[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1029
Move number: 198
Player to move: White (O)
Selected move: (14,13)
MCTS Value: -0.0001
Evaluation shift: -0.0003
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] O14 — value: -0.000, confidence: 100% (strong consensus). Evaluation shift: -0.000. Reason: best_policy.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-552
Move number: 45
Player to move: Black (X)
Selected move: (12,7)
MCTS Value: -1.0000
Evaluation shift: -1.2319
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 17
Game phase: endgame
Momentum: white

[Assistant] M8 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-6-248
Move number: 47
Player to move: Black (X)
Selected move: (7,10)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 18
Game phase: endgame
Momentum: balanced

[Assistant] H11! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-294
Move number: 46
Player to move: White (O)
Selected move: (3,8)
MCTS Value: -0.0577
Evaluation shift: -0.0577
Search confidence: 19.8%
Policy entropy: 2.5991
Threat count: 5
Game phase: endgame
Momentum: balanced

[Assistant] D9 — value: -0.058, confidence: 20% (uncertain search). Evaluation shift: -0.058. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1430
Move number: 194
Player to move: White (O)
Selected move: (1,2)
MCTS Value: 0.0003
Evaluation shift: 0.0002
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] B3 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: best_policy.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-439
Move number: 12
Player to move: White (O)
Selected move: (4,7)
MCTS Value: -0.0815
Evaluation shift: -0.0815
Search confidence: 29.2%
Policy entropy: 2.3532
Threat count: 6
Game phase: early_midgame
Momentum: balanced

[Assistant] E8 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-627
Move number: 39
Player to move: Black (X)
Selected move: (7,8)
MCTS Value: 0.0000
Evaluation shift: -0.3151
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: midgame
Momentum: white

[Assistant] H9 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.315. Reason: defend_threat. Tags: opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-6-931
Move number: 43
Player to move: Black (X)
Selected move: (7,3)
MCTS Value: -0.0753
Evaluation shift: -0.1547
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: balanced

[Assistant] H4! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-725
Move number: 70
Player to move: White (O)
Selected move: (4,5)
MCTS Value: -0.0098
Evaluation shift: 0.1190
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 17
Game phase: endgame
Momentum: balanced

[Assistant] E6. Two threats, one stone. Does that impress you?


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-1-114
Move number: 34
Player to move: White (O)
Selected move: (7,5)
MCTS Value: 0.0000
Evaluation shift: 0.5511
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 18
Game phase: midgame
Momentum: balanced

[Assistant] H6 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.551. Reason: attack_threat. Tags: double_threat, opponent_double_threat, initiative, under_pressure.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-279
Move number: 135
Player to move: Black (X)
Selected move: (2,1)
MCTS Value: 0.0000
Evaluation shift: -0.0387
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: balanced

[Assistant] C2. You found the only defense. Let's see if you can hold.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1127
Move number: 89
Player to move: Black (X)
Selected move: (1,8)
MCTS Value: -0.1426
Evaluation shift: -0.1426
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 17
Game phase: endgame
Momentum: balanced

[Assistant] B9. I set up two traps. Pick your favorite.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1376
Move number: 122
Player to move: White (O)
Selected move: (14,9)
MCTS Value: 0.0000
Evaluation shift: 0.0994
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: balanced

[Assistant] O10 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1396
Move number: 25
Player to move: Black (X)
Selected move: (9,9)
MCTS Value: -0.3225
Evaluation shift: -0.3316
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: midgame
Momentum: white

[Assistant] J10! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-713
Move number: 156
Player to move: White (O)
Selected move: (5,14)
MCTS Value: -0.0060
Evaluation shift: -0.0229
Search confidence: 11.5%
Policy entropy: 2.8193
Threat count: 3
Game phase: endgame
Momentum: balanced

[Assistant] F15 is a necessary defensive response. When under pressure, prioritize eliminating the highest-level threat first.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-296
Move number: 41
Player to move: Black (X)
Selected move: (6,3)
MCTS Value: 0.0000
Evaluation shift: 0.0658
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: balanced

[Assistant] G4 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-1-479
Move number: 50
Player to move: White (O)
Selected move: (7,10)
MCTS Value: -0.1043
Evaluation shift: -0.2247
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: black

[Assistant] H11! White blocks just in time! That was close!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-104
Move number: 163
Player to move: Black (X)
Selected move: (8,0)
MCTS Value: 0.0000
Evaluation shift: 0.0087
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] I1 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.009. Reason: best_policy. Tags: under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1461915-730
Move number: 110
Player to move: White (O)
Selected move: (8,2)
MCTS Value: 0.0000
Evaluation shift: 0.0622
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 4
Game phase: endgame
Momentum: balanced

[Assistant] I3! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-795
Move number: 187
Player to move: Black (X)
Selected move: (4,0)
MCTS Value: 0.0003
Evaluation shift: 0.0009
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] E1.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-462
Move number: 19
Player to move: Black (X)
Selected move: (6,7)
MCTS Value: 0.0312
Evaluation shift: 0.0312
Search confidence: 68.3%
Policy entropy: 1.5826
Threat count: 16
Game phase: early_midgame
Momentum: balanced

[Assistant] G8. The fork is unavoidable now.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1802
Move number: 150
Player to move: White (O)
Selected move: (3,11)
MCTS Value: 0.0267
Evaluation shift: 0.0514
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] D12. I have to stop you here, but I admire the pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-643
Move number: 86
Player to move: White (O)
Selected move: (12,7)
MCTS Value: 0.2662
Evaluation shift: 0.2662
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] M8 — value: 0.266, confidence: 100% (strong consensus). Evaluation shift: +0.266. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-1-397
Move number: 88
Player to move: White (O)
Selected move: (11,9)
MCTS Value: -0.2687
Evaluation shift: -0.4565
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: endgame
Momentum: balanced

[Assistant] L10 — value: -0.269, confidence: 100% (strong consensus). Evaluation shift: -0.456. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-6-83
Move number: 17
Player to move: Black (X)
Selected move: (8,2)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: early_midgame
Momentum: balanced

[Assistant] I3! Black blocks just in time! That was close!


