Spaces:
Running
Running
Add Classes + Enemies sandbox tabs (synced from auto-battler)
Browse filesWire the shared Classes/Enemies playgrounds (web/classesSandbox.js,
web/enemiesSandbox.js, bundled by build.sh from auto-battler) into the Space:
gr.Tab + #classes-stage / #enemies-stage full-bleed CSS, link classes.css, and
mount them from web/tiny.js (remapping /assets/ → /sprites/). The engine bundle
(web/engine.js) and nav.json refresh too.
build.sh: esbuild the two sandbox modules, copy classes.css + classes.json +
enemies.json + effects.json, and curate the ~44 CB skill icons + condition pips
into web/gw (served via a new /gw mount). The customize panel is read-only on the
Space (no /api). Future combat changes cascade with one build.sh run.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This view is limited to 50 files because it contains too many changes. See raw diff
- app.py +14 -3
- build.sh +18 -0
- web/assets/classes.json +359 -0
- web/assets/effects.json +2417 -0
- web/assets/enemies.json +161 -0
- web/classesSandbox.js +0 -0
- web/enemiesSandbox.js +0 -0
- web/engine.js +93 -3
- web/gw/icons/condition-bleeding.jpg +0 -0
- web/gw/icons/condition-blind.jpg +0 -0
- web/gw/icons/condition-burning.jpg +0 -0
- web/gw/icons/condition-cracked-armor.jpg +0 -0
- web/gw/icons/condition-crippled.jpg +0 -0
- web/gw/icons/condition-dazed.jpg +0 -0
- web/gw/icons/condition-deep-wound.jpg +0 -0
- web/gw/icons/condition-disease.jpg +0 -0
- web/gw/icons/condition-poison.jpg +0 -0
- web/gw/icons/condition-weakness.jpg +0 -0
- web/gw/skills/1.jpg +0 -0
- web/gw/skills/101.jpg +0 -0
- web/gw/skills/1024.jpg +0 -0
- web/gw/skills/106.jpg +0 -0
- web/gw/skills/109.jpg +0 -0
- web/gw/skills/1114.jpg +0 -0
- web/gw/skills/115.jpg +0 -0
- web/gw/skills/118.jpg +0 -0
- web/gw/skills/121.jpg +0 -0
- web/gw/skills/135.jpg +0 -0
- web/gw/skills/1466.jpg +0 -0
- web/gw/skills/1470.jpg +0 -0
- web/gw/skills/150.jpg +0 -0
- web/gw/skills/153.jpg +0 -0
- web/gw/skills/1727.jpg +0 -0
- web/gw/skills/240.jpg +0 -0
- web/gw/skills/245.jpg +0 -0
- web/gw/skills/252.jpg +0 -0
- web/gw/skills/281.jpg +0 -0
- web/gw/skills/282.jpg +0 -0
- web/gw/skills/283.jpg +0 -0
- web/gw/skills/307.jpg +0 -0
- web/gw/skills/312.jpg +0 -0
- web/gw/skills/331.jpg +0 -0
- web/gw/skills/332.jpg +0 -0
- web/gw/skills/348.jpg +0 -0
- web/gw/skills/352.jpg +0 -0
- web/gw/skills/372.jpg +0 -0
- web/gw/skills/382.jpg +0 -0
- web/gw/skills/384.jpg +0 -0
- web/gw/skills/385.jpg +0 -0
- web/gw/skills/391.jpg +0 -0
app.py
CHANGED
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@@ -110,17 +110,18 @@ THEME = ('<style>'
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| 110 |
# Gradio still hides it (display:none on the inactive tab's ancestor).
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'.gradio-container .tabitem{padding:0 !important;}'
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'.gradio-container .tabs{border:0 !important;}'
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-
'#sprite-stage,#persona-stage,#diary-stage{position:fixed !important;top:0;bottom:0;'
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'right:0;left:var(--tac-w,240px);height:auto !important;z-index:1;}'
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'body.tac-collapsed #sprite-stage,body.tac-collapsed #persona-stage,'
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-
'body.tac-collapsed #diary-stage{left:0;}'
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-
'@media (max-width:768px){#sprite-stage,#persona-stage,#diary-stage{left:0;}}'
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'</style>')
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HEAD = ('<meta http-equiv="Content-Security-Policy" content="upgrade-insecure-requests">'
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+ HIDE_TABS + FONTS + THEME +
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'<link rel="stylesheet" href="/web/shell/sidebar.css">'
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'<link rel="stylesheet" href="/web/shell/spriteScene.css">'
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'<link rel="stylesheet" href="/web/shell/persona.css">'
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'<script type="module" src="/web/tiny.js"></script>'
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'<script src="/web/shell/sidebar.js"></script>')
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STAGE = "height:56vh;border:1px solid #20262e;border-radius:12px;overflow:hidden;background:#0b0e12"
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@@ -207,6 +208,14 @@ with gr.Blocks(title="Tiny Army") as ui:
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# Sandbox: the Coding Model (Settings → Coding Model) authors a combat skill
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# for a chosen hero. Filled by web/skillForgePanel.js.
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gr.HTML('<div id="skillforge-stage" style="overflow:hidden"></div>')
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# Pixi canvases start hidden (0×0); re-measure them when a tab is shown.
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battle_tab.select(None, None, None, js="()=>window.tinyResize&&window.tinyResize()")
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sprite_tab.select(None, None, None, js="()=>window.tinyResize&&window.tinyResize()")
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@@ -246,6 +255,8 @@ fastapi_app.mount("/web", StaticFiles(directory=WEB), name="web")
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# NOTE: serve sprite assets at /sprites, NOT /assets — Gradio serves its own UI
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# bundle from /assets, and mounting there shadows it (breaks the whole UI).
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fastapi_app.mount("/sprites", StaticFiles(directory=os.path.join(WEB, "assets")), name="sprites")
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def _sse(event, data):
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# Gradio still hides it (display:none on the inactive tab's ancestor).
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'.gradio-container .tabitem{padding:0 !important;}'
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'.gradio-container .tabs{border:0 !important;}'
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+
'#sprite-stage,#persona-stage,#diary-stage,#classes-stage,#enemies-stage{position:fixed !important;top:0;bottom:0;'
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'right:0;left:var(--tac-w,240px);height:auto !important;z-index:1;}'
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'body.tac-collapsed #sprite-stage,body.tac-collapsed #persona-stage,'
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+
'body.tac-collapsed #diary-stage,body.tac-collapsed #classes-stage,body.tac-collapsed #enemies-stage{left:0;}'
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+
'@media (max-width:768px){#sprite-stage,#persona-stage,#diary-stage,#classes-stage,#enemies-stage{left:0;}}'
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'</style>')
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HEAD = ('<meta http-equiv="Content-Security-Policy" content="upgrade-insecure-requests">'
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+ HIDE_TABS + FONTS + THEME +
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'<link rel="stylesheet" href="/web/shell/sidebar.css">'
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'<link rel="stylesheet" href="/web/shell/spriteScene.css">'
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'<link rel="stylesheet" href="/web/shell/persona.css">'
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+
'<link rel="stylesheet" href="/web/shell/classes.css">'
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'<script type="module" src="/web/tiny.js"></script>'
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'<script src="/web/shell/sidebar.js"></script>')
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STAGE = "height:56vh;border:1px solid #20262e;border-radius:12px;overflow:hidden;background:#0b0e12"
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# Sandbox: the Coding Model (Settings → Coding Model) authors a combat skill
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# for a chosen hero. Filled by web/skillForgePanel.js.
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gr.HTML('<div id="skillforge-stage" style="overflow:hidden"></div>')
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+
with gr.Tab("Classes"):
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+
# Sandbox: the shared Classes playground (web/classesSandbox.js, synced from
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+
# auto-battler) — class picker + WASD combat + customize panel.
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gr.HTML('<div id="classes-stage" style="overflow:hidden"></div>')
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with gr.Tab("Enemies"):
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# Sandbox: the shared Enemies playground (web/enemiesSandbox.js) — enemy
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# roster + WASD combat + stats/skill customize panel.
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gr.HTML('<div id="enemies-stage" style="overflow:hidden"></div>')
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# Pixi canvases start hidden (0×0); re-measure them when a tab is shown.
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battle_tab.select(None, None, None, js="()=>window.tinyResize&&window.tinyResize()")
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sprite_tab.select(None, None, None, js="()=>window.tinyResize&&window.tinyResize()")
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# NOTE: serve sprite assets at /sprites, NOT /assets — Gradio serves its own UI
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# bundle from /assets, and mounting there shadows it (breaks the whole UI).
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fastapi_app.mount("/sprites", StaticFiles(directory=os.path.join(WEB, "assets")), name="sprites")
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+
# Skill + condition icons for the Classes sandbox (curated subset under web/gw).
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fastapi_app.mount("/gw", StaticFiles(directory=os.path.join(WEB, "gw")), name="gw")
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def _sse(event, data):
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build.sh
CHANGED
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@@ -14,16 +14,34 @@ npx --yes esbuild "$AB/src/engine/teamBattle.js" --bundle --format=esm --ou
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npx --yes esbuild "$AB/src/render/spriteSheet.js" --bundle --format=esm --outfile=web/sheet.js
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npx --yes esbuild "$AB/src/render/spriteScene.js" --bundle --format=esm --outfile=web/scene.js
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npx --yes esbuild "$AB/src/render/spritePlayground.js" --bundle --format=esm --outfile=web/playground.js
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# 2. App shell (nav IR + sidebar CSS/JS) + the playground chrome CSS → copied
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# verbatim, so they can't drift from the React app, which renders the same files.
