tiny-army / web /settingsPanel.js
polats's picture
Coding model in presets + Mellum2→Nemotron NIM fallback
353687b
// Inject our settings sections into Gradio's OWN settings page (footer "Settings" or the
// sidebar ⚙ button → ?view=settings). Not an official extension point, so we anchor on
// the "Display Theme" section, clone its styling, and prepend matching sections:
// • Text Generation Model — the LLM engine/model picker (modelBar)
// • Voice — the read-aloud TTS engine/voice picker (ttsBar)
// Both drive the shared runtime.js / tts.js singletons, so every page uses the same
// choice. Fragile by nature (rides Gradio's DOM): if the structure changes the sections
// just won't appear (graceful no-op) and the app still runs on defaults.
import { mountModelBar } from '/web/modelBar.js'
import { mountTtsBar } from '/web/ttsBar.js'
import { mountImagenBar } from '/web/imagenBar.js'
import { mountPersonaPromptBar } from '/web/personaPromptBar.js'
import { mountQualityBar } from '/web/qualityBar.js'
import { mountCodingModelBar } from '/web/codingModelBar.js'
function el(tag, props = {}, kids = []) {
const n = document.createElement(tag)
for (const [k, v] of Object.entries(props)) {
if (k === 'class') n.className = v
else if (k.startsWith('on') && typeof v === 'function') n.addEventListener(k.slice(2), v)
else if (v != null) n.setAttribute(k, v)
}
for (const kid of [].concat(kids)) if (kid != null) n.append(kid)
return n
}
function injectSection(sample, id, title, intro, mountFn) {
const list = sample.parentElement
if (!list || list.querySelector('#' + id)) return
const section = el('div', { class: sample.className + ' tac-set-section', id })
const h = document.createElement('h2')
h.className = sample.querySelector('h2')?.className || ''
h.textContent = title
const host = el('div')
section.append(h, el('p', { class: 'tac-set-intro' }, intro), host)
list.insertBefore(section, sample) // above Display Theme, below the title
mountFn(host)
}
export function mountSettingsPanel() {
const tryInject = () => {
const sample = [...document.querySelectorAll('.banner-wrap')].find((e) => /Display Theme/i.test(e.textContent))
if (!sample) return
// Recommended (preset) first so it sits at the very top, then Model, Voice, etc.
// Each injectSection inserts just above Display Theme, so call order = on-screen order.
injectSection(sample, 'tac-quality-settings', 'Recommended settings',
'Pick a quality preset — it sets the AI model and voice together, like graphics ' +
'presets in a game. Changing either by hand switches to Custom.', mountQualityBar)
injectSection(sample, 'tac-model-settings', 'Text Generation Model',
'The model that writes your soldiers and their war diaries. Use browser-local ' +
'models, a configured local server, or a ZeroGPU-hosted model.', mountModelBar)
injectSection(sample, 'tac-voice-settings', 'Voice',
'The provider that voices your heroes. Qwen3-TTS designs a voice from each hero’s ' +
'description; Kokoro/Kitten run on your device with a named voice you pick per hero. ' +
'The voice belongs to the hero, so there’s no global voice to choose here.', mountTtsBar)
injectSection(sample, 'tac-image-settings', 'Portrait',
'The model that paints hero portraits. Z-Image-Turbo runs on your GPU when you host ' +
'the project locally; FLUX runs in the cloud otherwise.', mountImagenBar)
injectSection(sample, 'tac-persona-prompt-settings', 'Persona Prompt',
'The system prompt that writes each hero (name, about, quote and voice design). ' +
'Edit it to change their style; Save uses it on the next “Recruit hero”.', mountPersonaPromptBar)
injectSection(sample, 'tac-coding-model-settings', 'Coding Model',
'The model that powers the Skill Forge — it writes a skill for a chosen hero. ' +
'Nemotron 3 Nano (NVIDIA) runs via NVIDIA NIM; Mellum2 (JetBrains) runs as a ' +
'ZeroGPU sidecar and falls back to Nemotron (NIM) if its sidecar is unavailable.',
mountCodingModelBar)
}
new MutationObserver(tryInject).observe(document.body, { childList: true, subtree: true })
tryInject()
}