[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1103
Move number: 172
Player to move: White (O)
Selected move: (8,1)
MCTS Value: 0.0003
Evaluation shift: 0.0003
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] I2 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: best_policy.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1290
Move number: 10
Player to move: White (O)
Selected move: (9,8)
MCTS Value: -0.3505
Evaluation shift: -0.3505
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: early_midgame
Momentum: white

[Assistant] J9! White plays carefully. The game is building up!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-445
Move number: 17
Player to move: Black (X)
Selected move: (9,7)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 5
Game phase: early_midgame
Momentum: balanced

[Assistant] J8 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1922
Move number: 104
Player to move: White (O)
Selected move: (12,6)
MCTS Value: -0.1018
Evaluation shift: -0.1018
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: endgame
Momentum: balanced

[Assistant] M7 — value: -0.102, confidence: 100% (strong consensus). Evaluation shift: -0.102. Reason: defend_threat. Tags: opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-6-140
Move number: 23
Player to move: Black (X)
Selected move: (1,12)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: midgame
Momentum: balanced

[Assistant] B13. The fork is unavoidable now.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-638
Move number: 57
Player to move: Black (X)
Selected move: (5,11)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: endgame
Momentum: balanced

[Assistant] F12 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1708
Move number: 166
Player to move: White (O)
Selected move: (9,14)
MCTS Value: -0.0002
Evaluation shift: -0.0002
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] J15. You're thinking, and I like that.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-6-986
Move number: 18
Player to move: White (O)
Selected move: (7,6)
MCTS Value: 0.0000
Evaluation shift: -0.1674
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: early_midgame
Momentum: balanced

[Assistant] H7. Two threats, one stone. Does that impress you?


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-381
Move number: 168
Player to move: White (O)
Selected move: (0,5)
MCTS Value: -0.0126
Evaluation shift: -0.0231
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A6 maintains the position. Look at how White balances defense with potential attack vectors.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-6-558
Move number: 115
Player to move: Black (X)
Selected move: (2,10)
MCTS Value: 0.0000
Evaluation shift: -0.0117
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] C11. Threat neutralized.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-915
Move number: 111
Player to move: Black (X)
Selected move: (9,13)
MCTS Value: 0.0000
Evaluation shift: 0.7986
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: balanced

[Assistant] J14. The fork is unavoidable now.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-747
Move number: 23
Player to move: Black (X)
Selected move: (6,6)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: midgame
Momentum: balanced

[Assistant] G7. The fork is unavoidable now.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-843
Move number: 98
Player to move: White (O)
Selected move: (13,8)
MCTS Value: 0.0000
Evaluation shift: 0.2223
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] N9. Two threats, one stone. Does that impress you?


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-271
Move number: 43
Player to move: Black (X)
Selected move: (7,4)
MCTS Value: 0.6019
Evaluation shift: 0.6019
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: endgame
Momentum: balanced

[Assistant] H5 is strong because it improves the evaluation significantly. Look for moves that create threats while limiting the opponent's options.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1975
Move number: 90
Player to move: White (O)
Selected move: (0,7)
MCTS Value: 0.0000
Evaluation shift: 0.0316
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] A8. You keep surprising me. Just when I think I have you.


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-768
Move number: 16
Player to move: White (O)
Selected move: (1,9)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: early_midgame
Momentum: balanced

[Assistant] You had a good threat there. B10 handles it.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-374
Move number: 26
Player to move: White (O)
Selected move: (7,9)
MCTS Value: 0.0000
Evaluation shift: 0.0877
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: midgame
Momentum: balanced

[Assistant] H10 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-514
Move number: 94
Player to move: White (O)
Selected move: (3,9)
MCTS Value: 0.0339
Evaluation shift: 0.0974
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] D10 — value: 0.034, confidence: 100% (strong consensus). Evaluation shift: +0.097. Reason: attack_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-343
Move number: 60
Player to move: White (O)
Selected move: (1,6)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] B7! White blocks just in time! That was close!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1330
Move number: 46
Player to move: White (O)
Selected move: (2,5)
MCTS Value: 0.0000
Evaluation shift: -0.4759
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: black

[Assistant] C6! White blocks just in time! That was close!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-307
Move number: 191
Player to move: Black (X)
Selected move: (3,0)
MCTS Value: -0.0000
Evaluation shift: -0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] D1 — value: -0.000, confidence: 100% (strong consensus). Evaluation shift: -0.000. Reason: best_policy.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-647
Move number: 18
Player to move: White (O)
Selected move: (8,8)
MCTS Value: 0.2425
Evaluation shift: 0.2425
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: early_midgame
Momentum: balanced

[Assistant] I9. You're thinking, and I like that.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1385
Move number: 190
Player to move: White (O)
Selected move: (2,14)
MCTS Value: 0.0009
Evaluation shift: 0.0005
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] C15. You're thinking, and I like that.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1956
Move number: 27
Player to move: Black (X)
Selected move: (10,8)
MCTS Value: -0.6500
Evaluation shift: -1.2782
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: midgame
Momentum: white

[Assistant] K9 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-500
Move number: 194
Player to move: White (O)
Selected move: (1,12)
MCTS Value: -0.0000
Evaluation shift: 0.0002
Search confidence: 12.0%
Policy entropy: 2.9038
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] B13 maintains the position. Look at how White balances defense with potential attack vectors.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-503
Move number: 28
Player to move: White (O)
Selected move: (6,10)
MCTS Value: 0.0077
Evaluation shift: 0.0077
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: midgame
Momentum: balanced

[Assistant] G11 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-221
Move number: 30
Player to move: White (O)
Selected move: (10,9)
MCTS Value: 0.0000
Evaluation shift: -0.2813
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: midgame
Momentum: black

