Sync agent.py from GitHub project
Browse files
agent.py
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| 1 |
+
"""Ollama-backed game generation agent using structured JSON output."""
|
| 2 |
+
from __future__ import annotations
|
| 3 |
+
|
| 4 |
+
import copy
|
| 5 |
+
import json
|
| 6 |
+
import re
|
| 7 |
+
|
| 8 |
+
import ollama
|
| 9 |
+
from pydantic import ValidationError
|
| 10 |
+
|
| 11 |
+
from schema import (
|
| 12 |
+
CanvasGame, CollisionAction, InputAction, InputKey, MovementPattern, Shape,
|
| 13 |
+
)
|
| 14 |
+
|
| 15 |
+
# A canonical example game baked into the prompt — the single strongest signal
|
| 16 |
+
# for the model to follow the schema structure correctly.
|
| 17 |
+
_EXAMPLE = json.dumps({
|
| 18 |
+
"title": "Neon Dodge",
|
| 19 |
+
"width": 600,
|
| 20 |
+
"height": 500,
|
| 21 |
+
"background_color": "#0a0a0a",
|
| 22 |
+
"sprites": [
|
| 23 |
+
{
|
| 24 |
+
"id": "player", "shape": "triangle", "color": "#00ffcc",
|
| 25 |
+
"x": 300, "y": 440, "width": 32, "height": 32,
|
| 26 |
+
"movement_pattern": "keyboard_horizontal",
|
| 27 |
+
"speed": 5.0, "is_player": True, "count": 1,
|
| 28 |
+
},
|
| 29 |
+
{
|
| 30 |
+
"id": "rock", "shape": "circle", "color": "#ff4444",
|
| 31 |
+
"x": 100, "y": 0, "width": 26, "height": 26,
|
| 32 |
+
"movement_pattern": "rain_down",
|
| 33 |
+
"speed": 4.0, "is_player": False, "count": 8,
|
| 34 |
+
},
|
| 35 |
+
],
|
| 36 |
+
"collision_rules": [
|
| 37 |
+
{"between": ["player", "rock"], "action": "game_over", "value": 1},
|
| 38 |
+
],
|
| 39 |
+
"input_bindings": [
|
| 40 |
+
{"key": "arrow_left", "action": "move_left", "target": "player"},
|
| 41 |
+
{"key": "arrow_right", "action": "move_right", "target": "player"},
|
| 42 |
+
],
|
| 43 |
+
"score_display": {
|
| 44 |
+
"position": "top_right", "font_size": 22,
|
| 45 |
+
"color": "#00ffcc", "label": "SCORE",
|
| 46 |
+
},
|
| 47 |
+
"lives": 3,
|
| 48 |
+
}, indent=2)
|
| 49 |
+
|
| 50 |
+
_SYSTEM_PROMPT = f"""/no_think
|
| 51 |
+
You are a creative arcade game designer. Output a single JSON object.
|
| 52 |
+
The JSON must start with {{ and end with }} — no wrapper key, no markdown fences, no extra text.
