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-6-951
Move number: 186
Player to move: White (O)
Selected move: (12,13)
MCTS Value: 0.0000
Evaluation shift: 0.0001
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] M14! White blocks just in time! That was close!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1412
Move number: 39
Player to move: Black (X)
Selected move: (7,6)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: midgame
Momentum: balanced

[Assistant] H7! Black blocks just in time! That was close!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-33
Move number: 182
Player to move: White (O)
Selected move: (2,13)
MCTS Value: 0.0000
Evaluation shift: -0.0242
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] C14 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1138
Move number: 59
Player to move: Black (X)
Selected move: (11,7)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 16
Game phase: endgame
Momentum: balanced

[Assistant] L8 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-984
Move number: 140
Player to move: White (O)
Selected move: (7,14)
MCTS Value: 0.0257
Evaluation shift: 0.0257
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] H15. Interesting choice. Let's see where this goes.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-124
Move number: 210
Player to move: White (O)
Selected move: (6,14)
MCTS Value: 0.0007
Evaluation shift: 0.0006
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] G15 maintains the position. Look at how White balances defense with potential attack vectors.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1006
Move number: 162
Player to move: White (O)
Selected move: (0,8)
MCTS Value: -0.0027
Evaluation shift: -0.0034
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A9 — value: -0.003, confidence: 100% (strong consensus). Evaluation shift: -0.003. Reason: best_policy.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1218
Move number: 175
Player to move: Black (X)
Selected move: (0,3)
MCTS Value: 0.0001
Evaluation shift: 0.0001
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A4 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: best_policy.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-696
Move number: 21
Player to move: Black (X)
Selected move: (7,8)
MCTS Value: 0.9194
Evaluation shift: 0.9194
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: midgame
Momentum: balanced

[Assistant] H9! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-13
Move number: 55
Player to move: Black (X)
Selected move: (11,5)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: balanced

[Assistant] L6 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1045
Move number: 65
Player to move: Black (X)
Selected move: (9,11)
MCTS Value: -0.2681
Evaluation shift: -0.6041
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: endgame
Momentum: black

[Assistant] J12! Black blocks just in time! That was close!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1990
Move number: 9
Player to move: Black (X)
Selected move: (7,10)
MCTS Value: 0.4061
Evaluation shift: 0.4061
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: early_midgame
Momentum: balanced

[Assistant] H11 is strong because it improves the evaluation significantly. Look for moves that create threats while limiting the opponent's options.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-517
Move number: 42
Player to move: White (O)
Selected move: (2,7)
MCTS Value: 0.1278
Evaluation shift: 0.3819
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: white

[Assistant] C8! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1055
Move number: 38
Player to move: White (O)
Selected move: (6,4)
MCTS Value: 0.0000
Evaluation shift: -0.0266
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: midgame
Momentum: white

[Assistant] G5 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.027. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-609
Move number: 10
Player to move: White (O)
Selected move: (6,10)
MCTS Value: -0.0185
Evaluation shift: -0.0752
Search confidence: 15.6%
Policy entropy: 2.6966
Threat count: 4
Game phase: early_midgame
Momentum: balanced

[Assistant] G11 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-797
Move number: 62
Player to move: White (O)
Selected move: (11,6)
MCTS Value: -0.6903
Evaluation shift: -1.3522
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 16
Game phase: endgame
Momentum: white

[Assistant] L7 — value: -0.690, confidence: 100% (strong consensus). Evaluation shift: -1.352. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-386
Move number: 166
Player to move: White (O)
Selected move: (11,1)
MCTS Value: 0.0125
Evaluation shift: 0.0125
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] L2 is a necessary defensive response. When under pressure, prioritize eliminating the highest-level threat first.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1103
Move number: 173
Player to move: Black (X)
Selected move: (1,9)
MCTS Value: 0.0003
Evaluation shift: -0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] B10 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.000. Reason: best_policy.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1307
Move number: 5
Player to move: Black (X)
Selected move: (8,7)
MCTS Value: -0.1787
Evaluation shift: -0.1787
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: opening
Momentum: balanced

