[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-144
Move number: 64
Player to move: White (O)
Selected move: (11,7)
MCTS Value: 0.0000
Evaluation shift: 0.0899
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 19
Game phase: endgame
Momentum: balanced

[Assistant] L8! White finds the only block! Incredible defense!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-920
Move number: 85
Player to move: Black (X)
Selected move: (6,2)
MCTS Value: -0.0606
Evaluation shift: -0.1640
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 20
Game phase: endgame
Momentum: balanced

[Assistant] G3! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-382
Move number: 35
Player to move: Black (X)
Selected move: (11,4)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: midgame
Momentum: balanced

[Assistant] L5 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1307
Move number: 45
Player to move: Black (X)
Selected move: (9,2)
MCTS Value: 0.0000
Evaluation shift: 0.3050
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: endgame
Momentum: black

[Assistant] J3 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-344
Move number: 47
Player to move: Black (X)
Selected move: (5,10)
MCTS Value: 0.0000
Evaluation shift: 0.5846
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: balanced

[Assistant] F11! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1045
Move number: 21
Player to move: Black (X)
Selected move: (4,8)
MCTS Value: 0.0533
Evaluation shift: 0.0533
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: midgame
Momentum: black

[Assistant] E9 is a necessary defensive response. When under pressure, prioritize eliminating the highest-level threat first.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-195
Move number: 75
Player to move: Black (X)
Selected move: (4,4)
MCTS Value: 0.0000
Evaluation shift: 0.0683
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] E5 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.068. Reason: defend_threat. Tags: under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1595
Move number: 68
Player to move: White (O)
Selected move: (9,11)
MCTS Value: 0.0975
Evaluation shift: 0.3374
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 19
Game phase: endgame
Momentum: balanced

[Assistant] J12 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-6-834
Move number: 43
Player to move: Black (X)
Selected move: (4,9)
MCTS Value: -0.1130
Evaluation shift: -0.1130
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: endgame
Momentum: balanced

[Assistant] E10! Black blocks just in time! That was close!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-231
Move number: 21
Player to move: Black (X)
Selected move: (7,7)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 2
Game phase: midgame
Momentum: balanced

[Assistant] H8 is a necessary defensive response. When under pressure, prioritize eliminating the highest-level threat first.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-72
Move number: 37
Player to move: Black (X)
Selected move: (5,9)
MCTS Value: -0.3758
Evaluation shift: -0.7532
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: midgame
Momentum: white

[Assistant] F10! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1793
Move number: 90
Player to move: White (O)
Selected move: (12,5)
MCTS Value: 0.0465
Evaluation shift: 0.0465
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: balanced

[Assistant] M6 — value: 0.046, confidence: 100% (strong consensus). Evaluation shift: +0.046. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1597
Move number: 65
Player to move: Black (X)
Selected move: (9,11)
MCTS Value: -0.4224
Evaluation shift: -0.8408
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: balanced

[Assistant] J12. I set up two traps. Pick your favorite.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-6-324
Move number: 32
Player to move: White (O)
Selected move: (12,5)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: midgame
Momentum: balanced

[Assistant] M6! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-6-322
Move number: 34
Player to move: White (O)
Selected move: (6,6)
MCTS Value: 0.3098
Evaluation shift: 0.4357
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 17
Game phase: midgame
Momentum: balanced

[Assistant] G7. Two threats, one stone. Does that impress you?


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1124
Move number: 196
Player to move: White (O)
Selected move: (1,14)
MCTS Value: 0.0000
Evaluation shift: -0.0002
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] B15 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.000. Reason: defend_threat. Tags: under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-558
Move number: 193
Player to move: Black (X)
Selected move: (11,0)
MCTS Value: 0.0007
Evaluation shift: -0.0001
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] L1 — value: 0.001, confidence: 100% (strong consensus). Evaluation shift: -0.000. Reason: best_policy.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-228
Move number: 34
Player to move: White (O)
Selected move: (4,7)
MCTS Value: 0.5297
Evaluation shift: 0.5297
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: midgame
Momentum: black

[Assistant] E8! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1447
Move number: 5
Player to move: Black (X)
Selected move: (5,10)
MCTS Value: -0.1156
Evaluation shift: -0.1260
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: opening
Momentum: balanced

[Assistant] F11. A move. Bold strategy.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-57
Move number: 133
Player to move: Black (X)
Selected move: (4,11)
MCTS Value: -0.1347
Evaluation shift: -0.2445
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] E12 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-917
Move number: 208
Player to move: White (O)
Selected move: (3,14)
MCTS Value: 0.0002
Evaluation shift: 0.0004
Search confidence: 18.0%
Policy entropy: 2.5028
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] D15 — value: 0.000, confidence: 18% (uncertain search). Evaluation shift: +0.000. Reason: best_policy.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-16
Move number: 57
Player to move: Black (X)
Selected move: (11,6)
MCTS Value: -0.1852
Evaluation shift: -0.1852
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] L7! Black blocks just in time! That was close!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-849
Move number: 121
Player to move: Black (X)
Selected move: (3,3)
MCTS Value: -0.1010
Evaluation shift: -0.1773
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: balanced

[Assistant] D4 is a necessary defensive response. When under pressure, prioritize eliminating the highest-level threat first.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-311
Move number: 144
Player to move: White (O)
Selected move: (6,0)
MCTS Value: 0.0003
Evaluation shift: 0.0003
Search confidence: 13.5%
Policy entropy: 2.8185
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] G1 — value: 0.000, confidence: 14% (uncertain search). Evaluation shift: +0.000. Reason: attack_threat. Tags: double_threat, initiative.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-1-336
Move number: 90
Player to move: White (O)
Selected move: (3,4)
MCTS Value: 0.1871
Evaluation shift: 0.1871
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 15
Game phase: endgame
Momentum: black

[Assistant] D5. Two threats, one stone. Does that impress you?


