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6b09b49 0b338fe 6b09b49 d6e2ebf 6b09b49 0b338fe d6e2ebf 0b338fe 6b09b49 0b338fe 6b09b49 0b338fe d6e2ebf 6b09b49 d6e2ebf 6b09b49 d6e2ebf 6b09b49 d6e2ebf 6b09b49 d6e2ebf 6b09b49 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 | """Custom visual-beat widgets — live in-browser instruments rendered into gr.HTML.
The marquee one is the VIRTUAL PRINTER: the real mesh sliced into cross-sections
(reusing sim.virtual_printer) and animated *rising* on a <canvas>, client-side, so
it's a live instrument in the cockpit rather than a pre-rendered GIF. Astrometrics
palette; zero new deps; fully offline/Space-safe.
Gradio gotcha handled here: a <script> injected via gr.HTML does NOT execute. So
the animation logic lives once in VP_JS (loaded via the Blocks `js=`), exposing a
global that scans for `canvas.ce-vp` elements and animates any it hasn't started.
The HTML payload is just a <canvas> with the layer data in a data-attribute — no
inline script — and the global picks it up on the next tick.
"""
from __future__ import annotations
import json
from pathlib import Path
_ISO = 0.55 # oblique projection skew, matches sim/virtual_printer
def _projected_layers(mesh_path: str | Path, layer_height_mm: float = 0.2,
max_layers: int = 44, max_segs_per_layer: int = 520) -> dict:
"""Slice the mesh and return projected 2D polylines per layer + bounds.
{bounds:[xmin,xmax,ymin,ymax], layers:[[[x0,y0,x1,y1],...], ...]} — projected
oblique screen space, rounded to keep the data-attribute payload small. Segments
per layer are capped (down-sampled) so a high-res mesh doesn't bloat the page.
"""
from sim.virtual_printer import slice_segments
layers = slice_segments(mesh_path, layer_height_mm, max_layers=max_layers)
out_layers, xs, ys = [], [], []
for _z, segs in layers:
if len(segs) > max_segs_per_layer: # down-sample for payload
step = len(segs) // max_segs_per_layer + 1
segs = segs[::step]
L = []
for seg in segs:
(x0, y0, z0), (x1, y1, z1) = seg[0], seg[1]
px0, py0 = x0 + _ISO * y0, z0 + _ISO * y0
px1, py1 = x1 + _ISO * y1, z1 + _ISO * y1
L.append([round(px0, 1), round(py0, 1), round(px1, 1), round(py1, 1)])
xs += [px0, px1]; ys += [py0, py1]
if L:
out_layers.append(L)
if not out_layers:
return {}
return {"bounds": [min(xs), max(xs), min(ys), max(ys)], "layers": out_layers}
# ── layer scrubber: full-fidelity single-layer cross-section, rendered server-side ──
_TRIS_CACHE: dict = {}
def _tris_for(mesh_path: str):
"""Load + cache (triangles, bounds) for a mesh so scrubbing doesn't reload it."""
p = str(mesh_path)
if p not in _TRIS_CACHE:
import trimesh
m = trimesh.load(p, force="mesh")
_TRIS_CACHE[p] = (m.vertices[m.faces], m.bounds.copy())
return _TRIS_CACHE[p]
SCRUB_LAYERS = 40 # fixed layer count for the scrubber slider (independent of the animation)
def _fill_or_outline(d, segs, px) -> str:
"""Draw a layer as FILLED solid regions (shapely polygonize on snap-rounded
segments — like a real slicer) with bright perimeters and holes cut out. Falls
back to plain outlines if shapely is absent or the rings don't close. Returns a
short label describing what was drawn."""
