AnshulRaj commited on
Commit
80bb2d1
·
verified ·
1 Parent(s): c65b543

Add public prompt ideas and hide settings

Browse files
Files changed (1) hide show
  1. app.py +44 -22
app.py CHANGED
@@ -190,7 +190,7 @@ footer { display: none !important; }
190
  _TITLE_BAR = """
191
  <div id="title-bar">
192
  <span id="app-name">Game Builder AI</span>
193
- <span id="app-sub">Local 9B arcade workshop | Build Small Track 2</span>
194
  </div>
195
  """
196
 
@@ -438,14 +438,6 @@ def tuning_handler(
438
  return next_history, next_html, next_raw
439
 
440
 
441
- def apply_settings_handler(provider: str, model: str, host: str):
442
- global orchestrator
443
- provider = provider.strip().lower()
444
- model = model.strip()
445
- host = host.strip()
446
- orchestrator = GameOrchestrator(model=model, ollama_host=host, provider=provider)
447
- return f"Applied — provider: `{provider}`, model: `{model}`, host: `{host}`"
448
-
449
 
450
  with gr.Blocks(title="Game Builder AI") as demo:
451
  gr.HTML(_TITLE_BAR)
@@ -478,6 +470,12 @@ with gr.Blocks(title="Game Builder AI") as demo:
478
  snake_btn = gr.Button("Orb Snake", size="sm")
479
  boss_btn = gr.Button("Tiny Boss", size="sm")
480
 
 
 
 
 
 
 
481
  gr.Markdown("### Controls", elem_classes=["panel-heading"])
482
  with gr.Row(elem_classes=["control-row"]):
483
  new_btn = gr.Button("New", variant="secondary", size="sm")
@@ -512,13 +510,6 @@ with gr.Blocks(title="Game Builder AI") as demo:
512
  )
513
  game_display = gr.HTML(value=_PLACEHOLDER)
514
 
515
- with gr.Tab("Settings"):
516
- provider_tb = gr.Textbox(label="Model provider", value=MODEL_PROVIDER)
517
- model_tb = gr.Textbox(label="Model ID", value=MODEL_ID)
518
- host_tb = gr.Textbox(label="Ollama host", value=OLLAMA_HOST)
519
- apply_btn = gr.Button("Apply")
520
- settings_status = gr.Markdown("")
521
-
522
  _chat_inputs = [msg_input, chatbot, game_display, raw_html_state]
523
  _chat_outputs = [msg_input, chatbot, game_display, raw_html_state]
524
 
@@ -574,6 +565,43 @@ with gr.Blocks(title="Game Builder AI") as demo:
574
  inputs=[chatbot, game_display, raw_html_state],
575
  outputs=_chat_outputs,
576
  )
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
577
  remix_btn.click(
578
  lambda history, display, raw: quick_prompt_handler(
579
  "Remix the current game with one surprising new mechanic. "
@@ -627,12 +655,6 @@ with gr.Blocks(title="Game Builder AI") as demo:
627
  outputs=[chatbot, game_display, raw_html_state],
628
  )
629
 
630
- apply_btn.click(
631
- apply_settings_handler,
632
- inputs=[provider_tb, model_tb, host_tb],
633
- outputs=[settings_status],
634
- )
635
-
636
 
637
  if __name__ == "__main__":
638
  demo.launch(css=_CSS)
 
190
  _TITLE_BAR = """
191
  <div id="title-bar">
192
  <span id="app-name">Game Builder AI</span>
193
+ <span id="app-sub">AI arcade workshop | Build Small Track 2</span>
194
  </div>
195
  """
196
 
 
438
  return next_history, next_html, next_raw
439
 
440
 
 
 
 
 
 
 
 
 
441
 
442
  with gr.Blocks(title="Game Builder AI") as demo:
443
  gr.HTML(_TITLE_BAR)
 
470
  snake_btn = gr.Button("Orb Snake", size="sm")
471
  boss_btn = gr.Button("Tiny Boss", size="sm")
472
 
473
+
474
+ gr.Markdown("### Ideas", elem_classes=["panel-heading"])
475
+ starfish_btn = gr.Button("Sleepy Starfish", size="sm")
476
+ ribbon_btn = gr.Button("Bakery Ribbon", size="sm")
477
+ frog_coin_btn = gr.Button("Frog Coinstorm", size="sm")
478
+
479
  gr.Markdown("### Controls", elem_classes=["panel-heading"])
480
  with gr.Row(elem_classes=["control-row"]):
481
  new_btn = gr.Button("New", variant="secondary", size="sm")
 
510
  )
511
  game_display = gr.HTML(value=_PLACEHOLDER)
512
 
 
 
 
 
 
 
 
513
  _chat_inputs = [msg_input, chatbot, game_display, raw_html_state]
514
  _chat_outputs = [msg_input, chatbot, game_display, raw_html_state]
515
 
 
565
  inputs=[chatbot, game_display, raw_html_state],
566
  outputs=_chat_outputs,
567
  )
568
+
569
+ starfish_btn.click(
570
+ lambda history, display, raw: quick_prompt_handler(
571
+ "Make a strange arcade game about a sleepy starfish collecting lost "
572
+ "alarm clocks while dodging moon crumbs. It should feel silly, "
573
+ "readable, and playable right away.",
574
+ history,
575
+ display,
576
+ raw,
577
+ ),
578
+ inputs=[chatbot, game_display, raw_html_state],
579
+ outputs=_chat_outputs,
580
+ )
581
+ ribbon_btn.click(
582
+ lambda history, display, raw: quick_prompt_handler(
583
+ "Make a snake-style game where I guide a glowing ribbon through a "
584
+ "midnight bakery, eating floating jam orbs and growing longer. The "
585
+ "snake should only move when I press a key.",
586
+ history,
587
+ display,
588
+ raw,
589
+ ),
590
+ inputs=[chatbot, game_display, raw_html_state],
591
+ outputs=_chat_outputs,
592
+ )
593
+ frog_coin_btn.click(
594
+ lambda history, display, raw: quick_prompt_handler(
595
+ "Make a weird mix game where a frog platformer gets invaded by "
596
+ "falling coins. I need to jump, collect, and survive until the game "
597
+ "decides I am rich enough.",
598
+ history,
599
+ display,
600
+ raw,
601
+ ),
602
+ inputs=[chatbot, game_display, raw_html_state],
603
+ outputs=_chat_outputs,
604
+ )
605
  remix_btn.click(
606
  lambda history, display, raw: quick_prompt_handler(
607
  "Remix the current game with one surprising new mechanic. "
 
655
  outputs=[chatbot, game_display, raw_html_state],
656
  )
657
 
 
 
 
 
 
 
658
 
659
  if __name__ == "__main__":
660
  demo.launch(css=_CSS)