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-578
Move number: 175
Player to move: Black (X)
Selected move: (4,13)
MCTS Value: 0.0013
Evaluation shift: 0.0013
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] E14 — value: 0.001, confidence: 100% (strong consensus). Evaluation shift: +0.001. Reason: best_policy.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1477
Move number: 35
Player to move: Black (X)
Selected move: (2,8)
MCTS Value: 0.0000
Evaluation shift: 0.4001
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 18
Game phase: midgame
Momentum: black

[Assistant] C9 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-156
Move number: 19
Player to move: Black (X)
Selected move: (6,6)
MCTS Value: 0.0000
Evaluation shift: -0.2676
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: early_midgame
Momentum: balanced

[Assistant] G7 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.268. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1983
Move number: 217
Player to move: Black (X)
Selected move: (0,2)
MCTS Value: -0.0001
Evaluation shift: -0.0002
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A3 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-1-63
Move number: 173
Player to move: Black (X)
Selected move: (5,14)
MCTS Value: 0.0000
Evaluation shift: 0.0003
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: endgame
Momentum: balanced

[Assistant] F15. I set up two traps. Pick your favorite.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-1-84
Move number: 63
Player to move: Black (X)
Selected move: (11,4)
MCTS Value: 0.0000
Evaluation shift: 0.2324
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: endgame
Momentum: black

[Assistant] L5 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-901
Move number: 30
Player to move: White (O)
Selected move: (6,11)
MCTS Value: 0.0000
Evaluation shift: -0.2862
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: midgame
Momentum: black

[Assistant] G12. Two threats, one stone. Does that impress you?


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1733
Move number: 62
Player to move: White (O)
Selected move: (11,5)
MCTS Value: 0.3626
Evaluation shift: 0.5979
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 18
Game phase: endgame
Momentum: balanced

[Assistant] L6. Two threats, one stone. Does that impress you?


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1508
Move number: 156
Player to move: White (O)
Selected move: (1,3)
MCTS Value: -0.2323
Evaluation shift: -0.2323
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: white

[Assistant] B4! White blocks just in time! That was close!


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1708
Move number: 29
Player to move: Black (X)
Selected move: (9,6)
MCTS Value: 0.0584
Evaluation shift: 0.2169
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: midgame
Momentum: black

[Assistant] Fine, fine. J7. I'll deal with your little threat.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1511
Move number: 53
Player to move: Black (X)
Selected move: (3,10)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] Fine, fine. D11. I'll deal with your little threat.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-519
Move number: 186
Player to move: White (O)
Selected move: (12,1)
MCTS Value: 0.0002
Evaluation shift: 0.0001
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] M2! We're deep in the endgame now! Every stone counts!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-836
Move number: 30
Player to move: White (O)
Selected move: (5,10)
MCTS Value: 0.0000
Evaluation shift: -0.4624
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: midgame
Momentum: balanced

[Assistant] F11 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-1-463
Move number: 41
Player to move: Black (X)
Selected move: (4,5)
MCTS Value: 0.3440
Evaluation shift: 0.3440
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] E6 — value: 0.344, confidence: 100% (strong consensus). Evaluation shift: +0.344. Reason: attack_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1668
Move number: 180
Player to move: White (O)
Selected move: (3,0)
MCTS Value: -0.0030
Evaluation shift: -0.0073
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] D1 — value: -0.003, confidence: 100% (strong consensus). Evaluation shift: -0.007. Reason: best_policy.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1650
Move number: 182
Player to move: White (O)
Selected move: (7,0)
MCTS Value: -0.0026
Evaluation shift: -0.0026
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: endgame
Momentum: balanced

[Assistant] H1! We're deep in the endgame now! Every stone counts!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-371
Move number: 18
Player to move: White (O)
Selected move: (9,8)
MCTS Value: 0.0000
Evaluation shift: -0.0796
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 5
Game phase: early_midgame
Momentum: balanced

[Assistant] J9 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.080. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1376
Move number: 155
Player to move: Black (X)
Selected move: (13,5)
MCTS Value: 0.0547
Evaluation shift: 0.1078
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: balanced

[Assistant] N6 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-763
Move number: 84
Player to move: White (O)
Selected move: (8,11)
MCTS Value: 0.0010
Evaluation shift: 0.0006
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] I12 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-86
Move number: 216
Player to move: White (O)
Selected move: (0,14)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] A15 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: best_policy. Tags: under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1401
Move number: 92
Player to move: White (O)
Selected move: (3,4)
MCTS Value: -0.0753
Evaluation shift: -0.1325
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] D5 — value: -0.075, confidence: 100% (strong consensus). Evaluation shift: -0.132. Reason: best_policy.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1526
Move number: 71
Player to move: Black (X)
Selected move: (4,10)
MCTS Value: 0.0062
Evaluation shift: 0.0062
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] E11 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-94
Move number: 130
Player to move: White (O)
Selected move: (11,11)
MCTS Value: 0.0648
Evaluation shift: 0.0648
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] L12 — value: 0.065, confidence: 100% (strong consensus). Evaluation shift: +0.065. Reason: attack_threat. Tags: double_threat, initiative.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-683
Move number: 18
Player to move: White (O)
Selected move: (6,7)
MCTS Value: 0.4937
Evaluation shift: 0.4937
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: early_midgame
Momentum: balanced

[Assistant] G8 is strong because it improves the evaluation significantly. Look for moves that create threats while limiting the opponent's options.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1871
Move number: 47
Player to move: Black (X)
Selected move: (4,10)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: black

