[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1379
Move number: 26
Player to move: White (O)
Selected move: (4,9)
MCTS Value: 0.0000
Evaluation shift: 0.5535
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: midgame
Momentum: white

[Assistant] E10 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.553. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1988
Move number: 13
Player to move: Black (X)
Selected move: (4,10)
MCTS Value: 0.0000
Evaluation shift: -0.4761
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: early_midgame
Momentum: white

[Assistant] E11 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.476. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-614
Move number: 18
Player to move: White (O)
Selected move: (13,11)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: early_midgame
Momentum: balanced

[Assistant] N12! White plays carefully. The game is building up!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-547
Move number: 58
Player to move: White (O)
Selected move: (9,5)
MCTS Value: -0.0154
Evaluation shift: -0.0154
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: balanced

[Assistant] J6 — value: -0.015, confidence: 100% (strong consensus). Evaluation shift: -0.015. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-925
Move number: 73
Player to move: Black (X)
Selected move: (3,7)
MCTS Value: 0.0000
Evaluation shift: 0.0894
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] D8 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.089. Reason: defend_threat. Tags: double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1578
Move number: 20
Player to move: White (O)
Selected move: (7,9)
MCTS Value: -0.8885
Evaluation shift: -1.7723
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: early_midgame
Momentum: balanced

[Assistant] H10 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1049
Move number: 151
Player to move: Black (X)
Selected move: (4,13)
MCTS Value: -0.1778
Evaluation shift: -0.3562
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: balanced

[Assistant] E14. The fork is unavoidable now.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-501
Move number: 8
Player to move: White (O)
Selected move: (5,7)
MCTS Value: -0.2149
Evaluation shift: -0.4466
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: early_midgame
Momentum: balanced

[Assistant] F8! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1731
Move number: 24
Player to move: White (O)
Selected move: (7,6)
MCTS Value: 0.0000
Evaluation shift: -0.0307
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: midgame
Momentum: balanced

[Assistant] H7 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.031. Reason: best_policy. Tags: opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-164
Move number: 84
Player to move: White (O)
Selected move: (2,6)
MCTS Value: 0.2641
Evaluation shift: 0.2641
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: balanced

[Assistant] C7! We're deep in the endgame now! Every stone counts!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-188
Move number: 39
Player to move: Black (X)
Selected move: (8,8)
MCTS Value: -0.0689
Evaluation shift: -0.0673
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: midgame
Momentum: white

[Assistant] I9 — value: -0.069, confidence: 100% (strong consensus). Evaluation shift: -0.067. Reason: best_policy. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-67
Move number: 48
Player to move: White (O)
Selected move: (4,10)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 10
Game phase: endgame
Momentum: balanced

[Assistant] E11 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-467
Move number: 116
Player to move: White (O)
Selected move: (13,6)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: balanced

[Assistant] N7 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-91
Move number: 16
Player to move: White (O)
Selected move: (8,8)
MCTS Value: -0.1210
Evaluation shift: -0.1210
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: early_midgame
Momentum: balanced

[Assistant] I9! White plays carefully. The game is building up!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-933
Move number: 28
Player to move: White (O)
Selected move: (5,5)
MCTS Value: -0.0669
Evaluation shift: -0.0669
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: midgame
Momentum: balanced

[Assistant] F6! White plays carefully. The game is building up!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-967
Move number: 78
Player to move: White (O)
Selected move: (1,7)
MCTS Value: 0.0000
Evaluation shift: 0.1495
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: balanced

[Assistant] B8 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1068
Move number: 55
Player to move: Black (X)
Selected move: (4,7)
MCTS Value: 0.0000
Evaluation shift: 0.0386
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: balanced

[Assistant] E8. The fork is unavoidable now.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-556
Move number: 137
Player to move: Black (X)
Selected move: (13,10)
MCTS Value: 0.0000
Evaluation shift: 0.0991
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: balanced

[Assistant] N11. I set up two traps. Pick your favorite.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-350
Move number: 96
Player to move: White (O)
Selected move: (9,2)
MCTS Value: -0.0646
Evaluation shift: -0.0646
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 15
Game phase: endgame
Momentum: balanced

[Assistant] J3 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1742
Move number: 78
Player to move: White (O)
Selected move: (2,6)
MCTS Value: -1.0000
Evaluation shift: -1.0313
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 18
Game phase: endgame
Momentum: balanced

[Assistant] C7 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1097
Move number: 89
Player to move: Black (X)
Selected move: (11,4)
MCTS Value: 0.1055
Evaluation shift: 0.1055
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: endgame
Momentum: white

[Assistant] L5 — value: 0.106, confidence: 100% (strong consensus). Evaluation shift: +0.106. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1461915-922
Move number: 41
Player to move: Black (X)
Selected move: (3,8)
MCTS Value: -0.4003
Evaluation shift: -0.4003
Search confidence: 28.8%
Policy entropy: 2.6372
Threat count: 9
Game phase: endgame
Momentum: balanced

[Assistant] D9! Black blocks just in time! That was close!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-997
Move number: 9
Player to move: Black (X)
Selected move: (5,9)
MCTS Value: 0.0923
Evaluation shift: 0.0923
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: early_midgame
Momentum: balanced

[Assistant] F10 is a necessary defensive response. When under pressure, prioritize eliminating the highest-level threat first.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-777
Move number: 11
Player to move: Black (X)
Selected move: (7,5)
MCTS Value: 0.2624
Evaluation shift: 0.2624
Search confidence: 64.5%
Policy entropy: 1.3884
Threat count: 4
Game phase: early_midgame
Momentum: balanced