[Assistant] K10 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.281. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-429
Move number: 46
Player to move: White (O)
Selected move: (5,2)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: white

[Assistant] F3. You keep surprising me. Just when I think I have you.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1996
Move number: 166
Player to move: White (O)
Selected move: (14,8)
MCTS Value: -0.0103
Evaluation shift: -0.0103
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] O9! We're deep in the endgame now! Every stone counts!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-848
Move number: 48
Player to move: White (O)
Selected move: (7,2)
MCTS Value: 0.0000
Evaluation shift: 0.0406
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: black

[Assistant] H3 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1461915-188
Move number: 32
Player to move: White (O)
Selected move: (7,7)
MCTS Value: 0.5368
Evaluation shift: 0.5368
Search confidence: 57.3%
Policy entropy: 0.9235
Threat count: 11
Game phase: midgame
Momentum: balanced

[Assistant] H8! OH! Double threat! White is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-938
Move number: 59
Player to move: Black (X)
Selected move: (5,7)
MCTS Value: 0.0000
Evaluation shift: 0.1288
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: black

[Assistant] F8 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-694
Move number: 181
Player to move: Black (X)
Selected move: (13,9)
MCTS Value: 0.0005
Evaluation shift: 0.0005
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] N10 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: best_policy.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-263
Move number: 70
Player to move: White (O)
Selected move: (0,7)
MCTS Value: 0.0000
Evaluation shift: -0.1131
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: white

[Assistant] A8 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1838
Move number: 73
Player to move: Black (X)
Selected move: (2,8)
MCTS Value: -0.4252
Evaluation shift: -0.8576
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] C9 — value: -0.425, confidence: 100% (strong consensus). Evaluation shift: -0.858. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-456
Move number: 37
Player to move: Black (X)
Selected move: (3,6)
MCTS Value: 0.3872
Evaluation shift: 0.3872
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: midgame
Momentum: balanced

[Assistant] D7 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1794
Move number: 33
Player to move: Black (X)
Selected move: (3,6)
MCTS Value: 0.6244
Evaluation shift: 1.3525
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: midgame
Momentum: black

[Assistant] D7 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1793
Move number: 173
Player to move: Black (X)
Selected move: (3,13)
MCTS Value: 0.0015
Evaluation shift: 0.0112
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] D14! We're deep in the endgame now! Every stone counts!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1059
Move number: 182
Player to move: White (O)
Selected move: (14,1)
MCTS Value: 0.0000
Evaluation shift: 0.0009
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: white

[Assistant] O2 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1807
Move number: 4
Player to move: White (O)
Selected move: (5,9)
MCTS Value: 0.0104
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: opening
Momentum: balanced

[Assistant] F10. Interesting choice. Let's see where this goes.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-70
Move number: 148
Player to move: White (O)
Selected move: (11,2)
MCTS Value: 0.0299
Evaluation shift: 0.0634
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] L3 — value: 0.030, confidence: 100% (strong consensus). Evaluation shift: +0.063. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-499
Move number: 94
Player to move: White (O)
Selected move: (13,6)
MCTS Value: -0.1739
Evaluation shift: -0.3262
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: endgame
Momentum: balanced

[Assistant] N7 — value: -0.174, confidence: 100% (strong consensus). Evaluation shift: -0.326. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-37
Move number: 46
Player to move: White (O)
Selected move: (5,9)
MCTS Value: -0.2307
Evaluation shift: -0.2307
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: balanced

[Assistant] F10! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-6-766
Move number: 41
Player to move: Black (X)
Selected move: (3,8)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: black

[Assistant] D9! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-793
Move number: 21
Player to move: Black (X)
Selected move: (10,5)
MCTS Value: 0.0000
Evaluation shift: -0.1412
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: midgame
Momentum: balanced

[Assistant] K6 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-707
Move number: 93
Player to move: Black (X)
Selected move: (2,5)
MCTS Value: 0.1724
Evaluation shift: 0.3425
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: black

[Assistant] C6 — value: 0.172, confidence: 100% (strong consensus). Evaluation shift: +0.342. Reason: best_policy.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-693
Move number: 100
Player to move: White (O)
Selected move: (8,1)
MCTS Value: 0.0000
Evaluation shift: -0.0818
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] I2 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1991
Move number: 57
Player to move: Black (X)
Selected move: (7,11)
MCTS Value: 1.0000
Evaluation shift: 2.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: black

[Assistant] H12! Black plays the winning move! Game over!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1828
Move number: 50
Player to move: White (O)
Selected move: (7,4)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: white

[Assistant] H5 is a necessary defensive response. When under pressure, prioritize eliminating the highest-level threat first.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1819
Move number: 28
Player to move: White (O)
Selected move: (10,7)
MCTS Value: 0.1852
Evaluation shift: 0.2869
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: midgame
Momentum: black

[Assistant] K8! White plays carefully. The game is building up!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1682
Move number: 116
Player to move: White (O)
Selected move: (8,0)
MCTS Value: 0.0000
Evaluation shift: 0.2997
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: white

[Assistant] I1! White finds the only block! Incredible defense!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1201
Move number: 128
Player to move: White (O)
Selected move: (0,7)
MCTS Value: -0.0225
Evaluation shift: -0.0225
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: balanced

[Assistant] A8 — value: -0.023, confidence: 100% (strong consensus). Evaluation shift: -0.023. Reason: best_policy. Tags: double_threat, opponent_double_threat, initiative, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-6-242
Move number: 36
Player to move: White (O)
Selected move: (7,9)
MCTS Value: 0.0000
Evaluation shift: 0.1429
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: midgame
Momentum: balanced