[Assistant] E11 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-454
Move number: 218
Player to move: White (O)
Selected move: (14,0)
MCTS Value: -0.0516
Evaluation shift: -0.1153
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] O1 — value: -0.052, confidence: 100% (strong consensus). Evaluation shift: -0.115. Reason: best_policy.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1942
Move number: 148
Player to move: White (O)
Selected move: (9,14)
MCTS Value: 0.0000
Evaluation shift: -0.0053
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] J15 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.005. Reason: defend_threat. Tags: opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1755
Move number: 114
Player to move: White (O)
Selected move: (4,8)
MCTS Value: 0.0000
Evaluation shift: 0.2130
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] E9 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1763
Move number: 24
Player to move: White (O)
Selected move: (6,8)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: midgame
Momentum: balanced

[Assistant] G9 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1150
Move number: 119
Player to move: Black (X)
Selected move: (13,8)
MCTS Value: -0.1409
Evaluation shift: -0.2345
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: balanced

[Assistant] N9 — value: -0.141, confidence: 100% (strong consensus). Evaluation shift: -0.235. Reason: best_policy. Tags: opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1828
Move number: 221
Player to move: Black (X)
Selected move: (7,0)
MCTS Value: 0.0001
Evaluation shift: -0.0005
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] H1 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-264
Move number: 26
Player to move: White (O)
Selected move: (7,5)
MCTS Value: 0.0000
Evaluation shift: -0.4525
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 16
Game phase: midgame
Momentum: balanced

[Assistant] H6! OH! Double threat! White is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-287
Move number: 200
Player to move: White (O)
Selected move: (4,14)
MCTS Value: 0.0000
Evaluation shift: -0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] E15 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1788
Move number: 28
Player to move: White (O)
Selected move: (10,8)
MCTS Value: 0.2446
Evaluation shift: 0.5467
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: midgame
Momentum: black

[Assistant] K9 — value: 0.245, confidence: 100% (strong consensus). Evaluation shift: +0.547. Reason: best_policy. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-267
Move number: 10
Player to move: White (O)
Selected move: (6,10)
MCTS Value: -0.1384
Evaluation shift: -0.3108
Search confidence: 15.6%
Policy entropy: 2.6916
Threat count: 3
Game phase: early_midgame
Momentum: black

[Assistant] G11. Two threats, one stone. Does that impress you?


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-642
Move number: 28
Player to move: White (O)
Selected move: (5,6)
MCTS Value: -0.0972
Evaluation shift: -0.0972
Search confidence: 37.6%
Policy entropy: 2.2143
Threat count: 4
Game phase: midgame
Momentum: balanced

[Assistant] You had a good threat there. F7 handles it.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1070
Move number: 17
Player to move: Black (X)
Selected move: (11,10)
MCTS Value: 0.0000
Evaluation shift: 0.6102
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: early_midgame
Momentum: black

[Assistant] L11 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.610. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-610
Move number: 39
Player to move: Black (X)
Selected move: (5,4)
MCTS Value: -0.2781
Evaluation shift: -0.5423
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 16
Game phase: midgame
Momentum: white

[Assistant] F5 — value: -0.278, confidence: 100% (strong consensus). Evaluation shift: -0.542. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1867
Move number: 52
Player to move: White (O)
Selected move: (9,10)
MCTS Value: 0.4370
Evaluation shift: 0.9746
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 16
Game phase: endgame
Momentum: white

[Assistant] J11 — value: 0.437, confidence: 100% (strong consensus). Evaluation shift: +0.975. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-181
Move number: 16
Player to move: White (O)
Selected move: (8,13)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: early_midgame
Momentum: balanced

[Assistant] I14 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-403
Move number: 8
Player to move: White (O)
Selected move: (5,9)
MCTS Value: 0.0449
Evaluation shift: 0.0449
Search confidence: 25.0%
Policy entropy: 2.0609
Threat count: 4
Game phase: early_midgame
Momentum: balanced

[Assistant] You had a good threat there. F10 handles it.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-855
Move number: 191
Player to move: Black (X)
Selected move: (13,12)
MCTS Value: -0.0004
Evaluation shift: -0.0004
Search confidence: 9.3%
Policy entropy: 2.8072
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] N13 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1554
Move number: 223
Player to move: Black (X)
Selected move: (12,0)
MCTS Value: 0.0033
Evaluation shift: 0.0068
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] M1 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-6-254
Move number: 134
Player to move: White (O)
Selected move: (8,14)
MCTS Value: 0.0000
Evaluation shift: -0.3482
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: white

[Assistant] I15. You keep surprising me. Just when I think I have you.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-825
Move number: 11
Player to move: Black (X)
Selected move: (3,7)
MCTS Value: 0.0000
Evaluation shift: 0.0898
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: early_midgame
Momentum: white

[Assistant] D8 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-1-199
Move number: 7
Player to move: Black (X)
Selected move: (5,7)
MCTS Value: 0.7475
Evaluation shift: 0.7475
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: early_midgame
Momentum: white

[Assistant] F8. Significant evaluation shift. Reassess the position.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-392
Move number: 25
Player to move: Black (X)
Selected move: (8,7)
MCTS Value: -0.4468
Evaluation shift: -0.8700
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: midgame
Momentum: white

[Assistant] I8 — value: -0.447, confidence: 100% (strong consensus). Evaluation shift: -0.870. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-191
Move number: 40
Player to move: White (O)
Selected move: (6,9)
MCTS Value: 0.0000
Evaluation shift: -0.5419
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: midgame
Momentum: black

[Assistant] G10! White blocks just in time! That was close!


