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chore: deploy private lightloom build

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  1. LICENSE +201 -0
  2. README.md +19 -14
  3. app.py +2 -1
  4. frontend/js/controller.js +1 -1
  5. frontend/js/explore3d.js +11 -4
LICENSE ADDED
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README.md CHANGED
@@ -5,6 +5,7 @@ colorFrom: indigo
5
  colorTo: yellow
6
  sdk: gradio
7
  app_file: app.py
 
8
  pinned: false
9
  short_description: Speak — a living 2.5D world unrolls ahead of you.
10
  ---
@@ -25,7 +26,7 @@ given depth, so it drifts past you in real parallax. No cloud APIs. The world *i
25
 
26
  ```mermaid
27
  flowchart LR
28
- V[🎙 Your voice] -->|Whisper-turbo · transcribe/translate| T[English transcript]
29
  T -->|split into phrases| D[Director · MiniCPM]
30
  D -->|vivid scene + style per phrase| P[Painter · FLUX.2 klein · 4 steps]
31
  P --> I[panorama strips]
@@ -44,31 +45,35 @@ browser-side VAD), so the world keeps extending and flowing while you narrate.
44
 
45
  **Honesty notes (rule R6).** The world is real, generated *live* in this Space (~25–30 s one-time
46
  model warm-up, covered by a pre-rendered ambient scroll, then ~0.8 s per 384-px strip, 2 strips per
47
- spoken phrase). The 2.5D is a **depth-displaced relief mesh** (the DepthAnything map pushes a subdivided plane's vertices
48
- under a gently-swaying perspective camera the picture is sampled at its true uv, so depth edges
49
- bend like a rubber sheet instead of tearing), **not** Gaussian-splat reconstruction like WonderWorld and **not** video diffusion — each
50
- strip is a single still image given depth. In live narration, **one spoken phrase = one
 
51
  `@spaces.GPU` call** that paints a few strips continuing the panorama (continuity is keyed per session
52
  on disk). Voice is optional: you can also type. We evaluated **Cohere Transcribe** for the ASR but its
53
  custom architecture is incompatible with the transformers version FLUX/MiniCPM require (it loads
54
- cleanly yet emits garbage), so speech→text uses **Whisper-turbo**, which also *translates* non-English
55
- narration to English on its own (`task="translate"`).
 
56
 
57
  ## The orchestra (parameter ledger — from `/health`, ≤ 32B)
58
 
59
  | Model | Role | Params | License | Runtime |
60
  |---|---|---|---|---|
61
- | openai/whisper-large-v3-turbo | Voice → text (+ translate) | 0.809B | mit | ✓ |
62
  | openbmb/MiniCPM5-1B | **Director** (shot + style per scene) | 1.00B | apache-2.0 | ✓ |
63
  | black-forest-labs/FLUX.2-klein-4B | **Painter** (4-step strip) | 4.00B | apache-2.0 | ✓ |
64
  | depth-anything/Depth-Anything-V2-Small | Depth / relief | 0.025B | apache-2.0 | ✓ |
 
 
 
65
  | stabilityai/stable-audio-open-small | Ambient bed (not yet wired) | 0.341B | Stability Community | — |
66
  | onnx-community/silero-vad | Voice activity (browser RMS does VAD) | 0.002B | mit | — |
67
- | hzwer/Practical-RIFE | Export interpolation (not wired) | 0.010B | (see card) | — |
68
- | CohereLabs/tiny-aya-global-GGUF | Translator (Cohere, evaluated) | 3.35B | cc-by-nc-4.0 | — |
69
 
70
- **TOTAL: 5.83B / 32B runtime** (Whisper + MiniCPM + klein-4B + Depth-Anything — the only four
71
- models actually loaded) — verifiable live at `/health`.
 
72
 
73
  ## Tracks & sponsor integrations
74
 
@@ -77,8 +82,8 @@ models actually loaded) — verifiable live at `/health`.
77
  - **Black Forest Labs — FLUX.2 [klein] 4B.** The distilled **4-step, CFG-free** painter is what makes
78
  the live scroll possible (~0.8 s per 384-px strip on the Blackwell slot).
79
  - **Cohere.** We **evaluated** **Tiny Aya** (Cohere translator) and **Cohere Transcribe**; the latter
80
- is incompatible with the transformers version FLUX/MiniCPM pin (it loads but emits garbage), so the
81
- shipped multilingual path uses Whisper's own translation. Aya is documented in the ledger as
82
  evaluated, not loaded at runtime.
83
  - **OpenAI — built with Codex.** See the attributed commit history.
84
  - **Modal — credits prize.** A painterly **style LoRA** for FLUX.2-klein is trained on Modal
 
5
  colorTo: yellow
6
  sdk: gradio
7
  app_file: app.py
8
+ license: apache-2.0
9
  pinned: false
10
  short_description: Speak — a living 2.5D world unrolls ahead of you.
11
  ---
 
26
 
27
  ```mermaid
28
  flowchart LR
29
+ V[🎙 Your voice] -->|NVIDIA Parakeet-CTC · transcribe| T[transcript]
30
  T -->|split into phrases| D[Director · MiniCPM]
31
  D -->|vivid scene + style per phrase| P[Painter · FLUX.2 klein · 4 steps]
32
  P --> I[panorama strips]
 
