#!/usr/bin/env python3 from __future__ import annotations import random import struct import zlib from pathlib import Path def main() -> None: out = Path("static/assets/parchment.png") out.parent.mkdir(parents=True, exist_ok=True) write_png(out, 1280, 760) print(f"wrote {out}") def write_png(path: Path, width: int, height: int) -> None: random.seed(47) rows = [] for y in range(height): row = bytearray([0]) for x in range(width): dx = abs(x / width - 0.5) dy = abs(y / height - 0.5) vignette = int((dx + dy) * 58) grain = random.randint(-12, 12) wave = int(8 * random.random() + 6 * ((x * y) % 17 == 0)) r = clamp(217 - vignette + grain + wave) g = clamp(190 - vignette + grain) b = clamp(137 - vignette + grain // 2) row.extend([r, g, b, 255]) rows.append(bytes(row)) raw = b"".join(rows) png = b"\x89PNG\r\n\x1a\n" png += chunk(b"IHDR", struct.pack(">IIBBBBB", width, height, 8, 6, 0, 0, 0)) png += chunk(b"IDAT", zlib.compress(raw, 9)) png += chunk(b"IEND", b"") path.write_bytes(png) def chunk(kind: bytes, data: bytes) -> bytes: return struct.pack(">I", len(data)) + kind + data + struct.pack(">I", zlib.crc32(kind + data) & 0xFFFFFFFF) def clamp(value: int) -> int: return max(0, min(255, value)) if __name__ == "__main__": main()