"""Mindlock — an escape room where each character's mind is a swarm of tiny (1B) models. Vertical slice: one character, the six-region value-based decision cascade, honest per-turn token accounting (the basis of the "1000 tokens = a life" mechanic), and a visible decision flip (REFUSE -> HELP) driven by the vmPFC value integrator. Fully offline. Default backend: local Ollama (llama.cpp under the hood); swappable. """ __all__ = ["__version__"] __version__ = "0.0.1"