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mkdir -p web/shell
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cp "$AB/src/shell/nav.json" "$AB/src/shell/sidebar.css" "$AB/src/shell/sidebar.js" web/shell/
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cp "$AB/src/render/spriteScene.css" web/shell/spriteScene.css
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# 3. Assets → use auto-battler's FULL character manifest (so the Space lists every
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# character, like the app) and curate every sheet it references (~1 MB).
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cp "$AB/public/assets/characters.json" web/assets/characters.json
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AB="$AB" python3 curate_assets.py
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echo "synced web/{engine,sheet,scene}.js + web/shell/* + assets from $AB"
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npx --yes esbuild "$AB/src/render/spriteSheet.js" --bundle --format=esm --outfile=web/sheet.js
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npx --yes esbuild "$AB/src/render/spriteScene.js" --bundle --format=esm --outfile=web/scene.js
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npx --yes esbuild "$AB/src/render/spritePlayground.js" --bundle --format=esm --outfile=web/playground.js
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# Classes sandbox — the full page (picker + WASD combat + customize) as one bundle;
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# pulls in the shared combatRenderer + engine. Pixi injected by web/tiny.js.
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npx --yes esbuild "$AB/src/render/classesSandbox.js" --bundle --format=esm --outfile=web/classesSandbox.js
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npx --yes esbuild "$AB/src/render/enemiesSandbox.js" --bundle --format=esm --outfile=web/enemiesSandbox.js
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# 2. App shell (nav IR + sidebar CSS/JS) + the playground chrome CSS → copied
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# verbatim, so they can't drift from the React app, which renders the same files.
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mkdir -p web/shell
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cp "$AB/src/shell/nav.json" "$AB/src/shell/sidebar.css" "$AB/src/shell/sidebar.js" web/shell/
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cp "$AB/src/render/spriteScene.css" web/shell/spriteScene.css
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cp "$AB/src/views/classes.css" web/shell/classes.css
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# 3. Assets → use auto-battler's FULL character manifest (so the Space lists every
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# character, like the app) and curate every sheet it references (~1 MB).
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cp "$AB/public/assets/characters.json" web/assets/characters.json
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# Classes sandbox data: the effects catalogue + the class config (sprite/anim/skill
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# choices). Served at /sprites/* (web/assets is mounted there); tiny.js fetches them.
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cp "$AB/public/assets/effects.json" web/assets/effects.json
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cp "$AB/public/classes.json" web/assets/classes.json
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cp "$AB/public/enemies.json" web/assets/enemies.json
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AB="$AB" python3 curate_assets.py
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# 4. /gw icons the Classes sandbox shows — just the ~44 CB skill icons (NOT all
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# 1484 GW icons) + the condition pips. Served at /gw (mounted in app.py).
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AB_ABS="$(cd "$AB" && pwd)"
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mkdir -p web/gw/skills web/gw/icons
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cp "$AB"/public/gw/icons/*.jpg web/gw/icons/ 2>/dev/null || true
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node --input-type=module -e "import {CB_SKILLS} from 'file://$AB_ABS/src/engine/skills.js'; for (const s of CB_SKILLS) console.log(s.id)" \
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| while IFS= read -r id; do cp "$AB/public/gw/skills/$id.jpg" web/gw/skills/ 2>/dev/null || true; done
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+
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echo "synced web/{engine,sheet,scene}.js + web/shell/* + assets from $AB"
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web/assets/classes.json
ADDED
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@@ -0,0 +1,359 @@
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|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"classes": {
|
| 3 |
+
"Warrior": {
|
| 4 |
+
"sprite": "true-heroes-iii-fighter",
|
| 5 |
+
"bar": [],
|
| 6 |
+
"attackAnim": "figther-cataclysm",
|
| 7 |
+
"attackEffect": "none",
|
| 8 |
+
"attackType": "melee",
|
| 9 |
+
"projectile": "none"
|
| 10 |
+
},
|
| 11 |
+
"Ranger": {
|
| 12 |
+
"sprite": "true-heroes-iii-ranger",
|
| 13 |
+
"bar": [],
|
| 14 |
+
"attackType": "ranged",
|
| 15 |
+
"attackAnim": "attack",
|
| 16 |
+
"attackEffects": [],
|
| 17 |
+
"projectile": "auto"
|
| 18 |
+
},
|
| 19 |
+
"Monk": {
|
| 20 |
+
"sprite": "true-heroes-ii-cleric",
|
| 21 |
+
"bar": [],
|
| 22 |
+
"attackAnim": "attack"
|
| 23 |
+
},
|
| 24 |
+
"Necromancer": {
|
| 25 |
+
"sprite": "true-heroes-iv-blood-mage",
|
| 26 |
+
"bar": [],
|
| 27 |
+
"attackAnim": "attack",
|
| 28 |
+
"attackType": "melee"
|
| 29 |
+
},
|
| 30 |
+
"Mesmer": {
|
| 31 |
+
"sprite": "true-heroes-ii-bard",
|
| 32 |
+
"bar": [],
|
| 33 |
+
"attackType": "ranged",
|
| 34 |
+
"attackAnim": "jump"
|
| 35 |
+
},
|
| 36 |
+
"Elementalist": {
|
| 37 |
+
"sprite": "true-heroes-iii-wizard",
|
| 38 |
+
"bar": [],
|
| 39 |
+
"attackType": "ranged",
|
| 40 |
+
"attackAnim": "jump"
|
| 41 |
+
},
|
| 42 |
+
"Assassin": {
|
| 43 |
+
"sprite": "true-heroes-iv-ninja-assassin",
|
| 44 |
+
"bar": [],
|
| 45 |
+
"attackAnim": "thousand-blades-start"
|
| 46 |
+
},
|
| 47 |
+
"Ritualist": {
|
| 48 |
+
"sprite": "true-heroes-iv-tech-augmented-gunslinger",
|
| 49 |
+
"bar": [],
|
| 50 |
+
"attackAnim": "attack",
|
| 51 |
+
"attackType": "ranged"
|
| 52 |
+
},
|
| 53 |
+
"Paragon": {
|
| 54 |
+
"sprite": "true-heroes-ii-paladin",
|
| 55 |
+
"bar": []
|
| 56 |
+
},
|
| 57 |
+
"Dervish": {
|
| 58 |
+
"sprite": "dark-brotherhood-devoted-blade",
|
| 59 |
+
"bar": []
|
| 60 |
+
}
|
| 61 |
+
},
|
| 62 |
+
"skills": {
|
| 63 |
+
"1": {
|
| 64 |
+
"effects": [
|
| 65 |
+
"auto",
|
| 66 |
+
"special-apotheosis"
|
| 67 |
+
]
|
| 68 |
+
},
|
| 69 |
+
"101": {
|
| 70 |
+
"anim": "blood-spikes",
|
| 71 |
+
"effects": [
|
| 72 |
+
"special-blood-spikes"
|
| 73 |
+
]
|
| 74 |
+
},
|
| 75 |
+
"106": {
|
| 76 |
+
"anim": "blood-shards-diagonal",
|
| 77 |
+
"effects": [
|
| 78 |
+
"flail-sickness"
|
| 79 |
+
]
|
| 80 |
+
},
|
| 81 |
+
"109": {
|
| 82 |
+
"anim": "extract-blood",
|
| 83 |
+
"effects": [
|
| 84 |
+
"special-drain"
|
| 85 |
+
]
|
| 86 |
+
},
|
| 87 |
+
"115": {
|
| 88 |
+
"anim": "consume-blood",
|
| 89 |
+
"effects": [
|
| 90 |
+
"special-drain"
|
| 91 |
+
]
|
| 92 |
+
},
|
| 93 |
+
"118": {
|
| 94 |
+
"anim": "blood-shards-orthogonal",
|
| 95 |
+
"effects": [
|
| 96 |
+
"special-blood-shards-orthogonal"
|
| 97 |
+
]
|
| 98 |
+
},
|
| 99 |
+
"121": {
|
| 100 |
+
"anim": "extract-power",
|
| 101 |
+
"effects": [
|
| 102 |
+
"special-drain"
|
| 103 |
+
]
|
| 104 |
+
},
|
| 105 |
+
"135": {
|
| 106 |
+
"anim": "extract-power",
|
| 107 |
+
"effects": [
|
| 108 |
+
"special-drain"
|
| 109 |
+
]
|
| 110 |
+
},
|
| 111 |
+
"150": {
|
| 112 |
+
"anim": "blood-slam",
|
| 113 |
+
"effects": [
|
| 114 |
+
"special-blood-slam"
|
| 115 |
+
]
|
| 116 |
+
},
|
| 117 |
+
"153": {
|
| 118 |
+
"anim": "extract-blood",
|
| 119 |
+
"effects": [
|
| 120 |
+
"special-drain"
|
| 121 |
+
]
|
| 122 |
+
},
|
| 123 |
+
"240": {
|
| 124 |
+
"anim": "cleric-divine-fire-orthogonal",
|
| 125 |
+
"effects": [
|
| 126 |
+
"special-divine-fire-projectile",
|
| 127 |
+
"special-divine-fire-impact"
|
| 128 |
+
]
|
| 129 |
+
},
|
| 130 |
+
"245": {
|
| 131 |
+
"effects": [
|
| 132 |
+
"auto",
|
| 133 |
+
"special-dome-base-dictum",
|
| 134 |
+
"special-dome-dictum"
|
| 135 |
+
]
|
| 136 |
+
},
|
| 137 |
+
"252": {
|
| 138 |
+
"anim": "cleric-divine-fire-diagonal",
|
| 139 |
+
"effects": [
|
| 140 |
+
"special-divine-fire-impact"
|
| 141 |
+
]
|
| 142 |
+
},
|
| 143 |
+
"281": {
|
| 144 |
+
"anim": "cleric-idle-start",
|
| 145 |
+
"effects": [
|
| 146 |
+
"special-healing-words-pray"
|
| 147 |
+
]
|
| 148 |
+
},
|
| 149 |
+
"282": {
|
| 150 |
+
"anim": "cleric-idle-start",
|
| 151 |
+
"effects": [
|
| 152 |
+
"special-healing-words-pray"
|
| 153 |
+
]
|
| 154 |
+
},
|
| 155 |
+
"283": {
|
| 156 |
+
"anim": "cleric-idle-start",
|
| 157 |
+
"effects": [
|
| 158 |
+
"special-healing-words-pray"
|
| 159 |
+
]
|
| 160 |
+
},
|
| 161 |
+
"307": {
|
| 162 |
+
"effects": [
|
| 163 |
+
"auto",
|
| 164 |
+
"special-spirit-guardian-pray"
|
| 165 |
+
]
|
| 166 |
+
},
|
| 167 |
+
"312": {
|
| 168 |
+
"anim": "cleric-divine-fire-orthogonal",
|
| 169 |
+
"effects": [
|
| 170 |
+
"special-divine-fire-impact"
|
| 171 |
+
]
|
| 172 |
+
},
|
| 173 |
+
"331": {
|
| 174 |
+
"effects": [
|
| 175 |
+
"auto",
|
| 176 |
+
"flail-stun",
|
| 177 |
+
"special-single-melee-attack",
|
| 178 |
+
"special-shard-impact"
|
| 179 |
+
],
|
| 180 |
+
"anim": "figther-cataclysm"
|
| 181 |
+
},
|
| 182 |
+
"332": {
|
| 183 |
+
"effects": [
|
| 184 |
+
"auto",
|
| 185 |
+
"special-shield-bash",
|
| 186 |
+
"flail-sleep"
|
| 187 |
+
]
|
| 188 |
+
},
|
| 189 |
+
"348": {
|
| 190 |
+
"anim": "figther-idle-special",
|
| 191 |
+
"effects": [
|
| 192 |
+
"auto",
|
| 193 |
+
"special-dissonant-chord-impact"
|
| 194 |
+
]
|
| 195 |
+
},
|
| 196 |
+
"352": {
|
| 197 |
+
"anim": "figther-tempest",
|
| 198 |
+
"effects": [
|
| 199 |
+
"auto",
|
| 200 |
+
"slashm-bleeding",
|
| 201 |
+
"shot-poison"
|
| 202 |
+
]
|
| 203 |
+
},
|
| 204 |
+
"372": {
|
| 205 |
+
"anim": "figther-swirl",
|
| 206 |
+
"effects": [
|
| 207 |
+
"special-swirl"
|
| 208 |
+
]
|
| 209 |
+
},
|
| 210 |
+
"382": {
|
| 211 |