[Assistant] H6 is strong because it improves the evaluation significantly. Look for moves that create threats while limiting the opponent's options.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-998
Move number: 65
Player to move: Black (X)
Selected move: (3,7)
MCTS Value: 0.0817
Evaluation shift: 0.2523
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 18
Game phase: endgame
Momentum: balanced

[Assistant] D8 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1165
Move number: 78
Player to move: White (O)
Selected move: (12,6)
MCTS Value: -0.2941
Evaluation shift: -0.5886
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: balanced

[Assistant] M7 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-1-277
Move number: 159
Player to move: Black (X)
Selected move: (12,12)
MCTS Value: -0.0058
Evaluation shift: -0.0120
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: balanced

[Assistant] M13! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-149
Move number: 130
Player to move: White (O)
Selected move: (10,12)
MCTS Value: -0.1244
Evaluation shift: -0.2136
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] K13 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-844
Move number: 15
Player to move: Black (X)
Selected move: (4,6)
MCTS Value: 0.1209
Evaluation shift: 0.1209
Search confidence: 55.1%
Policy entropy: 1.5983
Threat count: 0
Game phase: early_midgame
Momentum: white

[Assistant] E7 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-218
Move number: 115
Player to move: Black (X)
Selected move: (4,13)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 8
Game phase: endgame
Momentum: black

[Assistant] E14 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1045
Move number: 190
Player to move: White (O)
Selected move: (1,2)
MCTS Value: -0.0001
Evaluation shift: -0.0001
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] B3 — value: -0.000, confidence: 100% (strong consensus). Evaluation shift: -0.000. Reason: best_policy.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-6-919
Move number: 187
Player to move: Black (X)
Selected move: (12,0)
MCTS Value: 0.0000
Evaluation shift: -0.0001
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] M1.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1018
Move number: 31
Player to move: Black (X)
Selected move: (10,9)
MCTS Value: 0.0000
Evaluation shift: -0.5125
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: midgame
Momentum: balanced

[Assistant] K10 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.512. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1747
Move number: 40
Player to move: White (O)
Selected move: (5,7)
MCTS Value: 0.0920
Evaluation shift: 0.0920
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: midgame
Momentum: balanced

[Assistant] F8 — value: 0.092, confidence: 100% (strong consensus). Evaluation shift: +0.092. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-377
Move number: 37
Player to move: Black (X)
Selected move: (4,4)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 11
Game phase: midgame
Momentum: balanced

[Assistant] E5 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1358
Move number: 180
Player to move: White (O)
Selected move: (14,11)
MCTS Value: 0.0002
Evaluation shift: 0.0001
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] You had a good threat there. O12 handles it.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1872
Move number: 26
Player to move: White (O)
Selected move: (6,5)
MCTS Value: 0.2527
Evaluation shift: 0.5935
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: midgame
Momentum: white

[Assistant] G6 is strong because it improves the evaluation significantly. Look for moves that create threats while limiting the opponent's options.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-669
Move number: 27
Player to move: Black (X)
Selected move: (10,6)
MCTS Value: -0.1045
Evaluation shift: -0.1045
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: midgame
Momentum: black

[Assistant] K7 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-221
Move number: 10
Player to move: White (O)
Selected move: (5,6)
MCTS Value: -0.2089
Evaluation shift: -0.6907
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: early_midgame
Momentum: black

[Assistant] F7! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-808
Move number: 42
Player to move: White (O)
Selected move: (9,5)
MCTS Value: 0.0000
Evaluation shift: 0.1771
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: white

[Assistant] J6. You keep surprising me. Just when I think I have you.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-131
Move number: 107
Player to move: Black (X)
Selected move: (3,10)
MCTS Value: 0.2257
Evaluation shift: 0.2257
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 17
Game phase: endgame
Momentum: balanced

[Assistant] D11. The fork is unavoidable now.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-1-467
Move number: 51
Player to move: Black (X)
Selected move: (6,3)
MCTS Value: 0.0238
Evaluation shift: 0.0238
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: balanced

[Assistant] G4 — value: 0.024, confidence: 100% (strong consensus). Evaluation shift: +0.024. Reason: attack_threat. Tags: opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-6-929
Move number: 45
Player to move: Black (X)
Selected move: (8,6)
MCTS Value: 0.0000
Evaluation shift: -0.1555
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: white

[Assistant] I7! Black blocks just in time! That was close!


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1464
Move number: 77
Player to move: Black (X)
Selected move: (4,10)
MCTS Value: 0.1611
Evaluation shift: 0.1611
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: white

[Assistant] E11. I set up two traps. Pick your favorite.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-787
Move number: 59
Player to move: Black (X)
Selected move: (11,8)
MCTS Value: 0.4997
Evaluation shift: 0.4997
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: balanced

[Assistant] L9 — value: 0.500, confidence: 100% (strong consensus). Evaluation shift: +0.500. Reason: best_policy. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-1-370
Move number: 23
Player to move: Black (X)
Selected move: (7,4)
MCTS Value: -0.1000
Evaluation shift: -0.1000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: midgame
Momentum: balanced

[Assistant] H5 — value: -0.100, confidence: 100% (strong consensus). Evaluation shift: -0.100. Reason: best_policy.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-165
Move number: 8
Player to move: White (O)
Selected move: (4,5)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: early_midgame
Momentum: balanced

[Assistant] E6! White blocks just in time! That was close!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-844
Move number: 38
Player to move: White (O)
Selected move: (11,6)
MCTS Value: 0.0000
Evaluation shift: -0.1716
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: midgame
Momentum: balanced

[Assistant] L7! White plays carefully. The game is building up!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1910
Move number: 61
Player to move: Black (X)
Selected move: (7,6)
MCTS Value: 0.0000
Evaluation shift: -0.4985
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: endgame
Momentum: balanced

[Assistant] H7 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-861
Move number: 70
Player to move: White (O)
Selected move: (10,4)
MCTS Value: 0.0736
Evaluation shift: 0.2840
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: white

[Assistant] K5 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-643
Move number: 201
Player to move: Black (X)
Selected move: (13,1)
MCTS Value: -0.0000
Evaluation shift: -0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] N2 — value: -0.000, confidence: 100% (strong consensus). Evaluation shift: -0.000. Reason: best_policy.