45
 
46
  **Honesty notes (rule R6).** The world is real, generated *live* in this Space (~25–30 s one-time
47
  model warm-up, covered by a pre-rendered ambient scroll, then ~0.8 s per 384-px strip, 2 strips per
48
+ spoken phrase). The live scroll shows the painted panorama with a subtle DepthAnything depth cue (aerial perspective).
49
+ At session end you can step INTO the finished world as a **navigable depth-displaced 3D mesh**
50
+ ("Explore in 3D", client-GPU WebGL the depth map pushes a subdivided plane's vertices under a
51
+ drag-to-peer camera). Either way each strip is a single still image given depth **not** Gaussian-splat
52
+ reconstruction and **not** video diffusion. In live narration, **one spoken phrase = one
53
  `@spaces.GPU` call** that paints a few strips continuing the panorama (continuity is keyed per session
54
  on disk). Voice is optional: you can also type. We evaluated **Cohere Transcribe** for the ASR but its
55
  custom architecture is incompatible with the transformers version FLUX/MiniCPM require (it loads
56
+ cleanly yet emits garbage), so speech→text uses **NVIDIA Parakeet-CTC-1.1b** an alignment-based CTC
57
+ model that emits blanks on silence and so structurally cannot hallucinate filler. It **transcribes the
58
+ spoken language; there is no live translation step** (Whisper-large-v3-turbo is a fallback only).
59
 
60
  ## The orchestra (parameter ledger — from `/health`, ≤ 32B)
61
 
62
  | Model | Role | Params | License | Runtime |
63
  |---|---|---|---|---|
64
+ | nvidia/parakeet-ctc-1.1b | **Voice → text** (CTC; no hallucinated filler) | 1.10B | cc-by-4.0 | ✓ |
65
  | openbmb/MiniCPM5-1B | **Director** (shot + style per scene) | 1.00B | apache-2.0 | ✓ |
66
  | black-forest-labs/FLUX.2-klein-4B | **Painter** (4-step strip) | 4.00B | apache-2.0 | ✓ |
67
  | depth-anything/Depth-Anything-V2-Small | Depth / relief | 0.025B | apache-2.0 | ✓ |
68
+ | openbmb/MiniCPM-V-4.6 | **Art Director** — names the keepsake from its pixels (post-process) | 1.30B | apache-2.0 | ✓* |
69
+ | openai/whisper-large-v3-turbo | ASR fallback (only if Parakeet fails to load) | 0.809B | mit | — |
70
+ | CohereLabs/tiny-aya-global-GGUF | Translator (Cohere, evaluated — not loaded) | 3.35B | cc-by-nc-4.0 | — |
71
  | stabilityai/stable-audio-open-small | Ambient bed (not yet wired) | 0.341B | Stability Community | — |
72
  | onnx-community/silero-vad | Voice activity (browser RMS does VAD) | 0.002B | mit | — |
 
 
73
 
74
+ **TOTAL: 6.13B / 32B live runtime** (Parakeet + MiniCPM Director + klein-4B + Depth-Anything — the four
75
+ models on the live slot) — verifiable at `/health`. The MiniCPM-V Art Director (1.30B, ✓*) loads only at
76
+ session-end (post-process), never on the live painter slot.
77
 
