File size: 10,307 Bytes
140c4d5
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5941741
140c4d5
 
 
 
 
 
 
5941741
 
 
140c4d5
 
 
 
 
 
 
 
 
 
 
 
 
 
5941741
 
 
 
 
 
140c4d5
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
/**
 * TinyBard — Frontend Client
 * Connects to the gr.Server backend via @gradio/client.
 * All game state is managed client-side and passed to the API.
 */

const GRADIO_CLIENT_URL = window.location.origin;

// ---------------------------------------------------------------------------
// Game State
// ---------------------------------------------------------------------------
let gameState = {
    genre: "",
    step: 0,
    health: 100,
    history: [],
    gameActive: false
};

// ---------------------------------------------------------------------------
// DOM refs
// ---------------------------------------------------------------------------
const output = document.getElementById("output");
const choicesEl = document.getElementById("choices");
const genreSelector = document.getElementById("genre-selector");
const inputLine = document.getElementById("input-line");
const cmdInput = document.getElementById("cmd-input");
const healthVal = document.getElementById("health-val");
const modelStatus = document.getElementById("model-status");
const boot = document.getElementById("boot");

// ---------------------------------------------------------------------------
// API client — uses FastAPI clean-JSON endpoints
// ---------------------------------------------------------------------------
async function checkModelStatus() {
    try {
        const resp = await fetch(`${GRADIO_CLIENT_URL}/api/model_status`);
        if (!resp.ok) return;
        const s = await resp.json();
        const model = s.model || "inference";
        const cd = s.cooldown || { active: false, remaining_seconds: 0, window_seconds: 0 };
        if (cd.active) {
            modelStatus.textContent = `☘ ${model} / COOLDOWN ${cd.remaining_seconds.toFixed(1)}s`;
            modelStatus.style.color = "var(--asp-ember)";
        } else if (model) {
            modelStatus.textContent = `☘ ${model} / READY`;
            modelStatus.style.color = "var(--asp-sun)";
        } else {
            modelStatus.textContent = "☘ NO MODEL / FALLBACK";
            modelStatus.style.color = "var(--asp-frost)";
        }
    } catch {
        modelStatus.textContent = "☘ MODEL: ?";
    }
}

// Poll model status every 2s so cooldown countdown updates
setInterval(checkModelStatus, 2000);
async function apiCall(endpoint, payload) {
    // Use the FastAPI clean-JSON endpoints (returns a dict directly).
    // /api/game/start  -> start_game
    // /api/game/choice -> make_choice
    const path = endpoint === "/start_game"
        ? "/api/game/start"
        : "/api/game/choice";
    const resp = await fetch(`${GRADIO_CLIENT_URL}${path}`, {
        method: "POST",
        headers: { "Content-Type": "application/json" },
        body: JSON.stringify(payload),
    });
    if (!resp.ok) {
        throw new Error(`HTTP ${resp.status}`);
    }
    return await resp.json();
}

// ---------------------------------------------------------------------------
// UI Helpers
// ---------------------------------------------------------------------------
function scrollToBottom() {
    output.scrollTop = output.scrollHeight;
}

function appendOutput(html, className = "") {
    const el = document.createElement("div");
    el.className = className;
    el.innerHTML = html;
    output.appendChild(el);
    scrollToBottom();
}

function clearBoot() {
    if (boot) boot.remove();
}

function updateHealth(hp) {
    gameState.health = hp;
    healthVal.textContent = hp;
    if (hp <= 25) healthVal.style.color = "#ff0040";
    else if (hp <= 50) healthVal.style.color = "#ffb000";
    else healthVal.style.color = "#00ff41";
}

function showChoices(choices) {
    choicesEl.innerHTML = "";
    choicesEl.style.display = "flex";

    choices.forEach((choice, i) => {
        const btn = document.createElement("button");
        btn.className = "choice-btn";
        btn.textContent = choice;
        btn.addEventListener("click", () => handleChoice(choice));
        choicesEl.appendChild(btn);
    });
}

function hideChoices() {
    choicesEl.style.display = "none";
    choicesEl.innerHTML = "";
}

function showInput() {
    inputLine.style.display = "flex";
    cmdInput.focus();
}

function hideInput() {
    inputLine.style.display = "none";
}

// ---------------------------------------------------------------------------
// Game Logic
// ---------------------------------------------------------------------------
async function startGame(genre) {
    gameState = { genre, step: 0, health: 100, history: [], gameActive: true };
    genreSelector.style.display = "none";
    clearBoot();

    appendOutput(`<span class="narrator-prefix">> STARTING ${genre.toUpperCase()} ADVENTURE...</span>`, "line amber");
    updateHealth(100);

    try {
        const data = await apiCall("/start_game", { genre });

        gameState.step = data.step || 1;
        gameState.history = data.history || [];