try:
from shapely.geometry import LineString
from shapely.ops import polygonize, unary_union
lines = [LineString([(round(float(sg[0][0]), 2), round(float(sg[0][1]), 2)),
(round(float(sg[1][0]), 2), round(float(sg[1][1]), 2))]) for sg in segs]
polys = list(polygonize(unary_union(lines)))
if polys:
for p in polys: # solid body
d.polygon([px(x, y) for x, y in p.exterior.coords], fill=(110, 70, 20))
for p in polys: # holes → background
for r in p.interiors:
d.polygon([px(x, y) for x, y in r.coords], fill=(10, 12, 20))
for p in polys: # bright perimeters
d.line([px(x, y) for x, y in p.exterior.coords], fill=(255, 150, 40), width=2)
for r in p.interiors:
d.line([px(x, y) for x, y in r.coords], fill=(255, 150, 40), width=1)
return f"{len(polys)} filled regions"
except Exception:
pass
for sg in segs: # fallback: outline
d.line([px(sg[0][0], sg[0][1]), px(sg[1][0], sg[1][1])], fill=(255, 150, 40), width=1)
return f"{len(segs)} perimeter segments"
def layer_image(mesh_path: str | Path | None, idx: int, n: int = SCRUB_LAYERS,
size: tuple[int, int] = (560, 380)):
"""Top-down cross-section of layer `idx` at FULL mesh fidelity (no payload cap —
one layer at a time), drawn as a filled solid layer like a real slicer. Stable XY
bounds so the part doesn't jump while scrubbing. Returns an RGB numpy array."""
import numpy as np
from PIL import Image, ImageDraw
from sim.virtual_printer import _slice_at
W, H, pad = size[0], size[1], 26
img = Image.new("RGB", (W, H), (10, 12, 20))
d = ImageDraw.Draw(img)
if not mesh_path or not Path(str(mesh_path)).exists():
d.text((pad, H // 2), "run ANALYZE to slice the part", fill=(150, 160, 180))
return np.asarray(img)
tris, bounds = _tris_for(mesh_path)
zmin, zmax = float(bounds[0, 2]), float(bounds[1, 2])
h = max(zmax - zmin, 1e-6)
zs = np.linspace(zmin + h * 0.01, zmax - h * 0.01, n)
idx = max(1, min(n, int(idx)))
z = float(zs[idx - 1])
segs = _slice_at(tris, z)
xmin, ymin = float(bounds[0, 0]), float(bounds[0, 1])
xmax, ymax = float(bounds[1, 0]), float(bounds[1, 1])
s = min((W - 2 * pad) / max(xmax - xmin, 1e-6), (H - 2 * pad) / max(ymax - ymin, 1e-6))
def px(x, y):
return (pad + (x - xmin) * s, H - (pad + (y - ymin) * s))
drawn = _fill_or_outline(d, segs, px)
d.text((pad, 8), f"LAYER {idx}/{n} · z={z:.1f} mm · {drawn}", fill=(210, 220, 235))
return np.asarray(img)
def virtual_printer_html(mesh_path: str | Path | None,
settings: "PrintSettings | None" = None,
caption: str = "") -> str:
"""A live virtual-printer canvas for the cockpit (animated by VP_JS).
Uses the layer height from the proposed PrintSettings so the preview is tied
to the actual recommendation rather than a hard-coded default. Canvas size is
chosen from the projected mesh aspect ratio so the preview is not squished.
"""
if not mesh_path or not Path(str(mesh_path)).exists():
return ("<div class='ce-rule'>VIRTUAL PRINT</div>"
"<div class='ce-sub'>run a recommendation to slice the part →</div>")
layer_height = settings.layer_height if settings else 0.2
data = _projected_layers(mesh_path, layer_height_mm=layer_height)
if not data:
return ("<div class='ce-rule'>VIRTUAL PRINT</div>"
"<div class='ce-sub'>mesh too thin to slice.</div>")
payload = json.dumps(data).replace("'", "'")
lh_note = f"{layer_height:.2f} mm layers"
