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Initial release of MathAnimaux 🐾

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Kids math app with FLUX.1-schnell cute animal rewards.

Files changed (6) hide show
  1. .gitignore +5 -0
  2. README.md +41 -0
  3. app.py +242 -0
  4. image_generator.py +127 -0
  5. math_engine.py +61 -0
  6. requirements.txt +9 -0
.gitignore ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ __pycache__/
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+ *.pyc
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+ *.pyo
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+ .env
5
+ .DS_Store
README.md ADDED
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1
+ ---
2
+ title: MathAnimaux
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+ emoji: 🐾
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+ colorFrom: purple
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+ colorTo: pink
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+ sdk: gradio
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+ sdk_version: "4.40.0"
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+ app_file: app.py
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+ pinned: false
10
+ license: apache-2.0
11
+ tags:
12
+ - flux
13
+ - text-to-image
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+ - kids
15
+ - education
16
+ - math
17
+ ---
18
+
19
+ # 🐾 MathAnimaux
20
+
21
+ Une application de calcul mental pour les enfants, avec des récompenses sous forme d'images d'animaux générées par l'IA !
22
+
23
+ ## Comment ça marche ?
24
+
25
+ 1. Entre ton prénom
26
+ 2. Réponds aux questions de calcul mental
27
+ 3. Toutes les **3 bonnes réponses**, tu gagnes une image d'un animal trop mignon généré par IA !
28
+ 4. Monte de niveau : Additions → Soustractions → Multiplications → Mélange
29
+
30
+ ## Niveaux
31
+
32
+ | Niveau | Opération | Objectif |
33
+ |--------|-----------|----------|
34
+ | 1 | ➕ Additions | 5 bonnes réponses |
35
+ | 2 | ➖ Soustractions | 5 bonnes réponses |
36
+ | 3 | ✖️ Multiplications | 5 bonnes réponses |
37
+ | 4 | 🎲 Mélange | Mode expert infini |
38
+
39
+ ## Modèle utilisé
40
+
41
+ Images générées avec **FLUX.1-schnell** (12B paramètres, Apache 2.0) via 🤗 Diffusers.
app.py ADDED
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1
+ """
2
+ 🐾 MathAnimaux — Application de calcul mental avec récompenses mignonnes !
3
+ Pour Léa et Zoé 🌟
4
+ """
5
+
6
+ import gradio as gr
7
+ from math_engine import generate_question, LEVEL_NAMES, LEVEL_THRESHOLDS, level_up_message
8
+ from image_generator import generate_reward_image
9
+
10
+ # ---------------------------------------------------------------------------
11
+ # How many correct answers trigger a reward image
12
+ # ---------------------------------------------------------------------------
13
+ REWARD_EVERY = 3
14
+
15
+
16
+ # ---------------------------------------------------------------------------
17
+ # Core game logic
18
+ # ---------------------------------------------------------------------------
19
+
20
+ def start_game(player_name: str, state: dict):
21
+ """Initialize or reset the game for a player."""
22
+ name = player_name.strip() or "Champion(ne)"
23
+ state = {
24
+ "name": name,
25
+ "level": 1,
26
+ "score": 0,
27
+ "streak": 0,
28
+ "correct_since_reward": 0,
29
+ "level_correct": 0,
30
+ "question": "",
31
+ "answer": 0,
32
+ "waiting_next": False,
33
+ }
34
+ question, answer = generate_question(state["level"])
35
+ state["question"] = question
36
+ state["answer"] = answer
37
+
38
+ status = _status_text(state)
39
+ return (
40
+ state,
41
+ gr.update(visible=False), # hide welcome panel
42
+ gr.update(visible=True), # show game panel
43
+ f"Bonjour **{name}** ! C'est parti 🚀",
44
+ status,
45
+ f"## {question} = ?",
46
+ "", # clear input
47
+ "", # clear feedback
48
+ None, # clear image
49
+ gr.update(visible=False), # hide reward panel
50
+ )
51
+
52
+
53
+ def check_answer(user_input: str, state: dict):
54
+ """Validate the answer and update game state."""