        const storyEl = document.createElement("div");
        storyEl.className = "story-text";
        storyEl.textContent = data.story;
        output.appendChild(storyEl);

        if (data.game_over) {
            endGame(data);
        } else {
            showChoices(data.choices);
        }
    } catch (e) {
        appendOutput(`<span class="error">ERROR: ${e.message}</span>`, "line error");
        console.error(e);
    }
    scrollToBottom();
}

async function handleChoice(choice) {
    if (!gameState.gameActive) return;

    hideChoices();
    appendOutput(`<span class="player-action">> You chose: ${choice}</span>`, "player-action");

    try {
        const data = await apiCall("/make_choice", {
            choice,
            genre: gameState.genre,
            step: gameState.step,
            health: gameState.health,
            history_json: JSON.stringify(gameState.history)
        });

        gameState.step = data.step || gameState.step + 1;
        gameState.history = data.history || gameState.history;
        updateHealth(data.health ?? gameState.health);

        const storyEl = document.createElement("div");
        storyEl.className = "story-text";
        storyEl.textContent = data.story;
        output.appendChild(storyEl);

        if (data.game_over) {
            endGame(data);
        } else {
            showChoices(data.choices);
        }
    } catch (e) {
        appendOutput(`<span class="error">ERROR: ${e.message}</span>`, "line error");
        console.error(e);
    }
    scrollToBottom();
}

function endGame(data) {
    gameState.gameActive = false;
    hideChoices();

    const isWin = data.health > 0;
    const className = isWin ? "game-over-win" : "game-over-lose";
    const label = isWin ? "★ VICTORY ★" : "☠ GAME OVER ☠";

    appendOutput(`<div class="${className}">${label}<br><small>Final Health: ${data.health}</small></div>`, "");

    // New game button
    const btn = document.createElement("button");
    btn.className = "new-game-btn";
    btn.textContent = "[ NEW ADVENTURE ]";
    btn.addEventListener("click", resetGame);
    choicesEl.style.display = "flex";
    choicesEl.appendChild(btn);
}

function resetGame() {
    output.innerHTML = "";
    hideChoices();
    gameState = { genre: "", step: 0, health: 100, history: [], gameActive: false };
    healthVal.textContent = "100";
    healthVal.style.color = "#00ff41";
    genreSelector.style.display = "flex";
}

// ---------------------------------------------------------------------------
// Event Listeners
// ---------------------------------------------------------------------------
document.querySelectorAll(".genre-option").forEach(el => {
    el.addEventListener("click", () => {
        const genre = el.dataset.genre;
        startGame(genre);
    });
});

cmdInput.addEventListener("keydown", (e) => {
    if (e.key === "Enter" && cmdInput.value.trim()) {
        handleChoice(cmdInput.value.trim());
        cmdInput.value = "";
    }
});


// ---------------------------------------------------------------------------
// User Config Modal
// ---------------------------------------------------------------------------
const configBtn = document.getElementById('config-btn');
const configModal = document.getElementById('tb-config-modal');
const configClose = document.getElementById('tb-config-close');
const configSave = document.getElementById('tb-config-save');
const modelInput = document.getElementById('tb-model-input');
const tokenInput = document.getElementById('tb-token-input');
const endpointInput = document.getElementById('tb-endpoint-input');
const configStatus = document.getElementById('tb-config-status');

if (configBtn && configModal) {
    configBtn.addEventListener('click', async () => {
        const cfg = await fetch('/api/config').then(r => r.json());
        modelInput.value = cfg.model || '';
        tokenInput.value = '';
        if (endpointInput) {
            endpointInput.value = cfg.custom_endpoint || '';
        }
        configStatus.textContent = '';
        configModal.style.display = 'flex';
    });

    configClose.addEventListener('click', () => {
        configModal.style.display = 'none';
    });

    configModal.addEventListener('click', (e) => {
        if (e.target === configModal) configModal.style.display = 'none';
    });

    configSave.addEventListener('click', async () => {
        const body = {};
        // We always pass these fields to let user clear them (by passing empty strings or letting backend handle them)
        body.model = modelInput.value.trim() || "";
        body.hf_token = tokenInput.value.trim() || "";
        if (endpointInput) {
            body.custom_endpoint = endpointInput.value.trim() || "";
        }

        const resp = await fetch('/api/config', {
            method: 'POST',
            headers: { 'Content-Type': 'application/json' },
            body: JSON.stringify(body),
        });
        const data = await resp.json();
        configStatus.textContent = data.status === 'ok' ? '✓ Saved' : '✗ Failed';
        configStatus.style.color = data.status === 'ok' ? 'var(--asp-sun)' : 'var(--asp-ember)';
        setTimeout(() => { configModal.style.display = 'none'; }, 800);
    });
}

// Boot
// ---------------------------------------------------------------------------
(async () => {
    await checkModelStatus();
})();