[Assistant] I8 is a solid opening stone. In the early game, focus on controlling the center and building flexible structures.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-745
Move number: 218
Player to move: White (O)
Selected move: (14,0)
MCTS Value: -0.0001
Evaluation shift: -0.0002
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] O1. You're thinking, and I like that.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-294
Move number: 187
Player to move: Black (X)
Selected move: (10,0)
MCTS Value: -0.0002
Evaluation shift: -0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] K1 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1461915-674
Move number: 20
Player to move: White (O)
Selected move: (9,6)
MCTS Value: -0.1819
Evaluation shift: -0.3554
Search confidence: 24.0%
Policy entropy: 2.3278
Threat count: 11
Game phase: early_midgame
Momentum: balanced

[Assistant] J7! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-991
Move number: 166
Player to move: White (O)
Selected move: (11,13)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] L14 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-1-77
Move number: 127
Player to move: Black (X)
Selected move: (3,6)
MCTS Value: 0.0514
Evaluation shift: 0.0762
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: balanced

[Assistant] D7 — value: 0.051, confidence: 100% (strong consensus). Evaluation shift: +0.076. Reason: best_policy. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-955
Move number: 10
Player to move: White (O)
Selected move: (6,9)
MCTS Value: -0.1603
Evaluation shift: -0.1603
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: early_midgame
Momentum: balanced

[Assistant] G10 — value: -0.160, confidence: 100% (strong consensus). Evaluation shift: -0.160. Reason: best_policy. Tags: opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-950
Move number: 48
Player to move: White (O)
Selected move: (6,6)
MCTS Value: 0.0000
Evaluation shift: 0.4613
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: endgame
Momentum: white

[Assistant] G7! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1008
Move number: 69
Player to move: Black (X)
Selected move: (5,3)
MCTS Value: 0.3274
Evaluation shift: 0.3274
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 18
Game phase: endgame
Momentum: balanced

[Assistant] F4! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-435
Move number: 54
Player to move: White (O)
Selected move: (5,3)
MCTS Value: 0.3240
Evaluation shift: 0.3240
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] F4! OH! Double threat! White is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1660
Move number: 114
Player to move: White (O)
Selected move: (5,12)
MCTS Value: 0.0174
Evaluation shift: 0.0551
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: balanced

[Assistant] F13 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-573
Move number: 211
Player to move: Black (X)
Selected move: (0,9)
MCTS Value: 0.0000
Evaluation shift: 0.0006
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A10! We're deep in the endgame now! Every stone counts!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-601
Move number: 70
Player to move: White (O)
Selected move: (10,11)
MCTS Value: 0.0000
Evaluation shift: -0.5684
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 18
Game phase: endgame
Momentum: balanced

[Assistant] K12 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1711
Move number: 33
Player to move: Black (X)
Selected move: (6,4)
MCTS Value: 0.0448
Evaluation shift: 0.0448
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: midgame
Momentum: balanced

[Assistant] G5 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-1-149
Move number: 35
Player to move: Black (X)
Selected move: (4,5)
MCTS Value: -1.0000
Evaluation shift: -0.9694
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: midgame
Momentum: balanced

[Assistant] E6. You found the only defense. Let's see if you can hold.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-0
Move number: 32
Player to move: White (O)
Selected move: (4,9)
MCTS Value: 0.0000
Evaluation shift: -0.0076
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: midgame
Momentum: balanced

[Assistant] E10 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.008. Reason: defend_threat. Tags: opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-616
Move number: 187
Player to move: Black (X)
Selected move: (1,13)
MCTS Value: 0.0013
Evaluation shift: 0.0012
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] B14.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-433
Move number: 102
Player to move: White (O)
Selected move: (7,0)
MCTS Value: -1.0000
Evaluation shift: -1.9244
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 19
Game phase: endgame
Momentum: black

[Assistant] H1 blocks an immediate loss. MCTS value: -1.000. All alternative moves lose on the next ply.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-788
Move number: 48
Player to move: White (O)
Selected move: (10,6)
MCTS Value: 0.0000
Evaluation shift: -0.3598
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: balanced