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-496
Move number: 60
Player to move: White (O)
Selected move: (3,5)
MCTS Value: -0.1842
Evaluation shift: -0.3698
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: endgame
Momentum: white

[Assistant] You had a good threat there. D6 handles it.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1412
Move number: 211
Player to move: Black (X)
Selected move: (0,0)
MCTS Value: -0.0086
Evaluation shift: -0.0122
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A1! We're deep in the endgame now! Every stone counts!


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1117
Move number: 12
Player to move: White (O)
Selected move: (6,11)
MCTS Value: 0.0000
Evaluation shift: 0.0122
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: early_midgame
Momentum: balanced

[Assistant] You had a good threat there. G12 handles it.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-604
Move number: 181
Player to move: Black (X)
Selected move: (11,1)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] L2 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-218
Move number: 23
Player to move: Black (X)
Selected move: (7,6)
MCTS Value: 0.1883
Evaluation shift: 0.1883
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: midgame
Momentum: balanced

[Assistant] H7 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1950
Move number: 17
Player to move: Black (X)
Selected move: (10,6)
MCTS Value: 0.2859
Evaluation shift: 0.2859
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: early_midgame
Momentum: balanced

[Assistant] K7 is strong because it improves the evaluation significantly. Look for moves that create threats while limiting the opponent's options.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-1-158
Move number: 82
Player to move: White (O)
Selected move: (4,10)
MCTS Value: -0.0587
Evaluation shift: -0.1934
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: white

[Assistant] E11 — value: -0.059, confidence: 100% (strong consensus). Evaluation shift: -0.193. Reason: best_policy. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-820
Move number: 28
Player to move: White (O)
Selected move: (7,8)
MCTS Value: -0.4065
Evaluation shift: -0.7969
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: midgame
Momentum: black

[Assistant] H9 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-200
Move number: 112
Player to move: White (O)
Selected move: (12,5)
MCTS Value: -0.4045
Evaluation shift: -0.8040
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] M6 is a necessary defensive response. When under pressure, prioritize eliminating the highest-level threat first.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-599
Move number: 8
Player to move: White (O)
Selected move: (8,7)
MCTS Value: 0.0000
Evaluation shift: 0.2044
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: early_midgame
Momentum: balanced

[Assistant] I8 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-237
Move number: 28
Player to move: White (O)
Selected move: (8,5)
MCTS Value: 0.9322
Evaluation shift: 1.8322
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: midgame
Momentum: white

[Assistant] I6 — value: 0.932, confidence: 100% (strong consensus). Evaluation shift: +1.832. Reason: attack_threat. Tags: double_threat, opponent_double_threat, initiative, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1029
Move number: 106
Player to move: White (O)
Selected move: (6,2)
MCTS Value: 0.0417
Evaluation shift: 0.0963
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] G3 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-135
Move number: 184
Player to move: White (O)
Selected move: (2,1)
MCTS Value: 0.0000
Evaluation shift: -0.0002
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] C2 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1034
Move number: 223
Player to move: Black (X)
Selected move: (13,5)
MCTS Value: 0.0001
Evaluation shift: 0.0004
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] N6 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: best_policy.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-604
Move number: 209
Player to move: Black (X)
Selected move: (0,14)
MCTS Value: 0.0004
Evaluation shift: 0.0004
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A15! We're deep in the endgame now! Every stone counts!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-803
Move number: 5
Player to move: Black (X)
Selected move: (7,6)
MCTS Value: -0.1787
Evaluation shift: -0.1787
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: opening
Momentum: balanced

[Assistant] H7 is a solid opening stone. In the early game, focus on controlling the center and building flexible structures.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-56
Move number: 7
Player to move: Black (X)
Selected move: (1,11)
MCTS Value: 0.0000
Evaluation shift: -0.0754
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 2
Game phase: early_midgame
Momentum: balanced

[Assistant] B12 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.075. Reason: defend_threat. Tags: opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1627
Move number: 47
Player to move: Black (X)
Selected move: (6,3)
MCTS Value: 0.7892
Evaluation shift: 0.7892
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: balanced

[Assistant] G4 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-374
Move number: 69
Player to move: Black (X)
Selected move: (4,2)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: balanced

[Assistant] E3 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1354
Move number: 223
Player to move: Black (X)
Selected move: (12,2)
MCTS Value: 0.0001
Evaluation shift: 0.0002
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] M3 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-1-127
Move number: 15
Player to move: Black (X)
Selected move: (11,7)
MCTS Value: 0.0000
Evaluation shift: -0.0579
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: early_midgame
Momentum: balanced

[Assistant] L8. The fork is unavoidable now.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-768
Move number: 110
Player to move: White (O)
Selected move: (9,12)
MCTS Value: 0.2348
Evaluation shift: 0.5011
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: white

[Assistant] J13 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1055
Move number: 19
Player to move: Black (X)
Selected move: (5,9)
MCTS Value: 0.0000
Evaluation shift: 0.1219
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: early_midgame
Momentum: balanced