55
+ if not state or state.get("waiting_next"):
56
+ return (state,) + _no_change_outputs(state)
57
+
58
+ try:
59
+ user_answer = int(user_input.strip())
60
+ except ValueError:
61
+ return (
62
+ state,
63
+ _status_text(state),
64
+ f"## {state['question']} = ?",
65
+ "",
66
+ "⚠️ Écris un nombre entier !",
67
+ None,
68
+ gr.update(visible=False),
69
+ )
70
+
71
+ correct = user_answer == state["answer"]
72
+
73
+ if correct:
74
+ state["score"] += 1
75
+ state["streak"] += 1
76
+ state["correct_since_reward"] += 1
77
+ state["level_correct"] += 1
78
+
79
+ # Check level-up
80
+ level_msg = ""
81
+ leveled_up = False
82
+ threshold = LEVEL_THRESHOLDS.get(state["level"], 999)
83
+ if state["level_correct"] >= threshold and state["level"] < 4:
84
+ state["level"] += 1
85
+ state["level_correct"] = 0
86
+ level_msg = level_up_message(state["level"])
87
+ leveled_up = True
88
+
89
+ # Check reward
90
+ reward_image = None
91
+ reward_visible = False
92
+ if state["correct_since_reward"] >= REWARD_EVERY:
93
+ state["correct_since_reward"] = 0
94
+ reward_image, _ = generate_reward_image(state["streak"])
95
+ reward_visible = True
96
+
97
+ # Next question
98
+ question, answer = generate_question(state["level"])
99
+ state["question"] = question
100
+ state["answer"] = answer
101
+
102
+ streak_emoji = "🔥" * min(state["streak"], 5)
103
+ if leveled_up:
104
+ feedback = f"✅ Correct ! {level_msg}"
105
+ else:
106
+ feedback = f"✅ Bravo ! {streak_emoji}" if state["streak"] > 1 else "✅ Correct !"
107
+
108
+ return (
109
+ state,
110
+ _status_text(state),
111
+ f"## {question} = ?",
112
+ "",
113
+ feedback,
114
+ reward_image,
115
+ gr.update(visible=reward_visible),
116
+ )
117
+
118
+ else:
119
+ state["streak"] = 0
120
+ feedback = f"❌ Raté ! La réponse était **{state['answer']}**. Essaie encore !"
121
+ # New question after wrong answer
122
+ question, answer = generate_question(state["level"])
123
+ state["question"] = question
124
+ state["answer"] = answer
125
+ return (
126
+ state,
127
+ _status_text(state),
128
+ f"## {question} = ?",
129
+ "",
130
+ feedback,
131
+ None,
132
+ gr.update(visible=False),
133
+ )
134
+
135
+
136
+ def _status_text(state: dict) -> str:
137
+ if not state:
138
+ return ""
139
+ level_name = LEVEL_NAMES.get(state["level"], "")
140
+ return (
141
+ f"👤 {state['name']} | "
142
+ f"⭐ Score : {state['score']} | "
143
+ f"📚 Niveau : {level_name}"
144
+ )
145
+
146
+
147
+ def _no_change_outputs(state):
148
+ return (
149
+ _status_text(state),
150
+ f"## {state.get('question', '')} = ?",
151
+ "",
152
+ "",
153
+ None,
154
+ gr.update(visible=False),
155
+ )
156
+
157
+
158
+ # ---------------------------------------------------------------------------
159
+ # Gradio UI
160
+ # ---------------------------------------------------------------------------
161
+
162
+ CSS = """
163
+ #title { text-align: center; font-size: 2em; margin-bottom: 0.2em; }
164
+ #subtitle { text-align: center; color: #888; margin-bottom: 1em; }
165
+ #question-box { text-align: center; font-size: 2.5em; font-weight: bold; padding: 0.5em; }
166
+ #feedback-box { text-align: center; font-size: 1.3em; min-height: 2em; }
167
+ #status-box { text-align: center; padding: 0.4em; background: #f9f0ff; border-radius: 8px; }
168
+ #reward-img { border-radius: 16px; }
169
+ .answer-input input { font-size: 2em !important; text-align: center !important; }
170
+ """
171
+
172
+ with gr.Blocks(title="🐾 MathAnimaux", theme=gr.themes.Soft(primary_hue="purple", secondary_hue="pink")) as demo:
173
+
174
+ state = gr.State({})
175
+
176
+ # ---- Header ----
177
+ gr.Markdown("# 🐾 MathAnimaux", elem_id="title")
178
+ gr.Markdown("*Calcule bien et gagne des images d'animaux trop mignons !*", elem_id="subtitle")
179
+
180
+ # ---- Welcome panel ----
181
+ with gr.Group(visible=True) as welcome_panel:
182
+ gr.Markdown("### 👋 Qui es-tu ?")
