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Commit History
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UI overhaul: mobile corkboard, Connect the Dots, nav and overflow fixes
Verified signature- Board: shared Corkboard for desktop and mobile; mobile gets a real scrollable evidence wall (was a flat list) with trimmed decor - New "Connect the Dots" mode on both form factors: tap two pushpins to tie a red yarn thread (SVG, sagging quadratic, draw-in animation), re-tap to cut, CLEAR with confirm; threads persist per case in localStorage and track dragged cards - Drag math is now board-relative (getBoundingClientRect in the move handler), so dragging works inside the scrolling mobile wall - Mobile bottom nav rebuilt: legible 9px labels, active plate aligned behind the glyph (was a misaligned z-index:-1 square), SUSPECTS now opens a dedicated suspects screen instead of double-mapping to board - HUD: left/right clusters with proper flex constraints; right cluster wraps below on phones instead of overlapping the case badge; Menu collapses to an icon on mobile; removed duplicate Menu on briefing - Removed the Tweaks sheet and navbar gear; tweaks now run on in-memory…57464e6 -
feat: multi-crime cases, scene+exhibit pixel art, background AI generation
Verified signature- six crime kinds (homicide, theft, fraud, blackmail, arson, missing person) via one crime-profile table; solver guarantees unchanged - 16 new procedural pixel scenes + per-exhibit evidence-photo art; story beats render the case's real scenes; dossier gains THE EXHIBITS page - background case generation on every box: per-call model lock, aborts between tokens when a player interrogates; fresh AI cases join the shuffled pool - prebaked pool grown to 13 cases across kinds; first case randomized every run - faster generation: tighter token caps, capped grammar fallback, 2 attempts - hackathon badge tags in README YAML; COMPLIANCE and FIELD_NOTES refreshed80cd1f2
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Case Zero - initial public release (fully local: Qwen2.5-1.5B via llama.cpp + Supertonic, custom pixel-noir SPA via gradio.Server)
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