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Running
Rebuild: immediate basic attack (no cooldown) for the roam hero
Browse filesCo-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- web/classesSandbox.js +0 -1
- web/comboBattler.js +0 -1
- web/enemiesSandbox.js +0 -1
- web/engine.js +0 -1
web/classesSandbox.js
CHANGED
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@@ -1708,7 +1708,6 @@ function stepPlayer(b, a, foe, dt) {
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| 1708 |
clear();
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| 1709 |
return;
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| 1710 |
}
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| 1711 |
-
if (!free && a.attackTimer > 0) return;
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| 1712 |
fireOnAction(b, a);
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| 1713 |
strike(b, a, foe, null);
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| 1714 |
clear();
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| 1708 |
clear();
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| 1709 |
return;
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| 1710 |
}
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| 1711 |
fireOnAction(b, a);
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| 1712 |
strike(b, a, foe, null);
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| 1713 |
clear();
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web/comboBattler.js
CHANGED
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@@ -5815,7 +5815,6 @@ function stepPlayer(b, a, foe, dt) {
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| 5815 |
clear();
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| 5816 |
return;
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| 5817 |
}
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| 5818 |
-
if (!free && a.attackTimer > 0) return;
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| 5819 |
fireOnAction(b, a);
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| 5820 |
strike(b, a, foe, null);
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| 5821 |
clear();
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| 5815 |
clear();
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| 5816 |
return;
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| 5817 |
}
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| 5818 |
fireOnAction(b, a);
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| 5819 |
strike(b, a, foe, null);
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| 5820 |
clear();
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web/enemiesSandbox.js
CHANGED
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@@ -1541,7 +1541,6 @@ function stepPlayer(b, a, foe, dt) {
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| 1541 |
clear();
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| 1542 |
return;
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| 1543 |
}
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| 1544 |
-
if (!free && a.attackTimer > 0) return;
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| 1545 |
fireOnAction(b, a);
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| 1546 |
strike(b, a, foe, null);
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| 1547 |
clear();
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| 1541 |
clear();
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| 1542 |
return;
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| 1543 |
}
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| 1544 |
fireOnAction(b, a);
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| 1545 |
strike(b, a, foe, null);
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| 1546 |
clear();
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web/engine.js
CHANGED
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@@ -1538,7 +1538,6 @@ function stepPlayer(b, a, foe, dt) {
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| 1538 |
clear();
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| 1539 |
return;
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| 1540 |
}
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| 1541 |
-
if (!free && a.attackTimer > 0) return;
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| 1542 |
fireOnAction(b, a);
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| 1543 |
strike(b, a, foe, null);
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| 1544 |
clear();
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| 1538 |
clear();
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| 1539 |
return;
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| 1540 |
}
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| 1541 |
fireOnAction(b, a);
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| 1542 |
strike(b, a, foe, null);
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| 1543 |
clear();
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