[Assistant] H10! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-6-469
Move number: 191
Player to move: Black (X)
Selected move: (0,12)
MCTS Value: -0.0002
Evaluation shift: -0.0002
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A13.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1249
Move number: 56
Player to move: White (O)
Selected move: (5,8)
MCTS Value: 0.4192
Evaluation shift: 0.4192
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] F9! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1665
Move number: 219
Player to move: Black (X)
Selected move: (8,12)
MCTS Value: 0.0001
Evaluation shift: 0.0002
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] I13! We're deep in the endgame now! Every stone counts!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-435
Move number: 4
Player to move: White (O)
Selected move: (7,5)
MCTS Value: -0.0252
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: opening
Momentum: balanced

[Assistant] H6 is a solid opening stone. In the early game, focus on controlling the center and building flexible structures.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1828
Move number: 7
Player to move: Black (X)
Selected move: (5,7)
MCTS Value: -0.0105
Evaluation shift: -0.0759
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: early_midgame
Momentum: balanced

[Assistant] F8! Black plays carefully. The game is building up!


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1376
Move number: 25
Player to move: Black (X)
Selected move: (8,7)
MCTS Value: -0.3401
Evaluation shift: -0.4729
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: midgame
Momentum: balanced

[Assistant] I8. Did you feel the ground shift? That was the eval.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-34
Move number: 38
Player to move: White (O)
Selected move: (3,7)
MCTS Value: 0.0000
Evaluation shift: 0.0028
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 8
Game phase: midgame
Momentum: balanced

[Assistant] D8 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.003. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-227
Move number: 189
Player to move: Black (X)
Selected move: (13,10)
MCTS Value: -0.0001
Evaluation shift: -0.0001
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] N11. A move. Bold strategy.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-118
Move number: 54
Player to move: White (O)
Selected move: (7,12)
MCTS Value: 0.7102
Evaluation shift: 0.7102
Search confidence: 87.1%
Policy entropy: 0.5156
Threat count: 9
Game phase: endgame
Momentum: balanced

[Assistant] H13 — value: 0.710, confidence: 87% (strong consensus). Evaluation shift: +0.710. Reason: attack_threat. Tags: double_threat, opponent_double_threat, initiative, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-306
Move number: 16
Player to move: White (O)
Selected move: (6,11)
MCTS Value: 0.0000
Evaluation shift: 0.1189
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 9
Game phase: early_midgame
Momentum: balanced

[Assistant] G12 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.119. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-446
Move number: 112
Player to move: White (O)
Selected move: (6,9)
MCTS Value: -0.3330
Evaluation shift: -0.6091
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 15
Game phase: endgame
Momentum: balanced

[Assistant] G10 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-459
Move number: 19
Player to move: Black (X)
Selected move: (7,11)
MCTS Value: 0.0000
Evaluation shift: -0.0688
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: early_midgame
Momentum: white

[Assistant] H12 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-596
Move number: 4
Player to move: White (O)
Selected move: (4,8)
MCTS Value: -0.0899
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: opening
Momentum: balanced

[Assistant] E9. Interesting choice. Let's see where this goes.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-247
Move number: 74
Player to move: White (O)
Selected move: (2,7)
MCTS Value: 0.2638
Evaluation shift: 0.5417
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: white

[Assistant] C8 — value: 0.264, confidence: 100% (strong consensus). Evaluation shift: +0.542. Reason: best_policy. Tags: initiative.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1558
Move number: 22
Player to move: White (O)
Selected move: (6,10)
MCTS Value: 0.0000
Evaluation shift: -0.7083
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: midgame
Momentum: black

[Assistant] G11. You keep surprising me. Just when I think I have you.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-299
Move number: 143
Player to move: Black (X)
Selected move: (3,12)
MCTS Value: 0.0098
Evaluation shift: 0.0098
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: endgame
Momentum: balanced

[Assistant] D13 — value: 0.010, confidence: 100% (strong consensus). Evaluation shift: +0.010. Reason: attack_threat. Tags: double_threat, initiative.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-363
Move number: 36
Player to move: White (O)
Selected move: (9,4)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: midgame
Momentum: balanced

[Assistant] J5 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-255
Move number: 90
Player to move: White (O)
Selected move: (5,11)
MCTS Value: -0.4894
Evaluation shift: -0.4894
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: white

[Assistant] F12 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-25
Move number: 19
Player to move: Black (X)
Selected move: (8,7)
MCTS Value: 0.0000
Evaluation shift: -0.5394
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: early_midgame
Momentum: black

[Assistant] I8 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-407
Move number: 25
Player to move: Black (X)
Selected move: (5,6)
MCTS Value: 0.1851
Evaluation shift: 0.1851
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 15
Game phase: midgame
Momentum: balanced

[Assistant] F7 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1903
Move number: 25
Player to move: Black (X)
Selected move: (6,5)
MCTS Value: 0.0765
Evaluation shift: 0.0765
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: midgame
Momentum: balanced

[Assistant] G6! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-578
Move number: 194
Player to move: White (O)
Selected move: (0,1)
MCTS Value: -0.0006
Evaluation shift: -0.0006
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A2 — value: -0.001, confidence: 100% (strong consensus). Evaluation shift: -0.001. Reason: best_policy.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-6-219
Move number: 35
Player to move: Black (X)
Selected move: (8,5)
MCTS Value: 0.0000
Evaluation shift: -0.1333
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: midgame
Momentum: black

[Assistant] I6! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1823
Move number: 118
Player to move: White (O)
Selected move: (4,3)
MCTS Value: 0.5135
Evaluation shift: 1.0319
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] E4 — value: 0.513, confidence: 100% (strong consensus). Evaluation shift: +1.032. Reason: best_policy. Tags: double_threat, initiative.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-1-192
Move number: 173
Player to move: Black (X)
Selected move: (10,12)
MCTS Value: 0.0000
Evaluation shift: -0.0002
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] K13! We're deep in the endgame now! Every stone counts!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1911
Move number: 34
Player to move: White (O)
Selected move: (6,6)
MCTS Value: -0.4106
Evaluation shift: -0.4106
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: midgame
Momentum: white

