| /** | |
| * Full-screen textured quad shader | |
| */ | |
| const CopyShader = { | |
| name: 'CopyShader', | |
| uniforms: { | |
| 'tDiffuse': { value: null }, | |
| 'opacity': { value: 1.0 } | |
| }, | |
| vertexShader: /* glsl */` | |
| varying vec2 vUv; | |
| void main() { | |
| vUv = uv; | |
| gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | |
| }`, | |
| fragmentShader: /* glsl */` | |
| uniform float opacity; | |
| uniform sampler2D tDiffuse; | |
| varying vec2 vUv; | |
| void main() { | |
| vec4 texel = texture2D( tDiffuse, vUv ); | |
| gl_FragColor = opacity * texel; | |
| }` | |
| }; | |
| export { CopyShader }; | |