# AfterBlock Hall Presentation AfterBlock uses Nelson Goodman style framing: the question is not only "what is art?" but "when is this object art?" Each hall gives an ordinary item a moment, a place, and a Minecraft ritual. ## Hall of Firsts - When: an object marks a first threshold. - Visual worldbuilding: sunlit origin cabinets, first-step lamps, gold plaques. - Minecraft detail: sandstone plinths, gold pressure plates, first-light redstone lamps. - Demo use: AirPods from first university year, first trade monitor, first school bag. ## Hall of Companions - When: something stayed close through ordinary days. - Visual worldbuilding: pocket pedestals, quiet benches, green glass cases. - Minecraft detail: moss blocks, item frames, low lanterns near visitor paths. - Demo use: water bottle, headphones, lunch box, plush toy. ## Hall of Turning Points - When: a choice, exam, trade, or pressure changed direction. - Visual worldbuilding: angled corridors, copper rails, redstone decision marks. - Minecraft detail: copper blocks, comparator lamps, signs with before/after lines. - Demo use: Bitcoin monitor, exam calculator, train ticket, passport. ## Hall of Worlds - When: a relic opened a world larger than the room. - Visual worldbuilding: portal shelves, blue map floors, miniature skylines. - Minecraft detail: blue wool, maps, frames, glowstone portal corners. - Demo use: Star Wars childhood book, toy car, fantasy painting. ## Hall of Soft Things - When: the memory protects, quiets, or shelters. - Visual worldbuilding: felt-lit corners, soft rails, low pink glass. - Minecraft detail: pink wool, beds, candles, carpeted alcoves. - Demo use: tissue packet, blanket-like memories, comfort objects. ## Hall of Tools - When: the object helped the owner act on the world. - Visual worldbuilding: workbench rows, grey vaults, calibrated stands. - Minecraft detail: deepslate, anvils, crafting tables, inspection signs. - Demo use: keyboard, microphone, camera, charger. ## Hall of Lost Signals - When: private signal survives public noise. - Visual worldbuilding: dim receivers, violet static, archive slits. - Minecraft detail: amethyst, note blocks, redstone repeaters, low particles. - Demo use: cassette tape, memory card, old phone, radio-like prompts. ## Grand Painting Hall - When: imagination becomes a place. - Visual worldbuilding: large frame walls, myth bays, painted sky panels. - Minecraft detail: item frames, terracotta walls, banner rails, map-art slots. - Demo use: red dragon above childhood home, AI poster, imagined animal. ## Animal Spirit Grove - When: the artifact behaves like a living companion. - Visual worldbuilding: moss pens, moonlit tracks, creature-name stones. - Minecraft detail: moss carpets, fences, leaves, particle trails. - Demo use: prompted pets, fictional creatures, animal memories. ## Prize Mapping - Thousand Token Wood: the halls make ordinary objects strange, joyful, and spatial. - Off-Brand: the Space behaves like a Minecraft museum terminal, not a default form. - Tiny Titan: small semantic curation chooses the hall, spirit, and material profile. - Best Demo: the viewer sees prompt -> 3D model -> passport -> `dreamwall.museum.v1`. - Community Choice: passport cards and optional social tags make artifacts shareable without forcing spammy handles. - Judges' Wildcard: the coherent oddity is that a Minecraft museum treats personal memory as a placeable object.