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1562
Move number: 33
Player to move: Black (X)
Selected move: (5,9)
MCTS Value: 0.0000
Evaluation shift: -0.1813
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: midgame
Momentum: white

[Assistant] Fine, fine. F10. I'll deal with your little threat.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-165
Move number: 20
Player to move: White (O)
Selected move: (4,7)
MCTS Value: -0.0864
Evaluation shift: -0.0864
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: early_midgame
Momentum: balanced

[Assistant] E8 — value: -0.086, confidence: 100% (strong consensus). Evaluation shift: -0.086. Reason: attack_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-307
Move number: 7
Player to move: Black (X)
Selected move: (4,8)
MCTS Value: -0.0011
Evaluation shift: -0.0011
Search confidence: 46.8%
Policy entropy: 1.8503
Threat count: 0
Game phase: early_midgame
Momentum: balanced

[Assistant] E9.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-386
Move number: 113
Player to move: Black (X)
Selected move: (14,7)
MCTS Value: -0.0895
Evaluation shift: -0.0895
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: black

[Assistant] O8 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-431
Move number: 135
Player to move: Black (X)
Selected move: (12,3)
MCTS Value: 0.3313
Evaluation shift: 0.3313
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: white

[Assistant] M4 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-1-80
Move number: 88
Player to move: White (O)
Selected move: (6,2)
MCTS Value: -0.2605
Evaluation shift: -0.4873
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: balanced

[Assistant] G3 — value: -0.260, confidence: 100% (strong consensus). Evaluation shift: -0.487. Reason: best_policy. Tags: opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-891
Move number: 69
Player to move: Black (X)
Selected move: (1,7)
MCTS Value: -0.1532
Evaluation shift: -0.1532
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 16
Game phase: endgame
Momentum: balanced

[Assistant] B8. I set up two traps. Pick your favorite.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1110
Move number: 39
Player to move: Black (X)
Selected move: (9,4)
MCTS Value: 0.1290
Evaluation shift: 0.3553
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: midgame
Momentum: black

[Assistant] J5 — value: 0.129, confidence: 100% (strong consensus). Evaluation shift: +0.355. Reason: attack_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1732
Move number: 172
Player to move: White (O)
Selected move: (0,9)
MCTS Value: -0.0005
Evaluation shift: -0.0182
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A10 — value: -0.001, confidence: 100% (strong consensus). Evaluation shift: -0.018. Reason: best_policy.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-146
Move number: 65
Player to move: Black (X)
Selected move: (11,9)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 3
Game phase: endgame
Momentum: white

[Assistant] L10 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-133
Move number: 7
Player to move: Black (X)
Selected move: (11,7)
MCTS Value: 0.7498
Evaluation shift: 1.0956
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: early_midgame
Momentum: black

[Assistant] L8 is strong because it improves the evaluation significantly. Look for moves that create threats while limiting the opponent's options.


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-523
Move number: 4
Player to move: White (O)
Selected move: (4,8)
MCTS Value: 0.0104
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: opening
Momentum: balanced

[Assistant] E9. Interesting choice. Let's see where this goes.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-843
Move number: 52
Player to move: White (O)
Selected move: (4,9)
MCTS Value: 0.2020
Evaluation shift: 0.2020
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: balanced

[Assistant] E10 — value: 0.202, confidence: 100% (strong consensus). Evaluation shift: +0.202. Reason: best_policy. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1779
Move number: 24
Player to move: White (O)
Selected move: (7,8)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: midgame
Momentum: white

[Assistant] H9 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1446
Move number: 14
Player to move: White (O)
Selected move: (9,7)
MCTS Value: 0.2495
Evaluation shift: 0.2495
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: early_midgame
Momentum: balanced

[Assistant] J8! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-207
Move number: 92
Player to move: White (O)
Selected move: (2,4)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: balanced

[Assistant] C5! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1215
Move number: 22
Player to move: White (O)
Selected move: (8,7)
MCTS Value: 0.0718
Evaluation shift: 0.0718
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: midgame
Momentum: white

[Assistant] I8. Two threats, one stone. Does that impress you?


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1034
Move number: 171
Player to move: Black (X)
Selected move: (12,4)
MCTS Value: 0.0006
Evaluation shift: 0.0006
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] M5! We're deep in the endgame now! Every stone counts!


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1627
Move number: 57
Player to move: Black (X)
Selected move: (2,4)
MCTS Value: 0.0000
Evaluation shift: 0.3392
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: balanced

[Assistant] C5. I set up two traps. Pick your favorite.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-313
Move number: 10
Player to move: White (O)
Selected move: (7,9)
MCTS Value: 0.0000
Evaluation shift: 0.0480
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 5
Game phase: early_midgame
Momentum: balanced

[Assistant] H10 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.048. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-530
Move number: 41
Player to move: Black (X)
Selected move: (5,7)
MCTS Value: 0.0000
Evaluation shift: 0.2076
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: white

[Assistant] F8 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.208. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-478
Move number: 130
Player to move: White (O)
Selected move: (6,7)
MCTS Value: 0.0332
Evaluation shift: 0.0855
Search confidence: 25.0%
Policy entropy: 2.3594
Threat count: 4
Game phase: endgame
Momentum: balanced

[Assistant] G8. Two threats, one stone. Does that impress you?