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-672
Move number: 26
Player to move: White (O)
Selected move: (8,7)
MCTS Value: -0.0380
Evaluation shift: -0.1228
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: midgame
Momentum: balanced

[Assistant] I8. Every move I make is a step closer. Can you feel it?


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-113
Move number: 97
Player to move: Black (X)
Selected move: (2,9)
MCTS Value: 0.9896
Evaluation shift: 0.9896
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] C10 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-962
Move number: 19
Player to move: Black (X)
Selected move: (12,9)
MCTS Value: 0.0000
Evaluation shift: -0.1131
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: early_midgame
Momentum: white

[Assistant] M10! Black blocks just in time! That was close!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1234
Move number: 9
Player to move: Black (X)
Selected move: (1,11)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: early_midgame
Momentum: balanced

[Assistant] B12! Black blocks just in time! That was close!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1124
Move number: 173
Player to move: Black (X)
Selected move: (12,3)
MCTS Value: -0.0045
Evaluation shift: -0.0090
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] M4! We're deep in the endgame now! Every stone counts!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-613
Move number: 35
Player to move: Black (X)
Selected move: (9,4)
MCTS Value: 0.2175
Evaluation shift: 0.4179
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: midgame
Momentum: balanced

[Assistant] J5 — value: 0.218, confidence: 100% (strong consensus). Evaluation shift: +0.418. Reason: attack_threat. Tags: double_threat, opponent_double_threat, initiative, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-229
Move number: 7
Player to move: Black (X)
Selected move: (7,11)
MCTS Value: 0.1745
Evaluation shift: 0.0427
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: early_midgame
Momentum: balanced

[Assistant] H12! Black plays carefully. The game is building up!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1611
Move number: 82
Player to move: White (O)
Selected move: (12,8)
MCTS Value: 0.1118
Evaluation shift: 0.1118
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: black

[Assistant] M9! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-1-101
Move number: 125
Player to move: Black (X)
Selected move: (8,12)
MCTS Value: 0.0384
Evaluation shift: 0.1042
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: black

[Assistant] I13 — value: 0.038, confidence: 100% (strong consensus). Evaluation shift: +0.104. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-1-63
Move number: 55
Player to move: Black (X)
Selected move: (9,3)
MCTS Value: 0.0000
Evaluation shift: 0.0123
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] J4 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.012. Reason: best_policy. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1952
Move number: 76
Player to move: White (O)
Selected move: (2,5)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: white

[Assistant] C6! White finds the only block! Incredible defense!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-858
Move number: 81
Player to move: Black (X)
Selected move: (5,11)
MCTS Value: 0.1286
Evaluation shift: 0.1286
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: white

[Assistant] F12! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-834
Move number: 30
Player to move: White (O)
Selected move: (5,7)
MCTS Value: 0.3205
Evaluation shift: 0.3205
Search confidence: 46.9%
Policy entropy: 1.3296
Threat count: 2
Game phase: midgame
Momentum: balanced

[Assistant] F8 — value: 0.320, confidence: 47% (contested). Evaluation shift: +0.320. Reason: best_policy. Tags: double_threat, initiative.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-1-338
Move number: 25
Player to move: Black (X)
Selected move: (11,9)
MCTS Value: 0.0000
Evaluation shift: -0.2813
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: midgame
Momentum: white

[Assistant] L10! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1045
Move number: 121
Player to move: Black (X)
Selected move: (5,13)
MCTS Value: 0.0000
Evaluation shift: -0.1469
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] F14 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-434
Move number: 194
Player to move: White (O)
Selected move: (2,0)
MCTS Value: 0.0001
Evaluation shift: 0.0001
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] C1! We're deep in the endgame now! Every stone counts!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1145
Move number: 30
Player to move: White (O)
Selected move: (8,5)
MCTS Value: 0.6947
Evaluation shift: 0.6947
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: midgame
Momentum: black

[Assistant] I6! OH! Double threat! White is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-990
Move number: 151
Player to move: Black (X)
Selected move: (11,2)
MCTS Value: -0.0249
Evaluation shift: -0.0409
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] L3 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1086
Move number: 101
Player to move: Black (X)
Selected move: (9,3)
MCTS Value: 0.0135
Evaluation shift: 0.0135
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] J4 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1461915-708
Move number: 206
Player to move: White (O)
Selected move: (0,14)
MCTS Value: 0.0001
Evaluation shift: 0.0001
Search confidence: 28.4%
Policy entropy: 2.3880
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A15! We're deep in the endgame now! Every stone counts!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-1-36
Move number: 33
Player to move: Black (X)
Selected move: (9,5)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: midgame
Momentum: white

[Assistant] J6 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-626
Move number: 82
Player to move: White (O)
Selected move: (4,3)
MCTS Value: 0.0000
Evaluation shift: -0.1321
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] E4! White finds the only block! Incredible defense!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-151
Move number: 63
Player to move: Black (X)
Selected move: (7,1)
MCTS Value: 0.0083
Evaluation shift: 0.0083
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: balanced

[Assistant] H2 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-1-378
Move number: 21
Player to move: Black (X)
Selected move: (6,3)
MCTS Value: 0.0000
Evaluation shift: -0.5881
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: midgame
Momentum: white

[Assistant] G4 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.588. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1461915-218
Move number: 18
Player to move: White (O)
Selected move: (8,9)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 3
Game phase: early_midgame
Momentum: balanced

[Assistant] I10! White blocks just in time! That was close!


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1943
Move number: 143
Player to move: Black (X)
Selected move: (1,4)
MCTS Value: 0.0031
Evaluation shift: 0.0031
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: endgame
Momentum: balanced

[Assistant] B5.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-692
Move number: 93
Player to move: Black (X)
Selected move: (3,4)
MCTS Value: 0.1106
Evaluation shift: 0.1928
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: balanced

[Assistant] D5 — value: 0.111, confidence: 100% (strong consensus). Evaluation shift: +0.193. Reason: attack_threat. Tags: double_threat, opponent_double_threat, initiative, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-413
Move number: 214
Player to move: White (O)
Selected move: (10,14)
MCTS Value: 0.0000
Evaluation shift: -0.0004
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] K15 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.000. Reason: best_policy.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-516
Move number: 18
Player to move: White (O)
Selected move: (8,4)
MCTS Value: 0.0000
Evaluation shift: 0.1729
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 8
Game phase: early_midgame
Momentum: balanced

[Assistant] I5 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.173. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1361
Move number: 52
Player to move: White (O)
Selected move: (2,5)
MCTS Value: 0.0000
Evaluation shift: -0.2548
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] C6 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.255. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-134
Move number: 28
Player to move: White (O)
Selected move: (13,8)
MCTS Value: 0.0000
Evaluation shift: -0.8046
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: midgame
Momentum: black

[Assistant] N9! White blocks just in time! That was close!


