Commit History

Add silent original as townlet-noaudio.mp4
ffbe3e9
Running
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Replace demo with audio version; keep silent original as townlet-noaudio.mp4
fc5dc33
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Remove local absolute paths from CLAUDE.md notes
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Update README.md
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Update README.md
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Tag Tiny Titan (<=4B) and Best Agent awards
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Add demo video, blog, and social post links for submission
6c9b969
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Disable CPU fallback: GPU-only on Spaces (CPU froze UI)
e0c5d7e
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Non-blocking CPU fallback: mutex prevents UI freeze on lock contention
fc709a0
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3 chars only; adaptive hog deadline (no more GPU task aborted)
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README: model stack reflects single-model default + roster swap
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All characters on nemotron-4b; one cold-load per fork
76ce26a
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Hog GPU once acquired: duration=120, up to 12 sub-drains, 100s deadline
e4e5d2c
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Dean-aligned Llama(): 5 kwargs only; hf_hub_download at module scope; poll 25s
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Tier 1 safety: n_ctx 8192, TypeError guard on perf kwargs
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Tier 1 perf: page-cache warm + n_ctx 6144 + q8_0 KV + mlock + poll 10s
8b08e50
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@GPU (duration=120) + DECISIONS_PER_DRAIN=2 for tighter drains
bbb1410
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Timestamped logs via game.log.tlog; explains visible drain pauses
e80adab
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Always probe GPU first; CPU is fallback per-tick, no lock
67ce751
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Add /tick_decisions_cpu fallthrough; broaden GPU error catch; JS GPU→CPU lock
cf18346
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Update README.md
9c7d608
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CPU fallback when ZeroGPU quota exhausted; GPU/CPU chip in topbar
856bab5
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Move Info modal above script β€” fixes blank-UI from null DOM lookup
3134861
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Add Cyra hero (saboteur); sharpen saboteur shell-as-weapon line
ccc0620
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Fix Pause to halt drain; Spawn click feedback; Info modal with The Dot
1ac7b23
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Drop Flux 2; 4 starting chars; pin Ada=engineer Bram=diplomat
9524dcd
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interpreter: per-fork interpreter so shell output reaches the UI (pid-mismatch detection)
b8e2a8a
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docs: note @spaces.GPU fork semantics + the bugs they cause
a972014
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interpreter: stop spurious 'mass death' flag (is_alive() unreliable across @spaces.GPU fork)
8305adb
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Named-place movement: atomic move_to, drop coord reasoning, 10/gather, per-archetype reward, default llama-3b, smart-mock updated
fda78e0
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actions: strip surrounding quotes from move_to target (fixes "'cave'" loop)
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actions: mine_coal/draw_water yield 10 units per action (was 1); tool descriptions updated so agent knows
409bebd
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actions: move_to short-circuits when already at destination so agent can mine/draw/post in the same decision
5dc0992
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stream: strip <think> blocks + broaden meta-leak filter for Nemotron reasoning output
18beeb2
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scheduler: idle drift skips characters at named places (fixes mine_coal not at cave) + strip <think> blocks from agent thought
504de22
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stream: stop SoC meta-leak (few-shot exemplars + leak filter)
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frontend: smooth char transition (0.8s linear) to match snapshot cadence
a223a89
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Recording prep: JS mutex, mixed models (Ada/Bram=Nemotron, rest=SmolLM2), drain=3, init=3, duration=90s, idle-drift, mock latency profile
aa21191
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frontend: slow tick_decisions poll 2s -> 20s (ZeroGPU quota)
a4547ca
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Sync latest local snapshot
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Default model: always Nemotron 3 Nano 4B, regardless of env
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Mock: tighten SoC-detection so it doesn't swallow normal decisions
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Trace: strip smolagents </code> marker from displayed thought
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Frontend: revert panel order β€” SoC between Journal and Trace
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CONTEXT: add Stream of consciousness glossary entry
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Frontend: reorder panel β€” Goal/SoC/Trace promoted to top
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Mock: templated SoC per archetype style for local testing
9a051a0
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SoC: include in character's own next-decision perception prompt
b8eccd0
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SoC: hook into _decide + load/save with state.json
eb202a0
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SoC: new game/stream.py β€” refresh every 10 decisions per char
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