phantom-grid / game /save_load.py
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from __future__ import annotations
from pathlib import Path
from typing import Any
from config import load_settings
from .state import GameState
from grid_map.storage import read_json, write_json
def game_dir_for(game_id: str) -> Path:
return load_settings().games_dir / game_id
def save_game_state(game_dir: Path, state: dict[str, Any] | GameState) -> None:
data = state.to_dict() if isinstance(state, GameState) else state
game_dir.mkdir(parents=True, exist_ok=True)
write_json(game_dir / "game_state.json", data)
culprit = data.get("culprit", {})
write_json(game_dir / "culprit_private_state.json", culprit)
write_json(game_dir / "story" / "story_segments.json", data.get("story_segments", []))
write_json(game_dir / "story" / "story_memory.json", data.get("story_memory", {}))
write_json(game_dir / "story" / "case_landmarks.json", data.get("case_landmarks", []))
write_json(game_dir / "story" / "potential_witnesses.json", data.get("potential_witnesses", []))
for notice in data.get("notices", []):
write_json(game_dir / "notices" / f"{notice['notice_id']}.json", notice)
for batch in data.get("witness_batches", []):
write_json(game_dir / "witnesses" / f"{batch['batch_id']}.json", batch)
write_json(game_dir / "logs" / "game_log.json", data.get("game_log", []))
def load_game_state(game_dir: Path) -> dict[str, Any]:
return read_json(game_dir / "game_state.json")
def load_state(game_id: str) -> GameState:
return GameState.from_dict(load_game_state(game_dir_for(game_id)))