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1274
Move number: 31
Player to move: Black (X)
Selected move: (10,4)
MCTS Value: 0.0000
Evaluation shift: 0.9642
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: midgame
Momentum: black

[Assistant] K5 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.964. Reason: attack_threat. Tags: double_threat, opponent_double_threat, initiative, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-170
Move number: 128
Player to move: White (O)
Selected move: (10,14)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] K15! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-6-99
Move number: 58
Player to move: White (O)
Selected move: (9,3)
MCTS Value: 0.2874
Evaluation shift: 0.2874
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: balanced

[Assistant] J4! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-590
Move number: 15
Player to move: Black (X)
Selected move: (12,10)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: early_midgame
Momentum: balanced

[Assistant] M11! Black blocks just in time! That was close!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1814
Move number: 94
Player to move: White (O)
Selected move: (4,11)
MCTS Value: 0.1280
Evaluation shift: 0.2898
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: balanced

[Assistant] E12! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-486
Move number: 131
Player to move: Black (X)
Selected move: (0,6)
MCTS Value: -0.0179
Evaluation shift: -0.0491
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: balanced

[Assistant] A7. The fork is unavoidable now.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-130
Move number: 218
Player to move: White (O)
Selected move: (3,2)
MCTS Value: 0.0001
Evaluation shift: -0.0003
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] D3 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.000. Reason: best_policy.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1399
Move number: 50
Player to move: White (O)
Selected move: (6,4)
MCTS Value: 0.0435
Evaluation shift: 0.0435
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] G5 maintains the position. Look at how White balances defense with potential attack vectors.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-212
Move number: 190
Player to move: White (O)
Selected move: (2,2)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] C3 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-945
Move number: 202
Player to move: White (O)
Selected move: (13,12)
MCTS Value: 0.0006
Evaluation shift: 0.0006
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] N13. You're thinking, and I like that.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-34
Move number: 105
Player to move: Black (X)
Selected move: (13,6)
MCTS Value: -0.0308
Evaluation shift: -0.0841
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] N7 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-18
Move number: 95
Player to move: Black (X)
Selected move: (4,5)
MCTS Value: -0.0444
Evaluation shift: -0.0444
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] E6.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1380
Move number: 150
Player to move: White (O)
Selected move: (12,11)
MCTS Value: 0.0659
Evaluation shift: 0.0339
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: balanced

[Assistant] M12 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1248
Move number: 35
Player to move: Black (X)
Selected move: (10,4)
MCTS Value: 0.0000
Evaluation shift: -0.2070
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 18
Game phase: midgame
Momentum: white

[Assistant] K5 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-323
Move number: 23
Player to move: Black (X)
Selected move: (5,5)
MCTS Value: 0.0000
Evaluation shift: -0.3089
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: midgame
Momentum: white

[Assistant] F6 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-858
Move number: 60
Player to move: White (O)
Selected move: (8,8)
MCTS Value: 0.0000
Evaluation shift: -0.3111
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 17
Game phase: endgame
Momentum: black

[Assistant] I9 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.311. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1791
Move number: 71
Player to move: Black (X)
Selected move: (12,6)
MCTS Value: 0.0550
Evaluation shift: 0.0550
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 17
Game phase: endgame
Momentum: white

[Assistant] M7 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-680
Move number: 126
Player to move: White (O)
Selected move: (9,14)
MCTS Value: 0.0000
Evaluation shift: 0.1619
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 18
Game phase: endgame
Momentum: balanced

[Assistant] J15. You keep surprising me. Just when I think I have you.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-98
Move number: 27
Player to move: Black (X)
Selected move: (9,5)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 1
Game phase: midgame
Momentum: balanced

[Assistant] J6. Threat neutralized.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-603
Move number: 167
Player to move: Black (X)
Selected move: (14,8)
MCTS Value: 0.0000
Evaluation shift: -0.0003
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] O9 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1758
Move number: 43
Player to move: Black (X)
Selected move: (8,3)
MCTS Value: 0.6277
Evaluation shift: 1.1993
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: black

[Assistant] I4! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-386
Move number: 30
Player to move: White (O)
Selected move: (7,9)
MCTS Value: 0.0000
Evaluation shift: -0.3134
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: midgame
Momentum: white

[Assistant] H10 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-915
Move number: 44
Player to move: White (O)
Selected move: (5,7)
MCTS Value: 0.0000
Evaluation shift: -0.3304
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: endgame
Momentum: black

[Assistant] F8 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1037
Move number: 196
Player to move: White (O)
Selected move: (10,14)
MCTS Value: 0.0006
Evaluation shift: 0.0011
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] K15! We're deep in the endgame now! Every stone counts!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-475
Move number: 4
Player to move: White (O)
Selected move: (6,9)
MCTS Value: 0.0104
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: opening
Momentum: balanced

[Assistant] G10! White plays carefully. The game is building up!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-6-600
Move number: 28
Player to move: White (O)
Selected move: (9,6)
MCTS Value: 0.2067
Evaluation shift: 0.4116
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: midgame
Momentum: balanced

[Assistant] J7! White creates an open four! The pressure is on!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-945
Move number: 26
Player to move: White (O)
Selected move: (9,9)
MCTS Value: 0.1399
Evaluation shift: 0.1399
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: midgame
Momentum: balanced

[Assistant] J10 maintains the position. Look at how White balances defense with potential attack vectors.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-1-186
Move number: 69
Player to move: Black (X)
Selected move: (12,8)
MCTS Value: 0.3147
Evaluation shift: 0.3147
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 15
Game phase: endgame
Momentum: white

[Assistant] M9! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1783
Move number: 34
Player to move: White (O)
Selected move: (8,7)
MCTS Value: -0.0042
Evaluation shift: 0.0479
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: midgame
Momentum: balanced

[Assistant] I8. Two threats, one stone. Does that impress you?


