import type { GameLogEventSnapshot } from "./types"; const EVENT_ICONS: Record = { beast_spawned: "B", beast_attack: "B", beast_killed: "A", beast_retreat: "B", npc_attack: "A", npc_died: "X", npc_born: "+", build_started: "H", build_completed: "H", house_damaged: "H", house_destroyed: "H", gather: "G", transfer: "T", steal: "S", heal: "H", consume: "F", help_request: "!", directive_issued: "D", directive_completed: "D", election_started: "E", vote_cast: "V", election_completed: "E", policy_updated: "P", treasury_deposit: "T", treasury_stolen: "T", cannon_crafted: "C", cannon_operator_assigned: "C", cannon_fired: "C", game_over: "END", }; export function eventIcon(type: string): string { return EVENT_ICONS[type] ?? "-"; } export function severityClass(severity: string): string { switch (severity) { case "good": return "severityGood"; case "warning": return "severityWarning"; case "danger": return "severityDanger"; default: return "severityNeutral"; } } export function isMajorEvent(event: GameLogEventSnapshot): boolean { return event.severity !== "neutral" || event.type === "build_started"; }