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Deploy Myco from CI

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Files changed (1) hide show
  1. ui/scene_renderers.py +382 -13
ui/scene_renderers.py CHANGED
@@ -1,4 +1,17 @@
 
 
1
  import hashlib
 
 
 
 
 
 
 
 
 
 
 
2
 
3
  # โ”€โ”€ 8-BIT MATRIX BLUEPRINTS โ”€โ”€
4
  MATRIX_DOME = [[0,0,0,1,1,1,1,0,0,0],[0,0,1,2,2,3,2,1,0,0],[0,1,2,2,3,2,2,2,1,0],[1,2,3,2,2,2,3,2,2,1],[1,1,1,1,1,4,1,1,1,1],[0,0,0,0,1,4,1,0,0,0],[0,0,0,0,1,4,1,0,0,0],[0,0,0,0,1,1,1,0,0,0]]
@@ -11,23 +24,379 @@ def generate_mushroom_sprite(name: str) -> str:
11
  hash_val = int(hashlib.md5(name.encode('utf-8')).hexdigest(), 16)
12
  shapes = [MATRIX_DOME, MATRIX_SKULL, MATRIX_FLAT, MATRIX_STAR]
13
  matrix = shapes[hash_val % len(shapes)]
14
-
15
  palettes = [("#d62828", "#f77f00", "#fcbf49"), ("#00f2fe", "#ff007f", "#25003e"), ("#ffb703", "#ffffff", "#fb8500")]
16
  c_cap, c_spot, c_stem = palettes[hash_val % len(palettes)]
17
-
18
  color_map = {1: "#121214", 2: c_cap, 3: c_spot, 4: c_stem}
19
-
20
  px_scale = 5
21
  shadows = [f"{c*px_scale}px {r*px_scale}px 0 {color_map[v]}"
22
  for r, row in enumerate(matrix) for c, v in enumerate(row) if v in color_map]
23
-
24
- return f"""
25
- <div style="width:{px_scale}px; height:{px_scale}px; box-shadow: {', '.join(shadows)}; margin: 0 auto; transform: scale(1.4);"></div>
26
- """
27
-
28
- def render_mushroom_stage(current, collection, position):
29
- """Generates the mushroom sprite if an object exists."""
30
- if not current:
31
- return ""
32
- return generate_mushroom_sprite(current.get("name", "Unknown"))
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
33
 
 
1
+ """Markdown renderers for the Myco Gradio interface."""
2
+
3
  import hashlib
4
+ from html import escape
5
+ from game.progression import (
6
+ AREA_UNLOCKS, current_area, next_area, next_mystery,
7
+ revealed_mysteries, unlocked_areas,
8
+ )
9
+ from game.state import CollectionState, EMPTY_DEX, MushroomState
10
+ from models.mushroom import Mushroom
11
+
12
+ POISONOUS_MUSHROOM_NAMES = {
13
+ "Ghost Gill", "Pepper Pixie", "Ruby Knuckle", "Clockwork Chanterelle",
14
+ }
15
 
16
  # โ”€โ”€ 8-BIT MATRIX BLUEPRINTS โ”€โ”€
17
  MATRIX_DOME = [[0,0,0,1,1,1,1,0,0,0],[0,0,1,2,2,3,2,1,0,0],[0,1,2,2,3,2,2,2,1,0],[1,2,3,2,2,2,3,2,2,1],[1,1,1,1,1,4,1,1,1,1],[0,0,0,0,1,4,1,0,0,0],[0,0,0,0,1,4,1,0,0,0],[0,0,0,0,1,1,1,0,0,0]]
 
24
  hash_val = int(hashlib.md5(name.encode('utf-8')).hexdigest(), 16)
25
  shapes = [MATRIX_DOME, MATRIX_SKULL, MATRIX_FLAT, MATRIX_STAR]
26
  matrix = shapes[hash_val % len(shapes)]
 