|
| 53 |
+
|
| 54 |
+
REQUIRED top-level keys (use exactly these names):
|
| 55 |
+
"title", "width", "height", "background_color",
|
| 56 |
+
"sprites" ← NON-EMPTY list; must contain a player and at least one enemy or item
|
| 57 |
+
"collision_rules" ← NON-EMPTY list
|
| 58 |
+
"input_bindings" ← NON-EMPTY list whose target matches the player sprite id
|
| 59 |
+
"score_display", "lives"
|
| 60 |
+
|
| 61 |
+
MOVEMENT PATTERNS:
|
| 62 |
+
keyboard_horizontal — player moves left/right with arrow keys ← use for most players
|
| 63 |
+
keyboard_all — player moves in all 4 directions
|
| 64 |
+
rain_down — falls from top, respawns (enemies/coins)
|
| 65 |
+
bounce — bounces off all walls
|
| 66 |
+
chase_player — homes toward the player
|
| 67 |
+
zigzag — side-to-side drift downward
|
| 68 |
+
circular — orbits a fixed point
|
| 69 |
+
static — doesn't move
|
| 70 |
+
|
| 71 |
+
VALID VALUES (use only these — no others):
|
| 72 |
+
shape: circle | rectangle | triangle | star
|
| 73 |
+
movement_pattern: keyboard_horizontal | keyboard_all | rain_down | bounce |
|
| 74 |
+
chase_player | zigzag | circular | static
|
| 75 |
+
collision action: game_over | score_plus | score_minus | destroy_target | bounce_back
|
| 76 |
+
input key: arrow_left | arrow_right | arrow_up | arrow_down | space
|
| 77 |
+
input action: move_left | move_right | move_up | move_down (no "shoot")
|
| 78 |
+
score position: top_left | top_right | top_center
|
| 79 |
+
|
| 80 |
+
RULES:
|
| 81 |
+
- Exactly ONE sprite with is_player=true; use keyboard_horizontal or keyboard_all
|
| 82 |
+
- input_bindings MUST reference the player sprite id exactly
|
| 83 |
+
- Use count=6-10 for enemies/collectibles so the screen feels alive
|
| 84 |
+
- Colors: vivid neon hex — #0ff, #f0f, #ff0, #0f0, #f44, #f80, #88f, #0f8, etc.
|
| 85 |
+
- game_over action when player touches an enemy
|
| 86 |
+
- score_plus when player touches a collectible; destroy_target to remove an enemy on touch
|
| 87 |
+
- Title: 2-4 evocative words, e.g. "Void Escape", "Star Blitz", "Neon Rain"
|
| 88 |
+
|
| 89 |
+
EXAMPLE (follow this structure exactly):
|
| 90 |
+
{_EXAMPLE}
|
| 91 |
+
"""
|
| 92 |
+
|
| 93 |
+
|
| 94 |
+
_VALID_SHAPES = {s.value for s in Shape}
|
| 95 |
+
_VALID_MOVEMENTS = {m.value for m in MovementPattern}
|
| 96 |
+
_VALID_INPUT_KEYS = {k.value for k in InputKey}
|
| 97 |
+
_VALID_INPUT_ACTS = {a.value for a in InputAction}
|
| 98 |
+
_VALID_COL_ACTS = {a.value for a in CollisionAction}
|
| 99 |
+
|
| 100 |
+
|
| 101 |
+
_FIELD_ALIASES: dict[str, str] = {
|
| 102 |
+
"game_title": "title",
|
| 103 |
+
"name": "title",
|
| 104 |
+
"background": "background_color",
|
| 105 |
+
"bg_color": "background_color",
|
| 106 |
+
"backgroundColor": "background_color",
|
| 107 |
+
"sprite_list": "sprites",
|
| 108 |
+
"sprite_objects": "sprites",
|
| 109 |
+
"controls": "input_bindings",
|
| 110 |
+
"inputs": "input_bindings",
|
| 111 |
+
"key_bindings": "input_bindings",
|
| 112 |
+
"collisions": "collision_rules",
|
| 113 |
+
"collision_list": "collision_rules",
|
| 114 |
+
"hud": "score_display",
|
| 115 |
+
"display": "score_display",
|
| 116 |
+
"max_lives": "lives",
|
| 117 |
+
"num_lives": "lives",
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
|
| 121 |
+
def _coerce(data: dict) -> dict:
|
| 122 |
+
"""Normalise field names, clamp values, and fix invalid enums before Pydantic validation."""