# Canvas size derived from projected bounds so the preview is not squished.
# Max width is clamped to the column; height follows aspect ratio.
xmin, xmax, ymin, ymax = data["bounds"]
proj_w = max(xmax - xmin, 1)
proj_h = max(ymax - ymin, 1)
aspect = proj_h / proj_w
max_css_w = 560
css_h = min(round(max_css_w * aspect), 340)
canvas_w, canvas_h = max_css_w, css_h
return (
"<div class='ce-rule'>VIRTUAL PRINT · MOTION PREVIEW</div>"
"<div class='ce-vp-wrap'>"
f"<canvas class='ce-vp' width='{canvas_w}' height='{canvas_h}' data-vp='{payload}' "
f"data-aspect='{aspect:.4f}' style='width:{max_css_w}px;height:{css_h}px;display:block;'></canvas>"
"</div>"
f"<div class='ce-sub ce-vp-caption'>{caption} · {lh_note} · real cross-sections of "
"this part, rising layer by layer (motion preview — not a slicer). Click REPLAY to restart.</div>"
"<button class='ce-pillbtn ce-vp-replay' type='button' "
"onclick=\"const cv=this.parentNode.querySelector('canvas.ce-vp');"
"if(window.__vp_replay) window.__vp_replay(cv);\">REPLAY</button>"
)
# One-time client animator, injected as a real <script> via launch(head=...).
# (launch(js=...) proved unreliable for setting up a persistent scan loop; a head
# script runs on load deterministically and is CSP-friendly on a Space.)
VP_HEAD = r"""
<script>
(function(){
function start(){
// --- LCARS clock ---
const tickClock = () => {
const el = document.getElementById('ce-clock');
if (el) el.textContent = new Date().toISOString().slice(11,19) + ' UTC';
};
tickClock(); setInterval(tickClock, 1000);
// --- virtual-printer animator ---
const DONE='#46627f', CUR='#ff9c00', NOZ='#ffe6b4', BG='#0a0c14';
window.__vp_replay = function(cv){
if(cv._raf){ cancelAnimationFrame(cv._raf); cv._raf=null; }
cv.removeAttribute('data-init');
const ctx = cv.getContext('2d'); ctx.fillStyle=BG; ctx.fillRect(0,0,cv.width,cv.height);
scan();
};
function animate(cv){
let data; try { data = JSON.parse(cv.getAttribute('data-vp')); } catch(e){ return; }
if(!data || !data.layers || !data.layers.length) return;
const ctx = cv.getContext('2d'); const W=cv.width, H=cv.height, pad=22;
const [xmin,xmax,ymin,ymax] = data.bounds;
const sx = (W-2*pad)/Math.max(xmax-xmin,1e-6), sy=(H-2*pad)/Math.max(ymax-ymin,1e-6);
const s = Math.min(sx,sy);
const X = x => pad + (x-xmin)*s, Y = y => H - (pad + (y-ymin)*s);
const N = data.layers.length;
let upto = 0, hold = 0;
// bigger hold count = slower animation. default 6; override with window.__vp_speed.
const speed = Math.max(1, Math.min(20, Number(window.__vp_speed || 6)));
function frame(){
ctx.fillStyle=BG; ctx.fillRect(0,0,W,H);
for(let li=0; li<=upto && li<N; li++){
const segs = data.layers[li];
ctx.strokeStyle = (li===upto)?CUR:DONE; ctx.lineWidth=(li===upto)?1.6:1;
ctx.beginPath();
for(const [x0,y0,x1,y1] of segs){ ctx.moveTo(X(x0),Y(y0)); ctx.lineTo(X(x1),Y(y1)); }
ctx.stroke();
}
// nozzle: centroid of current layer
const cur = data.layers[Math.min(upto,N-1)];
let cx=0,cy=0,n=0; for(const s2 of cur){ cx+=s2[0]+s2[2]; cy+=s2[1]+s2[3]; n+=2; }
if(n){ ctx.fillStyle=NOZ; ctx.beginPath(); ctx.arc(X(cx/n),Y(cy/n),3.2,0,7); ctx.fill(); }
// HUD
ctx.fillStyle='#9fb0c8'; ctx.font='10px ui-monospace,monospace';
ctx.fillText('LAYER '+(upto+1)+'/'+N+' · '+Math.round(100*(upto+1)/N)+'%', pad, 14);
if(upto < N-1){ if(++hold>=speed){ hold=0; upto++; } cv._raf = requestAnimationFrame(frame); }
// else: full part drawn — hold final frame
}
frame();
}
function scan(){ document.querySelectorAll('canvas.ce-vp:not([data-init])').forEach(cv=>{
cv.setAttribute('data-init','1'); animate(cv); }); }
setInterval(scan, 400); scan();
}
if (document.readyState !== 'loading') start();
else document.addEventListener('DOMContentLoaded', start);
})();
</script>
"""
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