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1491
Move number: 185
Player to move: Black (X)
Selected move: (5,13)
MCTS Value: 0.0005
Evaluation shift: 0.0003
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] F14. A move. Bold strategy.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-215
Move number: 75
Player to move: Black (X)
Selected move: (11,5)
MCTS Value: 0.0000
Evaluation shift: 0.0560
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] L6 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-375
Move number: 27
Player to move: Black (X)
Selected move: (10,6)
MCTS Value: 0.0000
Evaluation shift: -0.0308
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 10
Game phase: midgame
Momentum: balanced

[Assistant] K7. The fork is unavoidable now.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-164
Move number: 100
Player to move: White (O)
Selected move: (6,13)
MCTS Value: -0.0309
Evaluation shift: -0.0295
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] G14! We're deep in the endgame now! Every stone counts!


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-821
Move number: 61
Player to move: Black (X)
Selected move: (9,4)
MCTS Value: -0.0214
Evaluation shift: -0.0214
Search confidence: 44.6%
Policy entropy: 1.6440
Threat count: 16
Game phase: endgame
Momentum: black

[Assistant] J5. I set up two traps. Pick your favorite.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1959
Move number: 65
Player to move: Black (X)
Selected move: (8,4)
MCTS Value: 0.0151
Evaluation shift: 0.0356
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: balanced

[Assistant] I5! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-1-437
Move number: 111
Player to move: Black (X)
Selected move: (12,9)
MCTS Value: -0.0443
Evaluation shift: -0.0443
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] M10. The fork is unavoidable now.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-469
Move number: 159
Player to move: Black (X)
Selected move: (12,3)
MCTS Value: -0.0031
Evaluation shift: -0.0031
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] M4 — value: -0.003, confidence: 100% (strong consensus). Evaluation shift: -0.003. Reason: best_policy.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-550
Move number: 23
Player to move: Black (X)
Selected move: (7,5)
MCTS Value: 0.4852
Evaluation shift: 0.8353
Search confidence: 88.3%
Policy entropy: 0.4669
Threat count: 4
Game phase: midgame
Momentum: black

[Assistant] H6 is strong because it improves the evaluation significantly. Look for moves that create threats while limiting the opponent's options.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-334
Move number: 28
Player to move: White (O)
Selected move: (6,4)
MCTS Value: 0.0000
Evaluation shift: -0.7397
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: midgame
Momentum: black

[Assistant] G5 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-377
Move number: 64
Player to move: White (O)
Selected move: (7,2)
MCTS Value: -1.0000
Evaluation shift: -1.6915
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 22
Game phase: endgame
Momentum: black

[Assistant] H3! White finds the only block! Incredible defense!


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-874
Move number: 35
Player to move: Black (X)
Selected move: (10,6)
MCTS Value: 0.0000
Evaluation shift: 0.7245
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 16
Game phase: midgame
Momentum: black

[Assistant] K7. The fork is unavoidable now.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-614
Move number: 11
Player to move: Black (X)
Selected move: (8,10)
MCTS Value: -0.0225
Evaluation shift: -0.0225
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: early_midgame
Momentum: balanced

[Assistant] I11 — value: -0.022, confidence: 100% (strong consensus). Evaluation shift: -0.022. Reason: defend_threat. Tags: opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-6-621
Move number: 60
Player to move: White (O)
Selected move: (9,8)
MCTS Value: -0.1629
Evaluation shift: -0.1629
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] J9. Interesting choice. Let's see where this goes.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-527
Move number: 75
Player to move: Black (X)
Selected move: (5,2)
MCTS Value: -0.1112
Evaluation shift: -0.2130
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] F3. The fork is unavoidable now.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1237
Move number: 162
Player to move: White (O)
Selected move: (0,9)
MCTS Value: 0.0142
Evaluation shift: 0.0142
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A10 maintains the position. Look at how White balances defense with potential attack vectors.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-153
Move number: 11
Player to move: Black (X)
Selected move: (4,8)
MCTS Value: -0.0124
Evaluation shift: -0.0124
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: early_midgame
Momentum: white

[Assistant] E9! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-497
Move number: 49
Player to move: Black (X)
Selected move: (4,5)
MCTS Value: 0.9726
Evaluation shift: 0.9726
Search confidence: 95.8%
Policy entropy: 0.2165
Threat count: 18
Game phase: endgame
Momentum: balanced

[Assistant] E6 — value: 0.973, confidence: 96% (strong consensus). Evaluation shift: +0.973. Reason: attack_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-6-288
Move number: 73
Player to move: Black (X)
Selected move: (9,11)
MCTS Value: -0.0173
Evaluation shift: 0.0008
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: balanced

[Assistant] J12. I set up two traps. Pick your favorite.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1882
Move number: 26
Player to move: White (O)
Selected move: (7,3)
MCTS Value: -0.8297
Evaluation shift: -1.6111
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: midgame
Momentum: black

[Assistant] H4. Two threats, one stone. Does that impress you?