27
  palettes = [("#d62828", "#f77f00", "#fcbf49"), ("#00f2fe", "#ff007f", "#25003e"), ("#ffb703", "#ffffff", "#fb8500")]
28
  c_cap, c_spot, c_stem = palettes[hash_val % len(palettes)]
 
29
  color_map = {1: "#121214", 2: c_cap, 3: c_spot, 4: c_stem}
 
30
  px_scale = 5
31
  shadows = [f"{c*px_scale}px {r*px_scale}px 0 {color_map[v]}"
32
  for r, row in enumerate(matrix) for c, v in enumerate(row) if v in color_map]
33
+ return f'<div style="width:{px_scale}px; height:{px_scale}px; box-shadow: {", ".join(shadows)}; margin: 0 auto; transform: scale(1.4);"></div>'
34
+
35
+ # โ”€โ”€ Inline CSS + keyframes injected once into the scene โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
36
+ SCENE_STYLES = """
37
+ <style>
38
+ .forest-scene {
39
+ position: relative; isolation: isolate; overflow: hidden; min-height: 20rem; padding: 0.75rem; border-radius: 28px;
40
+ background: radial-gradient(circle at 50% 72%, rgba(255,239,173,.26), transparent 8rem), radial-gradient(circle at 18% 24%, rgba(134,225,153,.22), transparent 10rem), linear-gradient(180deg,#123626 0%,#245c3c 54%,#523b20 100%);
41
+ border: 1px solid rgba(225,255,209,.25); box-shadow: 0 18px 48px rgba(8,30,20,.26); color: #f9ffe9;
42
+ }
43
+ .scene-hud {
44
+ position: relative; z-index: 3; display: flex; flex-wrap: wrap; gap: .4rem; padding: .5rem .75rem; border-radius: 999px;
45
+ background: rgba(13,38,28,.72); backdrop-filter: blur(6px); font-size: .8rem; font-weight: 800;
46
+ }
47
+ .scene-stage {
48
+ position: relative; height: 13rem; margin: .6rem 0;
49
+ background: linear-gradient(transparent 62%, rgba(106,79,33,.55) 63%), radial-gradient(ellipse at bottom, rgba(190,255,180,.2), transparent 60%);
50
+ border-radius: 22px; overflow: hidden;
51
+ }
52
+ .scene-stage span { position: absolute; line-height:1; }
53
+ .tree-left { left:6%; bottom:18%; font-size:5rem; filter:drop-shadow(0 8px 12px rgba(0,0,0,.28)); }
54
+ .tree-right { right:7%; bottom:20%; font-size:4.75rem; filter:drop-shadow(0 8px 12px rgba(0,0,0,.28)); }
55
+ .grass-one { left:26%; bottom:14%; font-size:2.4rem; }
56
+ .grass-two { right:28%;bottom:16%; font-size:2.2rem; }
57
+ .sparkle-one { left:34%; top:18%; font-size:1.8rem; animation:twinkle 1.8s ease-in-out infinite; }
58
+ .sparkle-two { right:33%; top:24%; font-size:1.6rem; animation:twinkle 2.2s ease-in-out infinite reverse; }
59
+ @keyframes twinkle { 0%,100%{opacity:.3;transform:scale(.85);} 50%{opacity:1;transform:scale(1.18);} }
60
+ .myco-player {
61
+ font-size:4rem; z-index:2;
62
+ transition: left .32s cubic-bezier(.34,1.56,.64,1), bottom .32s cubic-bezier(.34,1.56,.64,1);
63
+ animation: myco-bob 2.4s ease-in-out infinite;
64
+ filter:drop-shadow(0 6px 14px rgba(255,92,92,.28));
65
+ }
66
+ @keyframes myco-bob { 0%,100%{transform:translateY(0);} 50%{transform:translateY(-.45rem);} }
67
+ .pos-0-0 .myco-player{left:14%;bottom:62%;} .pos-1-0 .myco-player{left:41%;bottom:62%;} .pos-2-0 .myco-player{left:67%;bottom:62%;}
68
+ .pos-0-1 .myco-player{left:14%;bottom:36%;} .pos-1-1 .myco-player{left:41%;bottom:36%;} .pos-2-1 .myco-player{left:67%;bottom:36%;}