[Assistant] F10! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-16
Move number: 136
Player to move: White (O)
Selected move: (5,13)
MCTS Value: -0.1539
Evaluation shift: -0.1539
Search confidence: 15.6%
Policy entropy: 2.8382
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] F14 is a necessary defensive response. When under pressure, prioritize eliminating the highest-level threat first.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-598
Move number: 14
Player to move: White (O)
Selected move: (6,8)
MCTS Value: -0.0230
Evaluation shift: -0.1201
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: early_midgame
Momentum: balanced

[Assistant] G9 — value: -0.023, confidence: 100% (strong consensus). Evaluation shift: -0.120. Reason: attack_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1502
Move number: 18
Player to move: White (O)
Selected move: (8,10)
MCTS Value: 0.0000
Evaluation shift: -0.7825
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: early_midgame
Momentum: balanced

[Assistant] I11! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-230
Move number: 53
Player to move: Black (X)
Selected move: (8,8)
MCTS Value: -0.4370
Evaluation shift: -0.4370
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 16
Game phase: endgame
Momentum: black

[Assistant] I9. I set up two traps. Pick your favorite.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-206
Move number: 113
Player to move: Black (X)
Selected move: (9,1)
MCTS Value: -0.1939
Evaluation shift: -0.1939
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] J2 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-45
Move number: 56
Player to move: White (O)
Selected move: (8,7)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: endgame
Momentum: white

[Assistant] I8 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-842
Move number: 8
Player to move: White (O)
Selected move: (10,10)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: early_midgame
Momentum: balanced

[Assistant] You had a good threat there. K11 handles it.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-1-376
Move number: 21
Player to move: Black (X)
Selected move: (7,5)
MCTS Value: 0.3636
Evaluation shift: 0.3636
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: midgame
Momentum: balanced

[Assistant] H6. A move. Bold strategy.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1202
Move number: 60
Player to move: White (O)
Selected move: (4,9)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: balanced

[Assistant] E10 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-187
Move number: 27
Player to move: Black (X)
Selected move: (7,6)
MCTS Value: 0.0000
Evaluation shift: -0.3353
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: midgame
Momentum: white

[Assistant] H7 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-794
Move number: 33
Player to move: Black (X)
Selected move: (7,8)
MCTS Value: 0.7419
Evaluation shift: 0.7419
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: midgame
Momentum: white

[Assistant] H9. I set up two traps. Pick your favorite.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-1-128
Move number: 86
Player to move: White (O)
Selected move: (8,1)
MCTS Value: -0.1606
Evaluation shift: -0.2607
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 16
Game phase: endgame
Momentum: balanced

[Assistant] I2. Two threats, one stone. Does that impress you?


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1508
Move number: 178
Player to move: White (O)
Selected move: (14,2)
MCTS Value: 0.0000
Evaluation shift: -0.0460
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] O3 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-585
Move number: 209
Player to move: Black (X)
Selected move: (13,12)
MCTS Value: -0.0004
Evaluation shift: -0.0000
Search confidence: 15.3%
Policy entropy: 2.5749
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] N13 — value: -0.000, confidence: 15% (uncertain search). Evaluation shift: -0.000. Reason: best_policy.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1555
Move number: 22
Player to move: White (O)
Selected move: (8,6)
MCTS Value: 0.5931
Evaluation shift: 1.1303
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: midgame
Momentum: white

[Assistant] I7 — value: 0.593, confidence: 100% (strong consensus). Evaluation shift: +1.130. Reason: best_policy. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1361
Move number: 77
Player to move: Black (X)
Selected move: (7,13)
MCTS Value: 0.0070
Evaluation shift: 0.0070
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] H14! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-948
Move number: 73
Player to move: Black (X)
Selected move: (5,11)
MCTS Value: -0.1516
Evaluation shift: -0.1516
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: balanced

[Assistant] F12 — value: -0.152, confidence: 100% (strong consensus). Evaluation shift: -0.152. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1535
Move number: 24
Player to move: White (O)
Selected move: (8,6)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: midgame
Momentum: balanced

[Assistant] I7! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1069
Move number: 219
Player to move: Black (X)
Selected move: (1,14)
MCTS Value: 0.0066
Evaluation shift: 0.0169
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] B15 — value: 0.007, confidence: 100% (strong consensus). Evaluation shift: +0.017. Reason: best_policy.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-737
Move number: 151
Player to move: Black (X)
Selected move: (11,1)
MCTS Value: 0.0992
Evaluation shift: 0.1748
Search confidence: 17.7%
Policy entropy: 2.5969
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] L2. The fork is unavoidable now.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1121
Move number: 19
Player to move: Black (X)
Selected move: (1,9)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: early_midgame
Momentum: balanced

[Assistant] B10 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-601
Move number: 68
Player to move: White (O)
Selected move: (5,11)
MCTS Value: 0.3978
Evaluation shift: 0.3978
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: white

[Assistant] F12 — value: 0.398, confidence: 100% (strong consensus). Evaluation shift: +0.398. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-660
Move number: 27
Player to move: Black (X)
Selected move: (5,5)
MCTS Value: 0.0405
Evaluation shift: 0.2389
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: midgame
Momentum: black

[Assistant] F6. The fork is unavoidable now.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1146
Move number: 201
Player to move: Black (X)
Selected move: (4,14)
MCTS Value: 0.0000
Evaluation shift: 0.0339
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] E15 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-1-106
Move number: 167
Player to move: Black (X)
Selected move: (11,1)
MCTS Value: 0.0151
Evaluation shift: 0.0302
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: balanced

[Assistant] L2! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-935
Move number: 56
Player to move: White (O)
Selected move: (8,8)
MCTS Value: 0.0000
Evaluation shift: 0.1310
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: white

[Assistant] I9 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1901
Move number: 22
Player to move: White (O)
Selected move: (7,5)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 16
Game phase: midgame
Momentum: balanced

[Assistant] H6. Two threats, one stone. Does that impress you?


