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"""Live game runtime: lazily builds the in-process llama.cpp backend, generates cases,
and holds live ``Session`` objects per run.

Single-flight is MANDATORY: ``llama_cpp.Llama`` is not thread-safe, so every model call
(generation + interrogation) runs under one lock - never concurrently, on any machine.
To keep that lock from ever blocking an interrogation, case generation only happens when
no one is playing yet: one case is prebuilt at startup, and each later New Case generates
synchronously while the player waits on the loading screen (no background generation runs
during play). On a 2-vCPU Space this also means the LLM is never oversubscribed.
"""

from __future__ import annotations

import threading
import time
import uuid
from dataclasses import dataclass

from ..config import effective_cpus, get_settings
from ..engine.session import Session
from ..generator.pipeline import generate_case
from ..llm.backend import LLMBackend, LLMError, make_backend
from ..persistence.case_store import load_case, save_runtime_case
from ..persistence.paths import prebaked_cases_dir, runtime_cases_dir
from ..schemas.accusation import Accusation
from ..schemas.case import CaseFile
from ..schemas.enums import Relevance
from .case_adapter import casefile_to_public
from .public_view import PublicCase


@dataclass
class LiveRun:
    run_id: str
    case: CaseFile
    session: Session
    public: PublicCase
    baselines: dict[str, int]


class GameRuntime:
    def __init__(self) -> None:
        self._lock = threading.Lock()  # MANDATORY single-flight over all model calls
        self._backend: LLMBackend | None = None
        self._backend_failed = False
        self._runs: dict[str, LiveRun] = {}
        self._buffer: CaseFile | None = None
        self._buffer_lock = threading.Lock()
        self._seed = int(time.time()) % 900_000 + 1000
        # Pre-baked pool: full, model-authored cases shipped with the Space, served instantly
        # on New Case so nobody waits ~2 min for live generation. Interrogation is still live.
        self._prebaked: list[CaseFile] = []
        self._prebaked_idx = 0
        self._prebaked_loaded = False
        # Only generate cases ahead-of-time in the background on a box with cores to spare;
        # on the 2-vCPU Space that would steal the single model lock from an interrogation,
        # so there we rely on the pre-baked pool and generate only on demand.
        self._gen_ahead = effective_cpus() > 4

    # ---- backend ----
    def _get_backend(self) -> LLMBackend | None:
        if self._backend is None and not self._backend_failed:
            try:
                self._backend = make_backend(get_settings())
            except LLMError:
                self._backend_failed = True
        return self._backend

    def available(self) -> bool:
        return self._get_backend() is not None

    def _next_seed(self) -> int:
        self._seed += 1
        return self._seed

    # ---- generation ----
    def _generate(self, seed: int) -> CaseFile:
        backend = self._get_backend()
        if backend is None:
            raise LLMError("no backend")
        with self._lock:
            result = generate_case(backend, seed=seed)
        save_runtime_case(result.case)
        return result.case

    def _prebuild(self) -> None:
        try:
            case = self._generate(self._next_seed())
            with self._buffer_lock:
                self._buffer = case
        except Exception:
            pass

    def _load_prebaked(self) -> None:
        if self._prebaked_loaded:
            return
        self._prebaked_loaded = True
        pool_dir = prebaked_cases_dir()
        if not pool_dir.is_dir():
            return
        for path in sorted(pool_dir.glob("*.json")):
            try:
                self._prebaked.append(load_case(path))
            except Exception:
                continue
        # Start the rotation at a varied offset so a Space restart doesn't always serve the
        # first case again (the seed is time-based), keeping New Case fresh across restarts.
        if self._prebaked:
            self._prebaked_idx = self._seed % len(self._prebaked)

    def start_buffer(self) -> None:
        """Make the first New Case instant: load the shipped pool now and (only on a box with
        cores to spare) prebuild one fresh live case in the background. On the 2-vCPU Space we
        skip the background prebuild so the model lock stays free for the first interrogation -
        the pre-baked pool already gives an instant case."""
        self._load_prebaked()
        if self._gen_ahead and self.available():
            threading.Thread(target=self._prebuild, daemon=True).start()

    def _take_buffered(self) -> CaseFile | None:
        with self._buffer_lock:
            case = self._buffer
            self._buffer = None
        return case

