tiny-army / web /tiny.js

Commit History

Game: hero creation + selection flow; pin the Space
3ef6bd6
Running

polats Claude Opus 4.8 (1M context) commited on

Game: diagonal 2x map + half-size heroes; hidden overlay sidebar; persona-select state
0abf9a2

polats Claude Opus 4.8 (1M context) commited on

Game: free-roam overworld with biome-themed enemy spawning
992a52d

polats Claude Opus 4.8 (1M context) commited on

Game page: directly-controlled Forgotten Plains battle; rename to "Game"
5bdce49

polats Claude Opus 4.8 (1M context) commited on

Fix Forgotten Plains Reference mockup 404; bundle the river-tile fix
f3cb070

polats Claude Opus 4.8 (1M context) commited on

Add World Map sandbox tab; fix ported-component styling on the Space
c7dba29

polats Claude Opus 4.8 (1M context) commited on

Add Classes + Enemies sandbox tabs (synced from auto-battler)
38a1e17

polats Claude Opus 4.8 (1M context) commited on

Add Coding Model setting + Skill Forge sandbox
1f1908e

polats Claude Opus 4.8 (1M context) commited on

Move Voice settings into the Settings page; add a sidebar ⚙ Settings button
dffe06d

polats Claude Opus 4.8 (1M context) commited on

Put the model picker in Gradio's OWN settings page (not a custom tab)
cd43499

polats Claude Opus 4.8 (1M context) commited on

Move engine/model settings to a Settings page; share one model across both pages
627d835

polats Claude Opus 4.8 (1M context) commited on

Personas + War Diary now run llama.cpp IN THE BROWSER via wllama (local-first)
03708ca

polats Claude Opus 4.8 (1M context) commited on

Personas + war-diary via llama.cpp (reusing woid's persona SSE protocol)
67f4321

polats Claude Opus 4.8 (1M context) commited on

Space: render the FULL Sprite Animations chrome via shared playground
0c573fe

polats Claude Opus 4.8 (1M context) commited on

Space: auto-load a default character on scene mount (demo.load races the module)
b1b8f4d

polats commited on

Space: add read-only window.tinySnap accessor (scene getSnapshot) for verification
0fc3b56

polats commited on

Space: Sprite tab uses the shared spriteScene render core + click/tap-to-move
b450bdd

polats Claude Opus 4.8 (1M context) commited on

Battle tab: real sprites (shared slicer/facing/anim); fix die animation (idle-cell)
4f0862a

polats Claude Opus 4.8 (1M context) commited on

Re-render sprite on tab show (first draw happens at 0x0 while hidden)
6a684b0

polats Claude Opus 4.8 (1M context) commited on

Fix leftover cell ref — use shared cellOf for sprite scale
3933f17

polats Claude Opus 4.8 (1M context) commited on

Share the sprite-sheet slicer with auto-battler (web/sheet.js from src/render/spriteSheet.js)
7724b6d

polats Claude Opus 4.8 (1M context) commited on

Serve sprites at /sprites (not /assets — collided with Gradio's UI bundle)
c2de8fb

polats Claude Opus 4.8 (1M context) commited on

Resize Pixi canvases on tab select (tabs start hidden at 0x0)
7411f15

polats Claude Opus 4.8 (1M context) commited on

Gradio-native UI: gr.Blocks tabs (Battle | Sprite Animations | Barracks)
2e524a0

polats Claude Opus 4.8 (1M context) commited on