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Sleeping
| from __future__ import annotations | |
| from pathlib import Path | |
| from typing import Any | |
| from config import load_settings | |
| from .state import GameState | |
| from grid_map.storage import read_json, write_json | |
| def game_dir_for(game_id: str) -> Path: | |
| return load_settings().games_dir / game_id | |
| def save_game_state(game_dir: Path, state: dict[str, Any] | GameState) -> None: | |
| data = state.to_dict() if isinstance(state, GameState) else state | |
| game_dir.mkdir(parents=True, exist_ok=True) | |
| write_json(game_dir / "game_state.json", data) | |
| culprit = data.get("culprit", {}) | |
| write_json(game_dir / "culprit_private_state.json", culprit) | |
| write_json(game_dir / "story" / "story_segments.json", data.get("story_segments", [])) | |
| write_json(game_dir / "story" / "story_memory.json", data.get("story_memory", {})) | |
| write_json(game_dir / "story" / "case_landmarks.json", data.get("case_landmarks", [])) | |
| write_json(game_dir / "story" / "potential_witnesses.json", data.get("potential_witnesses", [])) | |
| for notice in data.get("notices", []): | |
| write_json(game_dir / "notices" / f"{notice['notice_id']}.json", notice) | |
| for batch in data.get("witness_batches", []): | |
| write_json(game_dir / "witnesses" / f"{batch['batch_id']}.json", batch) | |
| write_json(game_dir / "logs" / "game_log.json", data.get("game_log", [])) | |
| def load_game_state(game_dir: Path) -> dict[str, Any]: | |
| return read_json(game_dir / "game_state.json") | |
| def load_state(game_id: str) -> GameState: | |
| return GameState.from_dict(load_game_state(game_dir_for(game_id))) | |