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1160
Move number: 46
Player to move: White (O)
Selected move: (7,4)
MCTS Value: 0.3963
Evaluation shift: 0.3963
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: black

[Assistant] H5! We're deep in the endgame now! Every stone counts!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-1-106
Move number: 169
Player to move: Black (X)
Selected move: (1,12)
MCTS Value: 0.0000
Evaluation shift: 0.0159
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: endgame
Momentum: balanced

[Assistant] B13 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.016. Reason: defend_threat. Tags: opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-657
Move number: 36
Player to move: White (O)
Selected move: (4,7)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: midgame
Momentum: balanced

[Assistant] E8! White blocks just in time! That was close!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-826
Move number: 16
Player to move: White (O)
Selected move: (9,9)
MCTS Value: -0.2066
Evaluation shift: -0.2066
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: early_midgame
Momentum: white

[Assistant] J10! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-770
Move number: 37
Player to move: Black (X)
Selected move: (8,9)
MCTS Value: -0.0337
Evaluation shift: -0.0337
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: midgame
Momentum: balanced

[Assistant] I10! Black plays carefully. The game is building up!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1218
Move number: 213
Player to move: Black (X)
Selected move: (2,13)
MCTS Value: 0.0020
Evaluation shift: 0.0027
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] C14! We're deep in the endgame now! Every stone counts!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-390
Move number: 108
Player to move: White (O)
Selected move: (2,4)
MCTS Value: 0.3224
Evaluation shift: 0.6009
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: balanced

[Assistant] C5 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-326
Move number: 8
Player to move: White (O)
Selected move: (10,10)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 1
Game phase: early_midgame
Momentum: balanced

[Assistant] You had a good threat there. K11 handles it.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-838
Move number: 39
Player to move: Black (X)
Selected move: (9,5)
MCTS Value: 0.0000
Evaluation shift: -0.1335
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: midgame
Momentum: balanced

[Assistant] J6. The fork is unavoidable now.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1021
Move number: 112
Player to move: White (O)
Selected move: (5,11)
MCTS Value: -0.2056
Evaluation shift: -0.4091
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: black

[Assistant] F12! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1331
Move number: 63
Player to move: Black (X)
Selected move: (7,10)
MCTS Value: 0.7153
Evaluation shift: 1.3607
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] H11 — value: 0.715, confidence: 100% (strong consensus). Evaluation shift: +1.361. Reason: best_policy. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-185
Move number: 115
Player to move: Black (X)
Selected move: (3,11)
MCTS Value: 0.0000
Evaluation shift: 0.1338
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 18
Game phase: endgame
Momentum: balanced

[Assistant] D12 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-357
Move number: 140
Player to move: White (O)
Selected move: (6,0)
MCTS Value: 0.0308
Evaluation shift: 0.0567
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] G1 — value: 0.031, confidence: 100% (strong consensus). Evaluation shift: +0.057. Reason: attack_threat. Tags: double_threat, initiative.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1454
Move number: 44
Player to move: White (O)
Selected move: (5,11)
MCTS Value: 0.0000
Evaluation shift: -0.5214
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: balanced

[Assistant] F12! White blocks just in time! That was close!


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-169
Move number: 4
Player to move: White (O)
Selected move: (8,9)
MCTS Value: 0.0721
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: opening
Momentum: balanced

[Assistant] I10. Interesting choice. Let's see where this goes.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-783
Move number: 146
Player to move: White (O)
Selected move: (10,12)
MCTS Value: -0.0012
Evaluation shift: 0.0040
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] K13 maintains the position. Look at how White balances defense with potential attack vectors.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1904
Move number: 214
Player to move: White (O)
Selected move: (0,0)
MCTS Value: 0.0000
Evaluation shift: -0.0006
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A1 maintains the position. Look at how White balances defense with potential attack vectors.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-158
Move number: 22
Player to move: White (O)
Selected move: (8,6)
MCTS Value: 0.0000
Evaluation shift: 0.0545
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: midgame
Momentum: black

[Assistant] I7 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.054. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-998
Move number: 143
Player to move: Black (X)
Selected move: (14,3)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: balanced

[Assistant] O4 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-138
Move number: 80
Player to move: White (O)
Selected move: (1,6)
MCTS Value: -0.0925
Evaluation shift: -0.1804
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 17
Game phase: endgame
Momentum: balanced

[Assistant] B7 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1560
Move number: 166
Player to move: White (O)
Selected move: (11,13)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] L14 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-119
Move number: 6
Player to move: White (O)
Selected move: (7,6)
MCTS Value: 0.2362
Evaluation shift: 0.4150
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: opening
Momentum: balanced

[Assistant] H7! White plays carefully. The game is building up!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-798
Move number: 80
Player to move: White (O)
Selected move: (12,8)
MCTS Value: 0.1091
Evaluation shift: 0.1091
Search confidence: 56.3%
Policy entropy: 1.1881
Threat count: 10
Game phase: endgame
Momentum: balanced

[Assistant] M9 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-916
Move number: 59
Player to move: Black (X)
Selected move: (10,5)
MCTS Value: -0.2583
Evaluation shift: -0.2583
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 18
Game phase: endgame
Momentum: black