78
  ## Tracks & sponsor integrations
79
 
 
82
  - **Black Forest Labs — FLUX.2 [klein] 4B.** The distilled **4-step, CFG-free** painter is what makes
83
  the live scroll possible (~0.8 s per 384-px strip on the Blackwell slot).
84
  - **Cohere.** We **evaluated** **Tiny Aya** (Cohere translator) and **Cohere Transcribe**; the latter
85
+ is incompatible with the transformers version FLUX/MiniCPM pin (it loads but emits garbage). The live
86
+ path **transcribes the spoken language and does not translate**; Aya is documented in the ledger as
87
  evaluated, not loaded at runtime.
88
  - **OpenAI — built with Codex.** See the attributed commit history.
89
  - **Modal — credits prize.** A painterly **style LoRA** for FLUX.2-klein is trained on Modal
app.py CHANGED
@@ -1422,7 +1422,7 @@ def _scroll_live_phrase(session: str, text: str, audio_b64: str, lang: str):
1422
  # guard misses). Reroll it (new seed) carrying the already-validated context, so a bad ROLL is fixed
1423
  # while continuity is kept; if use_ctx was dropped above, this is a clean fresh repaint instead.
1424
  if _strip_looks_corrupt(sec) or _strip_looks_abstract(sec) > 0.5:
1425
- sec = outpaint_right(pipe, use_ctx, paint_prompt, seg_w=seg, height=h, overlap=overlap, steps=4, seed=211 + g * 3)
1426
  ctx = sec
1427
  sec.save(out_dir / f"section-{g}.webp", "WEBP", quality=92)
1428
  yield {
@@ -1638,6 +1638,7 @@ def _postprocess_world(session: str, lang: str = "en"):
1638
  "explore_color": explore_color,
1639
  "explore_depth": explore_depth,
1640
  "field_notes": seer.get("field_notes") or [],
 
1641
  }
1642
 
1643
 
 
1422
  # guard misses). Reroll it (new seed) carrying the already-validated context, so a bad ROLL is fixed
1423
  # while continuity is kept; if use_ctx was dropped above, this is a clean fresh repaint instead.
1424
  if _strip_looks_corrupt(sec) or _strip_looks_abstract(sec) > 0.5:
1425
+ sec = outpaint_right(pipe, use_ctx, paint_prompt, seg_w=seg, height=h, overlap=overlap, steps=4, seed=211 + g * 3, image_reference=cast_ref)
1426
  ctx = sec
1427
  sec.save(out_dir / f"section-{g}.webp", "WEBP", quality=92)
1428
  yield {
 
1638
  "explore_color": explore_color,
1639
  "explore_depth": explore_depth,
1640
  "field_notes": seer.get("field_notes") or [],
1641
+ "focal_points": seer.get("focal_points") or [],
1642
  }
1643
 
1644
 
frontend/js/controller.js CHANGED
@@ -431,7 +431,7 @@ const controller = {
431
  ex.className = "keepsake__dl keepsake__explore"; ex.type = "button";
432
  ex.textContent = es ? "✦ Explorar en 3D" : "✦ Explore in 3D";
433
  ex.addEventListener("click", () => {
434
- try { LL.explore3d && LL.explore3d.open({ color: ev.explore_color, depth: ev.explore_depth, title: ev.title }); }
435
  catch (_) { this._status(es ? "No se pudo abrir el 3D" : "Couldn't open 3D", 3000); }
436
  });
437
  actions.append(ex);
 
431
  ex.className = "keepsake__dl keepsake__explore"; ex.type = "button";
432
  ex.textContent = es ? "✦ Explorar en 3D" : "✦ Explore in 3D";
433
  ex.addEventListener("click", () => {
434
+ try { LL.explore3d && LL.explore3d.open({ color: ev.explore_color, depth: ev.explore_depth, title: ev.title, focal: ev.focal_points }); }
435
  catch (_) { this._status(es ? "No se pudo abrir el 3D" : "Couldn't open 3D", 3000); }
436
  });
437
  actions.append(ex);
frontend/js/explore3d.js CHANGED
@@ -19,7 +19,7 @@ window.LL = window.LL || {};
19
 
20
  const Explore3D = (() => {
21
  let host = null, renderer = null, scene = null, camera = null, mesh = null, mat = null, backdrop = null, raf = 0;
22
- let hintEl = null, hintTimer = 0;
23
  // fade the "drag to peer" hint out the first time the user interacts, or after a grace period.
24
  function fadeHint() { if (hintEl) hintEl.classList.add("is-faded"); if (hintTimer) { clearTimeout(hintTimer); hintTimer = 0; } }
25
  let target = null; // THREE.Vector3 look-point on the strip (x travels along the mural)
@@ -108,7 +108,7 @@ const Explore3D = (() => {
108
 
109
  function onKey(e) { if (e.key === "Escape") Explore3D.close(); }
110
 
111
- async function openFn({ color, depth, title } = {}) {
112
  if (open) Explore3D.close();
113
  if (!color || !depth) return false;
114
  const { canvas, slider, hint } = buildOverlay();
@@ -149,6 +149,9 @@ const Explore3D = (() => {
149
  target = new THREE.Vector3(0, 0, 0);
150
  yaw = 0; pitch = 0; dist = 1.5; open = true;
151
  resize();
 
 
 