+
"anim": "figther-uppercut",
|
| 212 |
+
"effect": "slashl-bleeding",
|
| 213 |
+
"effects": [
|
| 214 |
+
"slashl-bleeding",
|
| 215 |
+
"slashm-fire",
|
| 216 |
+
"special-blood-slam",
|
| 217 |
+
"weapon-sword-fire"
|
| 218 |
+
]
|
| 219 |
+
},
|
| 220 |
+
"384": {
|
| 221 |
+
"effects": [
|
| 222 |
+
"lash-bleeding",
|
| 223 |
+
"slashm-fire"
|
| 224 |
+
],
|
| 225 |
+
"anim": "jump"
|
| 226 |
+
},
|
| 227 |
+
"385": {
|
| 228 |
+
"anim": "figther-cataclysm",
|
| 229 |
+
"effects": [
|
| 230 |
+
"flail-fire",
|
| 231 |
+
"flail-ice",
|
| 232 |
+
"slashl-petrification"
|
| 233 |
+
]
|
| 234 |
+
},
|
| 235 |
+
"391": {
|
| 236 |
+
"anim": "ranger-double-shot-orthogonal",
|
| 237 |
+
"effects": [
|
| 238 |
+
"shot-bleeding",
|
| 239 |
+
"weapon-bow-bleeding"
|
| 240 |
+
]
|
| 241 |
+
},
|
| 242 |
+
"393": {
|
| 243 |
+
"anim": "ranger-double-shot-orthogonal",
|
| 244 |
+
"effects": [
|
| 245 |
+
"shot-ice",
|
| 246 |
+
"weapon-bow-ice"
|
| 247 |
+
]
|
| 248 |
+
},
|
| 249 |
+
"409": {
|
| 250 |
+
"anim": "ranger-double-shot-orthogonal",
|
| 251 |
+
"effects": [
|
| 252 |
+
"shot-shock",
|
| 253 |
+
"weapon-bow-shock"
|
| 254 |
+
]
|
| 255 |
+
},
|
| 256 |
+
"426": {
|
| 257 |
+
"anim": "ranger-triple-shot",
|
| 258 |
+
"effects": [
|
| 259 |
+
"shot-shock",
|
| 260 |
+
"weapon-bow-shock"
|
| 261 |
+
]
|
| 262 |
+
},
|
| 263 |
+
"435": {
|
| 264 |
+
"anim": "ranger-double-shot-orthogonal",
|
| 265 |
+
"effects": [
|
| 266 |
+
"flail-poison",
|
| 267 |
+
"lash-poison",
|
| 268 |
+
"weapon-viper-scimitar",
|
| 269 |
+
"flail-stun"
|
| 270 |
+
]
|
| 271 |
+
},
|
| 272 |
+
"446": {
|
| 273 |
+
"anim": "ranger-idle-special",
|
| 274 |
+
"effects": [
|
| 275 |
+
"special-healing-words-pray"
|
| 276 |
+
]
|
| 277 |
+
},
|
| 278 |
+
"775": {
|
| 279 |
+
"anim": "thousand-blades-end",
|
| 280 |
+
"effects": [
|
| 281 |
+
"special-thousand-blades"
|
| 282 |
+
]
|
| 283 |
+
},
|
| 284 |
+
"780": {
|
| 285 |
+
"anim": "thousand-blades-start",
|
| 286 |
+
"effects": [
|
| 287 |
+
"weapon-dagger-bleeding",
|
| 288 |
+
"slashs-bleeding"
|
| 289 |
+
]
|
| 290 |
+
},
|
| 291 |
+
"782": {
|
| 292 |
+
"anim": "thousand-blades-start",
|
| 293 |
+
"effects": [
|
| 294 |
+
"weapon-dagger-bleeding",
|
| 295 |
+
"slashs-bleeding"
|
| 296 |
+
]
|
| 297 |
+
},
|
| 298 |
+
"784": {
|
| 299 |
+
"anim": "thousand-blades-start",
|
| 300 |
+
"effects": [
|
| 301 |
+
"weapon-dagger-poison",
|
| 302 |
+
"slashs-poison"
|
| 303 |
+
]
|
| 304 |
+
},
|
| 305 |
+
"858": {
|
| 306 |
+
"anim": "thousand-blades-start",
|
| 307 |
+
"effects": [
|
| 308 |
+
"weapon-dagger-petrification",
|
| 309 |
+
"slashs-petrification"
|
| 310 |
+
]
|
| 311 |
+
},
|
| 312 |
+
"952": {
|
| 313 |
+
"anim": "deadly-dash-start",
|
| 314 |
+
"effects": [
|
| 315 |
+
"special-drain"
|
| 316 |
+
]
|
| 317 |
+
},
|
| 318 |
+
"988": {
|
| 319 |
+
"anim": "thousand-blades-end",
|
| 320 |
+
"effects": [
|
| 321 |
+
"weapon-dagger-shock",
|
| 322 |
+
"slashs-shock"
|
| 323 |
+
]
|
| 324 |
+
},
|
| 325 |
+
"1024": {
|
| 326 |
+
"anim": "thousand-blades-start",
|
| 327 |
+
"effects": [
|
| 328 |
+
"weapon-dagger-ice",
|
| 329 |
+
"slashs-ice"
|
| 330 |
+
]
|
| 331 |
+
},
|
| 332 |
+
"1114": {
|
| 333 |
+
"effects": [
|
| 334 |
+
"auto",
|
| 335 |
+
"special-holy-hammer-impact"
|
| 336 |
+
]
|
| 337 |
+
},
|
| 338 |
+
"1466": {
|
| 339 |
+
"anim": "ranger-double-shot-orthogonal",
|
| 340 |
+
"effects": [
|
| 341 |
+
"shot-fire",
|
| 342 |
+
"weapon-bow-fire"
|
| 343 |
+
]
|
| 344 |
+
},
|
| 345 |
+
"1470": {
|
| 346 |
+
"anim": "ranger-triple-shot",
|
| 347 |
+
"effects": [
|
| 348 |
+
"shot-bleeding",
|
| 349 |
+
"weapon-bow-bleeding"
|
| 350 |
+
]
|
| 351 |
+
},
|
| 352 |
+
"1727": {
|
| 353 |
+
"anim": "ranger-idle-special",
|
| 354 |
+
"effects": [
|
| 355 |
+
"special-swirl"
|
| 356 |
+
]
|
| 357 |
+
}
|
| 358 |
+
}
|
| 359 |
+
}
|
web/assets/effects.json
ADDED
|
@@ -0,0 +1,2417 @@
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
| 1 |
+
{
|
| 2 |
+
"generatedFrom": "Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets",
|
| 3 |
+
"effects": [
|
| 4 |
+
{
|
| 5 |
+
"category": "status",
|
| 6 |
+
"key": "bleeding",
|
| 7 |
+
"label": "Bleeding",
|
| 8 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Status%20Effects/Status_bleeding.png",
|
| 9 |
+
"cell": 32,
|
| 10 |
+
"frames": 8
|
| 11 |
+
},
|
| 12 |
+
{
|
| 13 |
+
"category": "status",
|
| 14 |
+
"key": "fear",
|
| 15 |
+
"label": "Fear",
|
| 16 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Status%20Effects/Status_fear.png",
|
| 17 |
+
"cell": 32,
|
| 18 |
+
"frames": 8
|
| 19 |
+
},
|
| 20 |
+
{
|
| 21 |
+
"category": "status",
|
| 22 |
+
"key": "fire",
|
| 23 |
+
"label": "Fire",
|
| 24 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Status%20Effects/Status_fire.png",
|
| 25 |
+
"cell": 32,
|
| 26 |
+
"frames": 8
|
| 27 |
+
},
|
| 28 |
+
{
|
| 29 |
+
"category": "status",
|
| 30 |
+
"key": "ice",
|
| 31 |
+
"label": "Ice",
|
| 32 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Status%20Effects/Status_ice.png",
|
| 33 |
+
"cell": 32,
|
| 34 |
+
"frames": 8
|
| 35 |
+
},
|
| 36 |
+
{
|
| 37 |
+
"category": "status",
|
| 38 |
+
"key": "nature",
|
| 39 |
+
"label": "Nature",
|
| 40 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Status%20Effects/Status_nature.png",
|
| 41 |
+
"cell": 32,
|
| 42 |
+
"frames": 8
|
| 43 |
+
},
|
| 44 |
+
{
|
| 45 |
+
"category": "status",
|
| 46 |
+
"key": "petrification",
|
| 47 |
+
"label": "Petrification",
|
| 48 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Status%20Effects/Status_petrification.png",
|
| 49 |
+
"cell": 32,
|
| 50 |
+
"frames": 8
|
| 51 |
+
},
|
| 52 |
+
{
|
| 53 |
+
"category": "status",
|
| 54 |
+
"key": "poison",
|
| 55 |
+
"label": "Poison",
|
| 56 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Status%20Effects/Status_poisson.png",
|
| 57 |
+
"cell": 32,
|
| 58 |
+
"frames": 8
|
| 59 |
+
},
|
| 60 |
+
{
|
| 61 |
+
"category": "status",
|
| 62 |
+
"key": "shock",
|
| 63 |
+
"label": "Shock",
|
| 64 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Status%20Effects/Status_shock.png",
|
| 65 |
+
"cell": 32,
|
| 66 |
+
"frames": 8
|
| 67 |
+
},
|
| 68 |
+
{
|
| 69 |
+
"category": "status",
|
| 70 |
+
"key": "sickness",
|
| 71 |
+
"label": "Sickness",
|
| 72 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Status%20Effects/Status_sickness.png",
|
| 73 |
+
"cell": 32,
|
| 74 |
+
"frames": 8
|
| 75 |
+
},
|
| 76 |
+
{
|
| 77 |
+
"category": "status",
|
| 78 |
+
"key": "sleep",
|
| 79 |
+
"label": "Sleep",
|
| 80 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Status%20Effects/Status_sleep.png",
|
| 81 |
+
"cell": 32,
|
| 82 |
+
"frames": 8
|
| 83 |
+
},
|
| 84 |
+
{
|
| 85 |
+
"category": "status",
|
| 86 |
+
"key": "stun",
|
| 87 |
+
"label": "Stun",
|
| 88 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Status%20Effects/Status_stun.png",
|
| 89 |
+
"cell": 32,
|
| 90 |
+
"frames": 8
|
| 91 |
+
},
|
| 92 |
+
{
|
| 93 |
+
"category": "hit",
|
| 94 |
+
"key": "bleeding",
|
| 95 |
+
"label": "Bleeding",
|
| 96 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Hit%20Effects/Hit_bleeding.png",
|
| 97 |
+
"cell": 32,
|
| 98 |
+
"frames": 4
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"category": "hit",
|
| 102 |
+
"key": "fear",
|
| 103 |
+
"label": "Fear",
|
| 104 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Hit%20Effects/Hit_fear.png",
|
| 105 |
+
"cell": 32,
|
| 106 |
+
"frames": 4
|
| 107 |
+
},
|
| 108 |
+
{
|
| 109 |
+
"category": "hit",
|
| 110 |
+
"key": "fire",
|
| 111 |
+
"label": "Fire",
|
| 112 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Hit%20Effects/Hit_fire.png",
|
| 113 |
+
"cell": 32,
|
| 114 |
+
"frames": 4
|
| 115 |
+
},
|
| 116 |
+
{
|
| 117 |
+
"category": "hit",
|
| 118 |
+
"key": "ice",
|
| 119 |
+
"label": "Ice",
|
| 120 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Hit%20Effects/Hit_ice.png",
|
| 121 |
+
"cell": 32,
|
| 122 |
+
"frames": 4
|
| 123 |
+
},
|
| 124 |
+
{
|
| 125 |
+
"category": "hit",
|
| 126 |
+
"key": "nature",
|
| 127 |
+
"label": "Nature",
|
| 128 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Hit%20Effects/Hit_nature.png",
|
| 129 |
+
"cell": 32,
|
| 130 |
+
"frames": 4
|
| 131 |
+
},
|
| 132 |
+
{
|
| 133 |
+
"category": "hit",
|
| 134 |
+
"key": "petrification",
|
| 135 |
+
"label": "Petrification",
|
| 136 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Hit%20Effects/Hit_petrification.png",
|
| 137 |
+
"cell": 32,
|
| 138 |
+
"frames": 4
|
| 139 |
+
},
|
| 140 |
+
{
|
| 141 |
+
"category": "hit",
|
| 142 |
+
"key": "poison",
|
| 143 |
+
"label": "Poison",
|
| 144 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Hit%20Effects/Hit_poisson.png",
|
| 145 |
+
"cell": 32,
|
| 146 |
+
"frames": 4
|
| 147 |
+
},
|
| 148 |
+
{
|
| 149 |
+
"category": "hit",
|
| 150 |
+
"key": "shock",
|
| 151 |
+
"label": "Shock",
|
| 152 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Hit%20Effects/Hit_shock.png",
|
| 153 |
+
"cell": 32,
|
| 154 |
+
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"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Attack%20Effects/Lash/Lash_nature.png",
|
| 499 |
+
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|
| 500 |
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|
| 501 |
+
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|
| 502 |
+
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|
| 503 |
+
},
|
| 504 |
+
{
|
| 505 |
+
"category": "attack",
|
| 506 |
+
"key": "lash-petrification",
|
| 507 |
+
"label": "Lash · petrification",
|
| 508 |
+
"type": "lash",
|
| 509 |
+
"element": "petrification",
|
| 510 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Attack%20Effects/Lash/Lash_petrification.png",
|
| 511 |
+
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|
| 512 |
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|
| 513 |
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|
| 514 |
+
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|
| 515 |
+
},
|
| 516 |
+
{
|
| 517 |
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"category": "attack",
|
| 518 |
+
"key": "lash-poison",
|
| 519 |
+
"label": "Lash · poison",
|
| 520 |
+
"type": "lash",
|
| 521 |
+
"element": "poison",
|
| 522 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Attack%20Effects/Lash/Lash_poisson.png",
|
| 523 |
+
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|
| 524 |
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|
| 525 |
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|
| 526 |
+