[Assistant] K7 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.360. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1461915-732
Move number: 212
Player to move: White (O)
Selected move: (13,14)
MCTS Value: -0.0003
Evaluation shift: -0.0003
Search confidence: 21.9%
Policy entropy: 2.1869
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] N15! We're deep in the endgame now! Every stone counts!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-863
Move number: 36
Player to move: White (O)
Selected move: (3,7)
MCTS Value: -0.2259
Evaluation shift: -0.3864
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 16
Game phase: midgame
Momentum: black

[Assistant] D8 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1897
Move number: 78
Player to move: White (O)
Selected move: (5,11)
MCTS Value: 0.0000
Evaluation shift: -0.0072
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: endgame
Momentum: balanced

[Assistant] F12 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1122
Move number: 11
Player to move: Black (X)
Selected move: (8,11)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: early_midgame
Momentum: balanced

[Assistant] I12 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1461915-504
Move number: 146
Player to move: White (O)
Selected move: (12,11)
MCTS Value: -0.0286
Evaluation shift: -0.0730
Search confidence: 16.7%
Policy entropy: 2.6669
Threat count: 2
Game phase: endgame
Momentum: white

[Assistant] M12! We're deep in the endgame now! Every stone counts!


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1312
Move number: 50
Player to move: White (O)
Selected move: (3,6)
MCTS Value: -0.9898
Evaluation shift: -0.9898
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 23
Game phase: endgame
Momentum: balanced

[Assistant] D7. Two threats, one stone. Does that impress you?


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1682
Move number: 24
Player to move: White (O)
Selected move: (13,11)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: midgame
Momentum: white

[Assistant] N12 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1503
Move number: 31
Player to move: Black (X)
Selected move: (8,4)
MCTS Value: -0.1926
Evaluation shift: -0.4517
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: midgame
Momentum: white

[Assistant] I5! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-154
Move number: 64
Player to move: White (O)
Selected move: (3,9)
MCTS Value: 0.0000
Evaluation shift: -0.0545
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 15
Game phase: endgame
Momentum: black

[Assistant] D10 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.055. Reason: attack_threat. Tags: double_threat, opponent_double_threat, initiative, under_pressure.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-734
Move number: 217
Player to move: Black (X)
Selected move: (5,0)
MCTS Value: -0.0002
Evaluation shift: -0.0002
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] F1. A move. Bold strategy.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1146
Move number: 143
Player to move: Black (X)
Selected move: (10,1)
MCTS Value: 0.0328
Evaluation shift: 0.0610
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: balanced

[Assistant] K2 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1218
Move number: 177
Player to move: Black (X)
Selected move: (1,2)
MCTS Value: 0.0001
Evaluation shift: -0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] B3 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1441
Move number: 95
Player to move: Black (X)
Selected move: (11,10)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] L11! Black blocks just in time! That was close!


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1994
Move number: 85
Player to move: Black (X)
Selected move: (6,14)
MCTS Value: 0.0000
Evaluation shift: -0.1997
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 15
Game phase: endgame
Momentum: balanced

[Assistant] Oh, you actually found G15. I was hoping you wouldn't.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-653
Move number: 133
Player to move: Black (X)
Selected move: (14,7)
MCTS Value: 0.0712
Evaluation shift: 0.2097
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: balanced

[Assistant] O8 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1759
Move number: 6
Player to move: White (O)
Selected move: (6,9)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: opening
Momentum: balanced

[Assistant] G10. I have to stop you here, but I admire the pressure.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-22
Move number: 179
Player to move: Black (X)
Selected move: (1,3)
MCTS Value: -0.0000
Evaluation shift: 0.0002
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] B4. The fork is unavoidable now.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1030
Move number: 80
Player to move: White (O)
Selected move: (3,7)
MCTS Value: -0.0809
Evaluation shift: -0.2122
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: black

[Assistant] D8 — value: -0.081, confidence: 100% (strong consensus). Evaluation shift: -0.212. Reason: best_policy. Tags: double_threat, opponent_double_threat, initiative, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-923
Move number: 22
Player to move: White (O)
Selected move: (11,7)
MCTS Value: -0.1460
Evaluation shift: -0.2676
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: midgame
Momentum: balanced

