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Update WRITEUP.md

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@@ -6,7 +6,7 @@ code, compiled to real x86 machine instructions — executed by a computer whose
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  arithmetic and logic are **neural networks**, producing output **bit-identical**
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  to a normal CPU. Every pixel. Every byte of memory. Exact.
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- ## The problem with neural networks (and why this should be impossible)
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  Neural networks are approximators. They're brilliant at "close enough" —
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  recognizing a cat, finishing your sentence. But a CPU lives or dies on
@@ -49,9 +49,6 @@ cpu_instrs: 11/11), and then a real cartridge game ran on it, with one full
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  frame replayed entirely through the neural units — bit-identical to a
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  conventional emulator, framebuffer and complete machine state.
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- ****Then the obvious dare: a 1999 PC?** **
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-
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-
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  - **13 neural units** for the x86: 8-bit add/subtract slices carrying all five
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  x86 arithmetic flags, the logic ops, 1-bit shift slices, the multiplier
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  slice, and the instruction-decode tables. Each verified over its complete
 
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  arithmetic and logic are **neural networks**, producing output **bit-identical**
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  to a normal CPU. Every pixel. Every byte of memory. Exact.
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+ ## The problem with neural networks (and why this should be possible)
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  Neural networks are approximators. They're brilliant at "close enough" —
12
  recognizing a cat, finishing your sentence. But a CPU lives or dies on
 
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  frame replayed entirely through the neural units — bit-identical to a
50
  conventional emulator, framebuffer and complete machine state.
51
 
 
 
 
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  - **13 neural units** for the x86: 8-bit add/subtract slices carrying all five
53
  x86 arithmetic flags, the logic ops, 1-bit shift slices, the multiplier
54
  slice, and the instruction-decode tables. Each verified over its complete