[Assistant] K6 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-717
Move number: 79
Player to move: Black (X)
Selected move: (7,12)
MCTS Value: -0.1534
Evaluation shift: -0.2843
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] H13 — value: -0.153, confidence: 100% (strong consensus). Evaluation shift: -0.284. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1203
Move number: 111
Player to move: Black (X)
Selected move: (2,3)
MCTS Value: 0.0000
Evaluation shift: 0.1377
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 15
Game phase: endgame
Momentum: black

[Assistant] C4 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-233
Move number: 31
Player to move: Black (X)
Selected move: (10,8)
MCTS Value: -0.1336
Evaluation shift: -0.1336
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: midgame
Momentum: balanced

[Assistant] K9! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-162
Move number: 39
Player to move: Black (X)
Selected move: (5,9)
MCTS Value: 0.0000
Evaluation shift: 0.6523
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: midgame
Momentum: black

[Assistant] F10 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.652. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-900
Move number: 114
Player to move: White (O)
Selected move: (3,6)
MCTS Value: 0.0146
Evaluation shift: 0.0276
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] D7 — value: 0.015, confidence: 100% (strong consensus). Evaluation shift: +0.028. Reason: best_policy. Tags: double_threat, initiative.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-283
Move number: 95
Player to move: Black (X)
Selected move: (4,11)
MCTS Value: -0.1437
Evaluation shift: -0.1437
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: endgame
Momentum: balanced

[Assistant] E12.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-440
Move number: 62
Player to move: White (O)
Selected move: (12,9)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] M10 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-231
Move number: 7
Player to move: Black (X)
Selected move: (6,8)
MCTS Value: 0.3391
Evaluation shift: 0.6096
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: early_midgame
Momentum: balanced

[Assistant] G9! What a move! That's a huge swing in evaluation — Black is pulling ahead!


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-296
Move number: 33
Player to move: Black (X)
Selected move: (4,9)
MCTS Value: 0.0000
Evaluation shift: 0.0723
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: midgame
Momentum: balanced

[Assistant] E10. I set up two traps. Pick your favorite.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1343
Move number: 34
Player to move: White (O)
Selected move: (5,9)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: midgame
Momentum: balanced

[Assistant] F10! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-950
Move number: 100
Player to move: White (O)
Selected move: (11,10)
MCTS Value: -0.0992
Evaluation shift: -0.0992
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: balanced

[Assistant] L11 — value: -0.099, confidence: 100% (strong consensus). Evaluation shift: -0.099. Reason: attack_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-1-83
Move number: 202
Player to move: White (O)
Selected move: (13,2)
MCTS Value: -0.0000
Evaluation shift: -0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] N3 — value: -0.000, confidence: 100% (strong consensus). Evaluation shift: -0.000. Reason: best_policy.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1014
Move number: 50
Player to move: White (O)
Selected move: (4,9)
MCTS Value: 0.0000
Evaluation shift: -0.7308
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: endgame
Momentum: black

[Assistant] E10 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-337
Move number: 87
Player to move: Black (X)
Selected move: (6,1)
MCTS Value: -0.0273
Evaluation shift: -0.0800
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] G2 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-673
Move number: 5
Player to move: Black (X)
Selected move: (8,8)
MCTS Value: -0.1567
Evaluation shift: -0.2288
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: opening
Momentum: balanced

[Assistant] I9! Black plays carefully. The game is building up!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1461915-274
Move number: 191
Player to move: Black (X)
Selected move: (0,2)
MCTS Value: -0.0028
Evaluation shift: -0.0044
Search confidence: 13.5%
Policy entropy: 2.8954
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A3! We're deep in the endgame now! Every stone counts!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1821
Move number: 175
Player to move: Black (X)
Selected move: (3,0)
MCTS Value: 0.0185
Evaluation shift: 0.0185
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] D1! We're deep in the endgame now! Every stone counts!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-569
Move number: 124
Player to move: White (O)
Selected move: (4,2)
MCTS Value: 0.0000
Evaluation shift: -0.0393
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] E3 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.039. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-1-336
Move number: 115
Player to move: Black (X)
Selected move: (9,1)
MCTS Value: -0.2008
Evaluation shift: -0.3735
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] J2. Threat neutralized.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-490
Move number: 31
Player to move: Black (X)
Selected move: (9,5)
MCTS Value: 0.0000
Evaluation shift: 0.6931
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: midgame
Momentum: black

[Assistant] J6 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1797
Move number: 161
Player to move: Black (X)
Selected move: (0,4)
MCTS Value: 0.0049
Evaluation shift: 0.0049
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] A5 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-420
Move number: 10
Player to move: White (O)
Selected move: (4,7)
MCTS Value: 0.3155
Evaluation shift: 0.6485
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: early_midgame
Momentum: white

[Assistant] E8 — value: 0.315, confidence: 100% (strong consensus). Evaluation shift: +0.648. Reason: best_policy. Tags: opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-511
Move number: 59
Player to move: Black (X)
Selected move: (1,9)
MCTS Value: 0.0000
Evaluation shift: -0.5410
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 15
Game phase: endgame
Momentum: white

[Assistant] B10. You found the only defense. Let's see if you can hold.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-18
Move number: 12
Player to move: White (O)
Selected move: (10,9)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: early_midgame
Momentum: white

[Assistant] K10! OH! Double threat! White is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-694
Move number: 124
Player to move: White (O)
Selected move: (11,0)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] L1 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-130
Move number: 108
Player to move: White (O)
Selected move: (2,3)
MCTS Value: 0.0000
Evaluation shift: 0.0746
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: endgame
Momentum: balanced

[Assistant] C4 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.075. Reason: defend_threat. Tags: double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-663
Move number: 32
Player to move: White (O)
Selected move: (11,7)
MCTS Value: 0.0000
Evaluation shift: -0.0281
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: midgame
Momentum: balanced