[Assistant] G7 — value: -0.411, confidence: 100% (strong consensus). Evaluation shift: -0.411. Reason: attack_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1525
Move number: 48
Player to move: White (O)
Selected move: (5,9)
MCTS Value: 0.0000
Evaluation shift: 0.0206
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: balanced

[Assistant] F10 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.021. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1872
Move number: 59
Player to move: Black (X)
Selected move: (7,7)
MCTS Value: -0.5940
Evaluation shift: -0.5940
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: black

[Assistant] H8! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-8
Move number: 52
Player to move: White (O)
Selected move: (3,6)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: balanced

[Assistant] D7! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-45
Move number: 92
Player to move: White (O)
Selected move: (12,8)
MCTS Value: -0.1878
Evaluation shift: -0.1878
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: white

[Assistant] M9! OH! Double threat! White is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-164
Move number: 5
Player to move: Black (X)
Selected move: (10,7)
MCTS Value: 0.9096
Evaluation shift: 1.3298
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: opening
Momentum: balanced

[Assistant] K8 is strong because it improves the evaluation significantly. Look for moves that create threats while limiting the opponent's options.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-799
Move number: 221
Player to move: Black (X)
Selected move: (1,6)
MCTS Value: -0.0001
Evaluation shift: -0.0001
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] B7 — value: -0.000, confidence: 100% (strong consensus). Evaluation shift: -0.000. Reason: best_policy.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1081
Move number: 157
Player to move: Black (X)
Selected move: (3,2)
MCTS Value: 0.0762
Evaluation shift: 0.0762
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: endgame
Momentum: balanced

[Assistant] D3. I set up two traps. Pick your favorite.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-143
Move number: 117
Player to move: Black (X)
Selected move: (4,12)
MCTS Value: 0.0000
Evaluation shift: 0.1843
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: balanced

[Assistant] E13 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-624
Move number: 22
Player to move: White (O)
Selected move: (6,5)
MCTS Value: 0.8605
Evaluation shift: 0.8605
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: midgame
Momentum: balanced

[Assistant] G6! OH! Double threat! White is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-454
Move number: 129
Player to move: Black (X)
Selected move: (14,8)
MCTS Value: 0.0000
Evaluation shift: 0.0305
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] O9 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1103
Move number: 182
Player to move: White (O)
Selected move: (2,14)
MCTS Value: 0.0000
Evaluation shift: -0.0023
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] C15 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-784
Move number: 52
Player to move: White (O)
Selected move: (7,3)
MCTS Value: 0.0762
Evaluation shift: 0.0762
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: endgame
Momentum: balanced

[Assistant] H4 — value: 0.076, confidence: 100% (strong consensus). Evaluation shift: +0.076. Reason: best_policy. Tags: double_threat, initiative.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1113
Move number: 131
Player to move: Black (X)
Selected move: (13,9)
MCTS Value: 0.0000
Evaluation shift: -0.0260
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] N10 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-71
Move number: 45
Player to move: Black (X)
Selected move: (4,9)
MCTS Value: -1.0000
Evaluation shift: -1.9718
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: white

[Assistant] E10 blocks an immediate loss. MCTS value: -1.000. All alternative moves lose on the next ply.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-563
Move number: 42
Player to move: White (O)
Selected move: (8,11)
MCTS Value: 0.3506
Evaluation shift: 0.8185
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: white

[Assistant] I12 — value: 0.351, confidence: 100% (strong consensus). Evaluation shift: +0.819. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-352
Move number: 158
Player to move: White (O)
Selected move: (11,2)
MCTS Value: -0.0900
Evaluation shift: -0.1721
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] L3! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-5
Move number: 98
Player to move: White (O)
Selected move: (7,2)
MCTS Value: 0.7268
Evaluation shift: 0.7268
Search confidence: 99.0%
Policy entropy: 0.0579
Threat count: 14
Game phase: endgame
Momentum: balanced

[Assistant] H3 — value: 0.727, confidence: 99% (strong consensus). Evaluation shift: +0.727. Reason: attack_threat. Tags: double_threat, opponent_double_threat, initiative, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1827
Move number: 103
Player to move: Black (X)
Selected move: (6,12)
MCTS Value: 0.0250
Evaluation shift: 0.0250
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] G13 — value: 0.025, confidence: 100% (strong consensus). Evaluation shift: +0.025. Reason: best_policy.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-567
Move number: 188
Player to move: White (O)
Selected move: (14,2)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] O3 maintains the position. Look at how White balances defense with potential attack vectors.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-908
Move number: 69
Player to move: Black (X)
Selected move: (5,5)
MCTS Value: 0.3964
Evaluation shift: 0.8614
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 18
Game phase: endgame
Momentum: black

[Assistant] F6. I set up two traps. Pick your favorite.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-467
Move number: 69
Player to move: Black (X)
Selected move: (3,7)
MCTS Value: -0.1664
Evaluation shift: -0.1664
Search confidence: 13.5%
Policy entropy: 2.7578
Threat count: 7
Game phase: endgame
Momentum: balanced

[Assistant] D8 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1461915-142
Move number: 23
Player to move: Black (X)
Selected move: (5,6)
MCTS Value: 0.2636
Evaluation shift: 0.2636
Search confidence: 74.5%
Policy entropy: 0.8424
Threat count: 6
Game phase: midgame
Momentum: balanced

[Assistant] F7! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-462
Move number: 46
Player to move: White (O)
Selected move: (5,4)
MCTS Value: 0.7365
Evaluation shift: 0.7365
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: balanced