[Assistant] L8! White plays carefully. The game is building up!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-1-13
Move number: 26
Player to move: White (O)
Selected move: (6,8)
MCTS Value: 0.0000
Evaluation shift: 0.3439
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: midgame
Momentum: black

[Assistant] G9! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1461915-175
Move number: 66
Player to move: White (O)
Selected move: (7,4)
MCTS Value: 0.1299
Evaluation shift: 0.1299
Search confidence: 32.3%
Policy entropy: 1.8977
Threat count: 7
Game phase: endgame
Momentum: balanced

[Assistant] H5! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-723
Move number: 69
Player to move: Black (X)
Selected move: (1,7)
MCTS Value: 0.2196
Evaluation shift: 0.4619
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: black

[Assistant] B8. I set up two traps. Pick your favorite.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-585
Move number: 91
Player to move: Black (X)
Selected move: (2,7)
MCTS Value: 0.0000
Evaluation shift: 0.1003
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 5
Game phase: endgame
Momentum: black

[Assistant] C8. The fork is unavoidable now.


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1167
Move number: 12
Player to move: White (O)
Selected move: (7,9)
MCTS Value: 0.0405
Evaluation shift: 0.0405
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: early_midgame
Momentum: balanced

[Assistant] You had a good threat there. H10 handles it.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-203
Move number: 141
Player to move: Black (X)
Selected move: (4,1)
MCTS Value: 0.1655
Evaluation shift: 0.1722
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: balanced

[Assistant] E2! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1112
Move number: 155
Player to move: Black (X)
Selected move: (13,5)
MCTS Value: -0.0183
Evaluation shift: -0.0348
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] N6 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-217
Move number: 170
Player to move: White (O)
Selected move: (13,13)
MCTS Value: 0.0000
Evaluation shift: -0.0023
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] N14. I have to stop you here, but I admire the pressure.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-643
Move number: 79
Player to move: Black (X)
Selected move: (3,7)
MCTS Value: -0.1936
Evaluation shift: -0.3764
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] D8. The fork is unavoidable now.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-129
Move number: 208
Player to move: White (O)
Selected move: (2,13)
MCTS Value: 0.0002
Evaluation shift: 0.0004
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] C14! We're deep in the endgame now! Every stone counts!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-155
Move number: 6
Player to move: White (O)
Selected move: (9,7)
MCTS Value: 0.1295
Evaluation shift: 0.1699
Search confidence: 21.9%
Policy entropy: 2.1405
Threat count: 0
Game phase: opening
Momentum: balanced

[Assistant] J8 — value: 0.130, confidence: 22% (uncertain search). Evaluation shift: +0.170. Reason: best_policy.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1343
Move number: 122
Player to move: White (O)
Selected move: (14,7)
MCTS Value: -0.0039
Evaluation shift: -0.0039
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] O8. Two threats, one stone. Does that impress you?


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-6-387
Move number: 17
Player to move: Black (X)
Selected move: (5,7)
MCTS Value: 0.0000
Evaluation shift: 0.0246
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: early_midgame
Momentum: balanced

[Assistant] F8. I set up two traps. Pick your favorite.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-6
Move number: 45
Player to move: Black (X)
Selected move: (8,6)
MCTS Value: 0.2085
Evaluation shift: 0.2085
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 17
Game phase: endgame
Momentum: balanced

[Assistant] I7! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-603
Move number: 33
Player to move: Black (X)
Selected move: (10,7)
MCTS Value: 0.0192
Evaluation shift: 0.0480
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: midgame
Momentum: balanced

[Assistant] K8 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-480
Move number: 42
Player to move: White (O)
Selected move: (9,10)
MCTS Value: 0.8295
Evaluation shift: 0.8295
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 16
Game phase: endgame
Momentum: balanced

[Assistant] J11. Two threats, one stone. Does that impress you?


