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Add local ACE-Step music sidecar + cinematic title sequence
ACE-Step (music + sung vocals) as a local sidecar, mirroring the aya/klein pattern so the main app generates audio without HF quota: - spaces/acestep-zerogpu/ (own .venv-acestep — ACE-Step pins transformers==4.50/ spacy==3.8 that clash with the other sidecars; needs torchcodec for WAV I/O) - run_sidecars.sh `acestep` case (port 7866, on-demand), .env TINY_ACESTEP_SPACE - app.py: _acestep_generate helper + POST /api/music route Cinematic hero-select title sequence (web/titleSequence.js, web/tiny.js, comboBattler startCinematic/stopCinematic/getCineAnchors): - ambient camera tour over decorative warbands (no-combat actors, ~15/group, phyllotaxis packing) behind the always-usable picker - TINY ARMY wordmark + letterbox/vignette overlay - ACE-Step title theme (web/audio/*, LFS) — tavern active, orchestral kept for reuse; music ducks when the game starts; mute button beside the char-sheet button - hero speaks their saved voice (IndexedDB) on the info page + on select Also: klein sid…ae61c19
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Rebuild bundles + carry biome & interior assets (LFS)
Game World map now composites the rich layered biomes (props, water, cliffs) with terrain-aware A* roads, organic unwalled villages, and a detailed macro view; the Game surface (comboBattler) now plays on the Game World map and the hero spawns at the first city. Carry the assets the updated biome & interior generation references — Lost Jungle biome + orc/necropolis shadow sheets, and interior packs Crypt of the Forgotten, Dwarven Workshop, Sewers, and Temple of the Snake God (curated by build.sh; verified 0 missing-from-source). New binary assets tracked via Git LFS (required by the HF hub) without disturbing the existing regular-git PNGs in already-tracked packs. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>b71f111
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Cities pill: rebuild bundle + carry Medieval City & Mountain Stronghold assets (LFS)
Picks up the new Cities sandbox pill (two skins, decoded clickable catalogues) and curates each pack's runtime sheets + premade-exterior layers into web/assets. City-pack PNGs are LFS/Xet-tracked per HF's binary-storage policy. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>7db83b9
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initial commit
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