183
+ player_name = gr.Textbox(
184
+ placeholder="Écris ton prénom…",
185
+ label="Ton prénom",
186
+ max_lines=1,
187
+ )
188
+ start_btn = gr.Button("🚀 Commencer !", variant="primary", size="lg")
189
+
190
+ # ---- Game panel ----
191
+ with gr.Group(visible=False) as game_panel:
192
+ hello_msg = gr.Markdown("")
193
+ status_md = gr.Markdown("", elem_id="status-box", container=True)
194
+
195
+ question_md = gr.Markdown("", elem_id="question-box")
196
+
197
+ answer_input = gr.Textbox(
198
+ placeholder="Ta réponse…",
199
+ label="Ta réponse",
200
+ max_lines=1,
201
+ elem_classes=["answer-input"],
202
+ )
203
+ submit_btn = gr.Button("✔️ Valider", variant="primary")
204
+
205
+ feedback_md = gr.Markdown("", elem_id="feedback-box")
206
+
207
+ # ---- Reward panel ----
208
+ with gr.Group(visible=False) as reward_panel:
209
+ gr.Markdown("### 🎁 Bravo ! Voici ta récompense !")
210
+ reward_image = gr.Image(
211
+ label="",
212
+ show_label=False,
213
+ elem_id="reward-img",
214
+ height=400,
215
+ )
216
+
217
+ # ---- Restart button (always visible once game started) ----
218
+ restart_btn = gr.Button("🔄 Recommencer", variant="secondary", size="sm")
219
+
220
+ # ---- Wiring ----
221
+ start_outputs = [
222
+ state, welcome_panel, game_panel,
223
+ hello_msg, status_md, question_md,
224
+ answer_input, feedback_md, reward_image, reward_panel,
225
+ ]
226
+ start_btn.click(start_game, inputs=[player_name, state], outputs=start_outputs)
227
+ player_name.submit(start_game, inputs=[player_name, state], outputs=start_outputs)
228
+
229
+ check_outputs = [
230
+ state, status_md, question_md, answer_input, feedback_md, reward_image, reward_panel,
231
+ ]
232
+ submit_btn.click(check_answer, inputs=[answer_input, state], outputs=check_outputs)
233
+ answer_input.submit(check_answer, inputs=[answer_input, state], outputs=check_outputs)
234
+
235
+ restart_btn.click(
236
+ lambda: (gr.update(visible=True), gr.update(visible=False), {}, "", ""),
237
+ outputs=[welcome_panel, game_panel, state, player_name, hello_msg],
238
+ )
239
+
240
+
241
+ if __name__ == "__main__":
242
+ demo.launch(css=CSS)
image_generator.py ADDED
@@ -0,0 +1,127 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import random
2
+ import os
3
+ import torch
4
+
5
+ # Patch for torch < 2.4 which lacks torch.xpu (required by diffusers >= 0.30)
6
+ if not hasattr(torch, "xpu"):
7
+ class _MockXPU:
8
+ is_available = staticmethod(lambda: False)
9
+ device_count = staticmethod(lambda: 0)
10
+ empty_cache = staticmethod(lambda: None)
11
+ manual_seed = staticmethod(lambda seed: None)
12
+ reset_peak_memory_stats = staticmethod(lambda: None)
13