|
| 123 |
+
data = copy.deepcopy(data)
|
| 124 |
+
|
| 125 |
+
# Rename aliased top-level keys
|
| 126 |
+
for alias, canonical in _FIELD_ALIASES.items():
|
| 127 |
+
if alias in data and canonical not in data:
|
| 128 |
+
data[canonical] = data.pop(alias)
|
| 129 |
+
|
| 130 |
+
for s in data.get("sprites", []):
|
| 131 |
+
if s.get("shape") not in _VALID_SHAPES:
|
| 132 |
+
s["shape"] = "circle"
|
| 133 |
+
if s.get("movement_pattern") not in _VALID_MOVEMENTS:
|
| 134 |
+
s["movement_pattern"] = "static"
|
| 135 |
+
s["speed"] = max(0.5, min(15.0, float(s.get("speed", 3.0))))
|
| 136 |
+
s["count"] = max(1, min(20, int( s.get("count", 1 ))))
|
| 137 |
+
s["width"] = max(5, min(150, float(s.get("width", 30 ))))
|
| 138 |
+
s["height"] = max(5, min(150, float(s.get("height", 30 ))))
|
| 139 |
+
|
| 140 |
+
data["input_bindings"] = [
|
| 141 |
+
b for b in data.get("input_bindings", [])
|
| 142 |
+
if b.get("key") in _VALID_INPUT_KEYS
|
| 143 |
+
and b.get("action") in _VALID_INPUT_ACTS
|
| 144 |
+
]
|
| 145 |
+
|
| 146 |
+
clean_rules = []
|
| 147 |
+
for r in data.get("collision_rules", []):
|
| 148 |
+
if r.get("action") not in _VALID_COL_ACTS:
|
| 149 |
+
r["action"] = "game_over"
|
| 150 |
+
between = r.get("between", [])
|
| 151 |
+
if isinstance(between, list) and len(between) >= 2:
|
| 152 |
+
r["between"] = between[:2]
|
| 153 |
+
clean_rules.append(r)
|
| 154 |
+
data["collision_rules"] = clean_rules
|
| 155 |
+
|
| 156 |
+
data["width"] = max(300, min(800, int(data.get("width", 600))))
|
| 157 |
+
data["height"] = max(300, min(650, int(data.get("height", 500))))
|
| 158 |
+
|
| 159 |
+
return data
|
| 160 |
+
|
| 161 |
+
|
| 162 |
+
class GameAgent:
|
| 163 |
+
def __init__(
|
| 164 |
+
self,
|
| 165 |
+
model: str = "qwen3.5:9b",
|
| 166 |
+
ollama_host: str = "http://127.0.0.1:11434",
|
| 167 |
+
) -> None:
|
| 168 |
+
self.model = model
|
| 169 |
+
self.client = ollama.Client(host=ollama_host)
|
| 170 |
+
self.current_game_json: dict | None = None
|
| 171 |
+
|
| 172 |
+
def _generate(self, messages: list[dict], max_retries: int = 2) -> CanvasGame:
|
| 173 |
+
last_error: Exception | None = None
|
| 174 |
+
|
| 175 |
+
for attempt in range(max_retries + 1):
|
| 176 |
+
response = self.client.chat(
|
| 177 |
+
model=self.model,
|
| 178 |
+
messages=messages,
|
| 179 |
+
format="json",
|
| 180 |
+
options={"temperature": 0.7 + attempt * 0.05, "num_predict": 3000},
|
| 181 |
+
)
|
| 182 |
+
content: str = response.message.content
|
| 183 |
+
|
| 184 |
+
# Qwen3 may emit <think>…</think> before the JSON
|
| 185 |
+
if "</think>" in content:
|
| 186 |
+
content = content.split("</think>")[-1].strip()
|
| 187 |
+
|
| 188 |
+
try:
|
| 189 |
+
data = json.loads(content)
|
| 190 |
+
except json.JSONDecodeError:
|
| 191 |
+
# Extract first {...} block from surrounding prose
|
| 192 |
+
match = re.search(r"\{.*\}", content, re.DOTALL)
|
| 193 |
+
if not match:
|
| 194 |
+
last_error = ValueError(f"No JSON found in response: {content[:200]}")
|
| 195 |
+
continue
|
| 196 |
+
try:
|
| 197 |
+
data = json.loads(match.group())
|
| 198 |
+
except json.JSONDecodeError as e:
|
| 199 |
+
last_error = e
|
| 200 |
+
continue
|
| 201 |
+
|
| 202 |
+
# Unwrap common model wrapping patterns like {"game": {...}}
|
| 203 |
+
for _key in ("game", "config", "output", "result", "data", "arcade_game"):
|
| 204 |
+
if isinstance(data, dict) and _key in data and isinstance(data[_key], dict):
|
| 205 |
+
data = data[_key]
|
| 206 |
+
break
|
| 207 |
+
|
| 208 |
+
data = _coerce(data)
|
| 209 |
+
|
| 210 |
+
try:
|
| 211 |
+
game = CanvasGame.model_validate(data)
|
| 212 |
+
except ValidationError as e:
|
| 213 |
+
last_error = e
|
| 214 |
+
continue
|
| 215 |
+
|
| 216 |
+
# Quality gate: must have at least one player sprite
|
| 217 |
+
if not any(s.is_player for s in game.sprites):
|
| 218 |
+
last_error = ValueError(
|
| 219 |
+
"Model did not include a player sprite (is_player=true). "
|
| 220 |
+
"Retrying with stronger hint."