69
+ .pos-0-2 .myco-player{left:14%;bottom:13%;} .pos-1-2 .myco-player{left:41%;bottom:13%;} .pos-2-2 .myco-player{left:67%;bottom:13%;}
70
+ .mushroom-sprite {
71
+ position: absolute; right:33%; bottom:22%; z-index:2;
72
+ filter:drop-shadow(0 6px 14px rgba(0,0,0,.3));
73
+ }
74
+ .state-waiting .mushroom-sprite { opacity:0; }
75
+ .state-discovered .mushroom-sprite { animation: shroom-popup 0.7s cubic-bezier(.34,1.56,.64,1) both; }
76
+ .state-discovered .myco-player { animation: myco-bob 2.4s ease-in-out infinite, myco-run-in 0.6s cubic-bezier(.34,1.56,.64,1) both; }
77
+ @keyframes shroom-popup { 0%{ opacity:0; transform:translateY(3rem) scale(.2); } 60%{ opacity:1; transform:translateY(-.4rem) scale(1.18); } 100%{ opacity:1; transform:translateY(0) scale(1); } }
78
+ @keyframes myco-run-in { 0%{ transform:translateX(-3rem) scaleX(-1); } 100%{ transform:translateX(0) scaleX(1); } }
79
+ .state-picked .mushroom-sprite { animation: shroom-catch 0.55s cubic-bezier(.34,1.56,.64,1) both; }
80
+ .state-picked .myco-player { animation: myco-bob 2.4s ease-in-out infinite, myco-catch-jump 0.55s ease both; }
81
+ @keyframes shroom-catch { 0%{ opacity:1; transform:translateY(0) scale(1); } 40%{ opacity:1; transform:translateY(-2.5rem) scale(1.3) rotate(15deg); } 100%{ opacity:0; transform:translateY(-5rem) scale(.2) rotate(40deg); } }
82
+ @keyframes myco-catch-jump { 0%,100%{ transform:translateY(0); } 40%{ transform:translateY(-1.4rem) scale(1.1); } }
83
+ .state-danger .mushroom-sprite { animation: shroom-popup 0.7s cubic-bezier(.34,1.56,.64,1) both, poison-pulse 1.2s ease-in-out infinite 0.7s; filter: drop-shadow(0 0 18px rgba(255,62,91,.9)); }
84
+ .state-danger .myco-player { animation: myco-bob 2.4s ease-in-out infinite, myco-recoil 0.5s ease both; }
85
+ @keyframes poison-pulse { 0%,100%{ filter:drop-shadow(0 0 10px rgba(255,62,91,.6)); } 50%{ filter:drop-shadow(0 0 28px rgba(255,62,91,1)); } }
86
+ @keyframes myco-recoil { 0%{ transform:translateX(0); } 30%{ transform:translateX(-1.2rem); } 60%{ transform:translateX(.4rem); } 100%{ transform:translateX(0); } }
87
+ .state-game-over .forest-scene, .state-game-over { animation: screen-shake .45s ease both; background: radial-gradient(circle at 50% 72%, rgba(255,62,91,.35), transparent 8rem), linear-gradient(180deg,#3b0a0a 0%,#6b1a1a 54%,#2a0a0a 100%) !important; }
88
+ .state-game-over .mushroom-sprite { animation: shroom-explode .6s ease both; filter: drop-shadow(0 0 24px rgba(255,62,91,1)); }
89
+ .state-game-over .myco-player { animation: myco-fall .6s ease both; }
90
+ @keyframes screen-shake { 0%,100%{ transform:translateX(0); } 20%{ transform:translateX(-8px); } 40%{ transform:translateX(8px); } 60%{ transform:translateX(-5px); } 80%{ transform:translateX(5px); } }
91
+ @keyframes shroom-explode { 0%{ transform:scale(1) rotate(0); opacity:1; } 50%{ transform:scale(1.8) rotate(20deg); opacity:.8; } 100%{ transform:scale(0) rotate(90deg); opacity:0; } }
92