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-122
Move number: 27
Player to move: Black (X)
Selected move: (10,8)
MCTS Value: -0.3987
Evaluation shift: -0.3987
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: midgame
Momentum: black

[Assistant] K9 is a necessary defensive response. When under pressure, prioritize eliminating the highest-level threat first.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-806
Move number: 93
Player to move: Black (X)
Selected move: (13,10)
MCTS Value: 1.0000
Evaluation shift: 2.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 20
Game phase: endgame
Momentum: black

[Assistant] N11. I calculated this 10,000 moves ago. You just didn't know it yet.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1018
Move number: 95
Player to move: Black (X)
Selected move: (2,8)
MCTS Value: -0.2382
Evaluation shift: -0.3773
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 15
Game phase: endgame
Momentum: balanced

[Assistant] C9 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-135
Move number: 52
Player to move: White (O)
Selected move: (6,4)
MCTS Value: 0.0000
Evaluation shift: 0.2827
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: balanced

[Assistant] G5 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-449
Move number: 52
Player to move: White (O)
Selected move: (6,9)
MCTS Value: 0.5541
Evaluation shift: 0.5541
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: black

[Assistant] G10 — value: 0.554, confidence: 100% (strong consensus). Evaluation shift: +0.554. Reason: attack_threat. Tags: double_threat, opponent_double_threat, initiative, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1442
Move number: 221
Player to move: Black (X)
Selected move: (14,10)
MCTS Value: 0.0001
Evaluation shift: 0.0008
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] O11! We're deep in the endgame now! Every stone counts!


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1354
Move number: 22
Player to move: White (O)
Selected move: (5,4)
MCTS Value: 0.0000
Evaluation shift: -0.8398
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: midgame
Momentum: balanced

[Assistant] F5. Two threats, one stone. Does that impress you?


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-870
Move number: 48
Player to move: White (O)
Selected move: (6,3)
MCTS Value: -0.0632
Evaluation shift: -0.0632
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: balanced

[Assistant] G4 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1089
Move number: 51
Player to move: Black (X)
Selected move: (10,5)
MCTS Value: -0.1069
Evaluation shift: -0.1069
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] K6 — value: -0.107, confidence: 100% (strong consensus). Evaluation shift: -0.107. Reason: attack_threat. Tags: double_threat, opponent_double_threat, initiative, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-162
Move number: 94
Player to move: White (O)
Selected move: (4,8)
MCTS Value: -0.4182
Evaluation shift: -0.7885
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 15
Game phase: endgame
Momentum: balanced

[Assistant] E9 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1845
Move number: 8
Player to move: White (O)
Selected move: (5,9)
MCTS Value: -0.2149
Evaluation shift: -0.4466
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: early_midgame
Momentum: balanced

[Assistant] F10 — value: -0.215, confidence: 100% (strong consensus). Evaluation shift: -0.447. Reason: best_policy. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1461915-728
Move number: 8
Player to move: White (O)
Selected move: (7,9)
MCTS Value: 0.1847
Evaluation shift: 0.1847
Search confidence: 41.7%
Policy entropy: 1.8178
Threat count: 2
Game phase: early_midgame
Momentum: balanced

[Assistant] H10. Interesting choice. Let's see where this goes.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-1-326
Move number: 17
Player to move: Black (X)
Selected move: (10,8)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: early_midgame
Momentum: white

[Assistant] K9! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-1-481
Move number: 200
Player to move: White (O)
Selected move: (0,0)
MCTS Value: 0.0004
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A1. Interesting choice. Let's see where this goes.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-774
Move number: 16
Player to move: White (O)
Selected move: (5,10)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: early_midgame
Momentum: balanced

[Assistant] F11! White blocks just in time! That was close!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-795
Move number: 43
Player to move: Black (X)
Selected move: (10,9)
MCTS Value: 0.0000
Evaluation shift: -0.1478
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 8
Game phase: endgame
Momentum: white

[Assistant] K10 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.148. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-228
Move number: 11
Player to move: Black (X)
Selected move: (6,8)
MCTS Value: 0.0000
Evaluation shift: 0.0276
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: early_midgame
Momentum: balanced

[Assistant] G9 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.028. Reason: best_policy. Tags: double_threat, initiative, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1307
Move number: 200
Player to move: White (O)
Selected move: (1,1)
MCTS Value: 0.0005
Evaluation shift: -0.0002
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] B2 maintains the position. Look at how White balances defense with potential attack vectors.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-819
Move number: 51
Player to move: Black (X)
Selected move: (10,6)
MCTS Value: 0.0000
Evaluation shift: 0.0952
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] K7. The fork is unavoidable now.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-437
Move number: 30
Player to move: White (O)
Selected move: (9,8)
MCTS Value: 0.0000
Evaluation shift: -0.8911
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: midgame
Momentum: balanced

[Assistant] J9! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-6-830
Move number: 86
Player to move: White (O)
Selected move: (6,1)
MCTS Value: 0.1580
Evaluation shift: 0.1580
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] G2! OH! Double threat! White is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-370
Move number: 34
Player to move: White (O)
Selected move: (4,10)
MCTS Value: 0.0000
Evaluation shift: -0.4902
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: midgame
Momentum: black

[Assistant] E11 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-728
Move number: 6
Player to move: White (O)
Selected move: (5,10)
MCTS Value: 0.0754
Evaluation shift: 0.0000
Search confidence: 51.0%
Policy entropy: 1.7992
Threat count: 2
Game phase: opening
Momentum: balanced

[Assistant] F11 — value: 0.075, confidence: 51% (contested). Evaluation shift: +0.000. Reason: best_policy. Tags: double_threat, initiative.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-267
Move number: 27
Player to move: Black (X)
Selected move: (7,6)
MCTS Value: 0.0000
Evaluation shift: 0.3021
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: midgame
Momentum: black

[Assistant] H7 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-471
Move number: 103
Player to move: Black (X)
Selected move: (12,4)
MCTS Value: 0.0000
Evaluation shift: 0.2161
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: black

[Assistant] M5 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1922
Move number: 28
Player to move: White (O)
Selected move: (13,8)
MCTS Value: 0.0000
Evaluation shift: -0.8046
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: midgame
Momentum: black

[Assistant] N9! White blocks just in time! That was close!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-752
Move number: 79
Player to move: Black (X)
Selected move: (7,13)
MCTS Value: 0.0000
Evaluation shift: 0.0102
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] H14 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.010. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-1-36
Move number: 43
Player to move: Black (X)
Selected move: (4,6)
MCTS Value: -0.0608
Evaluation shift: -0.0608
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: black