[Assistant] You had a good threat there. L8 handles it.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1599
Move number: 135
Player to move: Black (X)
Selected move: (2,3)
MCTS Value: 1.0000
Evaluation shift: 2.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: black

[Assistant] C4. The forced sequence concludes here.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-906
Move number: 149
Player to move: Black (X)
Selected move: (1,2)
MCTS Value: 0.0000
Evaluation shift: 0.0008
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] B3 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-264
Move number: 33
Player to move: Black (X)
Selected move: (10,9)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 19
Game phase: midgame
Momentum: balanced

[Assistant] K10 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: attack_threat. Tags: double_threat, opponent_double_threat, initiative, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-1-220
Move number: 13
Player to move: Black (X)
Selected move: (4,11)
MCTS Value: 0.0000
Evaluation shift: -0.0715
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: early_midgame
Momentum: white

[Assistant] E12! Black blocks just in time! That was close!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-45
Move number: 60
Player to move: White (O)
Selected move: (5,6)
MCTS Value: 0.6606
Evaluation shift: 0.8455
Search confidence: 94.8%
Policy entropy: 0.2884
Threat count: 21
Game phase: endgame
Momentum: balanced

[Assistant] F7 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-1-263
Move number: 108
Player to move: White (O)
Selected move: (11,8)
MCTS Value: -0.3802
Evaluation shift: -0.7380
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: black

[Assistant] L9 — value: -0.380, confidence: 100% (strong consensus). Evaluation shift: -0.738. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-790
Move number: 66
Player to move: White (O)
Selected move: (9,10)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: balanced

[Assistant] J11 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1497
Move number: 127
Player to move: Black (X)
Selected move: (0,10)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: balanced

[Assistant] A11 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-283
Move number: 90
Player to move: White (O)
Selected move: (4,7)
MCTS Value: 0.0424
Evaluation shift: 0.0474
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] E8 maintains the position. Look at how White balances defense with potential attack vectors.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1442
Move number: 193
Player to move: Black (X)
Selected move: (1,0)
MCTS Value: 0.0234
Evaluation shift: 0.0328
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] B1! We're deep in the endgame now! Every stone counts!


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1967
Move number: 61
Player to move: Black (X)
Selected move: (6,3)
MCTS Value: 0.4026
Evaluation shift: 1.0225
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 15
Game phase: endgame
Momentum: black

[Assistant] G4. I set up two traps. Pick your favorite.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-458
Move number: 206
Player to move: White (O)
Selected move: (14,1)
MCTS Value: -0.0004
Evaluation shift: -0.0004
Search confidence: 19.0%
Policy entropy: 2.6307
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] O2 — value: -0.000, confidence: 19% (uncertain search). Evaluation shift: -0.000. Reason: best_policy.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1850
Move number: 32
Player to move: White (O)
Selected move: (10,3)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: midgame
Momentum: balanced

[Assistant] K4 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-446
Move number: 191
Player to move: Black (X)
Selected move: (1,1)
MCTS Value: -0.0002
Evaluation shift: -0.0000
Search confidence: 12.4%
Policy entropy: 2.8609
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] B2.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-7
Move number: 21
Player to move: Black (X)
Selected move: (4,9)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: midgame
Momentum: black

[Assistant] E10 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1006
Move number: 176
Player to move: White (O)
Selected move: (0,3)
MCTS Value: -0.0029
Evaluation shift: -0.0044
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] A4 — value: -0.003, confidence: 100% (strong consensus). Evaluation shift: -0.004. Reason: defend_threat. Tags: opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1716
Move number: 31
Player to move: Black (X)
Selected move: (8,4)
MCTS Value: -0.2473
Evaluation shift: -0.8409
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: midgame
Momentum: balanced

[Assistant] I5 — value: -0.247, confidence: 100% (strong consensus). Evaluation shift: -0.841. Reason: attack_threat. Tags: double_threat, initiative.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-319
Move number: 30
Player to move: White (O)
Selected move: (9,10)
MCTS Value: 0.0000
Evaluation shift: -0.1696
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 10
Game phase: midgame
Momentum: balanced

[Assistant] J11. Two threats, one stone. Does that impress you?


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-997
Move number: 4
Player to move: White (O)
Selected move: (8,11)
MCTS Value: 0.0721
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: opening
Momentum: balanced

[Assistant] I12! White plays carefully. The game is building up!


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-1-136
Move number: 38
Player to move: White (O)
Selected move: (4,8)
MCTS Value: 1.0000
Evaluation shift: 2.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: midgame
Momentum: white

[Assistant] E9. And just like that, it's over. You fought beautifully.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-554
Move number: 8
Player to move: White (O)
Selected move: (10,10)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: early_midgame
Momentum: balanced

[Assistant] K11 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1011
Move number: 45
Player to move: Black (X)
Selected move: (6,11)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: endgame
Momentum: balanced

[Assistant] Fine, fine. G12. I'll deal with your little threat.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-283
Move number: 174
Player to move: White (O)
Selected move: (12,2)
MCTS Value: -0.0003
Evaluation shift: -0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] M3 — value: -0.000, confidence: 100% (strong consensus). Evaluation shift: -0.000. Reason: best_policy.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1337
Move number: 16
Player to move: White (O)
Selected move: (4,9)
MCTS Value: 0.0000
Evaluation shift: -0.4963
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: early_midgame
Momentum: black

[Assistant] E10! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1347
Move number: 29
Player to move: Black (X)
Selected move: (8,6)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 16
Game phase: midgame
Momentum: balanced