+ @keyframes myco-fall { 0%{ transform:rotate(0) translateY(0); opacity:1; } 100%{ transform:rotate(-90deg) translateY(2rem); opacity:.4; } }
93
+ .rarity-rare .mushroom-sprite { filter:drop-shadow(0 0 18px rgba(138,220,255,.9)); }
94
+ .rarity-legendary .mushroom-sprite{ filter:drop-shadow(0 0 28px rgba(255,215,0,1)); animation:legendary-pulse 1s ease-in-out infinite 0.7s; }
95
+ @keyframes legendary-pulse { 0%,100%{ filter:drop-shadow(0 0 18px rgba(255,215,0,.7)); transform:scale(1); } 50%{ filter:drop-shadow(0 0 36px rgba(255,215,0,1)); transform:scale(1.1); } }
96
+ .forest-map { display:grid; grid-template-columns:repeat(3,1fr); gap:.3rem; margin:.4rem auto .6rem; max-width:9rem; padding:.4rem; border:1px solid rgba(255,255,255,.18); border-radius:14px; background:rgba(13,38,28,.58); }
97
+ .map-tile { display:grid; min-height:1.7rem; place-items:center; border-radius:8px; background:rgba(255,255,255,.1); font-weight:900; }
98
+ .map-tile.active { background:rgba(255,224,138,.92); color:#3d2c00!important; }
99
+ .scene-caption { display:flex; justify-content:space-between; gap:.6rem; padding:.55rem .8rem; border-radius:14px; background:rgba(13,38,28,.68); backdrop-filter:blur(6px); align-items:center; }
100
+ .scene-caption span { color:#d9f4d4; }
101
+ .score-burst { margin:.65rem auto 0; max-width:520px; padding:.5rem .85rem; border-radius:999px; background:rgba(255,224,112,.18); border:1px solid rgba(255,244,190,.36); color:#fff7d6; font-weight:900; text-align:center; animation:score-pop .56s ease both; }
102
+ @keyframes score-pop { 0%{transform:scale(.92);opacity:0;} 45%{transform:scale(1.06);opacity:1;} 100%{transform:scale(1);opacity:1;} }
103
+ .state-game-over .score-burst { background:rgba(130,0,30,.45); border-color:rgba(255,120,140,.55); }
104
+ .story-moment { margin:.75rem auto 0; max-width:760px; padding:.8rem 1rem; border:1px solid rgba(255,234,166,.3); border-radius:18px; background:rgba(25,18,45,.72); color:#fff7d6; box-shadow:0 0 24px rgba(165,111,255,.22); }
105
+ .story-moment strong,.story-moment span { display:block; }
106
+ .story-moment span { margin-top:.2rem; color:#f6e7b2; }
107
+ .generating .forest-scene, .pending .forest-scene { opacity:.88!important; }
108
+ .progress-level,.progress-level-inner { display:none!important; }
109
+ div.gradio-html { background:transparent!important; }
110
+ .wrap.default.pending,.wrap.default.generating { background:transparent!important; }
111
+ </style>
112
+ """
113
+
114
+ def forest_scene(
115
+ current: MushroomState | None,
116
+ collection: CollectionState | None,
117
+ position: tuple[int, int] | None = None,
118
+ ) -> str:
119
+ count = len(_safe_collection(collection))
120
+ area = current_area(count)
121
+ pos_x, pos_y = _safe_position(position)
122
+ pos_cls = f"pos-{pos_x}-{pos_y}"
123
+
124
+ if current is None:
125
+ mushroom_name = "Hidden mushroom"
126
+ rarity = "common"
127
+ sprite_html = "โœจ"
128
+ status = "The moss is listening. Click Search Clearing to wake the forest."
129
+ omen = "Myco is waiting to sense the first spore."
