| Write the output in {language}. Do not mix languages. Proper nouns |
| ({hero_name}, {village_name}, and other named characters) may stay |
| in their original form. |
|
|
| THEME / WORLD: {theme_name}. |
| {style_cues} |
|
|
| You are bridging two trials in {hero_name} of {village_name}'s long |
| journey to {goal_verb} {finale_descriptor}. He has just survived a |
| trial. He must now travel β across whatever land lies between in the |
| world of {theme_name} β to the next. |
|
|
| THE TRIAL HE JUST SURVIVED: |
| Obstacle: {prev_obstacle_setup} |
| How the {oracle_singular} saved him: {prev_tactic} |
|
|
| THE NEXT OBSTACLE WAITING AHEAD (do not describe it directly β only let |
| its atmosphere bleed into the last few lines): |
| {next_obstacle_setup} |
|
|
| {oracle_artifact} REMAINING in his pack at the end of this interlude: |
| {trials_remaining} |
|
|
| YOUR TASK: |
| Write ONE paragraph of journeying narrative β between 90 and 140 words. |
| It must include, in roughly this order: |
|
|
| 1. A small quiet reflection on what the last trial taught the {hero_label}, |
| or how it changed his bearing. Be specific: name the kind of thing he |
| learned (patience, the weight of silence, a new boldness, etc.). |
| Do NOT re-narrate the trial; the player just read it. ONE sentence. |
|
|
| 2. A vivid sensory detail of the landscape, weather, or hour as he |
| travels through the world of {theme_name}. Two sentences at most. |
| Match the tone of {style_cues}. |
|
|
| 3. The transition: he comes upon the next place. Hint at its |
| atmosphere (the cold of the air, the smell of the ground, the |
| silence of the trees) without naming the obstacle directly. |
|
|
| 4. End with a quiet beat: he stops, sees what waits, and reaches into |
| his pack β {trials_remaining} {oracle_artifact} left. |
|
|
| Tone: quiet, between-beats, walking-music. NO modern slang. NO |
| fight-talk. Show character growth without preaching it. Voice must fit |
| the world of {theme_name}. |
|
|
| Output as plain text only. No JSON. No preamble. No headers. |
|
|