[Assistant] I7! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-320
Move number: 46
Player to move: White (O)
Selected move: (4,9)
MCTS Value: 0.0000
Evaluation shift: -0.0084
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: balanced

[Assistant] E10 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-678
Move number: 217
Player to move: Black (X)
Selected move: (0,1)
MCTS Value: 0.0003
Evaluation shift: 0.0001
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A2 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-685
Move number: 107
Player to move: Black (X)
Selected move: (3,10)
MCTS Value: 0.0000
Evaluation shift: 0.0038
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] D11 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.004. Reason: defend_threat. Tags: under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1594
Move number: 46
Player to move: White (O)
Selected move: (7,2)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: balanced

[Assistant] H3 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1733
Move number: 79
Player to move: Black (X)
Selected move: (2,7)
MCTS Value: 0.2055
Evaluation shift: 0.2055
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 20
Game phase: endgame
Momentum: balanced

[Assistant] C8 — value: 0.206, confidence: 100% (strong consensus). Evaluation shift: +0.206. Reason: best_policy. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-988
Move number: 16
Player to move: White (O)
Selected move: (10,6)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: early_midgame
Momentum: balanced

[Assistant] K7 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1412
Move number: 156
Player to move: White (O)
Selected move: (14,6)
MCTS Value: 0.0084
Evaluation shift: 0.0115
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] O7! We're deep in the endgame now! Every stone counts!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-800
Move number: 187
Player to move: Black (X)
Selected move: (0,2)
MCTS Value: -0.0015
Evaluation shift: -0.0015
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] A3 creates an open four. This forces White to respond, keeping the initiative.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-147
Move number: 54
Player to move: White (O)
Selected move: (13,7)
MCTS Value: 0.0000
Evaluation shift: -0.8623
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] N8 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.862. Reason: best_policy. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-646
Move number: 84
Player to move: White (O)
Selected move: (12,6)
MCTS Value: -0.5185
Evaluation shift: -0.9994
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: balanced

[Assistant] M7! OH! Double threat! White is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1610
Move number: 75
Player to move: Black (X)
Selected move: (2,6)
MCTS Value: 0.0949
Evaluation shift: 0.1621
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: balanced

[Assistant] C7 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1847
Move number: 42
Player to move: White (O)
Selected move: (3,5)
MCTS Value: 0.0000
Evaluation shift: 0.0329
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: balanced

[Assistant] D6 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.033. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-946
Move number: 6
Player to move: White (O)
Selected move: (2,11)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: opening
Momentum: balanced

[Assistant] C12. I have to stop you here, but I admire the pressure.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-552
Move number: 9
Player to move: Black (X)
Selected move: (4,6)
MCTS Value: 0.0000
Evaluation shift: 0.1090
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: early_midgame
Momentum: black

[Assistant] E7. I set up two traps. Pick your favorite.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1656
Move number: 25
Player to move: Black (X)
Selected move: (6,9)
MCTS Value: 0.0000
Evaluation shift: -0.2603
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: midgame
Momentum: balanced

[Assistant] G10! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-765
Move number: 38
Player to move: White (O)
Selected move: (8,4)
MCTS Value: -0.0284
Evaluation shift: -0.0284
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: midgame
Momentum: balanced

[Assistant] I5 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-802
Move number: 9
Player to move: Black (X)
Selected move: (5,8)
MCTS Value: 0.3914
Evaluation shift: 0.3914
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: early_midgame
Momentum: balanced

[Assistant] F9! Black plays carefully. The game is building up!


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-407
Move number: 112
Player to move: White (O)
Selected move: (3,11)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] You had a good threat there. D12 handles it.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-368
Move number: 59
Player to move: Black (X)
Selected move: (11,3)
MCTS Value: 0.0000
Evaluation shift: -0.4634
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 16
Game phase: endgame
Momentum: balanced

[Assistant] L4. You found the only defense. Let's see if you can hold.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-882
Move number: 117
Player to move: Black (X)
Selected move: (3,5)
MCTS Value: 0.0000
Evaluation shift: -0.0654
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 18
Game phase: endgame
Momentum: white

[Assistant] D6 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.065. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-336
Move number: 77
Player to move: Black (X)
Selected move: (0,6)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 8
Game phase: endgame
Momentum: black

[Assistant] Oh, you actually found A7. I was hoping you wouldn't.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-174
Move number: 49
Player to move: Black (X)
Selected move: (9,3)
MCTS Value: 0.0000
Evaluation shift: 0.2507
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: balanced

[Assistant] J4 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1346
Move number: 16
Player to move: White (O)
Selected move: (9,7)
MCTS Value: -0.6102
Evaluation shift: -1.1545
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: early_midgame
Momentum: balanced

[Assistant] J8 — value: -0.610, confidence: 100% (strong consensus). Evaluation shift: -1.154. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-135
Move number: 110
Player to move: White (O)
Selected move: (12,4)
MCTS Value: 0.1561
Evaluation shift: 0.3367
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: balanced

[Assistant] M5 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1330
Move number: 194
Player to move: White (O)
Selected move: (1,4)
MCTS Value: -0.0003
Evaluation shift: -0.0008
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] B5 — value: -0.000, confidence: 100% (strong consensus). Evaluation shift: -0.001. Reason: best_policy.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1895
Move number: 187
Player to move: Black (X)
Selected move: (1,2)
MCTS Value: 0.0000
Evaluation shift: -0.0001
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] B3! Black blocks just in time! That was close!


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-749
Move number: 181
Player to move: Black (X)
Selected move: (14,10)
MCTS Value: -0.0001
Evaluation shift: 0.0004
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] O11. A move. Bold strategy.