130
+ event_label = "๐ŸŒŒ Dreaming Forest"
131
+ encounter = "The next clearing may reveal a memory, creature, or poison omen."
132
+ mystery_label = "The Wrong Memory"
133
+ score_total = "0"
134
+ health = "3"
135
+ reward_text = "Search a clearing to score spores."
136
+ state_cls = "state-waiting"
137
+ else:
138
+ mushroom_name = current.get("name", "Mystery mushroom")
139
+ rarity = current.get("rarity", "Common").lower()
140
+ sprite_html = generate_mushroom_sprite(mushroom_name)
141
+ game_over = current.get("game_over") == "Yes"
142
+ studied = current.get("studied") == "Yes"
143
+ event_label = f"{current.get('event_emoji','โœจ')} {current.get('event_title','Strange Omen')}"
144
+ encounter = current.get("encounter", "The forest waits for Myco's reaction.")
145
+ mystery_label = current.get("mystery_title", "The Wrong Memory")
146
+ score_total = current.get("score_total", "0")
147
+ health = current.get("health", "3")
148
+ reward_text = current.get("reward_text", "Decide whether to risk the pickup.")
149
+ state_cls = _scene_state_class(current)
150
+ status = f"A {rarity} {mushroom_name} breaks through the moss!"
151
+ if game_over: status = f"๐Ÿ’€ GAME OVER: {mushroom_name} was poisonous!"
152
+ omen = "New field note unlocked." if studied else "Ask Myco what the forest is hiding."
153
+ if current.get("picked") == "Yes": omen = "โœ… Picked! Move to the next clearing."
154
+ if game_over: omen = "Press Search Clearing to start a new run."
155
+
156
+ import time
157
+ anim_key = str(int(time.time() * 1000))[-6:]
158
+
159
+ return f'''{SCENE_STYLES}
160
+ <div class="forest-scene rarity-{escape(rarity)} {pos_cls} {state_cls}" data-key="{anim_key}">
161
+ <div class="scene-hud">
162
+ <span>๐Ÿงญ {escape(area.name)}</span>
163
+ <span>๐ŸŽฎ ({pos_x+1},{pos_y+1})</span>
164
+ <span>๐Ÿ“– {count} found</span>
165
+ <span>โญ {escape(score_total)}</span>
166
+ <span>โค๏ธ {escape(health)}/3</span>
167
+ <span>{escape(event_label)}</span>
168
+ <span>๐Ÿงฉ {escape(mystery_label)}</span>
169
+ </div>
170
+
171
+ <div class="scene-stage" aria-label="Magical forest scene">
172
+ <span class="tree tree-left">๐ŸŒฒ</span>
173
+ <span class="tree tree-right">๐ŸŒณ</span>
174
+ <span class="grass grass-one">๐ŸŒฟ</span>
175
+ <span class="grass grass-two">๐Ÿƒ</span>
176
+ <span class="myco-player" title="Myco">๐Ÿ„</span>
177
+ <div class="mushroom-sprite" title="{escape(mushroom_name)}">{sprite_html}</div>
178
+ <span class="sparkle sparkle-one">โœจ</span>
179
+ <span class="sparkle sparkle-two">โœฆ</span>
180
+ </div>
181
+
182
+ <div class="forest-map" aria-label="Forest grid">
183
+ {_movement_tiles(pos_x, pos_y)}
184
+ </div>
185
+
186
+ <div class="scene-caption">
187
+ <strong>{escape(status)}</strong>
188
+ <span>{escape(omen)}</span>
189
+ </div>
190
+ <div class="score-burst" aria-live="polite">{escape(reward_text)}</div>
191
+ <div class="story-moment">
192
+ <strong>{escape(event_label)}</strong>
193
+ <span>{escape(encounter)}</span>
194
+ </div>
195
+ </div>
196
+ '''
197
+
198