    def _take_prebaked(self) -> CaseFile | None:
        self._load_prebaked()
        if not self._prebaked:
            return None
        case = self._prebaked[self._prebaked_idx % len(self._prebaked)]
        self._prebaked_idx += 1
        return case

    def _maybe_refill(self) -> None:
        """Generate one fresh case in the background - capable hardware only (see _gen_ahead)."""
        if self._gen_ahead and self._buffer is None and self.available():
            threading.Thread(target=self._prebuild, daemon=True).start()

    def new_generated_run(self) -> tuple[PublicCase, str] | None:
        if not self.available():
            return None
        # Prefer a freshly generated case if one is ready; else serve the pre-baked pool
        # instantly; only with neither do we generate synchronously (first run, no pool).
        case = self._take_buffered() or self._take_prebaked()
        if case is None:
            try:
                case = self._generate(self._next_seed())
            except Exception:
                return None
        self._maybe_refill()
        return self._register(case)

    def load_generated_run(self, case_id: str) -> tuple[PublicCase, str] | None:
        if not self.available():
            return None
        self._load_prebaked()
        case = next((c for c in self._prebaked if c.case_id == case_id), None)
        if case is None:
            for directory in (prebaked_cases_dir(), runtime_cases_dir()):
                path = directory / f"{case_id}.json"
                if path.exists():
                    try:
                        case = load_case(path)
                    except Exception:
                        case = None
                    break
        if case is None:
            return None
        return self._register(case)

    def _register(self, case: CaseFile) -> tuple[PublicCase, str]:
        public = casefile_to_public(case)
        session = Session(case, self._get_backend())  # type: ignore[arg-type]
        run_id = uuid.uuid4().hex
        baselines = {s.id: s.baseline_suspicion for s in public.suspects}
        self._runs[run_id] = LiveRun(run_id, case, session, public, baselines)
        return public, run_id

    def get(self, run_id: str) -> LiveRun | None:
        return self._runs.get(run_id)

    # ---- live turn / verdict ----
    def _suspicion(self, run: LiveRun, sus_id: str) -> int:
        st = run.session.state.state_for(sus_id)
        base = run.baselines.get(sus_id, 25)
        val = base + round(st.stress * 55) + (20 if st.broken_lie_ids else 0)
        return max(0, min(100, val))

    def interrogate_live(
        self, run: LiveRun, sus_id: str, question: str, clue_id: str | None
    ) -> dict:
        prev = self._suspicion(run, sus_id)
        with self._lock:
            final = None
            for ev in run.session.interrogate(sus_id, question, presented_clue_id=clue_id):
                if ev.final is not None:
                    final = ev.final
        reply = final.turn.spoken if final else "…I have nothing to say to that."
        after = self._suspicion(run, sus_id)
        adj = final.adjudication if final else None
        rattled = bool(adj and adj.relevance in (Relevance.DIRECT, Relevance.BREAKING))
        cornered = bool(adj and adj.is_contradiction)
        return {
            "reply": reply,
            "suspicionDelta": after - prev,
            "suspicion": after,
            "flags": {"rattled": rattled, "contradictionExposed": cornered, "cornered": cornered},
        }

    def accuse_live(self, run: LiveRun, suspect_id: str, motive_id: str, evidence_ids: list[str]) -> dict:
        verdict = run.session.accuse(
            Accusation(accused_sus_id=suspect_id, motive_id=motive_id, cited_clue_ids=tuple(evidence_ids))
        )
        culprit_id = run.case.culprit.sus_id
        killer = run.case.suspect(culprit_id)
        if verdict.culprit_correct:
            truth = verdict.rationale or run.case.culprit.method_narrative
        else:
            accused = run.case.suspect(suspect_id).name if any(s.sus_id == suspect_id for s in run.case.suspects) else "the accused"
            truth = (
                f"You charged {accused}. The case held for a night - but the evidence led past "
                f"them to {killer.name}, who walked out into the rain."
            )
        return {
            "correct": verdict.culprit_correct,
            "verdict": {
                "stamp": "CASE CLOSED" if verdict.culprit_correct else "MISTRIAL",
                "killerId": culprit_id,
                "killerName": killer.name,
                "truth": truth,
            },
            "score": {
                "points": verdict.score,
                "max": 100,
                "killerCorrect": verdict.culprit_correct,
                "motiveCorrect": verdict.motive_correct,
                "evidenceHits": len(evidence_ids),
            },
            "stats": [],
        }


RUNTIME = GameRuntime()