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1268
Move number: 37
Player to move: Black (X)
Selected move: (5,5)
MCTS Value: 0.0000
Evaluation shift: 0.1698
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: midgame
Momentum: black

[Assistant] F6. I set up two traps. Pick your favorite.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1157
Move number: 109
Player to move: Black (X)
Selected move: (5,11)
MCTS Value: 0.0847
Evaluation shift: -0.0499
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: endgame
Momentum: white

[Assistant] F12. I set up two traps. Pick your favorite.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1575
Move number: 56
Player to move: White (O)
Selected move: (9,9)
MCTS Value: 0.6005
Evaluation shift: 0.6005
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: black

[Assistant] J10 — value: 0.601, confidence: 100% (strong consensus). Evaluation shift: +0.601. Reason: best_policy. Tags: double_threat, initiative.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-717
Move number: 117
Player to move: Black (X)
Selected move: (11,5)
MCTS Value: -0.0429
Evaluation shift: -0.0812
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] L6. I set up two traps. Pick your favorite.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1482
Move number: 153
Player to move: Black (X)
Selected move: (7,13)
MCTS Value: 0.0000
Evaluation shift: 0.0277
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] H14. I set up two traps. Pick your favorite.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-192
Move number: 92
Player to move: White (O)
Selected move: (3,6)
MCTS Value: 0.0000
Evaluation shift: 0.1309
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 17
Game phase: endgame
Momentum: white

[Assistant] D7 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-776
Move number: 6
Player to move: White (O)
Selected move: (4,11)
MCTS Value: -0.2056
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: opening
Momentum: balanced

[Assistant] E12 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-774
Move number: 135
Player to move: Black (X)
Selected move: (14,7)
MCTS Value: -0.0097
Evaluation shift: -0.0097
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] O8 — value: -0.010, confidence: 100% (strong consensus). Evaluation shift: -0.010. Reason: best_policy.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-444
Move number: 137
Player to move: Black (X)
Selected move: (10,1)
MCTS Value: 0.0334
Evaluation shift: 0.0660
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] K2. I set up two traps. Pick your favorite.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-6-856
Move number: 58
Player to move: White (O)
Selected move: (7,6)
MCTS Value: -0.3949
Evaluation shift: -0.7230
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: black

[Assistant] H7! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1719
Move number: 208
Player to move: White (O)
Selected move: (0,2)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] You had a good threat there. A3 handles it.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1670
Move number: 30
Player to move: White (O)
Selected move: (9,7)
MCTS Value: 0.0000
Evaluation shift: -0.6801
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: midgame
Momentum: white

[Assistant] J8. I have to stop you here, but I admire the pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-2
Move number: 18
Player to move: White (O)
Selected move: (7,7)
MCTS Value: 0.0000
Evaluation shift: -0.0067
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: early_midgame
Momentum: balanced

[Assistant] H8 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.007. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-837
Move number: 170
Player to move: White (O)
Selected move: (3,13)
MCTS Value: -0.0070
Evaluation shift: -0.0070
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: endgame
Momentum: balanced

[Assistant] D14 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-92
Move number: 21
Player to move: Black (X)
Selected move: (7,8)
MCTS Value: -0.0577
Evaluation shift: -0.0577
Search confidence: 43.8%
Policy entropy: 2.3336
Threat count: 7
Game phase: midgame
Momentum: black

[Assistant] H9 — value: -0.058, confidence: 44% (contested). Evaluation shift: -0.058. Reason: best_policy. Tags: double_threat, initiative.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-941
Move number: 46
Player to move: White (O)
Selected move: (6,4)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: white

[Assistant] G5 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1086
Move number: 67
Player to move: Black (X)
Selected move: (1,6)
MCTS Value: 0.0000
Evaluation shift: 0.0056
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: endgame
Momentum: balanced

[Assistant] B7. Threat neutralized.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1502
Move number: 26
Player to move: White (O)
Selected move: (9,7)
MCTS Value: 0.2091
Evaluation shift: 0.2091
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: midgame
Momentum: balanced

[Assistant] J8 — value: 0.209, confidence: 100% (strong consensus). Evaluation shift: +0.209. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1461915-206
Move number: 43
Player to move: Black (X)
Selected move: (6,6)
MCTS Value: -0.0697
Evaluation shift: -0.0809
Search confidence: 27.1%
Policy entropy: 2.0127
Threat count: 13
Game phase: endgame
Momentum: black

[Assistant] G7! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-781
Move number: 76
Player to move: White (O)
Selected move: (2,7)
MCTS Value: 0.2055
Evaluation shift: 0.2055
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: black

[Assistant] C8 — value: 0.206, confidence: 100% (strong consensus). Evaluation shift: +0.206. Reason: defend_threat. Tags: opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1042
Move number: 59
Player to move: Black (X)
Selected move: (6,3)
MCTS Value: -0.1798
Evaluation shift: -0.3804
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] G4 — value: -0.180, confidence: 100% (strong consensus). Evaluation shift: -0.380. Reason: attack_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1440
Move number: 13
Player to move: Black (X)
Selected move: (7,8)
MCTS Value: 0.0000
Evaluation shift: -0.4574
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: early_midgame
Momentum: white

[Assistant] H9! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-370
Move number: 143
Player to move: Black (X)
Selected move: (10,1)
MCTS Value: 0.1864
Evaluation shift: 0.1625
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: balanced

[Assistant] K2 — value: 0.186, confidence: 100% (strong consensus). Evaluation shift: +0.162. Reason: attack_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1952
Move number: 217
Player to move: Black (X)
Selected move: (2,0)
MCTS Value: 0.0001
Evaluation shift: 0.0001
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] C1 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-474
Move number: 12
Player to move: White (O)
Selected move: (6,10)
MCTS Value: -0.1296
Evaluation shift: -0.1296
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: early_midgame
Momentum: white

[Assistant] G11 — value: -0.130, confidence: 100% (strong consensus). Evaluation shift: -0.130. Reason: best_policy. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1461915-780
Move number: 45
Player to move: Black (X)
Selected move: (2,5)
MCTS Value: 0.0000
Evaluation shift: -0.4203
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 18
Game phase: endgame
Momentum: balanced

[Assistant] C6! Black finds the only block! Incredible defense!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-1-481
Move number: 182
Player to move: White (O)
Selected move: (1,1)
MCTS Value: -0.0035
Evaluation shift: -0.0172
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] B2 — value: -0.003, confidence: 100% (strong consensus). Evaluation shift: -0.017. Reason: defend_threat. Tags: opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1960
Move number: 19
Player to move: Black (X)
Selected move: (8,6)
MCTS Value: 0.8163
Evaluation shift: 0.8163
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: early_midgame
Momentum: white

[Assistant] I7. Significant evaluation shift. Reassess the position.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-570
Move number: 26
Player to move: White (O)
Selected move: (10,5)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 11
Game phase: midgame
Momentum: balanced

[Assistant] K6 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1213
Move number: 34
Player to move: White (O)
Selected move: (6,8)
MCTS Value: -0.0120
Evaluation shift: -0.0206
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: midgame
Momentum: black

[Assistant] G9. Two threats, one stone. Does that impress you?