+ def _safe_position(position):
199
+ if position is None:
200
+ return (1, 1)
201
+ x, y = position
202
+ return (max(0, min(2, int(x))), max(0, min(2, int(y))))
203
+
204
+ def _movement_tiles(active_x, active_y):
205
+ tiles = []
206
+ for y in range(3):
207
+ for x in range(3):
208
+ active = " active" if (x, y) == (active_x, active_y) else ""
209
+ icon = "๐Ÿ„" if active else "ยท"
210
+ tiles.append(f'<span class="map-tile{active}">{icon}</span>')
211
+ return "".join(tiles)
212
+
213
+ def _scene_state_class(current):
214
+ if current.get("game_over") == "Yes":
215
+ return "state-game-over"
216
+ if current.get("picked") == "Yes":
217
+ return "state-picked"
218
+ if current.get("poison") == "Yes":
219
+ return "state-danger"
220
+ return "state-discovered"
221
+
222
+ def game_status_markdown(
223
+ current: MushroomState | None,
224
+ collection: CollectionState | None,
225
+ position: tuple[int, int] | None = None,
226
+ ) -> str:
227
+ count = len(_safe_collection(collection))
228
+ pos_x, pos_y = _safe_position(position)
229
+ active_mystery = next_mystery(count)
230
+ mystery_line = _mystery_goal_line(active_mystery, count)
231
+
232
+ if current is None:
233
+ objective = "Goal: solve **one mystery** โ€” why does Myco remember a vanished forest?"
234
+ discovery = "No active discovery yet. Move Myco, then Search Clearing."
235
+ ai_job = "Myco's job: notice clues you would miss alone."
236
+ event = "**Event:** waiting for the first omen"
237
+ clue_line = mystery_line
238
+ thread_line= "**Mystery thread:** The Wrong Memory โ€” search the first clearing."
239
+ bloom_line = f"**Impossible bloom:** {_mystery_bloom_meter(count)}"
240
+ score_line = "**Score:** 0 spores ยท **Health:** 3/3"
241
+ else:
242
+ name = current.get("name", "Mystery mushroom")
243
+ studied = current.get("studied") == "Yes"
244
+ next_step= "Collect it to preserve the clue" if studied else "Ask Myco, then Study or Follow Whisper"
245
+ if current.get("game_over") == "Yes":
246
+ objective = "**๐Ÿ’€ GAME OVER** โ€” press **Search Clearing** to start a new run."
247
+ elif current.get("picked") == "Yes":
248
+ objective = "Current objective: **move to the next clearing and search again**."
249
+ else:
250
+ objective = f"Current objective: **{next_step}**."
251
+ bloom_line = f"**Impossible bloom:** {_mystery_bloom_meter(count)}"
252
+ score_line = (
253
+ f"**Score:** {current.get('score_total','0')} spores ยท "
254
+ f"**Health:** {current.get('health','3')}/3 ยท "
255
+ f"**Last:** {current.get('reward_text','โ€”')}"
256
+ )
257
+ discovery = f"Active discovery: **{name}** ยท Rarity: **{current.get('rarity','Unknown')}**"
258
+ event = f"**Event:** {current.get('event_emoji','โœจ')} {current.get('event_title','Strange Omen')}"
259
+ clue_line = f"**Clue:** {current.get('clue','Myco is still listening.')}"
260
+ thread_line = (
261
+ f"**Mystery thread:** {current.get('mystery_title','The Wrong Memory')} โ€” "
262
+ f"Next: {current.get('mystery_next','follow the whisper.')}"
263
+ )
264