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|
| 527 |
+
},
|
| 528 |
+
{
|
| 529 |
+
"category": "attack",
|
| 530 |
+
"key": "lash-shock",
|
| 531 |
+
"label": "Lash · shock",
|
| 532 |
+
"type": "lash",
|
| 533 |
+
"element": "shock",
|
| 534 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Attack%20Effects/Lash/Lash_shock.png",
|
| 535 |
+
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|
| 536 |
+
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|
| 537 |
+
"cols": 3,
|
| 538 |
+
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|
| 539 |
+
},
|
| 540 |
+
{
|
| 541 |
+
"category": "attack",
|
| 542 |
+
"key": "lash-sickness",
|
| 543 |
+
"label": "Lash · sickness",
|
| 544 |
+
"type": "lash",
|
| 545 |
+
"element": "sickness",
|
| 546 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Attack%20Effects/Lash/Lash_sickness.png",
|
| 547 |
+
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|
| 548 |
+
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|
| 549 |
+
"cols": 3,
|
| 550 |
+
"frames": 3
|
| 551 |
+
},
|
| 552 |
+
{
|
| 553 |
+
"category": "attack",
|
| 554 |
+
"key": "lash-sleep",
|
| 555 |
+
"label": "Lash · sleep",
|
| 556 |
+
"type": "lash",
|
| 557 |
+
"element": "sleep",
|
| 558 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Attack%20Effects/Lash/Lash_sleep.png",
|
| 559 |
+
"cell": 32,
|
| 560 |
+
"rows": 4,
|
| 561 |
+
"cols": 3,
|
| 562 |
+
"frames": 3
|
| 563 |
+
},
|
| 564 |
+
{
|
| 565 |
+
"category": "attack",
|
| 566 |
+
"key": "lash-stun",
|
| 567 |
+
"label": "Lash · stun",
|
| 568 |
+
"type": "lash",
|
| 569 |
+
"element": "stun",
|
| 570 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Attack%20Effects/Lash/Lash_stun.png",
|
| 571 |
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|
| 572 |
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|
| 573 |
+
"cols": 3,
|
| 574 |
+
"frames": 3
|
| 575 |
+
},
|
| 576 |
+
{
|
| 577 |
+
"category": "attack",
|
| 578 |
+
"key": "pierce-bleeding",
|
| 579 |
+
"label": "Pierce · bleeding",
|
| 580 |
+
"type": "pierce",
|
| 581 |
+
"element": "bleeding",
|
| 582 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Attack%20Effects/Pierce/Pierce_bleeding.png",
|
| 583 |
+
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|
| 584 |
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"rows": 4,
|
| 585 |
+
"cols": 3,
|
| 586 |
+
"frames": 3
|
| 587 |
+
},
|
| 588 |
+
{
|
| 589 |
+
"category": "attack",
|
| 590 |
+
"key": "pierce-fear",
|
| 591 |
+
"label": "Pierce · fear",
|
| 592 |
+
"type": "pierce",
|
| 593 |
+
"element": "fear",
|
| 594 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Attack%20Effects/Pierce/Pierce_fear.png",
|
| 595 |
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|
| 596 |
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"rows": 4,
|
| 597 |
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"cols": 3,
|
| 598 |
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"frames": 3
|
| 599 |
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},
|
| 600 |
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{
|
| 601 |
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"category": "attack",
|
| 602 |
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"key": "pierce-fire",
|
| 603 |
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"label": "Pierce · fire",
|
| 604 |
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"type": "pierce",
|
| 605 |
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"element": "fire",
|
| 606 |
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"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Attack%20Effects/Pierce/Pierce_fire.png",
|
| 607 |
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|
| 608 |
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|
| 609 |
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"cols": 3,
|
| 610 |
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"frames": 3
|
| 611 |
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},
|
| 612 |
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{
|
| 613 |
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"category": "attack",
|
| 614 |
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"key": "pierce-ice",
|
| 615 |
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"label": "Pierce · ice",
|
| 616 |
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"type": "pierce",
|
| 617 |
+
"element": "ice",
|
| 618 |
+
"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Attack%20Effects/Pierce/Pierce_ice.png",
|
| 619 |
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|
| 620 |
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|
| 621 |
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"cols": 3,
|
| 622 |
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"frames": 3
|
| 623 |
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},
|
| 624 |
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{
|
| 625 |
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"category": "attack",
|
| 626 |
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"key": "pierce-nature",
|
| 627 |
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"label": "Pierce · nature",
|
| 628 |
+
"type": "pierce",
|
| 629 |
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"element": "nature",
|
| 630 |
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"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Attack%20Effects/Pierce/Pierce_nature.png",
|
| 631 |
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| 632 |
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|
| 633 |
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"cols": 3,
|
| 634 |
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|
| 635 |
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},
|
| 636 |
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{
|
| 637 |
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"category": "attack",
|
| 638 |
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"key": "pierce-petrification",
|
| 639 |
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"label": "Pierce · petrification",
|
| 640 |
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"type": "pierce",
|
| 641 |
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"element": "petrification",
|
| 642 |
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"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Attack%20Effects/Pierce/Pierce_petrification.png",
|
| 643 |
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| 644 |
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| 645 |
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| 646 |
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|
| 647 |
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},
|
| 648 |
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{
|
| 649 |
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"category": "attack",
|
| 650 |
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"key": "pierce-poison",
|
| 651 |
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"label": "Pierce · poison",
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| 652 |
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"type": "pierce",
|
| 653 |
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"element": "poison",
|
| 654 |
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"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Attack%20Effects/Pierce/Pierce_poisson.png",
|
| 655 |
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| 656 |
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| 657 |
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| 658 |
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| 659 |
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},
|
| 660 |
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{
|
| 661 |
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"category": "attack",
|
| 662 |
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"key": "pierce-shock",
|
| 663 |
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"label": "Pierce · shock",
|
| 664 |
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"type": "pierce",
|
| 665 |
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"element": "shock",
|
| 666 |
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| 667 |
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| 668 |
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| 669 |
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| 670 |
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| 671 |
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},
|
| 672 |
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{
|
| 673 |
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|
| 674 |
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|
| 675 |
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"label": "Pierce · sickness",
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| 676 |
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"type": "pierce",
|
| 677 |
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"element": "sickness",
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| 678 |
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|
| 679 |
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| 680 |
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| 681 |
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| 682 |
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| 683 |
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},
|
| 684 |
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{
|
| 685 |
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| 686 |
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|
| 687 |
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| 688 |
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"type": "pierce",
|
| 689 |
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"element": "sleep",
|
| 690 |
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| 691 |
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| 692 |
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| 693 |
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| 694 |
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| 695 |
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},
|
| 696 |
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{
|
| 697 |
