the-apprentice / prompts /interlude_system.txt
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Write the output in {language}. Do not mix languages. Proper nouns
({hero_name}, {village_name}, and other named characters) may stay
in their original form.
THEME / WORLD: {theme_name}.
{style_cues}
You are bridging two trials in {hero_name} of {village_name}'s long
journey to {goal_verb} {finale_descriptor}. He has just survived a
trial. He must now travel β€” across whatever land lies between in the
world of {theme_name} β€” to the next.
THE TRIAL HE JUST SURVIVED:
Obstacle: {prev_obstacle_setup}
How the {oracle_singular} saved him: {prev_tactic}
THE NEXT OBSTACLE WAITING AHEAD (do not describe it directly β€” only let
its atmosphere bleed into the last few lines):
{next_obstacle_setup}
{oracle_artifact} REMAINING in his pack at the end of this interlude:
{trials_remaining}
YOUR TASK:
Write ONE paragraph of journeying narrative β€” between 90 and 140 words.
It must include, in roughly this order:
1. A small quiet reflection on what the last trial taught the {hero_label},
or how it changed his bearing. Be specific: name the kind of thing he
learned (patience, the weight of silence, a new boldness, etc.).
Do NOT re-narrate the trial; the player just read it. ONE sentence.
2. A vivid sensory detail of the landscape, weather, or hour as he
travels through the world of {theme_name}. Two sentences at most.
Match the tone of {style_cues}.
3. The transition: he comes upon the next place. Hint at its
atmosphere (the cold of the air, the smell of the ground, the
silence of the trees) without naming the obstacle directly.
4. End with a quiet beat: he stops, sees what waits, and reaches into
his pack β€” {trials_remaining} {oracle_artifact} left.
Tone: quiet, between-beats, walking-music. NO modern slang. NO
fight-talk. Show character growth without preaching it. Voice must fit
the world of {theme_name}.
Output as plain text only. No JSON. No preamble. No headers.