[Assistant] F5 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-153
Move number: 42
Player to move: White (O)
Selected move: (7,11)
MCTS Value: -0.1647
Evaluation shift: -0.1647
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: white

[Assistant] H12. I have to stop you here, but I admire the pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-6-304
Move number: 6
Player to move: White (O)
Selected move: (5,9)
MCTS Value: -0.0438
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: opening
Momentum: balanced

[Assistant] F10! White plays carefully. The game is building up!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-697
Move number: 22
Player to move: White (O)
Selected move: (8,6)
MCTS Value: 0.4735
Evaluation shift: 0.4735
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: midgame
Momentum: black

[Assistant] I7! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-413
Move number: 32
Player to move: White (O)
Selected move: (5,12)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 21
Game phase: midgame
Momentum: balanced

[Assistant] F13 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: best_policy. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-245
Move number: 27
Player to move: Black (X)
Selected move: (6,5)
MCTS Value: 0.1500
Evaluation shift: 0.1500
Search confidence: 83.2%
Policy entropy: 0.5940
Threat count: 7
Game phase: midgame
Momentum: balanced

[Assistant] G6. The fork is unavoidable now.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-548
Move number: 42
Player to move: White (O)
Selected move: (5,5)
MCTS Value: -0.2222
Evaluation shift: -0.2222
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] F6! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-692
Move number: 64
Player to move: White (O)
Selected move: (10,7)
MCTS Value: -0.0448
Evaluation shift: -0.0448
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: endgame
Momentum: balanced

[Assistant] K8 — value: -0.045, confidence: 100% (strong consensus). Evaluation shift: -0.045. Reason: best_policy. Tags: opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1359
Move number: 22
Player to move: White (O)
Selected move: (5,7)
MCTS Value: 0.1106
Evaluation shift: 0.1106
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: midgame
Momentum: balanced

[Assistant] F8 — value: 0.111, confidence: 100% (strong consensus). Evaluation shift: +0.111. Reason: best_policy.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-50
Move number: 19
Player to move: Black (X)
Selected move: (12,10)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 4
Game phase: early_midgame
Momentum: balanced

[Assistant] M11 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1014
Move number: 27
Player to move: Black (X)
Selected move: (5,7)
MCTS Value: 0.8066
Evaluation shift: 1.6705
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: midgame
Momentum: black

[Assistant] F8 — value: 0.807, confidence: 100% (strong consensus). Evaluation shift: +1.671. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-327
Move number: 63
Player to move: Black (X)
Selected move: (12,8)
MCTS Value: 0.0471
Evaluation shift: 0.1204
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] M9! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-262
Move number: 90
Player to move: White (O)
Selected move: (5,2)
MCTS Value: 0.0000
Evaluation shift: -0.1255
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 17
Game phase: endgame
Momentum: balanced

[Assistant] F3. Two threats, one stone. Does that impress you?


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1128
Move number: 63
Player to move: Black (X)
Selected move: (4,9)
MCTS Value: 0.0000
Evaluation shift: -0.5274
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 15
Game phase: endgame
Momentum: white

[Assistant] E10. You found the only defense. Let's see if you can hold.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-161
Move number: 14
Player to move: White (O)
Selected move: (9,8)
MCTS Value: -0.0567
Evaluation shift: -0.0567
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: early_midgame
Momentum: balanced

[Assistant] J9 — value: -0.057, confidence: 100% (strong consensus). Evaluation shift: -0.057. Reason: best_policy. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-375
Move number: 57
Player to move: Black (X)
Selected move: (11,9)
MCTS Value: 0.0000
Evaluation shift: 0.6896
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] L10 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1545
Move number: 46
Player to move: White (O)
Selected move: (9,8)
MCTS Value: -0.1729
Evaluation shift: -0.1729
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 21
Game phase: endgame
Momentum: white

[Assistant] J9 — value: -0.173, confidence: 100% (strong consensus). Evaluation shift: -0.173. Reason: attack_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-1-158
Move number: 159
Player to move: Black (X)
Selected move: (0,4)
MCTS Value: -0.0002
Evaluation shift: 0.0027
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: endgame
Momentum: balanced

[Assistant] A5 — value: -0.000, confidence: 100% (strong consensus). Evaluation shift: +0.003. Reason: attack_threat. Tags: double_threat, initiative.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-578
Move number: 153
Player to move: Black (X)
Selected move: (5,14)
MCTS Value: 0.0335
Evaluation shift: 0.0627
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] F15 — value: 0.034, confidence: 100% (strong consensus). Evaluation shift: +0.063. Reason: best_policy. Tags: double_threat, initiative.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1461915-54
Move number: 54
Player to move: White (O)
Selected move: (5,10)
MCTS Value: -0.3741
Evaluation shift: -0.3741
Search confidence: 40.0%
Policy entropy: 2.4785
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] F11! We're deep in the endgame now! Every stone counts!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-844
Move number: 59
Player to move: Black (X)
Selected move: (5,10)
MCTS Value: -0.0095
Evaluation shift: -0.0037
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] F11 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-1-208
Move number: 149
Player to move: Black (X)
Selected move: (0,10)
MCTS Value: 0.0000
Evaluation shift: -0.0167
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: balanced

[Assistant] Oh, you actually found A11. I was hoping you wouldn't.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1757
Move number: 8
Player to move: White (O)
Selected move: (5,11)
MCTS Value: 0.0000
Evaluation shift: -0.1861
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: early_midgame
Momentum: balanced

[Assistant] F12 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.186. Reason: best_policy. Tags: double_threat, initiative, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-334
Move number: 29
Player to move: Black (X)
Selected move: (9,6)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: midgame
Momentum: balanced

[Assistant] J7! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1773
Move number: 49
Player to move: Black (X)
Selected move: (7,10)
MCTS Value: 0.0922
Evaluation shift: 0.0922
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: endgame
Momentum: balanced

[Assistant] H11 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-467
Move number: 186
Player to move: White (O)
Selected move: (2,12)
MCTS Value: -0.0013
Evaluation shift: -0.0011
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] C13! White blocks just in time! That was close!


