Game: hero creation + selection flow; pin the Space 3ef6bd6 Running polats Claude Opus 4.8 (1M context) commited on about 18 hours ago
Game: diagonal 2x map + half-size heroes; hidden overlay sidebar; persona-select state 0abf9a2 polats Claude Opus 4.8 (1M context) commited on about 22 hours ago
Game: free-roam overworld with biome-themed enemy spawning 992a52d polats Claude Opus 4.8 (1M context) commited on about 24 hours ago
Game page: directly-controlled Forgotten Plains battle; rename to "Game" 5bdce49 polats Claude Opus 4.8 (1M context) commited on 1 day ago
Fix Forgotten Plains Reference mockup 404; bundle the river-tile fix f3cb070 polats Claude Opus 4.8 (1M context) commited on 2 days ago
Add World Map sandbox tab; fix ported-component styling on the Space c7dba29 polats Claude Opus 4.8 (1M context) commited on 2 days ago
Add Classes + Enemies sandbox tabs (synced from auto-battler) 38a1e17 polats Claude Opus 4.8 (1M context) commited on 3 days ago
Add Coding Model setting + Skill Forge sandbox 1f1908e polats Claude Opus 4.8 (1M context) commited on 3 days ago
Move Voice settings into the Settings page; add a sidebar ⚙ Settings button dffe06d polats Claude Opus 4.8 (1M context) commited on 5 days ago
Put the model picker in Gradio's OWN settings page (not a custom tab) cd43499 polats Claude Opus 4.8 (1M context) commited on 5 days ago
Move engine/model settings to a Settings page; share one model across both pages 627d835 polats Claude Opus 4.8 (1M context) commited on 5 days ago
Personas + War Diary now run llama.cpp IN THE BROWSER via wllama (local-first) 03708ca polats Claude Opus 4.8 (1M context) commited on 6 days ago
Personas + war-diary via llama.cpp (reusing woid's persona SSE protocol) 67f4321 polats Claude Opus 4.8 (1M context) commited on 6 days ago
Space: render the FULL Sprite Animations chrome via shared playground 0c573fe polats Claude Opus 4.8 (1M context) commited on 6 days ago
Space: auto-load a default character on scene mount (demo.load races the module) b1b8f4d polats commited on 6 days ago
Space: add read-only window.tinySnap accessor (scene getSnapshot) for verification 0fc3b56 polats commited on 6 days ago
Space: Sprite tab uses the shared spriteScene render core + click/tap-to-move b450bdd polats Claude Opus 4.8 (1M context) commited on 6 days ago
Battle tab: real sprites (shared slicer/facing/anim); fix die animation (idle-cell) 4f0862a polats Claude Opus 4.8 (1M context) commited on 6 days ago
Re-render sprite on tab show (first draw happens at 0x0 while hidden) 6a684b0 polats Claude Opus 4.8 (1M context) commited on 6 days ago
Fix leftover cell ref — use shared cellOf for sprite scale 3933f17 polats Claude Opus 4.8 (1M context) commited on 6 days ago
Share the sprite-sheet slicer with auto-battler (web/sheet.js from src/render/spriteSheet.js) 7724b6d polats Claude Opus 4.8 (1M context) commited on 6 days ago
Serve sprites at /sprites (not /assets — collided with Gradio's UI bundle) c2de8fb polats Claude Opus 4.8 (1M context) commited on 6 days ago
Resize Pixi canvases on tab select (tabs start hidden at 0x0) 7411f15 polats Claude Opus 4.8 (1M context) commited on 6 days ago
Gradio-native UI: gr.Blocks tabs (Battle | Sprite Animations | Barracks) 2e524a0 polats Claude Opus 4.8 (1M context) commited on 6 days ago