+ max_memory_allocated = staticmethod(lambda: 0)
14
+ synchronize = staticmethod(lambda: None)
15
+ torch.xpu = _MockXPU()
16
+
17
+ # ---------------------------------------------------------------------------
18
+ # Detect if running on HuggingFace Spaces with ZeroGPU
19
+ # ---------------------------------------------------------------------------
20
+
21
+ IS_HF_SPACE = os.environ.get("SPACE_ID") is not None
22
+
23
+ if IS_HF_SPACE:
24
+ import spaces
25
+
26
+ # ---------------------------------------------------------------------------
27
+ # Animal reward prompts — escalate with streak
28
+ # ---------------------------------------------------------------------------
29
+
30
+ ANIMALS = [
31
+ "bunny", "kitten", "puppy", "baby panda", "duckling",
32
+ "baby fox", "hedgehog", "baby penguin", "baby koala",
33
+ "baby deer", "hamster", "baby owl", "baby elephant",
34
+ ]
35
+
36
+ STYLES = [
37
+ "kawaii digital art",
38
+ "soft watercolor illustration",
39
+ "cute cartoon style",
40
+ "pastel chibi illustration",
41
+ ]
42
+
43
+ def build_prompt(streak: int) -> str:
44
+ animal = random.choice(ANIMALS)
45
+ style = random.choice(STYLES)
46
+
47
+ if streak <= 2:
48
+ mood = "cute"
49
+ extras = "with big sparkling eyes, soft pastel colors"
50
+ elif streak <= 5:
51
+ mood = "super cute and happy"
52
+ extras = "with big sparkling eyes, glitter, pastel rainbow colors, smiling"
53
+ else:
54
+ mood = "magically adorable, ultra fluffy"
55
+ extras = (
56
+ "with big sparkling eyes, magical sparkles, rainbow aura, "
57
+ "tiny crown, pastel colors, looking amazed"
58
+ )
59
+
60
+ prompt = (
61
+ f"A {mood} {animal}, {style}, {extras}, "
62
+ "white background, children's book illustration style, "
63
+ "high quality, detailed"
64
+ )
65
+ return prompt
66
+
67
+
68
+ # ---------------------------------------------------------------------------
69
+ # Pipeline loader (cached so we only load once)
70
+ # ---------------------------------------------------------------------------
71
+
72
+ _pipe = None
73
+
74
+ def get_pipeline():
75
+ global _pipe
76
+ if _pipe is not None:
77
+ return _pipe
78
+
79
+ from diffusers import FluxPipeline
80
+
81
+ print("Loading FLUX.1-schnell pipeline...")
82
+ _pipe = FluxPipeline.from_pretrained(
83
+ "black-forest-labs/FLUX.1-schnell",
84
+ torch_dtype=torch.bfloat16,
85
+ )
86
+
87
+ # Device selection: CUDA > MPS (Apple Silicon) > CPU
88
+ if torch.cuda.is_available():
89
+ _pipe = _pipe.to("cuda")
90
+ elif torch.backends.mps.is_available():
91
+ _pipe = _pipe.to("mps")
92
+ else:
93
+ # CPU fallback — slow but works
94
+ _pipe.enable_model_cpu_offload()
95
+
96
+ print("Pipeline ready.")