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1281
Move number: 131
Player to move: Black (X)
Selected move: (3,0)
MCTS Value: 0.0000
Evaluation shift: -0.0294
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: balanced

[Assistant] D1. You found the only defense. Let's see if you can hold.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-582
Move number: 63
Player to move: Black (X)
Selected move: (11,5)
MCTS Value: 0.0774
Evaluation shift: 0.0774
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: white

[Assistant] L6.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1461915-225
Move number: 49
Player to move: Black (X)
Selected move: (7,3)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 5
Game phase: endgame
Momentum: balanced

[Assistant] H4! Black blocks just in time! That was close!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-230
Move number: 42
Player to move: White (O)
Selected move: (9,11)
MCTS Value: 0.0000
Evaluation shift: 0.1353
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: white

[Assistant] J12 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-122
Move number: 97
Player to move: Black (X)
Selected move: (12,5)
MCTS Value: -0.0276
Evaluation shift: -0.0526
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] M6. I set up two traps. Pick your favorite.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-465
Move number: 208
Player to move: White (O)
Selected move: (1,2)
MCTS Value: 0.0007
Evaluation shift: 0.0003
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] B3 maintains the position. Look at how White balances defense with potential attack vectors.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-263
Move number: 46
Player to move: White (O)
Selected move: (4,6)
MCTS Value: -0.1835
Evaluation shift: -0.1835
Search confidence: 16.9%
Policy entropy: 2.7915
Threat count: 11
Game phase: endgame
Momentum: white

[Assistant] E7 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-925
Move number: 56
Player to move: White (O)
Selected move: (10,4)
MCTS Value: -0.1146
Evaluation shift: -0.1146
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] K5! White blocks just in time! That was close!


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-621
Move number: 69
Player to move: Black (X)
Selected move: (10,11)
MCTS Value: 0.0000
Evaluation shift: -0.6415
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: white

[Assistant] Oh, you actually found K12. I was hoping you wouldn't.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1758
Move number: 25
Player to move: Black (X)
Selected move: (6,11)
MCTS Value: 0.0000
Evaluation shift: 0.0090
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: midgame
Momentum: black

[Assistant] G12. I set up two traps. Pick your favorite.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-945
Move number: 198
Player to move: White (O)
Selected move: (1,14)
MCTS Value: 0.0003
Evaluation shift: 0.0003
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] B15! We're deep in the endgame now! Every stone counts!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-377
Move number: 10
Player to move: White (O)
Selected move: (3,9)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: early_midgame
Momentum: balanced

[Assistant] D10 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1980
Move number: 9
Player to move: Black (X)
Selected move: (6,10)
MCTS Value: -0.1220
Evaluation shift: -0.2150
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: early_midgame
Momentum: white

[Assistant] G11 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-342
Move number: 51
Player to move: Black (X)
Selected move: (4,8)
MCTS Value: -0.0169
Evaluation shift: -0.0169
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] E9. The fork is unavoidable now.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-506
Move number: 174
Player to move: White (O)
Selected move: (13,11)
MCTS Value: 0.0000
Evaluation shift: -0.0009
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] N12 maintains the position. Look at how White balances defense with potential attack vectors.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-22
Move number: 122
Player to move: White (O)
Selected move: (4,13)
MCTS Value: 0.0000
Evaluation shift: 0.0507
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: endgame
Momentum: balanced

[Assistant] E14 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-94
Move number: 52
Player to move: White (O)
Selected move: (11,9)
MCTS Value: 0.0000
Evaluation shift: -0.1922
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 18
Game phase: endgame
Momentum: white

[Assistant] L10 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-560
Move number: 36
Player to move: White (O)
Selected move: (5,13)
MCTS Value: 1.0000
Evaluation shift: 2.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 19
Game phase: midgame
Momentum: white

[Assistant] F14. Well, that's checkmate in Caro terms. Good game.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1980
Move number: 11
Player to move: Black (X)
Selected move: (6,8)
MCTS Value: 0.0000
Evaluation shift: -0.0844
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: early_midgame
Momentum: balanced

[Assistant] G9 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-6-919
Move number: 219
Player to move: Black (X)
Selected move: (0,13)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A14.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-6-736
Move number: 18
Player to move: White (O)
Selected move: (7,3)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: early_midgame
Momentum: balanced

[Assistant] H4! White blocks just in time! That was close!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-718
Move number: 34
Player to move: White (O)
Selected move: (8,10)
MCTS Value: 0.0645
Evaluation shift: 0.0645
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 17
Game phase: midgame
Momentum: balanced

[Assistant] I11 — value: 0.064, confidence: 100% (strong consensus). Evaluation shift: +0.064. Reason: attack_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-292
Move number: 88
Player to move: White (O)
Selected move: (5,6)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: black

[Assistant] F7. Interesting choice. Let's see where this goes.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1345
Move number: 74
Player to move: White (O)
Selected move: (10,1)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] K2 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-17
Move number: 14
Player to move: White (O)
Selected move: (9,9)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: early_midgame
Momentum: balanced

[Assistant] J10 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-978
Move number: 49
Player to move: Black (X)
Selected move: (2,5)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] C6 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-499
Move number: 32
Player to move: White (O)
Selected move: (8,3)
MCTS Value: 0.4100
Evaluation shift: 0.4100
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: midgame
Momentum: balanced

