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414dc55 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | """Audio asset manifest: UI sound events and music tracks.
Assets are committed under assets/ui and played by the browser at runtime (no model
loads during play). They are authored once - by an open audio model at pre-bake time,
or by the procedural synth fallback in ``synth.py``.
"""
from __future__ import annotations
from ..constants import ASSETS_DIR
SFX_DIR = ASSETS_DIR / "ui" / "sfx"
MUSIC_DIR = ASSETS_DIR / "ui" / "music"
# event name -> filename. Event names are referenced by the UI's JS audio shim.
SFX_EVENTS: dict[str, str] = {
"click": "click.wav",
"select": "select.wav",
"present": "present.wav",
"accuse": "accuse.wav",
"success": "success.wav",
"fail": "fail.wav",
"page": "page.wav",
}
MUSIC_TRACKS: tuple[str, ...] = ("ambient_theme.wav",)
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