Disable CPU fallback: GPU-only on Spaces (CPU froze UI) e0c5d7e verified Budlee commited on 19 days ago
Non-blocking CPU fallback: mutex prevents UI freeze on lock contention fc709a0 verified Budlee commited on 19 days ago
3 chars only; adaptive hog deadline (no more GPU task aborted) fd6714f verified Budlee commited on 19 days ago
All characters on nemotron-4b; one cold-load per fork 76ce26a verified Budlee commited on 19 days ago
Hog GPU once acquired: duration=120, up to 12 sub-drains, 100s deadline e4e5d2c verified Budlee commited on 19 days ago
Dean-aligned Llama(): 5 kwargs only; hf_hub_download at module scope; poll 25s 233354f verified Budlee commited on 19 days ago
Tier 1 perf: page-cache warm + n_ctx 6144 + q8_0 KV + mlock + poll 10s 8b08e50 verified Budlee commited on 20 days ago
@GPU (duration=120) + DECISIONS_PER_DRAIN=2 for tighter drains bbb1410 verified Budlee commited on 20 days ago
Timestamped logs via game.log.tlog; explains visible drain pauses e80adab verified Budlee commited on 20 days ago
Add /tick_decisions_cpu fallthrough; broaden GPU error catch; JS GPU→CPU lock cf18346 verified Budlee commited on 20 days ago
CPU fallback when ZeroGPU quota exhausted; GPU/CPU chip in topbar 856bab5 verified Budlee commited on 20 days ago
Add Cyra hero (saboteur); sharpen saboteur shell-as-weapon line ccc0620 verified Budlee commited on 20 days ago
Fix Pause to halt drain; Spawn click feedback; Info modal with The Dot 1ac7b23 verified Budlee commited on 20 days ago
Drop Flux 2; 4 starting chars; pin Ada=engineer Bram=diplomat 9524dcd verified Budlee commited on 20 days ago
Named-place movement: atomic move_to, drop coord reasoning, 10/gather, per-archetype reward, default llama-3b, smart-mock updated fda78e0 verified Budlee commited on 21 days ago
Recording prep: JS mutex, mixed models (Ada/Bram=Nemotron, rest=SmolLM2), drain=3, init=3, duration=90s, idle-drift, mock latency profile aa21191 verified Budlee commited on 21 days ago