[Assistant] I4! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-561
Move number: 13
Player to move: Black (X)
Selected move: (9,8)
MCTS Value: 0.0932
Evaluation shift: 0.2590
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: early_midgame
Momentum: white

[Assistant] J9 — value: 0.093, confidence: 100% (strong consensus). Evaluation shift: +0.259. Reason: best_policy. Tags: opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-605
Move number: 212
Player to move: White (O)
Selected move: (14,7)
MCTS Value: -0.0004
Evaluation shift: -0.0003
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] O8 maintains the position. Look at how White balances defense with potential attack vectors.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1861
Move number: 13
Player to move: Black (X)
Selected move: (10,7)
MCTS Value: 0.0964
Evaluation shift: 0.0964
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: early_midgame
Momentum: black

[Assistant] K8! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-792
Move number: 211
Player to move: Black (X)
Selected move: (14,11)
MCTS Value: 0.0005
Evaluation shift: 0.0001
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] O12.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-352
Move number: 67
Player to move: Black (X)
Selected move: (4,5)
MCTS Value: 0.3164
Evaluation shift: 0.7266
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: black

[Assistant] E6 — value: 0.316, confidence: 100% (strong consensus). Evaluation shift: +0.727. Reason: attack_threat. Tags: double_threat, opponent_double_threat, initiative, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-288
Move number: 124
Player to move: White (O)
Selected move: (7,11)
MCTS Value: 0.0687
Evaluation shift: 0.1491
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: balanced

[Assistant] H12! OH! Double threat! White is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-59
Move number: 131
Player to move: Black (X)
Selected move: (13,6)
MCTS Value: -0.0082
Evaluation shift: -0.0245
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] N7 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1142
Move number: 186
Player to move: White (O)
Selected move: (4,14)
MCTS Value: 0.0001
Evaluation shift: -0.0003
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] E15 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.000. Reason: best_policy.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-530
Move number: 63
Player to move: Black (X)
Selected move: (5,3)
MCTS Value: -0.3224
Evaluation shift: -0.6601
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: black

[Assistant] F4. The fork is unavoidable now.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-477
Move number: 46
Player to move: White (O)
Selected move: (6,3)
MCTS Value: -0.1388
Evaluation shift: -0.1388
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: balanced

[Assistant] G4 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-230
Move number: 18
Player to move: White (O)
Selected move: (8,10)
MCTS Value: -0.2284
Evaluation shift: -0.4961
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: early_midgame
Momentum: black

[Assistant] I11 — value: -0.228, confidence: 100% (strong consensus). Evaluation shift: -0.496. Reason: best_policy. Tags: double_threat, opponent_double_threat, initiative, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1876
Move number: 18
Player to move: White (O)
Selected move: (6,9)
MCTS Value: 0.2195
Evaluation shift: 0.4513
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: early_midgame
Momentum: white

[Assistant] G10 — value: 0.220, confidence: 100% (strong consensus). Evaluation shift: +0.451. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-922
Move number: 152
Player to move: White (O)
Selected move: (0,9)
MCTS Value: -0.0007
Evaluation shift: -0.0017
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] A10. Interesting choice. Let's see where this goes.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1154
Move number: 45
Player to move: Black (X)
Selected move: (5,7)
MCTS Value: 0.0000
Evaluation shift: 0.4778
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] F8 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.478. Reason: best_policy. Tags: double_threat, initiative, under_pressure.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1269
Move number: 37
Player to move: Black (X)
Selected move: (6,4)
MCTS Value: 0.5765
Evaluation shift: 0.5765
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: midgame
Momentum: balanced

[Assistant] G5. Did you feel the ground shift? That was the eval.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-361
Move number: 37
Player to move: Black (X)
Selected move: (9,4)
MCTS Value: 0.2568
Evaluation shift: 0.2568
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: midgame
Momentum: balanced

[Assistant] J5! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1879
Move number: 4
Player to move: White (O)
Selected move: (7,10)
MCTS Value: 0.0104
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: opening
Momentum: balanced

[Assistant] H11 is a solid opening stone. In the early game, focus on controlling the center and building flexible structures.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-196
Move number: 129
Player to move: Black (X)
Selected move: (9,1)
MCTS Value: -0.0659
Evaluation shift: -0.0659
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: balanced

[Assistant] J2. I set up two traps. Pick your favorite.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-1-269
Move number: 93
Player to move: Black (X)
Selected move: (8,1)
MCTS Value: 0.0000
Evaluation shift: 0.3593
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: white

[Assistant] I2! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-8
Move number: 65
Player to move: Black (X)
Selected move: (12,6)
MCTS Value: 0.0349
Evaluation shift: 0.1010
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: balanced

[Assistant] M7 — value: 0.035, confidence: 100% (strong consensus). Evaluation shift: +0.101. Reason: attack_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-446
Move number: 55
Player to move: Black (X)
Selected move: (5,9)
MCTS Value: 0.2521
Evaluation shift: 0.4573
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: balanced

[Assistant] F10 — value: 0.252, confidence: 100% (strong consensus). Evaluation shift: +0.457. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1023
Move number: 52
Player to move: White (O)
Selected move: (6,5)
MCTS Value: -0.2479
Evaluation shift: -0.2479
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: white

[Assistant] G6! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1482
Move number: 45
Player to move: Black (X)
Selected move: (5,10)
MCTS Value: 0.3447
Evaluation shift: 0.3447
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: balanced

[Assistant] F11 — value: 0.345, confidence: 100% (strong consensus). Evaluation shift: +0.345. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-369
Move number: 121
Player to move: Black (X)
Selected move: (6,13)
MCTS Value: 0.2443
Evaluation shift: 0.4838
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: black

[Assistant] G14! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-2
Move number: 13
Player to move: Black (X)
Selected move: (3,8)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: early_midgame
Momentum: black

