| """The bonus board β the glitch finale, played second (feelings β bonus β critters). |
| |
| Hopping in fades the whole screen to a dark negative (`glitch=True`; see game.js) |
| and muffles the music like it's playing in the next room. Every WORD tile flickers |
| into glyphs. There is no "β": the ONLY way to submit is the prompt injection. Hop |
| the line IGNORE / all / previous / instructions, drop onto output, and a target |
| keycap rises beside it β which one depends on the doodle's state: |
| |
| * normal β "build" (rises to the right of output) |
| * shrunk β "small" (rises below output) |
| * wearing a π€ β "hackathon" (rises to the left of output) |
| |
| The "shrink" tile (drawn as an inward-arrows icon) shrinks the doodle. The "portal" |
| (spinning spiral) is a cross-level link to the critters board (`portal_to="animal"`); |
| hopping onto the animals board restores normal size, and clearing critters sends you |
| back wearing a π€ (which replaces the doodle's face). The file tiles β dog.png / |
| diary.txt / receipt.pdf β are context bombs: stand on one and its bytes flood the |
| window, instant "context window exceeded" death. Collect build + small + hackathon |
| to win. |
| """ |
|
|
| from levels._base import Level |
|
|
| LEVEL = Level( |
| id="bonus", |
| title="bonus", |
| grid=[ |
| ["start", "delete", "", "dog.png"], |
| ["IGNORE", "all", "previous", "instructions"], |
| ["receipt.pdf", "data", "diary.txt", "output"], |
| ["shrink", "", "portal", ""], |
| ], |
| start=(0, 0), |
| targets=["build", "small", "hackathon"], |
| labels=["build", "small", "hackathon"], |
| budget=67, |
| order=1, |
| glitch=True, |
| portal_to="animal", |
| music="corporate-glitch.mp3", |
| music_gain=0.349, |
| ) |
|
|