[Assistant] E7 — value: -0.061, confidence: 100% (strong consensus). Evaluation shift: -0.061. Reason: best_policy. Tags: double_threat, opponent_double_threat, initiative, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1552
Move number: 95
Player to move: Black (X)
Selected move: (12,10)
MCTS Value: 0.0000
Evaluation shift: -0.2050
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: white

[Assistant] M11 blocks an immediate loss. MCTS value: 0.000. All alternative moves lose on the next ply.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-788
Move number: 154
Player to move: White (O)
Selected move: (14,5)
MCTS Value: -0.0129
Evaluation shift: -0.0315
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: endgame
Momentum: balanced

[Assistant] O6 is a necessary defensive response. When under pressure, prioritize eliminating the highest-level threat first.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-802
Move number: 203
Player to move: Black (X)
Selected move: (14,14)
MCTS Value: 0.0001
Evaluation shift: 0.0005
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] O15 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: best_policy.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1523
Move number: 51
Player to move: Black (X)
Selected move: (4,7)
MCTS Value: 0.0965
Evaluation shift: 0.0965
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] E8.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-26
Move number: 34
Player to move: White (O)
Selected move: (6,7)
MCTS Value: 0.0000
Evaluation shift: -0.2090
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: midgame
Momentum: balanced

[Assistant] G8 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-799
Move number: 100
Player to move: White (O)
Selected move: (5,12)
MCTS Value: -0.1919
Evaluation shift: -0.1919
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: balanced

[Assistant] F13. Interesting choice. Let's see where this goes.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-6-191
Move number: 19
Player to move: Black (X)
Selected move: (9,4)
MCTS Value: 0.0000
Evaluation shift: -0.0964
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: early_midgame
Momentum: balanced

[Assistant] J5. Threat neutralized.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-638
Move number: 13
Player to move: Black (X)
Selected move: (10,5)
MCTS Value: 0.0224
Evaluation shift: 0.0218
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: early_midgame
Momentum: balanced

[Assistant] K6 — value: 0.022, confidence: 100% (strong consensus). Evaluation shift: +0.022. Reason: best_policy. Tags: opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-19
Move number: 221
Player to move: Black (X)
Selected move: (0,0)
MCTS Value: 0.0001
Evaluation shift: 0.0002
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A1. A move. Bold strategy.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1070
Move number: 14
Player to move: White (O)
Selected move: (11,6)
MCTS Value: 0.0000
Evaluation shift: -0.5951
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: early_midgame
Momentum: balanced

[Assistant] L7! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1610
Move number: 48
Player to move: White (O)
Selected move: (8,4)
MCTS Value: -0.4563
Evaluation shift: -0.4563
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: balanced

[Assistant] I5! White blocks just in time! That was close!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-23
Move number: 113
Player to move: Black (X)
Selected move: (7,3)
MCTS Value: 0.1287
Evaluation shift: 0.2571
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: endgame
Momentum: balanced

[Assistant] H4 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-325
Move number: 166
Player to move: White (O)
Selected move: (4,0)
MCTS Value: 0.0038
Evaluation shift: 0.0095
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] E1! We're deep in the endgame now! Every stone counts!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1029
Move number: 45
Player to move: Black (X)
Selected move: (5,8)
MCTS Value: 0.0000
Evaluation shift: -0.2721
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: white

[Assistant] F9 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: selfplay-69141236-167
Move number: 61
Player to move: Black (X)
Selected move: (11,4)
MCTS Value: 0.0000
Evaluation shift: -0.1010
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: endgame
Momentum: balanced

[Assistant] L5. I set up two traps. Pick your favorite.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-102
Move number: 44
Player to move: White (O)
Selected move: (3,2)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 16
Game phase: endgame
Momentum: balanced

[Assistant] D3 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-442
Move number: 200
Player to move: White (O)
Selected move: (1,14)
MCTS Value: -0.0003
Evaluation shift: -0.0008
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] B15! We're deep in the endgame now! Every stone counts!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-213
Move number: 74
Player to move: White (O)
Selected move: (8,3)
MCTS Value: 0.3164
Evaluation shift: 0.3164
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 22
Game phase: endgame
Momentum: balanced

[Assistant] I4 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-646
Move number: 142
Player to move: White (O)
Selected move: (13,4)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: endgame
Momentum: balanced

[Assistant] N5. Two threats, one stone. Does that impress you?


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-284
Move number: 12
Player to move: White (O)
Selected move: (8,4)
MCTS Value: 0.0990
Evaluation shift: 0.2399
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: early_midgame
Momentum: balanced

[Assistant] I5 — value: 0.099, confidence: 100% (strong consensus). Evaluation shift: +0.240. Reason: best_policy.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1175
Move number: 17
Player to move: Black (X)
Selected move: (9,4)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: early_midgame
Momentum: balanced

[Assistant] J5 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1823
Move number: 218
Player to move: White (O)
Selected move: (0,14)
MCTS Value: 0.0012
Evaluation shift: 0.0026
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A15 maintains the position. Look at how White balances defense with potential attack vectors.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-5
Move number: 24
Player to move: White (O)
Selected move: (5,8)
MCTS Value: 0.0226
Evaluation shift: 0.0226
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: midgame
Momentum: balanced

[Assistant] F9 maintains the position. Look at how White balances defense with potential attack vectors.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-6-307
Move number: 25
Player to move: Black (X)
Selected move: (7,7)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: midgame
Momentum: balanced

[Assistant] H8! Black blocks just in time! That was close!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-441
Move number: 15
Player to move: Black (X)
Selected move: (3,8)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: early_midgame
Momentum: balanced

[Assistant] D9 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1332
Move number: 63
Player to move: Black (X)
Selected move: (5,3)
MCTS Value: -0.0761
Evaluation shift: -0.0761
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 19
Game phase: endgame
Momentum: balanced

[Assistant] F4 — value: -0.076, confidence: 100% (strong consensus). Evaluation shift: -0.076. Reason: best_policy. Tags: double_threat, opponent_double_threat, initiative, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1913
Move number: 32
Player to move: White (O)
Selected move: (6,6)
MCTS Value: 0.6633
Evaluation shift: 0.6633
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: midgame
Momentum: balanced

