Add 3D artifact preview and hall-led museum UI
Browse files- docs/FIELD_NOTES.md +9 -4
docs/FIELD_NOTES.md
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Most AI demos make a result and then let it disappear into a chat history or download folder. That felt wrong for personal objects. A book, a charger, a school bag, a pair of AirPods, or a prompted painting can carry real identity, but normal generators flatten those things into one more image.
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AfterBlock Museum treats small memories as things worth placing. The output is not just text or art. It is a named artifact with a hall, a plaque, a spirit line, a passport card, and permanent Minecraft coordinates.
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## Why Minecraft
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1. Describe or upload a relic.
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2. The museum curates it into a hall.
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3. A
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4. A
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That gives the demo a physical destination. The Hugging Face Space is the museum terminal; the Minecraft server is the place where artifacts live.
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- Keep one simple museum prompt for the main demo.
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- Hide advanced controls behind accordions.
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- Make the UI feel like a Minecraft museum terminal rather than a default AI form.
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## What Works Now
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- `dreamwall.mc.v1` bridge fields for title, hall, owner, coordinates, materials, plaque, spirit line, QR payload, and CustomModelData.
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- Five deterministic seeded demos.
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- A 3,200-item resource pack with PNG textures, 3D item model JSON, 70 object families, 10 material finishes, and six display profiles.
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- Shareable passport-card HTML.
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- A trace dataset at `data/artifact_traces.jsonl`.
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Most AI demos make a result and then let it disappear into a chat history or download folder. That felt wrong for personal objects. A book, a charger, a school bag, a pair of AirPods, or a prompted painting can carry real identity, but normal generators flatten those things into one more image.
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AfterBlock Museum treats small memories as things worth placing. The output is not just text or art. It is a named artifact with a hall, a plaque, a spirit line, a passport card, a 3D Minecraft item preview, and permanent Minecraft coordinates.
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The design question became: not "what is art?" but "when is this object art?" A water bottle becomes art when it is the bottle that survived school. AirPods become art when they carried a private room through public noise. A book becomes art when it made a room feel bigger than itself.
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## Why Minecraft
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1. Describe or upload a relic.
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2. The museum curates it into a hall.
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3. A 3D artifact model appears with the same `CustomModelData` used by Minecraft.
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4. A passport card appears.
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5. A bridge packet can place the relic in a shared Minecraft world.
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That gives the demo a physical destination. The Hugging Face Space is the museum terminal; the Minecraft server is the place where artifacts live.
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- Keep one simple museum prompt for the main demo.
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- Hide advanced controls behind accordions.
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- Make the UI feel like a Minecraft museum terminal rather than a default AI form.
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- Organize the wall by hall and by "when this becomes art" so the gallery does not become a spammy card dump.
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- Generate many reviewable Minecraft assets, but expose them through a searchable gallery, Gradio inspection wall, and a live 3D artifact preview.
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## What Works Now
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- `dreamwall.mc.v1` bridge fields for title, hall, owner, coordinates, materials, plaque, spirit line, QR payload, and CustomModelData.
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- Five deterministic seeded demos.
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- A 3,200-item resource pack with PNG textures, 3D item model JSON, 70 object families, 10 material finishes, and six display profiles.
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- A Gradio `Artifact Model` tab that renders the selected relic as a blocky 3D scene tied to the packet's model path and `CustomModelData`.
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- Shareable passport-card HTML.
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- A trace dataset at `data/artifact_traces.jsonl`.
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