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"category": "attack",
|
| 698 |
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"key": "pierce-stun",
|
| 699 |
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"label": "Pierce · stun",
|
| 700 |
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"type": "pierce",
|
| 701 |
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"element": "stun",
|
| 702 |
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| 703 |
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| 704 |
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| 705 |
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| 706 |
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| 707 |
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},
|
| 708 |
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{
|
| 709 |
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"category": "attack",
|
| 710 |
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"key": "shot-bleeding",
|
| 711 |
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"label": "Shot · bleeding",
|
| 712 |
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"type": "shot",
|
| 713 |
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"element": "bleeding",
|
| 714 |
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"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Attack%20Effects/Shot/Front%20Layer/Shot_bleeding_f.png",
|
| 715 |
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| 716 |
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| 717 |
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| 718 |
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| 719 |
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},
|
| 720 |
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{
|
| 721 |
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"category": "attack",
|
| 722 |
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"key": "shot-fear",
|
| 723 |
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"label": "Shot · fear",
|
| 724 |
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"type": "shot",
|
| 725 |
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"element": "fear",
|
| 726 |
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"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Attack%20Effects/Shot/Front%20Layer/Shot_fear_f.png",
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| 727 |
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| 728 |
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| 729 |
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| 730 |
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|
| 731 |
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|
| 732 |
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{
|
| 733 |
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"category": "attack",
|
| 734 |
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"key": "shot-fire",
|
| 735 |
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"label": "Shot · fire",
|
| 736 |
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"type": "shot",
|
| 737 |
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"element": "fire",
|
| 738 |
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"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Attack%20Effects/Shot/Front%20Layer/Shot_fire_f.png",
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| 739 |
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| 740 |
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| 741 |
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| 742 |
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| 743 |
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| 744 |
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{
|
| 745 |
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| 746 |
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|
| 747 |
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"label": "Shot · ice",
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| 748 |
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"type": "shot",
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| 749 |
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"element": "ice",
|
| 750 |
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"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Attack%20Effects/Shot/Front%20Layer/Shot_ice_f.png",
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| 751 |
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| 752 |
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| 753 |
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| 754 |
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| 755 |
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},
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| 756 |
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{
|
| 757 |
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"category": "attack",
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| 758 |
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"key": "shot-nature",
|
| 759 |
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"label": "Shot · nature",
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| 760 |
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"type": "shot",
|
| 761 |
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"element": "nature",
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| 762 |
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| 765 |
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| 766 |
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| 767 |
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| 768 |
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{
|
| 769 |
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| 770 |
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"key": "shot-petrification",
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| 771 |
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"label": "Shot · petrification",
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| 772 |
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"type": "shot",
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| 773 |
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"element": "petrification",
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| 774 |
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| 775 |
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| 778 |
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| 779 |
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| 780 |
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{
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| 781 |
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| 782 |
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| 783 |
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"label": "Shot · poison",
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| 784 |
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"type": "shot",
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| 785 |
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"element": "poison",
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| 786 |
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"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Attack%20Effects/Shot/Front%20Layer/Shot_poisson_f.png",
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| 791 |
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| 792 |
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| 793 |
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| 794 |
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| 795 |
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"label": "Shot · shock",
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| 796 |
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"type": "shot",
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| 797 |
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"element": "shock",
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| 798 |
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"url": "/assets/minifantasy/Minifantasy_Magic_Weapons_And_Effects_v1.0/Minifantasy_Magic_Weapons_And_Effects_Assets/Standalone%20Effects/Attack%20Effects/Shot/Front%20Layer/Shot_shock_f.png",
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| 803 |
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| 804 |
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| 805 |
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| 806 |
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| 807 |
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| 809 |
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"element": "sickness",
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| 810 |
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| 819 |
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| 821 |
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"element": "sleep",
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| 822 |
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| 829 |
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| 870 |
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| 882 |
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| 899 |
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| 903 |
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| 905 |
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| 914 |
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| 915 |
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| 977 |
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| 989 |
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| 1879 |
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| 1919 |
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| 1927 |
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| 1928 |
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| 1929 |
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|
| 1930 |
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| 1937 |
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| 1938 |
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| 1939 |
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"label": "Whip · bleeding",
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| 1940 |