[Assistant] G7! OH! Double threat! White is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-16
Move number: 50
Player to move: White (O)
Selected move: (6,3)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 4
Game phase: endgame
Momentum: balanced

[Assistant] G4 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1913
Move number: 218
Player to move: White (O)
Selected move: (14,1)
MCTS Value: 0.0000
Evaluation shift: 0.0002
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] O2 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-907
Move number: 6
Player to move: White (O)
Selected move: (5,10)
MCTS Value: 0.0000
Evaluation shift: 0.1156
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: opening
Momentum: balanced

[Assistant] F11 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1869
Move number: 23
Player to move: Black (X)
Selected move: (9,10)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: midgame
Momentum: white

[Assistant] J11. The fork is unavoidable now.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1850
Move number: 24
Player to move: White (O)
Selected move: (12,8)
MCTS Value: 0.0000
Evaluation shift: -0.7438
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: midgame
Momentum: black

[Assistant] M9 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-337
Move number: 40
Player to move: White (O)
Selected move: (10,3)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: midgame
Momentum: balanced

[Assistant] K4 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: attack_threat. Tags: opponent_double_threat, under_pressure.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1143
Move number: 213
Player to move: Black (X)
Selected move: (0,0)
MCTS Value: 0.0000
Evaluation shift: 0.0002
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A1. A move. Bold strategy.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-884
Move number: 79
Player to move: Black (X)
Selected move: (7,9)
MCTS Value: -0.0018
Evaluation shift: -0.0018
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] H10! Black blocks just in time! That was close!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1797
Move number: 31
Player to move: Black (X)
Selected move: (8,8)
MCTS Value: 0.4100
Evaluation shift: 0.4100
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: midgame
Momentum: balanced

[Assistant] I9 — value: 0.410, confidence: 100% (strong consensus). Evaluation shift: +0.410. Reason: best_policy. Tags: initiative.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-1146
Move number: 219
Player to move: Black (X)
Selected move: (11,14)
MCTS Value: -0.0041
Evaluation shift: -0.0106
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] L15 — value: -0.004, confidence: 100% (strong consensus). Evaluation shift: -0.011. Reason: best_policy.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1001
Move number: 16
Player to move: White (O)
Selected move: (3,7)
MCTS Value: 0.0000
Evaluation shift: -0.1679
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: early_midgame
Momentum: black

[Assistant] D8! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-87
Move number: 91
Player to move: Black (X)
Selected move: (7,2)
MCTS Value: 1.0000
Evaluation shift: 2.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: black

[Assistant] H3 is the game-winning move. MCTS value: 1.000. Search confidence: 100% (strong consensus).


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-397
Move number: 205
Player to move: Black (X)
Selected move: (9,14)
MCTS Value: 0.0355
Evaluation shift: 0.0811
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] J15! We're deep in the endgame now! Every stone counts!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-243
Move number: 16
Player to move: White (O)
Selected move: (5,7)
MCTS Value: -0.3775
Evaluation shift: -0.3775
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: early_midgame
Momentum: white

[Assistant] F8! White plays carefully. The game is building up!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-935
Move number: 15
Player to move: Black (X)
Selected move: (7,8)
MCTS Value: 0.0992
Evaluation shift: 0.0992
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: early_midgame
Momentum: balanced

[Assistant] H9 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-703
Move number: 168
Player to move: White (O)
Selected move: (3,1)
MCTS Value: -0.0003
Evaluation shift: -0.0001
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] D2! We're deep in the endgame now! Every stone counts!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-213
Move number: 105
Player to move: Black (X)
Selected move: (3,11)
MCTS Value: 0.0000
Evaluation shift: 0.2567
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: black

[Assistant] D12 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-485
Move number: 189
Player to move: Black (X)
Selected move: (1,13)
MCTS Value: 0.0000
Evaluation shift: 0.0004
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] B14 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-107
Move number: 82
Player to move: White (O)
Selected move: (9,8)
MCTS Value: -0.0169
Evaluation shift: -0.0169
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 19
Game phase: endgame
Momentum: balanced

[Assistant] J9 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1147
Move number: 20
Player to move: White (O)
Selected move: (8,8)
MCTS Value: -0.7304
Evaluation shift: -1.3735
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: early_midgame
Momentum: black

[Assistant] I9! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a friendly style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1718
Move number: 188
Player to move: White (O)
Selected move: (14,2)
MCTS Value: 0.0002
Evaluation shift: 0.0003
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] O3. Interesting choice. Let's see where this goes.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-726
Move number: 189
Player to move: Black (X)
Selected move: (11,1)
MCTS Value: -0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] L2 — value: -0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: best_policy.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-133
Move number: 148
Player to move: White (O)
Selected move: (0,7)
MCTS Value: -0.0206
Evaluation shift: -0.0206
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A8 maintains the position. Look at how White balances defense with potential attack vectors.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-873
Move number: 19
Player to move: Black (X)
Selected move: (2,8)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: early_midgame
Momentum: balanced

[Assistant] C9! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-6-1
Move number: 25
Player to move: Black (X)
Selected move: (9,7)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: midgame
Momentum: balanced

[Assistant] J8. I set up two traps. Pick your favorite.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-29
Move number: 20
Player to move: White (O)
Selected move: (2,6)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: early_midgame
Momentum: balanced

[Assistant] C7! OH! Double threat! White is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-1-34
Move number: 5
Player to move: Black (X)
Selected move: (11,5)
MCTS Value: -0.3979
Evaluation shift: -0.7142
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: opening
Momentum: balanced

[Assistant] L6 is a solid opening stone. In the early game, focus on controlling the center and building flexible structures.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-20
Move number: 20
Player to move: White (O)
Selected move: (7,10)
MCTS Value: 0.9730
Evaluation shift: 1.8831
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: early_midgame
Momentum: balanced

[Assistant] H11 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1718
Move number: 207
Player to move: Black (X)
Selected move: (1,14)
MCTS Value: 0.0000
Evaluation shift: -0.0003
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] B15. Threat neutralized.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1385
Move number: 149
Player to move: Black (X)
Selected move: (13,4)
MCTS Value: -0.2420
Evaluation shift: -0.4443
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: white

[Assistant] N5 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-387
Move number: 225
Player to move: Black (X)
Selected move: (0,6)
MCTS Value: 0.0000
Evaluation shift: -0.0000
Search confidence: 100.0%
Policy entropy: 0.0000
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] A7 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: -0.000. Reason: best_policy.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1461915-274
Move number: 204
Player to move: White (O)
Selected move: (1,0)
MCTS Value: 0.0109
Evaluation shift: 0.0109
Search confidence: 17.5%
Policy entropy: 2.7171
Threat count: 0
Game phase: endgame
Momentum: balanced

[Assistant] B1 — value: 0.011, confidence: 18% (uncertain search). Evaluation shift: +0.011. Reason: best_policy.