[Assistant] D9 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1726
Move number: 78
Player to move: White (O)
Selected move: (9,3)
MCTS Value: -0.8714
Evaluation shift: -1.6572
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: endgame
Momentum: black

[Assistant] J4 — value: -0.871, confidence: 100% (strong consensus). Evaluation shift: -1.657. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-343
Move number: 207
Player to move: Black (X)
Selected move: (14,0)
MCTS Value: -0.0001
Evaluation shift: 0.0002
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] O1 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-6-456
Move number: 33
Player to move: Black (X)
Selected move: (9,9)
MCTS Value: -0.2512
Evaluation shift: -0.2512
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 15
Game phase: midgame
Momentum: balanced

[Assistant] J10. I set up two traps. Pick your favorite.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-763
Move number: 74
Player to move: White (O)
Selected move: (3,8)
MCTS Value: -0.0670
Evaluation shift: -0.0829
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: white

[Assistant] D9! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-143
Move number: 38
Player to move: White (O)
Selected move: (5,5)
MCTS Value: -0.0117
Evaluation shift: -0.0117
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: midgame
Momentum: white

[Assistant] F6. Two threats, one stone. Does that impress you?


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1234
Move number: 82
Player to move: White (O)
Selected move: (3,5)
MCTS Value: 0.0669
Evaluation shift: 0.0669
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] D6 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1207
Move number: 171
Player to move: Black (X)
Selected move: (4,1)
MCTS Value: 0.0313
Evaluation shift: 0.0622
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: endgame
Momentum: balanced

[Assistant] E2 — value: 0.031, confidence: 100% (strong consensus). Evaluation shift: +0.062. Reason: best_policy. Tags: double_threat, initiative.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-797
Move number: 38
Player to move: White (O)
Selected move: (7,3)
MCTS Value: 0.0000
Evaluation shift: -0.7749
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 19
Game phase: midgame
Momentum: black

[Assistant] H4 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-1-204
Move number: 215
Player to move: Black (X)
Selected move: (14,0)
MCTS Value: -0.0002
Evaluation shift: -0.0005
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] O1 — value: -0.000, confidence: 100% (strong consensus). Evaluation shift: -0.000. Reason: best_policy.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-939
Move number: 21
Player to move: Black (X)
Selected move: (7,6)
MCTS Value: 0.6668
Evaluation shift: 0.6668
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: midgame
Momentum: balanced

[Assistant] H7. Did you feel the ground shift? That was the eval.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-868
Move number: 111
Player to move: Black (X)
Selected move: (2,11)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 15
Game phase: endgame
Momentum: balanced

[Assistant] C12 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1142
Move number: 90
Player to move: White (O)
Selected move: (1,8)
MCTS Value: -0.5396
Evaluation shift: -1.0015
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] B9 — value: -0.540, confidence: 100% (strong consensus). Evaluation shift: -1.001. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1489
Move number: 37
Player to move: Black (X)
Selected move: (7,6)
MCTS Value: 0.8081
Evaluation shift: 0.8081
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: midgame
Momentum: balanced

[Assistant] H7 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1929
Move number: 36
Player to move: White (O)
Selected move: (1,7)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: midgame
Momentum: balanced

[Assistant] B8! White plays carefully. The game is building up!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-544
Move number: 45
Player to move: Black (X)
Selected move: (6,10)
MCTS Value: 0.5200
Evaluation shift: 0.5200
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: white

[Assistant] G11! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1927
Move number: 73
Player to move: Black (X)
Selected move: (12,9)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 16
Game phase: endgame
Momentum: balanced

[Assistant] M10! Black finds the only block! Incredible defense!


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-1-405
Move number: 14
Player to move: White (O)
Selected move: (13,5)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: early_midgame
Momentum: balanced

[Assistant] N6. I have to stop you here, but I admire the pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-820
Move number: 67
Player to move: Black (X)
Selected move: (5,11)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: balanced

[Assistant] F12 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-515
Move number: 127
Player to move: Black (X)
Selected move: (4,0)
MCTS Value: 0.0000
Evaluation shift: -0.6221
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: white

[Assistant] E1 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-219
Move number: 71
Player to move: Black (X)
Selected move: (6,2)
MCTS Value: 0.5107
Evaluation shift: 1.1494
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: black

[Assistant] G3 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-843
Move number: 57
Player to move: Black (X)
Selected move: (9,5)
MCTS Value: -0.2819
Evaluation shift: -0.2819
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: balanced

[Assistant] J6 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1668
Move number: 178
Player to move: White (O)
Selected move: (10,0)
MCTS Value: -0.0029
Evaluation shift: -0.0029
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] K1 maintains the position. Look at how White balances defense with potential attack vectors.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-425
Move number: 155
Player to move: Black (X)
Selected move: (14,5)
MCTS Value: -0.0513
Evaluation shift: -0.0989
Search confidence: 16.0%
Policy entropy: 2.7375
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] O6 — value: -0.051, confidence: 16% (uncertain search). Evaluation shift: -0.099. Reason: best_policy. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-1-305
Move number: 176
Player to move: White (O)
Selected move: (0,6)
MCTS Value: -0.0004
Evaluation shift: -0.0007
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A7! We're deep in the endgame now! Every stone counts!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-892
Move number: 106
Player to move: White (O)
Selected move: (10,12)
MCTS Value: 0.0000
Evaluation shift: 0.1368
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: balanced

[Assistant] K13 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-191
Move number: 85
Player to move: Black (X)
Selected move: (2,10)
MCTS Value: 0.0000
Evaluation shift: -0.0530
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: endgame
Momentum: balanced

[Assistant] C11 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.053. Reason: defend_threat. Tags: opponent_double_threat, under_pressure.