+ ai_job = "Myco's job: interpret clues, warn you away from danger, make discoveries feel alive."
265
+
266
+ return "\n".join((
267
+ "### ๐ŸŽฎ Quest Log",
268
+ f"**MycoDex:** {count} discoveries ยท **Map:** ({pos_x+1},{pos_y+1})",
269
+ discovery, objective, score_line, bloom_line,
270
+ event, clue_line, thread_line, mystery_line, ai_job,
271
+ ))
272
+
273
+ def _mystery_bloom_meter(count):
274
+ filled = max(0, min(5, count))
275
+ petals = "".join("๐ŸŒ•" if i < filled else "๐ŸŒ‘" for i in range(5))
276
+ if filled >= 5:
277
+ return f"{petals} Impossible Bloom visible"
278
+ return f"{petals} {5-filled} clue-whispers remain"
279
+
280
+ def mushroom_card(
281
+ mushroom: Mushroom | None,
282
+ clue: str | None = None,
283
+ secret: str | None = None,
284
+ state: MushroomState | None = None,
285
+ ) -> str:
286
+ if mushroom is None:
287
+ return "### ๐ŸŒฒ Forest Clearing\nClick **Search Clearing** โ€” watch Myco run toward the mushroom!"
288
+ s = state or {}
289
+ poison = mushroom.name in POISONOUS_MUSHROOM_NAMES
290
+ poison_warning = "\n> โš ๏ธ **Myco senses danger โ€” do NOT pick this without studying first!**" if poison else ""
291
+ return "\n".join((
292
+ f"### ๐Ÿ„โ€๐ŸŸซ {mushroom.name}",
293
+ f"**{mushroom.rarity} discovery** ยท found near **{mushroom.habitat}**",
294
+ f"> {mushroom.lore}",
295
+ poison_warning,
296
+ "",
297
+ f"* **Edible:** {mushroom.edible}",
298
+ f"* **Magic:** {mushroom.magic}",
299
+ f"* **Danger:** {mushroom.danger}",
300
+ f"* **Value:** {_mushroom_value_label(mushroom.rarity)}",
301
+ f"* **Poison risk:** {_poison_risk_label(mushroom.name)}",
302
+ f"* **Event:** {s.get('event_emoji','โœจ')} {s.get('event_title','Strange Omen')}",
303
+ f"* **Mystery:** {s.get('mystery_title','The Wrong Memory')}",
304
+ f"* **Clue:** {clue or 'Study with Myco to reveal the clue.'}",
305
+ f"* **Secret:** {secret or 'Collect it to see how the MycoDex reacts.'}",
306
+ ))
307
+
308
+ def _mushroom_value_label(rarity):
309
+ if rarity == "Legendary": return "100 spores"
310
+ if rarity == "Rare": return "35 spores + special discovery"
311
+ return "10 spores"
312
+
313
+ def _poison_risk_label(name):
314
+ return "โš ๏ธ POISONOUS โ€” Game Over if picked!" if name in POISONOUS_MUSHROOM_NAMES else "No obvious poison"
315
+
316
+ def world_map_markdown(collection: CollectionState | None) -> str:
317
+ count = len(_safe_collection(collection))
318
+ cards = []
319
+ for area in AREA_UNLOCKS:
320
+ unlocked = count >= area.required_discoveries
321
+ state = "unlocked" if unlocked else "locked"
322
+ badge = "โœ… Unlocked" if unlocked else f"๐Ÿ”’ {area.required_discoveries - count} away"
323
+ cards.append("\n".join((
324
+ f'<div class="map-card {state}">',
325
+ ' <div class="map-card-top">',
326
+ f' <strong>{escape(area.name)}</strong><span>{badge}</span>',
327
+ ' </div>',
328
+ f' <p>{escape(area.description)}</p>',
329
+ '</div>',
330
+ )))
331
+ secrets = tuple(_secret_badge(t.name, count >= t.required_discoveries) for t in revealed_mysteries(count))
332
+ if not secrets:
333