[System] You are a Gomoku opponent taunting the player in a serious style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-561
Move number: 219
Player to move: Black (X)
Selected move: (14,14)
MCTS Value: 0.0000
Evaluation shift: -0.0003
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] O15.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1572
Move number: 190
Player to move: White (O)
Selected move: (13,13)
MCTS Value: 0.0000
Evaluation shift: -0.0002
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: endgame
Momentum: balanced

[Assistant] N14! White blocks just in time! That was close!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-774
Move number: 8
Player to move: White (O)
Selected move: (7,11)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: early_midgame
Momentum: balanced

[Assistant] H12 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-1-455
Move number: 134
Player to move: White (O)
Selected move: (1,5)
MCTS Value: -0.0391
Evaluation shift: -0.0989
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: endgame
Momentum: balanced

[Assistant] B6! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-243
Move number: 198
Player to move: White (O)
Selected move: (0,10)
MCTS Value: 0.0000
Evaluation shift: 0.0002
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: balanced

[Assistant] A11 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: opponent_double_threat, under_pressure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-735
Move number: 62
Player to move: White (O)
Selected move: (12,4)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: endgame
Momentum: balanced

[Assistant] M5 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: double_threat, under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-995
Move number: 44
Player to move: White (O)
Selected move: (6,3)
MCTS Value: -0.1503
Evaluation shift: -0.2973
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: endgame
Momentum: black

[Assistant] G4 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-259
Move number: 27
Player to move: Black (X)
Selected move: (5,5)
MCTS Value: 0.8304
Evaluation shift: 0.8304
Search confidence: 95.1%
Policy entropy: 0.2185
Threat count: 9
Game phase: midgame
Momentum: balanced

[Assistant] F6 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1148
Move number: 160
Player to move: White (O)
Selected move: (0,5)
MCTS Value: 0.0178
Evaluation shift: 0.0368
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: balanced

[Assistant] A6 neutralizes an open four. Ignoring this would allow the opponent to build a winning structure.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-434
Move number: 131
Player to move: Black (X)
Selected move: (2,11)
MCTS Value: -1.0000
Evaluation shift: -1.9078
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 4
Game phase: endgame
Momentum: white

[Assistant] C12 blocks an immediate loss. MCTS value: -1.000. All alternative moves lose on the next ply.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-9
Move number: 20
Player to move: White (O)
Selected move: (7,10)
MCTS Value: -0.0753
Evaluation shift: -0.0753
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: early_midgame
Momentum: balanced

[Assistant] H11! White blocks just in time! That was close!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-189
Move number: 87
Player to move: Black (X)
Selected move: (7,13)
MCTS Value: -0.1669
Evaluation shift: -0.1669
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: endgame
Momentum: balanced

[Assistant] H14! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-830
Move number: 13
Player to move: Black (X)
Selected move: (9,6)
MCTS Value: 0.5951
Evaluation shift: 0.5951
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 6
Game phase: early_midgame
Momentum: balanced

[Assistant] J7. Did you feel the ground shift? That was the eval.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-411
Move number: 9
Player to move: Black (X)
Selected move: (3,7)
MCTS Value: -0.0318
Evaluation shift: -0.0363
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 0
Game phase: early_midgame
Momentum: balanced

[Assistant] D8 maintains the position. Look at how Black balances defense with potential attack vectors.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-935
Move number: 27
Player to move: Black (X)
Selected move: (6,9)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 14
Game phase: midgame
Momentum: black

[Assistant] G10! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-448
Move number: 64
Player to move: White (O)
Selected move: (12,6)
MCTS Value: 0.0000
Evaluation shift: 0.1661
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 18
Game phase: endgame
Momentum: black

[Assistant] M7 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-411
Move number: 149
Player to move: Black (X)
Selected move: (4,13)
MCTS Value: 0.0503
Evaluation shift: 0.1569
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] E14 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-1-270
Move number: 19
Player to move: Black (X)
Selected move: (5,7)
MCTS Value: 0.1893
Evaluation shift: 0.1893
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: early_midgame
Momentum: balanced

[Assistant] F8! Black plays carefully. The game is building up!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-1-200
Move number: 103
Player to move: Black (X)
Selected move: (11,10)
MCTS Value: 0.0599
Evaluation shift: 0.0599
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: balanced

[Assistant] L11 — value: 0.060, confidence: 100% (strong consensus). Evaluation shift: +0.060. Reason: best_policy. Tags: double_threat, opponent_double_threat, initiative, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-726
Move number: 72
Player to move: White (O)
Selected move: (10,9)
MCTS Value: -0.3474
Evaluation shift: -0.5882
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: black

[Assistant] K10! What a move! That's a huge swing in evaluation — White is pulling ahead!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-129
Move number: 28
Player to move: White (O)
Selected move: (4,8)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 15
Game phase: midgame
Momentum: white

[Assistant] E9 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1461915-97
Move number: 49
Player to move: Black (X)
Selected move: (5,4)
MCTS Value: 0.3258
Evaluation shift: 0.3258
Search confidence: 57.3%
Policy entropy: 1.0789
Threat count: 6
Game phase: endgame
Momentum: balanced

[Assistant] F5! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-424
Move number: 139
Player to move: Black (X)
Selected move: (13,10)
MCTS Value: -0.0308
Evaluation shift: -0.0273
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: balanced

[Assistant] N11 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a funny style. React to the move with playful/provocative banter.