97
+ return _pipe
98
+
99
+
100
+ # ---------------------------------------------------------------------------
101
+ # Main generation function
102
+ # Two versions: one with @spaces.GPU for HF, one plain for local
103
+ # ---------------------------------------------------------------------------
104
+
105
+ def _generate(streak: int):
106
+ pipe = get_pipeline()
107
+ prompt = build_prompt(streak)
108
+ print(f"Generating image | streak={streak} | prompt: {prompt}")
109
+ result = pipe(
110
+ prompt=prompt,
111
+ num_inference_steps=4, # schnell is optimised for 1-4 steps
112
+ guidance_scale=0.0, # schnell doesn't use CFG
113
+ height=512,
114
+ width=512,
115
+ )
116
+ return result.images[0], prompt
117
+
118
+
119
+ if IS_HF_SPACE:
120
+ @spaces.GPU(duration=60)
121
+ def generate_reward_image(streak: int):
122
+ """Generate a cute animal image as a reward (HF Spaces / ZeroGPU)."""
123
+ return _generate(streak)
124
+ else:
125
+ def generate_reward_image(streak: int):
126
+ """Generate a cute animal image as a reward (local)."""
127
+ return _generate(streak)
math_engine.py ADDED
@@ -0,0 +1,61 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import random
2
+
3
+ # Levels definition: (operation_label, generator_function)
4
+ # Targeting ages 9-10 (French CE2/CM1 curriculum)
5
+
6
+ def generate_question(level: int) -> tuple[str, int]:
7
+ """
8
+ Returns (question_string, correct_answer) for the given level.
9
+ Levels:
10
+ 1 - Addition (numbers 1-30)
11
+ 2 - Subtraction (result always positive, numbers 1-30)
12
+ 3 - Multiplication tables (2 to 9)
13
+ 4 - Mixed bag (all of the above)
14
+ """
15
+ if level == 1:
16
+ a = random.randint(1, 30)
17
+ b = random.randint(1, 30)
18
+ return f"{a} + {b}", a + b
19
+
20
+ elif level == 2:
21
+ a = random.randint(1, 30)
22
+ b = random.randint(1, a) # ensure positive result
23
+ return f"{a} - {b}", a - b
24
+
25
+ elif level == 3:
26
+ a = random.randint(2, 9)
27
+ b = random.randint(2, 9)
28
+ return f"{a} × {b}", a * b
29
+
30
+ else: # level 4 — mixed
31
+ op = random.choice(["add", "sub", "mul"])
32
+ if op == "add":
33
+ a = random.randint(10, 50)
34
+ b = random.randint(10, 50)
35
+ return f"{a} + {b}", a + b
36
+ elif op == "sub":
37
+ a = random.randint(10, 50)
38
+ b = random.randint(1, a)
39
+ return f"{a} - {b}", a - b
40
+ else:
41
+ a = random.randint(2, 12)
42
+ b = random.randint(2, 12)
43
+ return f"{a} × {b}", a * b
44
+
45
+
46
+ LEVEL_NAMES = {
47
+ 1: "➕ Additions",
48
+ 2: "➖ Soustractions",
49
+ 3: "✖️ Multiplications",
50
+ 4: "🎲 Mélange",
51
+ }
52
+
53
+ LEVEL_THRESHOLDS = {1: 5, 2: 5, 3: 5, 4: 999} # correct answers needed to level up
54
+
55
+ def level_up_message(level: int) -> str:
56
+ messages = {
57
+ 2: "🎉 Bravo ! Tu passes aux soustractions !",
58
+ 3: "🌟 Incroyable ! Place aux multiplications !",
59
+ 4: "🏆 Tu es un(e) champion(ne) ! Mode expert activé !",
60
+ }
61
+ return messages.get(level, "")
requirements.txt ADDED
@@ -0,0 +1,9 @@
 
 
 
 
 
 
 
 
 
 
1
+ gradio>=4.40.0
2
+ diffusers>=0.30.0
3
+ transformers>=4.44.0
4
+ accelerate>=0.33.0
5
+ torch>=2.2.0
6
+ numpy<2
7
+ sentencepiece
8
+ protobuf
9
+ spaces