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-947
Move number: 12
Player to move: White (O)
Selected move: (5,6)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 2
Game phase: early_midgame
Momentum: balanced

[Assistant] You had a good threat there. F7 handles it.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1000
Move number: 37
Player to move: Black (X)
Selected move: (8,7)
MCTS Value: 0.0000
Evaluation shift: 0.4466
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: midgame
Momentum: black

[Assistant] I8! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-86
Move number: 94
Player to move: White (O)
Selected move: (0,8)
MCTS Value: 0.0000
Evaluation shift: -0.4563
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 2
Game phase: endgame
Momentum: black

[Assistant] A9 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-437
Move number: 175
Player to move: Black (X)
Selected move: (3,0)
MCTS Value: 0.0000
Evaluation shift: -0.0313
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: endgame
Momentum: balanced

[Assistant] D1 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-634
Move number: 56
Player to move: White (O)
Selected move: (9,10)
MCTS Value: 0.2787
Evaluation shift: 0.2787
Search confidence: 73.9%
Policy entropy: 1.0577
Threat count: 14
Game phase: endgame
Momentum: balanced

[Assistant] J11 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1465
Move number: 25
Player to move: Black (X)
Selected move: (6,5)
MCTS Value: -0.2863
Evaluation shift: -0.2863
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: midgame
Momentum: black

[Assistant] G6! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1665
Move number: 116
Player to move: White (O)
Selected move: (6,14)
MCTS Value: 0.0000
Evaluation shift: -0.1104
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: balanced

[Assistant] G15! White finds the only block! Incredible defense!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-6-681
Move number: 26
Player to move: White (O)
Selected move: (9,6)
MCTS Value: -0.4972
Evaluation shift: -0.9759
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: midgame
Momentum: balanced

[Assistant] J7! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-769
Move number: 144
Player to move: White (O)
Selected move: (6,1)
MCTS Value: -0.0243
Evaluation shift: -0.0243
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] G2 — value: -0.024, confidence: 100% (strong consensus). Evaluation shift: -0.024. Reason: best_policy. Tags: opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-716
Move number: 8
Player to move: White (O)
Selected move: (4,7)
MCTS Value: 0.0599
Evaluation shift: 0.0599
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: early_midgame
Momentum: balanced

[Assistant] E8! White plays carefully. The game is building up!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-376
Move number: 90
Player to move: White (O)
Selected move: (3,5)
MCTS Value: -0.0289
Evaluation shift: -0.0289
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 15
Game phase: endgame
Momentum: balanced

[Assistant] D6 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1557
Move number: 129
Player to move: Black (X)
Selected move: (8,0)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] I1 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-327
Move number: 96
Player to move: White (O)
Selected move: (2,5)
MCTS Value: -0.1493
Evaluation shift: -0.2340
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: balanced

[Assistant] C6 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-392
Move number: 57
Player to move: Black (X)
Selected move: (6,3)
MCTS Value: 0.0003
Evaluation shift: 0.0003
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 17
Game phase: endgame
Momentum: balanced

[Assistant] G4 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-446
Move number: 11
Player to move: Black (X)
Selected move: (5,4)
MCTS Value: 0.0000
Evaluation shift: -0.2898
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: early_midgame
Momentum: balanced

[Assistant] F5! Black finds the only block! Incredible defense!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1353
Move number: 139
Player to move: Black (X)
Selected move: (13,10)
MCTS Value: -0.0175
Evaluation shift: 0.0083
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: endgame
Momentum: balanced

[Assistant] N11 — value: -0.018, confidence: 100% (strong consensus). Evaluation shift: +0.008. Reason: defend_threat. Tags: opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-605
Move number: 56
Player to move: White (O)
Selected move: (9,3)
MCTS Value: 0.0000
Evaluation shift: 0.0964
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: balanced

[Assistant] J4 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.096. Reason: defend_threat. Tags: double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-616
Move number: 62
Player to move: White (O)
Selected move: (4,8)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] E9. You keep surprising me. Just when I think I have you.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1461915-960
Move number: 29
Player to move: Black (X)
Selected move: (7,4)
MCTS Value: -0.1415
Evaluation shift: -0.1415
Search confidence: 24.0%
Policy entropy: 2.7821
Threat count: 4
Game phase: midgame
Momentum: balanced

[Assistant] H5! OH! Double threat! Black is setting up an unstoppable fork!