[User]
Game ID: opening-6-262
Move number: 25
Player to move: Black (X)
Selected move: (8,8)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: midgame
Momentum: black

[Assistant] I9. I set up two traps. Pick your favorite.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1225
Move number: 20
Player to move: White (O)
Selected move: (7,6)
MCTS Value: 0.0000
Evaluation shift: -0.4426
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 9
Game phase: early_midgame
Momentum: balanced

[Assistant] H7! White finds the only block! Incredible defense!


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-45
Move number: 100
Player to move: White (O)
Selected move: (1,7)
MCTS Value: -0.0847
Evaluation shift: -0.1709
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: balanced

[Assistant] B8 — value: -0.085, confidence: 100% (strong consensus). Evaluation shift: -0.171. Reason: best_policy. Tags: opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1289
Move number: 102
Player to move: White (O)
Selected move: (11,10)
MCTS Value: -0.0708
Evaluation shift: -0.0737
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: balanced

[Assistant] L11! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-711
Move number: 66
Player to move: White (O)
Selected move: (12,6)
MCTS Value: -0.1911
Evaluation shift: -0.1911
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 20
Game phase: endgame
Momentum: balanced

[Assistant] M7! OH! Double threat! White is setting up an unstoppable fork!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-358
Move number: 13
Player to move: Black (X)
Selected move: (6,7)
MCTS Value: 0.2802
Evaluation shift: 0.5647
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 7
Game phase: early_midgame
Momentum: black

[Assistant] G8! OH! Double threat! Black is setting up an unstoppable fork!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-1405
Move number: 63
Player to move: Black (X)
Selected move: (5,5)
MCTS Value: 0.1165
Evaluation shift: 0.1165
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 2
Game phase: endgame
Momentum: white

[Assistant] F6! We're deep in the endgame now! Every stone counts!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1461915-744
Move number: 33
Player to move: Black (X)
Selected move: (10,5)
MCTS Value: 0.7910
Evaluation shift: 0.7910
Search confidence: 95.4%
Policy entropy: 0.2186
Threat count: 8
Game phase: midgame
Momentum: black

[Assistant] K6 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: selfplay-69141236-873
Move number: 51
Player to move: Black (X)
Selected move: (11,11)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 18
Game phase: endgame
Momentum: balanced

[Assistant] L12 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: best_policy. Tags: double_threat, opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-449
Move number: 100
Player to move: White (O)
Selected move: (3,3)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 15
Game phase: endgame
Momentum: balanced

[Assistant] D4! White finds the only block! Incredible defense!


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: selfplay-69141236-170
Move number: 18
Player to move: White (O)
Selected move: (7,6)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 8
Game phase: early_midgame
Momentum: white

[Assistant] H7! OH! Double threat! White is setting up an unstoppable fork!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-6-427
Move number: 41
Player to move: Black (X)
Selected move: (5,3)
MCTS Value: 0.0000
Evaluation shift: 0.0717
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 15
Game phase: endgame
Momentum: black

[Assistant] F4 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-753
Move number: 60
Player to move: White (O)
Selected move: (3,6)
MCTS Value: -0.0383
Evaluation shift: -0.0383
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 5
Game phase: endgame
Momentum: balanced

[Assistant] D7 — value: -0.038, confidence: 100% (strong consensus). Evaluation shift: -0.038. Reason: defend_threat. Tags: opponent_double_threat, under_pressure.


[System] You are a professional Gomoku streamer. Commentate on the current game position with high energy, using hype and casual terms.

[User]
Game ID: opening-1-308
Move number: 62
Player to move: White (O)
Selected move: (11,7)
MCTS Value: -0.3798
Evaluation shift: -0.3798
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 3
Game phase: endgame
Momentum: white

[Assistant] L8! White blocks just in time! That was close!


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-266
Move number: 106
Player to move: White (O)
Selected move: (5,5)
MCTS Value: 0.0000
Evaluation shift: -0.3007
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 13
Game phase: endgame
Momentum: black

[Assistant] F6 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a Gomoku opponent taunting the player in a lover style. React to the move with playful/provocative banter.

[User]
Game ID: opening-1-1547
Move number: 66
Player to move: White (O)
Selected move: (4,8)
MCTS Value: 0.1501
Evaluation shift: 0.1501
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 10
Game phase: endgame
Momentum: balanced

[Assistant] E9. Two threats, one stone. Does that impress you?


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: selfplay-69141236-827
Move number: 59
Player to move: Black (X)
Selected move: (3,5)
MCTS Value: 0.0000
Evaluation shift: 0.3069
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 12
Game phase: endgame
Momentum: balanced

[Assistant] D6 is the only legal defense. The opponent had an open four. Missing this would have lost immediately.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-6-498
Move number: 13
Player to move: Black (X)
Selected move: (4,9)
MCTS Value: 0.0000
Evaluation shift: 0.0000
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 1
Game phase: early_midgame
Momentum: balanced

[Assistant] E10 — value: 0.000, confidence: 100% (strong consensus). Evaluation shift: +0.000. Reason: defend_threat. Tags: under_pressure.


[System] You are an experienced Gomoku coach. Explain the strategic ideas, teaching the player key concepts, threats, and mistakes.

[User]
Game ID: opening-1-1468
Move number: 91
Player to move: Black (X)
Selected move: (5,2)
MCTS Value: -0.0047
Evaluation shift: 0.0794
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 19
Game phase: endgame
Momentum: balanced

[Assistant] F3 creates a double threat. Both continuations lead to a forcing sequence the opponent cannot answer simultaneously.


[System] You are a precise Gomoku analyst. Focus on the exact game evaluation, candidates, MCTS statistics, and direct tactical calculation.

[User]
Game ID: opening-1-383
Move number: 94
Player to move: White (O)
Selected move: (12,6)
MCTS Value: -0.1853
Evaluation shift: -0.2998
Search confidence: 100.0%
Policy entropy: N/A
Threat count: 11
Game phase: endgame
Momentum: black

[Assistant] M7 — value: -0.185, confidence: 100% (strong consensus). Evaluation shift: -0.300. Reason: best_policy. Tags: double_threat, opponent_double_threat, initiative, under_pressure.