Revert to MegaTextures-only showcase (remove Junk Runner switcher + on-screen controller) 1b001eb verified Quazim0t0 commited on 29 days ago
Add Junk Runner 64 + game switcher + on-screen controller; latest C cores (MI-repeat/paced-AI/2-cycle color) 8c9c994 verified Quazim0t0 commited on 29 days ago
MegaTextures showcase (controls removed), live neural-execution trace, how-neural-nets-work section 48908c5 verified Quazim0t0 commited on 30 days ago
Credit James Lambert (MegaTextures/Junk Runner/Portal 64 author) in UI + README b045df0 verified Quazim0t0 commited on 30 days ago
Switch live game to MegaTextures (boots+renders on C cores); Portal story kept 1e16e3f verified Quazim0t0 commited on 30 days ago
Gameplay: realistic instr/VI ratio (3500) so the game finishes drawing before swap -- fixes near-black in-game display 5a0747a verified Quazim0t0 commited on about 1 month ago
Display latched COMPLETE frame instead of mid-build buffer (fixes in-game legibility) e5ac2fa verified Quazim0t0 commited on about 1 month ago
Screen fills container (force Gradio image wrapper to 100%), wider viewport d1bcada verified Quazim0t0 commited on about 1 month ago
Controller: native gr.Buttons + held-ticks (GB/DOOM pattern), drop JS bridge 5551f68 verified Quazim0t0 commited on about 1 month ago
Gameplay back to real-time (6 frames/tick) so menu input is sane cd1eb4a verified Quazim0t0 commited on about 1 month ago
Python-side press latch: taps applied for one full tick (no timing miss) 827c5f9 verified Quazim0t0 commited on about 1 month ago
Fix button taps lost in JS bridge (latch presses) fb886f2 verified Quazim0t0 commited on about 1 month ago
Gameplay frame cap -> 150 (max-speed, budget-bounded) cb70c24 verified Quazim0t0 commited on about 1 month ago
Playable: on-screen dual-stick N64 controller + 2x viewport + real-time pacing 1ab183e verified Quazim0t0 commited on about 1 month ago
Remove Instant Play button; run frames up to a time budget (<timer interval) for max safe speed 067bc04 verified Quazim0t0 commited on about 1 month ago
Fix freeze: replace wall-clock busy-loops in tick with fixed bounded frames/tick (+load cap) dae6902 verified Quazim0t0 commited on about 1 month ago
Add Instant Play (resume in-chamber snapshot into all 3 C cores) alongside cold boot 38e34b2 verified Quazim0t0 commited on about 1 month ago
Fast-forward the chamber load (black phase) with a progress indicator 82ea162 verified Quazim0t0 commited on about 1 month ago
Fix buttons: route input through module global (immune to Gradio Timer/State race); hold longer, 3 frames/tick 42cf2bd verified Quazim0t0 commited on about 1 month ago
Full C orchestrator: RDP in C too -> cold boot to menu in ~20s 6a174d5 verified Quazim0t0 commited on about 1 month ago
Cold-boot Portal from power-on via the C orchestrator (R4300+RSP), ~90s; snapshot fallback 9065eb6 verified Quazim0t0 commited on about 1 month ago
Play Portal in Test Chamber 00 (snapshot resume); bring-up story + gallery; synced neural fixes & speedup f0d4be4 verified Quazim0t0 commited on about 1 month ago