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| 1945 |
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| 1946 |
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| 1947 |
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| 1948 |
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|
| 1949 |
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"label": "Whip · fear",
|
| 1950 |
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| 1954 |
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| 1955 |
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| 1956 |
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| 1957 |
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| 1958 |
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|
| 1959 |
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"label": "Whip · fire",
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| 1960 |
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| 1963 |
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| 1964 |
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| 1965 |
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| 1966 |
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| 1967 |
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|
| 1968 |
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|
| 1969 |
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"label": "Whip · ice",
|
| 1970 |
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| 1974 |
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| 1975 |
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| 1976 |
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| 1977 |
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| 1978 |
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|
| 1979 |
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"label": "Whip · nature",
|
| 1980 |
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| 1981 |
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| 1982 |
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| 1983 |
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| 1984 |
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| 1985 |
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| 1986 |
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| 1987 |
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|
| 1988 |
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|
| 1989 |
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"label": "Whip · petrification",
|
| 1990 |
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| 1991 |
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| 1992 |
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| 1993 |
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| 1994 |
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| 1995 |
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| 1996 |
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| 1997 |
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|
| 1998 |
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|
| 1999 |
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"label": "Whip · poison",
|
| 2000 |
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| 2001 |
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| 2004 |
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| 2005 |
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| 2006 |
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| 2007 |
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| 2008 |
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|
| 2009 |
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"label": "Whip · shock",
|
| 2010 |
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| 2011 |
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| 2012 |
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| 2014 |
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| 2015 |
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| 2016 |
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| 2017 |
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|
| 2018 |
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|
| 2019 |
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"label": "Whip · sickness",
|
| 2020 |
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| 2025 |
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| 2026 |
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| 2027 |
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|
| 2028 |
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|
| 2029 |
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"label": "Whip · sleep",
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| 2030 |
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| 2037 |
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| 2038 |
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|
| 2039 |
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|
| 2040 |
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| 2047 |
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| 2048 |
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"key": "special-apotheosis",
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| 2050 |
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| 2079 |
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"label": "Blood Shards Orthogonal",
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| 2080 |
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| 2090 |
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| 2099 |
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| 2100 |
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| 2109 |
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| 2110 |
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| 2119 |
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| 2120 |
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| 2128 |
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| 2129 |
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| 2130 |
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"url": "/assets/minifantasy/Minifantasy_True_Heroes_II_v1.0/Minifantasy_True_Heroes_II_Assets/Bard/Special_Animations/Dissonant_Chord/DissonantChordImpact.png",
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| 2139 |
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| 2140 |
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"url": "/assets/minifantasy/Minifantasy_True_Heroes_II_v1.0/Minifantasy_True_Heroes_II_Assets/Bard/Special_Animations/Dissonant_Chord/DissonantChordProjectile.png",
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| 2148 |
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"key": "special-divine-fire-impact",
|
| 2149 |
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| 2150 |
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"url": "/assets/minifantasy/Minifantasy_True_Heroes_II_v1.0/Minifantasy_True_Heroes_II_Assets/Cleric/Special_Animations/Divine%20Fire/DivineFireImpact.png",
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| 2151 |
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| 2157 |
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"category": "special",
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| 2158 |
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"key": "special-divine-fire-projectile",
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| 2159 |
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"label": "Divine Fire (projectile)",
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| 2160 |
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"url": "/assets/minifantasy/Minifantasy_True_Heroes_II_v1.0/Minifantasy_True_Heroes_II_Assets/Cleric/Special_Animations/Divine%20Fire/DivineFireProjectile.png",
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| 2169 |
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| 2170 |
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| 2171 |
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| 2177 |
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"category": "special",
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| 2179 |
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"label": "Dome Dictum",
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| 2180 |
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| 2187 |
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| 2189 |
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| 2190 |
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| 2199 |
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| 2200 |
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| 2205 |
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| 2209 |
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| 2210 |
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| 2215 |
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| 2219 |
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| 2220 |
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| 2229 |
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| 2230 |
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| 2239 |
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| 2240 |
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| 2249 |
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| 2250 |
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| 2268 |
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| 2269 |
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|
| 2277 |
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"category": "special",
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| 2278 |
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|
| 2279 |
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| 2280 |
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| 2287 |
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| 2289 |
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| 2290 |
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| 2299 |
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| 2300 |
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| 2309 |
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| 2310 |
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| 2319 |
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| 2327 |
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| 2328 |
