neural-n64 / app.py

Commit History

Revert to MegaTextures-only showcase (remove Junk Runner switcher + on-screen controller)
1b001eb
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Quazim0t0 commited on

Add Junk Runner 64 + game switcher + on-screen controller; latest C cores (MI-repeat/paced-AI/2-cycle color)
8c9c994
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Quazim0t0 commited on

Update app.py
f688c81
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Quazim0t0 commited on

MegaTextures showcase (controls removed), live neural-execution trace, how-neural-nets-work section
48908c5
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Quazim0t0 commited on

Credit James Lambert (MegaTextures/Junk Runner/Portal 64 author) in UI + README
b045df0
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Quazim0t0 commited on

Switch live game to MegaTextures (boots+renders on C cores); Portal story kept
1e16e3f
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Quazim0t0 commited on

Gameplay: realistic instr/VI ratio (3500) so the game finishes drawing before swap -- fixes near-black in-game display
5a0747a
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Quazim0t0 commited on

Display latched COMPLETE frame instead of mid-build buffer (fixes in-game legibility)
e5ac2fa
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Quazim0t0 commited on

Screen fills container (force Gradio image wrapper to 100%), wider viewport
d1bcada
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Quazim0t0 commited on

Controller: native gr.Buttons + held-ticks (GB/DOOM pattern), drop JS bridge
5551f68
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Quazim0t0 commited on

Gameplay back to real-time (6 frames/tick) so menu input is sane
cd1eb4a
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Quazim0t0 commited on

Python-side press latch: taps applied for one full tick (no timing miss)
827c5f9
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Quazim0t0 commited on

Fix button taps lost in JS bridge (latch presses)
fb886f2
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Quazim0t0 commited on

Gameplay frame cap -> 150 (max-speed, budget-bounded)
cb70c24
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Quazim0t0 commited on

Playable: on-screen dual-stick N64 controller + 2x viewport + real-time pacing
1ab183e
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Quazim0t0 commited on

Remove Instant Play button; run frames up to a time budget (<timer interval) for max safe speed
067bc04
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Quazim0t0 commited on

Fix freeze: replace wall-clock busy-loops in tick with fixed bounded frames/tick (+load cap)
dae6902
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Quazim0t0 commited on

Add Instant Play (resume in-chamber snapshot into all 3 C cores) alongside cold boot
38e34b2
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Quazim0t0 commited on

Fast-forward the chamber load (black phase) with a progress indicator
82ea162
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Quazim0t0 commited on

Fix buttons: route input through module global (immune to Gradio Timer/State race); hold longer, 3 frames/tick
42cf2bd
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Quazim0t0 commited on

Full C orchestrator: RDP in C too -> cold boot to menu in ~20s
6a174d5
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Quazim0t0 commited on

Cold-boot Portal from power-on via the C orchestrator (R4300+RSP), ~90s; snapshot fallback
9065eb6
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Quazim0t0 commited on

Play Portal in Test Chamber 00 (snapshot resume); bring-up story + gallery; synced neural fixes & speedup
f0d4be4
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Quazim0t0 commited on

live Portal 64 boot panel
09b56ac
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Quazim0t0 commited on

Neural N64 space
52f6d5c
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Quazim0t0 commited on