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1401
Move number: 179
Player to move: Black (X)
Selected move: (2,3)
MCTS Value: -0.0002
Evaluation shift: -0.0009
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] C4 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-487
Move number: 22
Player to move: White (O)
Selected move: (2,8)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: midgame
Momentum: black

[Assistant] C9 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1069
Move number: 22
Player to move: White (O)
Selected move: (11,7)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: midgame
Momentum: white

[Assistant] L8 creates an open four. This forces Black to respond, keeping the initiative.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-249
Move number: 14
Player to move: White (O)
Selected move: (7,5)
MCTS Value: -0.0056
Evaluation shift: -0.0056
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: early_midgame
Momentum: balanced

[Assistant] H6 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-6-821
Move number: 133
Player to move: Black (X)
Selected move: (0,7)
MCTS Value: 0.1153
Evaluation shift: 0.1544
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: balanced

[Assistant] A8! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-554
Move number: 29
Player to move: Black (X)
Selected move: (12,6)
MCTS Value: 0.0000
Evaluation shift: 0.2289
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: midgame
Momentum: black

[Assistant] M7 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1215
Move number: 10
Player to move: White (O)
Selected move: (4,10)
MCTS Value: 0.0000
Evaluation shift: -0.1902
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: early_midgame
Momentum: white

[Assistant] E11 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.190. Reason: best_policy. Tags: double_threat, initiative, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-368
Move number: 15
Player to move: Black (X)
Selected move: (7,6)
MCTS Value: -0.0789
Evaluation shift: -0.1366
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: early_midgame
Momentum: balanced

[Assistant] H7 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-523
Move number: 19
Player to move: Black (X)
Selected move: (8,6)
MCTS Value: -0.5912
Evaluation shift: -1.5502
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: early_midgame
Momentum: white

[Assistant] I7 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-1-51
Move number: 14
Player to move: White (O)
Selected move: (10,7)
MCTS Value: 0.9305
Evaluation shift: 1.7992
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: early_midgame
Momentum: balanced

[Assistant] K8! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-334
Move number: 185
Player to move: Black (X)
Selected move: (10,11)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] K12! Black finds the only block! Incredible defense!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-389
Move number: 7
Player to move: Black (X)
Selected move: (5,8)
MCTS Value: 0.1861
Evaluation shift: 0.1861
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: early_midgame
Momentum: balanced

[Assistant] F9! Black plays carefully. The game is building up!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1954
Move number: 107
Player to move: Black (X)
Selected move: (4,3)
MCTS Value: 0.0000
Evaluation shift: 0.0175
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: endgame
Momentum: balanced

[Assistant] E4 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-158
Move number: 26
Player to move: White (O)
Selected move: (9,10)
MCTS Value: 0.0000
Evaluation shift: -0.0141
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: midgame
Momentum: balanced

[Assistant] J11 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.014. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-682
Move number: 22
Player to move: White (O)
Selected move: (8,3)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: midgame
Momentum: balanced

[Assistant] I4 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: best_policy. Tags: double_threat, initiative, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-164
Move number: 138
Player to move: White (O)
Selected move: (2,10)
MCTS Value: 0.0000
Evaluation shift: -0.2484
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: black

[Assistant] C11 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-742
Move number: 50
Player to move: White (O)
Selected move: (6,7)
MCTS Value: -0.1297
Evaluation shift: -0.1297
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: white

[Assistant] G8 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-376
Move number: 30
Player to move: White (O)
Selected move: (4,10)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: midgame
Momentum: balanced

[Assistant] E11! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1791
Move number: 69
Player to move: Black (X)
Selected move: (3,5)
MCTS Value: 0.0774
Evaluation shift: 0.2395
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: endgame
Momentum: white

[Assistant] D6. I set up two traps. Pick your favorite.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-800
Move number: 163
Player to move: Black (X)
Selected move: (11,13)
MCTS Value: -0.0057
Evaluation shift: -0.0106
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] L14. Threat neutralized.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1731
Move number: 67
Player to move: Black (X)
Selected move: (3,7)
MCTS Value: 0.3448
Evaluation shift: 0.3448
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: white

[Assistant] D8. The fork is unavoidable now.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-853
Move number: 29
Player to move: Black (X)
Selected move: (4,9)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: midgame
Momentum: black

[Assistant] E10 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1821
Move number: 41
Player to move: Black (X)
Selected move: (4,5)
MCTS Value: 0.0000
Evaluation shift: 0.8543
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: black

[Assistant] E6 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-6-458
Move number: 54
Player to move: White (O)
Selected move: (8,3)
MCTS Value: -0.0733
Evaluation shift: 0.9267
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: white

[Assistant] I4. Two threats, one stone. Does that impress you?