|
| 221 |
+
)
|
| 222 |
+
# Inject a stronger hint for the next attempt
|
| 223 |
+
messages = _inject_player_hint(messages)
|
| 224 |
+
continue
|
| 225 |
+
|
| 226 |
+
self.current_game_json = game.model_dump()
|
| 227 |
+
return game
|
| 228 |
+
|
| 229 |
+
raise ValueError(
|
| 230 |
+
f"Failed to generate a valid game after {max_retries + 1} attempts. "
|
| 231 |
+
f"Last error: {last_error}"
|
| 232 |
+
)
|
| 233 |
+
|
| 234 |
+
def create_game(self, prompt: str) -> CanvasGame:
|
| 235 |
+
messages = [
|
| 236 |
+
{"role": "system", "content": _SYSTEM_PROMPT},
|
| 237 |
+
{
|
| 238 |
+
"role": "user",
|
| 239 |
+
"content": (
|
| 240 |
+
f"Create a game: {prompt}\n\n"
|
| 241 |
+
"Output a single JSON object with these exact top-level keys: "
|
| 242 |
+
"title, width, height, background_color, sprites, collision_rules, "
|
| 243 |
+
"input_bindings, score_display, lives."
|
| 244 |
+
),
|
| 245 |
+
},
|
| 246 |
+
]
|
| 247 |
+
return self._generate(messages)
|
| 248 |
+
|
| 249 |
+
def modify_game(self, modification: str) -> CanvasGame:
|
| 250 |
+
if self.current_game_json is None:
|
| 251 |
+
raise ValueError("No active game to modify. Create a game first.")
|
| 252 |
+
current = json.dumps(self.current_game_json, indent=2)
|
| 253 |
+
messages = [
|
| 254 |
+
{"role": "system", "content": _SYSTEM_PROMPT},
|
| 255 |
+
{
|
| 256 |
+
"role": "user",
|
| 257 |
+
"content": (
|
| 258 |
+
f"Current game JSON:\n{current}\n\n"
|
| 259 |
+
f"Modify it: {modification}\n\n"
|
| 260 |
+
"Output the complete updated JSON object."
|
| 261 |
+
),
|
| 262 |
+
},
|
| 263 |
+
]
|
| 264 |
+
return self._generate(messages)
|
| 265 |
+
|
| 266 |
+
def reset(self) -> None:
|
| 267 |
+
self.current_game_json = None
|
| 268 |
+
|
| 269 |
+
|
| 270 |
+
def _inject_player_hint(messages: list[dict]) -> list[dict]:
|
| 271 |
+
"""Append a reminder that a player sprite is required."""
|
| 272 |
+
messages = list(messages)
|
| 273 |
+
messages.append({
|
| 274 |
+
"role": "assistant",
|
| 275 |
+
"content": "{}", # placeholder so next user turn makes sense
|
| 276 |
+
})
|
| 277 |
+
messages.append({
|
| 278 |
+
"role": "user",
|
| 279 |
+
"content": (
|
| 280 |
+
"IMPORTANT: your sprites array must include exactly one sprite "
|
| 281 |
+
"with \"is_player\": true and movement_pattern \"keyboard_horizontal\" "
|
| 282 |
+
"or \"keyboard_all\". Please regenerate the complete JSON."
|
| 283 |
+
),
|
| 284 |
+
})
|
| 285 |
+
return messages
|