152
  slider.addEventListener("input", () => {
153
  const u = (+slider.value) / 1000;
154
  const halfVis = halfVisU * worldW;
@@ -176,8 +179,10 @@ const Explore3D = (() => {
176
  };
177
  const up = () => { drag = false; };
178
  canvas.addEventListener("mousedown", (e) => down(e.clientX, e.clientY));
179
- window.addEventListener("mousemove", (e) => move(e.clientX, e.clientY));
180
- window.addEventListener("mouseup", up);
 
 
181
  canvas.addEventListener("touchstart", (e) => { const t = e.touches[0]; down(t.clientX, t.clientY); }, { passive: true });
182
  canvas.addEventListener("touchmove", (e) => { const t = e.touches[0]; move(t.clientX, t.clientY); }, { passive: true });
183
  canvas.addEventListener("touchend", up);
@@ -211,6 +216,8 @@ const Explore3D = (() => {
211
  hintEl = null;
212
  window.removeEventListener("resize", resize);
213
  document.removeEventListener("keydown", onKey);
 
 
214
  try { if (mesh) { mesh.geometry.dispose(); } } catch (_) {}
215
  try { if (backdrop) { backdrop.geometry.dispose(); backdrop.material.dispose(); } } catch (_) {}
216
  try { if (mat) { for (const k of ["uImg", "uDep"]) { const t = mat.uniforms[k] && mat.uniforms[k].value; if (t && t.dispose) t.dispose(); } mat.dispose(); } } catch (_) {}
 
19
 
20
  const Explore3D = (() => {
21
  let host = null, renderer = null, scene = null, camera = null, mesh = null, mat = null, backdrop = null, raf = 0;
22
+ let hintEl = null, hintTimer = 0, _onWinMove = null, _onWinUp = null;
23
  // fade the "drag to peer" hint out the first time the user interacts, or after a grace period.
24
  function fadeHint() { if (hintEl) hintEl.classList.add("is-faded"); if (hintTimer) { clearTimeout(hintTimer); hintTimer = 0; } }
25
  let target = null; // THREE.Vector3 look-point on the strip (x travels along the mural)
 
108
 
109
  function onKey(e) { if (e.key === "Escape") Explore3D.close(); }
110
 
111
+ async function openFn({ color, depth, title, focal } = {}) {
112
  if (open) Explore3D.close();
113
  if (!color || !depth) return false;
114
  const { canvas, slider, hint } = buildOverlay();
 
149
  target = new THREE.Vector3(0, 0, 0);
150
  yaw = 0; pitch = 0; dist = 1.5; open = true;
151
  resize();
152
+ // open on the region MiniCPM's Art Director judged most striking (focal_points), else the middle
153
+ const fx0 = (Array.isArray(focal) && focal[0] && typeof focal[0].x === "number") ? Math.min(1, Math.max(0, focal[0].x)) : 0.5;
154
+ slider.value = String(Math.round(fx0 * 1000));
155
  slider.addEventListener("input", () => {
156
  const u = (+slider.value) / 1000;
157
  const halfVis = halfVisU * worldW;
 
179
  };
180
  const up = () => { drag = false; };
181
  canvas.addEventListener("mousedown", (e) => down(e.clientX, e.clientY));
182
+ _onWinMove = (e) => move(e.clientX, e.clientY); // named so closeFn can remove them (no window leak)
183
+ _onWinUp = up;
184
+ window.addEventListener("mousemove", _onWinMove);
185
+ window.addEventListener("mouseup", _onWinUp);
186
  canvas.addEventListener("touchstart", (e) => { const t = e.touches[0]; down(t.clientX, t.clientY); }, { passive: true });
187
  canvas.addEventListener("touchmove", (e) => { const t = e.touches[0]; move(t.clientX, t.clientY); }, { passive: true });
188
  canvas.addEventListener("touchend", up);
 
216
  hintEl = null;
217
  window.removeEventListener("resize", resize);
218
  document.removeEventListener("keydown", onKey);
219
+ if (_onWinMove) { window.removeEventListener("mousemove", _onWinMove); _onWinMove = null; } // no leak per open/close
220
+ if (_onWinUp) { window.removeEventListener("mouseup", _onWinUp); _onWinUp = null; }
221
  try { if (mesh) { mesh.geometry.dispose(); } } catch (_) {}
222
  try { if (backdrop) { backdrop.geometry.dispose(); backdrop.material.dispose(); } } catch (_) {}
223
  try { if (mat) { for (const k of ["uImg", "uDep"]) { const t = mat.uniforms[k] && mat.uniforms[k].value; if (t && t.dispose) t.dispose(); } mat.dispose(); } } catch (_) {}