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-1-379
Move number: 45
Player to move: Black (X)
Selected move: (5,6)
MCTS Value: -0.1116
Evaluation shift: -0.1116
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] F7 — value: -0.112, confidence: 100% (strong consensus). Evaluation shift: -0.112. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-268
Move number: 62
Player to move: White (O)
Selected move: (4,7)
MCTS Value: -0.1057
Evaluation shift: -0.1057
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 15
Game phase: endgame
Momentum: balanced

[Assistant] E8 — value: -0.106, confidence: 100% (strong consensus). Evaluation shift: -0.106. Reason: attack_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-124
Move number: 192
Player to move: White (O)
Selected move: (12,2)
MCTS Value: 0.0006
Evaluation shift: 0.0003
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] M3 maintains the position. Look at how White balances defense with potential attack vectors.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1491
Move number: 95
Player to move: Black (X)
Selected move: (9,2)
MCTS Value: 0.0272
Evaluation shift: 0.0272
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: balanced

[Assistant] J3. The fork is unavoidable now.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-133
Move number: 16
Player to move: White (O)
Selected move: (6,8)
MCTS Value: 0.0000
Evaluation shift: 0.0627
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: early_midgame
Momentum: balanced

[Assistant] G9 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.063. Reason: defend_threat. Tags: double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1160
Move number: 73
Player to move: Black (X)
Selected move: (10,4)
MCTS Value: 0.0014
Evaluation shift: 0.0874
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] K5. I set up two traps. Pick your favorite.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-275
Move number: 15
Player to move: Black (X)
Selected move: (10,6)
MCTS Value: 0.1648
Evaluation shift: 0.3243
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: early_midgame
Momentum: black

[Assistant] K7 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1461915-755
Move number: 35
Player to move: Black (X)
Selected move: (9,9)
MCTS Value: 0.0000
Evaluation shift: -0.1026
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 8
Game phase: midgame
Momentum: balanced

[Assistant] J10! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-354
Move number: 93
Player to move: Black (X)
Selected move: (12,9)
MCTS Value: -0.0620
Evaluation shift: -0.0620
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: balanced

[Assistant] M10 — value: -0.062, confidence: 100% (strong consensus). Evaluation shift: -0.062. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-289
Move number: 158
Player to move: White (O)
Selected move: (6,14)
MCTS Value: 0.0000
Evaluation shift: 0.0044
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] G15! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-848
Move number: 59
Player to move: Black (X)
Selected move: (9,5)
MCTS Value: 0.0000
Evaluation shift: 0.4178
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 21
Game phase: endgame
Momentum: black

[Assistant] J6! Black finds the only block! Incredible defense!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-899
Move number: 33
Player to move: Black (X)
Selected move: (6,5)
MCTS Value: -0.1143
Evaluation shift: -0.1143
Search confidence: 28.1%
Policy entropy: 2.5321
Threat count: 1
Game phase: midgame
Momentum: balanced

[Assistant] G6 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-504
Move number: 203
Player to move: Black (X)
Selected move: (14,2)
MCTS Value: 0.0002
Evaluation shift: -0.0001
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] O3 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-493
Move number: 163
Player to move: Black (X)
Selected move: (3,13)
MCTS Value: 0.0331
Evaluation shift: 0.0331
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] D14 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-891
Move number: 6
Player to move: White (O)
Selected move: (4,10)
MCTS Value: -0.2705
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: opening
Momentum: balanced

[Assistant] E11! White plays carefully. The game is building up!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-765
Move number: 39
Player to move: Black (X)
Selected move: (5,4)
MCTS Value: 0.0000
Evaluation shift: 0.0284
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 16
Game phase: midgame
Momentum: black

[Assistant] F5 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-260
Move number: 37
Player to move: Black (X)
Selected move: (4,7)
MCTS Value: -0.0360
Evaluation shift: -0.0360
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: midgame
Momentum: balanced

[Assistant] E8 — value: -0.036, confidence: 100% (strong consensus). Evaluation shift: -0.036. Reason: attack_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-132
Move number: 48
Player to move: White (O)
Selected move: (5,10)
MCTS Value: 0.7387
Evaluation shift: 0.7387
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: endgame
Momentum: balanced

[Assistant] F11 — value: 0.739, confidence: 100% (strong consensus). Evaluation shift: +0.739. Reason: attack_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-625
Move number: 13
Player to move: Black (X)
Selected move: (9,9)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 1
Game phase: early_midgame
Momentum: balanced

[Assistant] Fine, fine. J10. I'll deal with your little threat.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1173
Move number: 38
Player to move: White (O)
Selected move: (10,8)
MCTS Value: -0.7308
Evaluation shift: -0.7308
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: midgame
Momentum: white

[Assistant] K9. Two threats, one stone. Does that impress you?


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-320
Move number: 33
Player to move: Black (X)
Selected move: (4,6)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: midgame
Momentum: balanced

[Assistant] E7 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-247
Move number: 40
Player to move: White (O)
Selected move: (3,7)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: midgame
Momentum: white

[Assistant] You had a good threat there. D8 handles it.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-810
Move number: 26
Player to move: White (O)
Selected move: (9,7)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: midgame
Momentum: balanced

[Assistant] J8! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-772
Move number: 30
Player to move: White (O)
Selected move: (6,7)
MCTS Value: 0.0000
Evaluation shift: -0.0994
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 4
Game phase: midgame
Momentum: balanced

[Assistant] G8. I have to stop you here, but I admire the pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-287
Move number: 200
Player to move: White (O)
Selected move: (4,14)
MCTS Value: 0.0000
Evaluation shift: -0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] E15 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.000. Reason: defend_threat. Tags: under_pressure.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-500
Move number: 94
Player to move: White (O)
Selected move: (7,13)
MCTS Value: 0.0000
Evaluation shift: 0.0565
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: balanced

[Assistant] H14. Two threats, one stone. Does that impress you?


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1624
Move number: 69
Player to move: Black (X)
Selected move: (3,11)
MCTS Value: 0.0000
Evaluation shift: 0.1163
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: black

[Assistant] Oh, you actually found D12. I was hoping you wouldn't.