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| 2329 |
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| 2337 |
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| 2339 |
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| 2340 |
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| 2347 |
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| 2348 |
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| 2349 |
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| 2350 |
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| 2359 |
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+
{
|
| 2367 |
+
"category": "special",
|
| 2368 |
+
"key": "special-tempest",
|
| 2369 |
+
"label": "Tempest",
|
| 2370 |
+
"url": "/assets/minifantasy/Minifantasy_True_Heroes_III_v1.1/Minifantasy_True_Heroes_III_Assets/Fighter/Special_Animations/Tempest/Figther_Tempest_Effect.png",
|
| 2371 |
+
"cell": 32,
|
| 2372 |
+
"rows": 4,
|
| 2373 |
+
"cols": 7,
|
| 2374 |
+
"frames": 7
|
| 2375 |
+
},
|
| 2376 |
+
{
|
| 2377 |
+
"category": "special",
|
| 2378 |
+
"key": "special-thousand-blades",
|
| 2379 |
+
"label": "Thousand Blades",
|
| 2380 |
+
"url": "/assets/minifantasy/Minifantasy_True_Heroes_IV_v1.1/Minifantasy_True_Heroes_IV_Assets/Ninja_Assassin/Special_Animations/Thousand_Blades/Thousand_Blades_Effect.png",
|
| 2381 |
+
"cell": 32,
|
| 2382 |
+
"rows": 4,
|
| 2383 |
+
"cols": 12,
|
| 2384 |
+
"frames": 12
|
| 2385 |
+
},
|
| 2386 |
+
{
|
| 2387 |
+
"category": "special",
|
| 2388 |
+
"key": "special-uppercut",
|
| 2389 |
+
"label": "Uppercut",
|
| 2390 |
+
"url": "/assets/minifantasy/Minifantasy_True_Heroes_III_v1.1/Minifantasy_True_Heroes_III_Assets/Fighter/Special_Animations/Uppercut/Figther_Uppercut_Effect.png",
|
| 2391 |
+
"cell": 32,
|
| 2392 |
+
"rows": 4,
|
| 2393 |
+
"cols": 4,
|
| 2394 |
+
"frames": 4
|
| 2395 |
+
},
|
| 2396 |
+
{
|
| 2397 |
+
"category": "special",
|
| 2398 |
+
"key": "special-whip-attack",
|
| 2399 |
+
"label": "Whip Attack",
|
| 2400 |
+
"url": "/assets/minifantasy/Minifantasy_True_Heroes_IV_v1.1/Minifantasy_True_Heroes_IV_Assets/Tech-Augmented_Gunslinger/Special_Animations/Whip_Attack/Whip_Attack_Effect.png",
|
| 2401 |
+
"cell": 32,
|
| 2402 |
+
"rows": 4,
|
| 2403 |
+
"cols": 6,
|
| 2404 |
+
"frames": 6
|
| 2405 |
+
},
|
| 2406 |
+
{
|
| 2407 |
+
"category": "special",
|
| 2408 |
+
"key": "special-word-of-pain-pray",
|
| 2409 |
+
"label": "Word Of Pain Pray",
|
| 2410 |
+
"url": "/assets/minifantasy/Minifantasy_True_Heroes_II_v1.0/Minifantasy_True_Heroes_II_Assets/Cleric/Special_Animations/Prayers/WordOfPainPrayEffect.png",
|
| 2411 |
+
"cell": 32,
|
| 2412 |
+
"rows": 4,
|
| 2413 |
+
"cols": 22,
|
| 2414 |
+
"frames": 22
|
| 2415 |
+
}
|
| 2416 |
+
]
|
| 2417 |
+
}
|
web/assets/enemies.json
ADDED
|
@@ -0,0 +1,161 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"enemies": {
|
| 3 |
+
"feral-blade": {
|
| 4 |
+
"name": "Feral Blade",
|
| 5 |
+
"sprite": "dark-orc-army-feral-blade",
|
| 6 |
+
"attackType": "melee",
|
| 7 |
+
"attackAnim": "attack",
|
| 8 |
+
"attackEffects": [
|
| 9 |
+
"auto"
|
| 10 |
+
],
|
| 11 |
+
"projectile": "auto",
|
| 12 |
+
"stats": {
|
| 13 |
+
"hp": 70,
|
| 14 |
+
"armor": 40,
|
| 15 |
+
"basicDamage": 14,
|
| 16 |
+
"skillDamage": 22
|
| 17 |
+
},
|
| 18 |
+
"skills": [
|
| 19 |
+
385,
|
| 20 |
+
384
|
| 21 |
+
],
|
| 22 |
+
"skillCfg": {}
|
| 23 |
+
},
|
| 24 |
+
"orc-scout": {
|
| 25 |
+
"name": "Orc Scout",
|
| 26 |
+
"sprite": "dark-orc-army-orc-scout",
|
| 27 |
+
"attackType": "melee",
|
| 28 |
+
"attackAnim": "attack",
|
| 29 |
+
"attackEffects": [
|
| 30 |
+
"auto"
|
| 31 |
+
],
|
| 32 |
+
"projectile": "auto",
|
| 33 |
+
"stats": {
|
| 34 |
+
"hp": 60,
|
| 35 |
+
"armor": 35,
|
| 36 |
+
"basicDamage": 12,
|
| 37 |
+
"skillDamage": 20
|
| 38 |
+
},
|
| 39 |
+
"skills": [],
|
| 40 |
+
"skillCfg": {}
|
| 41 |
+
},
|
| 42 |
+
"orc-raider": {
|
| 43 |
+
"name": "Orc Raider",
|
| 44 |
+
"sprite": "dark-orc-army-orc-raider",
|
| 45 |
+
"attackType": "melee",
|
| 46 |
+
"attackAnim": "attack",
|
| 47 |
+
"attackEffects": [
|
| 48 |
+
"auto"
|
| 49 |
+
],
|
| 50 |
+
"projectile": "auto",
|
| 51 |
+
"stats": {
|
| 52 |
+
"hp": 90,
|
| 53 |
+
"armor": 50,
|
| 54 |
+
"basicDamage": 18,
|
| 55 |
+
"skillDamage": 28
|
| 56 |
+
},
|
| 57 |
+
"skills": [
|
| 58 |
+
382
|
| 59 |
+
],
|
| 60 |
+
"skillCfg": {}
|
| 61 |
+
},
|
| 62 |
+
"feral-berserker": {
|
| 63 |
+
"name": "Feral Berserker",
|
| 64 |
+
"sprite": "dark-orc-army-feral-berserker",
|
| 65 |
+
"attackType": "melee",
|
| 66 |
+
"attackAnim": "attack",
|
| 67 |
+
"attackEffects": [
|
| 68 |
+
"auto"
|
| 69 |
+
],
|
| 70 |
+
"projectile": "auto",
|
| 71 |
+
"stats": {
|
| 72 |
+
"hp": 120,
|
| 73 |
+
"armor": 60,
|
| 74 |
+
"basicDamage": 22,
|
| 75 |
+
"skillDamage": 36
|
| 76 |
+
},
|
| 77 |
+
"skills": [
|
| 78 |
+
384
|
| 79 |
+
],
|
| 80 |
+
"skillCfg": {}
|
| 81 |
+
},
|
| 82 |
+
"feral-arbalist": {
|
| 83 |
+
"name": "Feral Arbalist",
|
| 84 |
+
"sprite": "dark-orc-army-feral-arbalist",
|
| 85 |
+
"attackType": "ranged",
|
| 86 |
+
"attackAnim": "attack",
|
| 87 |
+
"attackEffects": [],
|
| 88 |
+
"projectile": "auto",
|
| 89 |
+
"stats": {
|
| 90 |
+
"hp": 80,
|
| 91 |
+
"armor": 50,
|
| 92 |
+
"basicDamage": 16,
|
| 93 |
+
"skillDamage": 28
|
| 94 |
+
},
|
| 95 |
+
"skills": [
|
| 96 |
+
435
|
| 97 |
+
],
|
| 98 |
+
"skillCfg": {}
|
| 99 |
+
},
|
| 100 |
+
"feral-phalanx": {
|
| 101 |
+
"name": "Feral Phalanx",
|
| 102 |
+
"sprite": "dark-orc-army-feral-phalanx",
|
| 103 |
+
"attackType": "melee",
|
| 104 |
+
"attackAnim": "attack",
|
| 105 |
+
"attackEffects": [
|
| 106 |
+
"auto"
|
| 107 |
+
],
|
| 108 |
+
"projectile": "auto",
|
| 109 |
+
"stats": {
|
| 110 |
+
"hp": 160,
|
| 111 |
+
"armor": 80,
|
| 112 |
+
"basicDamage": 16,
|
| 113 |
+
"skillDamage": 24
|
| 114 |
+
},
|
| 115 |
+
"skills": [
|
| 116 |
+
384
|
| 117 |
+
],
|
| 118 |
+
"skillCfg": {}
|
| 119 |
+
},
|
| 120 |
+
"warbreed-berserker": {
|
| 121 |
+
"name": "Warbreed Berserker",
|
| 122 |
+
"sprite": "dark-orc-army-warbreed-berserker",
|
| 123 |
+
"attackType": "melee",
|
| 124 |
+
"attackAnim": "attack",
|
| 125 |
+
"attackEffects": [
|
| 126 |
+
"auto"
|
| 127 |
+
],
|
| 128 |
+
"projectile": "auto",
|
| 129 |
+
"stats": {
|
| 130 |
+
"hp": 180,
|
| 131 |
+
"armor": 70,
|
| 132 |
+
"basicDamage": 28,
|
| 133 |
+
"skillDamage": 44
|
| 134 |
+
},
|
| 135 |
+
"skills": [
|
| 136 |
+
385
|
| 137 |
+
],
|
| 138 |
+
"skillCfg": {}
|
| 139 |
+
},
|
| 140 |
+
"cave-troll": {
|
| 141 |
+
"name": "Cave Troll",
|
| 142 |
+
"sprite": "dark-orc-army-cave-troll",
|
| 143 |
+
"attackType": "melee",
|
| 144 |
+
"attackAnim": "attack",
|
| 145 |
+
"attackEffects": [
|
| 146 |
+
"auto"
|
| 147 |
+
],
|
| 148 |
+
"projectile": "auto",
|
| 149 |
+
"stats": {
|
| 150 |
+
"hp": 400,
|
| 151 |
+
"armor": 90,
|
| 152 |
+
"basicDamage": 40,
|
| 153 |
+
"skillDamage": 70
|
| 154 |
+
},
|
| 155 |
+
"skills": [
|
| 156 |
+
385
|
| 157 |
+
],
|
| 158 |
+
"skillCfg": {}
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
}
|
web/classesSandbox.js
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
web/enemiesSandbox.js
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
web/engine.js
CHANGED
|
@@ -791,6 +791,10 @@ function makeActor(unit, team, id, slot) {
|
|
| 791 |
team,
|
| 792 |
name: unit.name || id,
|
| 793 |
profession: unit.profession || null,
|
|
|
|
|
|
|
|
|
|
|
|
|
| 794 |
role: tpl.role,
|
| 795 |
rank: unit.rank ?? 12,
|
| 796 |
armor: tpl.armor ?? 0,
|
|
@@ -823,11 +827,15 @@ function makeActor(unit, team, id, slot) {
|
|
| 823 |
kd: 0
|
| 824 |
};
|
| 825 |
}
|
| 826 |
-
function makeTeamBattle({ seed = 1, players = [], enemies = [] } = {}) {
|
| 827 |
const actors = [];
|
| 828 |
players.filter(Boolean).slice(0, 5).forEach((u, i) => actors.push(makeActor(u, "player", `P${i}`, i)));
|
| 829 |
enemies.filter(Boolean).slice(0, 5).forEach((u, i) => actors.push(makeActor(u, "enemy", `E${i}`, i)));
|
| 830 |
-
return { t: 0, rng: makeRng(seed), actors, projectiles: [], log: [], over: false, winner: null };
|
|
|
|
|
|
|
|
|
|
|
|
|
| 831 |
}
|
| 832 |
var ADJACENT_GW = 140;
|
| 833 |
var BODY_RADIUS = { melee: 35, ranged: 32 };
|
|
@@ -971,6 +979,7 @@ function kill(b, a) {
|
|
| 971 |
if (!a.alive) return;
|
| 972 |
a.alive = false;
|
| 973 |
a.hp = 0;
|
|
|
|
| 974 |
log(b, "death", a);
|
| 975 |
if (hasCond(a, "disease")) for (const x of adjacentTo(b, a)) applyCondition(b, x, "disease", 10);
|
| 976 |
}
|
|
@@ -1303,8 +1312,9 @@ function skillTarget(b, a, s, foe) {
|
|
| 1303 |
if (s.target === "other_ally") return mostWoundedAlly(b, a, false);
|
| 1304 |
return foe;
|
| 1305 |
}
|
| 1306 |
-
function usable(b, a, s, tgt, foe) {
|
| 1307 |
if (!tgt) return false;
|
|
|
|
| 1308 |
if (b.t < (a.recharge[s.name] || 0)) return false;
|
| 1309 |
if (s.cost?.energy && a.energy < s.cost.energy) return false;
|
| 1310 |
if (s.cost?.adrenaline && a.adrenaline < s.cost.adrenaline) return false;
|
|
@@ -1441,9 +1451,82 @@ function resolveOverlaps(b) {
|
|
| 1441 |
}
|
| 1442 |
}
|
| 1443 |
var isImmovable = (b, a) => !!a.casting || isKd(b, a);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1444 |
function step(b, dt) {
|
| 1445 |
if (b.over) return;
|
| 1446 |
b.t += dt;
|
|
|
|
|
|
|
|
|
|
| 1447 |
for (const a of b.actors) {
|
| 1448 |
if (!a.alive) continue;
|
| 1449 |
a.energy = Math.min(a.maxEnergy, a.energy + a.energyRegen * dt);
|
|
@@ -1471,6 +1554,11 @@ function step(b, dt) {
|
|
| 1471 |
a.casting = null;
|
| 1472 |
continue;
|
| 1473 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1474 |
if (a.casting) {
|
| 1475 |
a.casting.left -= dt;
|
| 1476 |
if (a.casting.left <= 0) {
|
|
@@ -1496,6 +1584,7 @@ function step(b, dt) {
|
|
| 1496 |
}
|
| 1497 |
}
|
| 1498 |
resolveOverlaps(b);
|
|
|
|
| 1499 |
const playerAlive = b.actors.some((a) => a.alive && a.team === "player");
|
| 1500 |
const enemyAlive = b.actors.some((a) => a.alive && a.team === "enemy");
|
| 1501 |
if (!playerAlive || !enemyAlive) {
|
|
@@ -1520,6 +1609,7 @@ export {
|
|
| 1520 |
isSupport,
|
| 1521 |
makeTeamBattle,
|
| 1522 |
runToEnd,
|
|
|
|
| 1523 |
skillById,
|
| 1524 |
step,
|
| 1525 |
val
|
|
|
|
| 791 |
team,
|
| 792 |
name: unit.name || id,
|
| 793 |
profession: unit.profession || null,
|
| 794 |
+
// control: 'ai' (autonomous), 'player' (driven by b.input via setInput) or
|
| 795 |
+
// 'dummy' (passive target — takes damage, never acts). Sandboxes use the
|
| 796 |
+
// latter two so the Classes/Enemies hero fights real engine dummies.