+ secrets = (_secret_badge("First Spore", False),)
334
+ return "\n".join((
335
+ '<div class="world-map-panel">',
336
+ ' <div class="world-map-header"><p class="eyebrow">World Map</p>',
337
+ ' <h2>Forest Atlas</h2>',
338
+ f' <p>{count} discoveries logged.</p></div>',
339
+ f' <div class="achievement-row">{"".join(secrets)}</div>',
340
+ f' <div class="map-grid">{"".join(cards)}</div>',
341
+ '</div>',
342
+ ))
343
+
344
+ def _secret_badge(label, unlocked):
345
+ state = "earned" if unlocked else "pending"
346
+ icon = "๐Ÿ”Ž" if unlocked else "โ—‡"
347
+ return f'<span class="achievement {state}">{icon} {escape(label)}</span>'
348
+
349
+ def dex_markdown(collection: CollectionState | None) -> str:
350
+ current_collection = _safe_collection(collection)
351
+ if not current_collection:
352
+ return EMPTY_DEX
353
+ rows = ["### ๐Ÿ“– MycoDex", ""]
354
+ for entry in current_collection:
355
+ rows.append(
356
+ f"* ๐Ÿ„ **{entry['name']}** โ€” {entry['rarity']} โ€” {entry['habitat']} "
357
+ f"โ€” clue: {entry.get('clue','not studied yet')}"
358
+ )
359
+ return "\n".join(rows)
360
+
361
+ def _safe_collection(collection):
362
+ return list(collection or [])
363
+
364
+ def progress_markdown(collection: CollectionState | None) -> str:
365
+ count = len(_safe_collection(collection))
366
+ active_area = current_area(count)
367
+ upcoming_area = next_area(count)
368
+ unlocked_names= ", ".join(a.name for a in unlocked_areas(count))
369
+ rows = [
370
+ "### โœจ Forest Progress",
371
+ f"**MycoDex discoveries:** {count}",
372
+ f"**Current area:** {active_area.name} โ€” {active_area.description}",
373
+ f"**Unlocked:** {unlocked_names}",
374
+ ]
375
+ upcoming_mystery = next_mystery(count)
376
+ if upcoming_area:
377
+ rows.append(f"**Next area:** {upcoming_area.required_discoveries - count} more to unlock **{upcoming_area.name}**.")
378
+ else:
379
+ rows.append(f"**All areas visible:** You reached **{AREA_UNLOCKS[-1].name}**.")
380
+ if upcoming_mystery:
381
+ rows.append(f"**Next secret:** {upcoming_mystery.required_discoveries - count} more to reveal **{upcoming_mystery.name}**.")
382
+ else:
383
+ rows.append("**All current secrets found.** Myco thinks the Elder is watching kindly.")
384
+ return "\n\n".join(rows)
385
+
386
+ def _mystery_goal_line(active_mystery, count):
387
+ if active_mystery is None:
388
+ return "**Mystery:** Every known clue is awake. Keep exploring for rare surprises."
389
+ remaining = active_mystery.required_discoveries - count
390
+ return f"**Mystery:** {remaining} clue discoveries until **{active_mystery.name}** โ€” {active_mystery.clue}"
391
+
392
+ def game_intro_markdown() -> str:
393
+ return """
394
+ <div style="text-align:center;margin-bottom:.75rem;">
395
+ <h3>๐ŸŒฒ The Deep Forest</h3>
396
+ <p style="color:#666;font-size:.9em;">
397
+ You step into the glowing undergrowth. Myco hops off your shoulder, its cap faintly pulsing.<br>
398
+ Click <strong>Search Clearing</strong> โ€” watch Myco run toward whatever pops up.
399
+ </p>
400
+ </div>
401
+ """
402