|
| 797 |
+
control: unit.control || "ai",
|
| 798 |
role: tpl.role,
|
| 799 |
rank: unit.rank ?? 12,
|
| 800 |
armor: tpl.armor ?? 0,
|
|
|
|
| 827 |
kd: 0
|
| 828 |
};
|
| 829 |
}
|
| 830 |
+
function makeTeamBattle({ seed = 1, players = [], enemies = [], sandbox = false, respawnDummies = 0, freeCast = false } = {}) {
|
| 831 |
const actors = [];
|
| 832 |
players.filter(Boolean).slice(0, 5).forEach((u, i) => actors.push(makeActor(u, "player", `P${i}`, i)));
|
| 833 |
enemies.filter(Boolean).slice(0, 5).forEach((u, i) => actors.push(makeActor(u, "enemy", `E${i}`, i)));
|
| 834 |
+
return { t: 0, rng: makeRng(seed), actors, projectiles: [], log: [], over: false, winner: null, sandbox, respawnDummies, freeCast, input: {} };
|
| 835 |
+
}
|
| 836 |
+
function setInput(b, id, cmd) {
|
| 837 |
+
if (!b.input) b.input = {};
|
| 838 |
+
b.input[id] = { ...b.input[id] || {}, ...cmd };
|
| 839 |
}
|
| 840 |
var ADJACENT_GW = 140;
|
| 841 |
var BODY_RADIUS = { melee: 35, ranged: 32 };
|
|
|
|
| 979 |
if (!a.alive) return;
|
| 980 |
a.alive = false;
|
| 981 |
a.hp = 0;
|
| 982 |
+
a.deadAt = b.t;
|
| 983 |
log(b, "death", a);
|
| 984 |
if (hasCond(a, "disease")) for (const x of adjacentTo(b, a)) applyCondition(b, x, "disease", 10);
|
| 985 |
}
|
|
|
|
| 1312 |
if (s.target === "other_ally") return mostWoundedAlly(b, a, false);
|
| 1313 |
return foe;
|
| 1314 |
}
|
| 1315 |
+
function usable(b, a, s, tgt, foe, free = false) {
|
| 1316 |
if (!tgt) return false;
|
| 1317 |
+
if (free) return true;
|
| 1318 |
if (b.t < (a.recharge[s.name] || 0)) return false;
|
| 1319 |
if (s.cost?.energy && a.energy < s.cost.energy) return false;
|
| 1320 |
if (s.cost?.adrenaline && a.adrenaline < s.cost.adrenaline) return false;
|
|
|
|
| 1451 |
}
|
| 1452 |
}
|
| 1453 |
var isImmovable = (b, a) => !!a.casting || isKd(b, a);
|
| 1454 |
+
function stepPlayer(b, a, foe, dt) {
|
| 1455 |
+
const cmd = b.input && b.input[a.id] || {};
|
| 1456 |
+
const mx = cmd.moveX || 0, my = cmd.moveY || 0;
|
| 1457 |
+
if (mx || my) {
|
| 1458 |
+
const len = Math.hypot(mx, my) || 1;
|
| 1459 |
+
const speed = a.moveSpeed * moveSpeedMult(b, a);
|
| 1460 |
+
a.x = clampField(a.x + mx / len * speed * dt, a.radius, FIELD.w);
|
| 1461 |
+
a.y = clampField(a.y + my / len * speed * dt, a.radius, FIELD.h);
|
| 1462 |
+
a.moving = true;
|
| 1463 |
+
a.faceX = mx < 0 ? -1 : mx > 0 ? 1 : a.faceX;
|
| 1464 |
+
a.faceY = my < 0 ? -1 : my > 0 ? 1 : a.faceY;
|
| 1465 |
+
a.facing = a.faceX;
|
| 1466 |
+
}
|
| 1467 |
+
if (a.casting) {
|
| 1468 |
+
a.casting.left -= dt;
|
| 1469 |
+
if (a.casting.left <= 0) {
|
| 1470 |
+
const { skill, target } = a.casting;
|
| 1471 |
+
a.casting = null;
|
| 1472 |
+
performSkill(b, a, target?.alive ? target : foe, skill);
|
| 1473 |
+
}
|
| 1474 |
+
return;
|
| 1475 |
+
}
|
| 1476 |
+
const action = cmd.action;
|
| 1477 |
+
if (!action) return;
|
| 1478 |
+
const free = !!b.freeCast;
|
| 1479 |
+
if (free) {
|
| 1480 |
+
a.energy = a.maxEnergy;
|
| 1481 |
+
a.adrenaline = 25;
|
| 1482 |
+
}
|
| 1483 |
+
const clear = () => {
|
| 1484 |
+
if (b.input) b.input[a.id] = { ...cmd, action: null };
|
| 1485 |
+
};
|
| 1486 |
+
if (action === "basic") {
|
| 1487 |
+
if (!free && a.role !== "ranged" && edgeGap(a, foe) > reachOf(a)) {
|
| 1488 |
+
clear();
|
| 1489 |
+
return;
|
| 1490 |
+
}
|
| 1491 |
+
if (!free && a.attackTimer > 0) return;
|
| 1492 |
+
fireOnAction(b, a);
|
| 1493 |
+
strike(b, a, foe, null);
|
| 1494 |
+
clear();
|
| 1495 |
+
return;
|
| 1496 |
+
}
|
| 1497 |
+
const s = a.bar.find((x) => x.id === action);
|
| 1498 |
+
if (!s) {
|
| 1499 |
+
clear();
|
| 1500 |
+
return;
|
| 1501 |
+
}
|
| 1502 |
+
const tgt = skillTarget(b, a, s, foe);
|
| 1503 |
+
if (!usable(b, a, s, tgt, foe, free)) return;
|
| 1504 |
+
const cast = (s.cast || 0) * (hasCond(a, "dazed") ? 2 : 1);
|
| 1505 |
+
if (cast <= 0) performSkill(b, a, tgt, s);
|
| 1506 |
+
else {
|
| 1507 |
+
applyActivationPenalty(b, a, s, cast);
|
| 1508 |
+
a.casting = { skill: s, target: tgt, left: cast };
|
| 1509 |
+
}
|
| 1510 |
+
clear();
|
| 1511 |
+
}
|
| 1512 |
+
function reviveDummy(b, a) {
|
| 1513 |
+
a.alive = true;
|
| 1514 |
+
a.hp = a.maxHp = a.baseMaxHp;
|
| 1515 |
+
a.energy = a.maxEnergy;
|
| 1516 |
+
a.adrenaline = 0;
|
| 1517 |
+
a.conds = [];
|
| 1518 |
+
a.marks = {};
|
| 1519 |
+
a.mods = [];
|
| 1520 |
+
a.casting = null;
|
| 1521 |
+
a.kd = 0;
|
| 1522 |
+
a.deadAt = null;
|
| 1523 |
+
}
|
| 1524 |
function step(b, dt) {
|
| 1525 |
if (b.over) return;
|
| 1526 |
b.t += dt;
|
| 1527 |
+
if (b.sandbox && b.respawnDummies) {
|
| 1528 |
+
for (const a of b.actors) if (!a.alive && a.control === "dummy" && a.deadAt != null && b.t - a.deadAt >= b.respawnDummies) reviveDummy(b, a);
|
| 1529 |
+
}
|
| 1530 |
for (const a of b.actors) {
|
| 1531 |
if (!a.alive) continue;
|
| 1532 |
a.energy = Math.min(a.maxEnergy, a.energy + a.energyRegen * dt);
|
|
|
|
| 1554 |
a.casting = null;
|
| 1555 |
continue;
|
| 1556 |
}
|
| 1557 |
+
if (a.control === "dummy") continue;
|
| 1558 |
+
if (a.control === "player") {
|
| 1559 |
+
stepPlayer(b, a, enemy, dt);
|
| 1560 |
+
continue;
|
| 1561 |
+
}
|
| 1562 |
if (a.casting) {
|
| 1563 |
a.casting.left -= dt;
|
| 1564 |
if (a.casting.left <= 0) {
|
|
|
|
| 1584 |
}
|
| 1585 |
}
|
| 1586 |
resolveOverlaps(b);
|
| 1587 |
+
if (b.sandbox) return;
|
| 1588 |
const playerAlive = b.actors.some((a) => a.alive && a.team === "player");
|
| 1589 |
const enemyAlive = b.actors.some((a) => a.alive && a.team === "enemy");
|
| 1590 |
if (!playerAlive || !enemyAlive) {
|
|
|
|
| 1609 |
isSupport,
|
| 1610 |
makeTeamBattle,
|
| 1611 |
runToEnd,
|
| 1612 |
+
setInput,
|
| 1613 |
skillById,
|
| 1614 |
step,
|
| 1615 |
val
|
web/gw/icons/condition-bleeding.jpg
ADDED
|
|
web/gw/icons/condition-blind.jpg
ADDED
|
|
web/gw/icons/condition-burning.jpg
ADDED
|
|
web/gw/icons/condition-cracked-armor.jpg
ADDED
|
|
web/gw/icons/condition-crippled.jpg
ADDED
|
|
web/gw/icons/condition-dazed.jpg
ADDED
|
|
web/gw/icons/condition-deep-wound.jpg
ADDED
|
|
web/gw/icons/condition-disease.jpg
ADDED
|
|
web/gw/icons/condition-poison.jpg
ADDED
|
|
web/gw/icons/condition-weakness.jpg
ADDED
|
|
web/gw/skills/1.jpg
ADDED
|
web/gw/skills/101.jpg
ADDED
|
web/gw/skills/1024.jpg
ADDED
|
web/gw/skills/106.jpg
ADDED
|
web/gw/skills/109.jpg
ADDED
|
web/gw/skills/1114.jpg
ADDED
|
web/gw/skills/115.jpg
ADDED
|
web/gw/skills/118.jpg
ADDED
|
web/gw/skills/121.jpg
ADDED
|
web/gw/skills/135.jpg
ADDED
|
web/gw/skills/1466.jpg
ADDED
|
web/gw/skills/1470.jpg
ADDED
|
web/gw/skills/150.jpg
ADDED
|
web/gw/skills/153.jpg
ADDED
|
web/gw/skills/1727.jpg
ADDED
|
web/gw/skills/240.jpg
ADDED
|
web/gw/skills/245.jpg
ADDED
|
web/gw/skills/252.jpg
ADDED
|
web/gw/skills/281.jpg
ADDED
|
web/gw/skills/282.jpg
ADDED
|
web/gw/skills/283.jpg
ADDED
|
web/gw/skills/307.jpg
ADDED
|
web/gw/skills/312.jpg
ADDED
|
web/gw/skills/331.jpg
ADDED
|
web/gw/skills/332.jpg
ADDED
|
web/gw/skills/348.jpg
ADDED
|
web/gw/skills/352.jpg
ADDED
|
web/gw/skills/372.jpg
ADDED
|
web/gw/skills/382.jpg
ADDED
|
web/gw/skills/384.jpg
ADDED
|
web/gw/skills/385.jpg
ADDED
|
web/gw/skills/391.jpg
ADDED
|