Spaces:
Sleeping
Sleeping
Deploy Myco from CI
Browse files- ui/interface.py +32 -25
ui/interface.py
CHANGED
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@@ -1,30 +1,36 @@
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import gradio as gr
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import html
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from game.engine import get_myco_narrative
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def render_shroom_tab():
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with gr.Blocks(
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#garden-canvas { width: 100%; height: 400px; background: linear-gradient(180deg, #1a2b4c 0%, #2a4c5e 50%, #4a7c59 100%); border-radius: 12px; }
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#narrative-box {
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font-family: 'Courier New', monospace;
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font-size: 15px;
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color: #52ff6b;
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background: #090e0b;
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padding: 15px;
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border-radius: 8px;
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border: 1px solid rgba(82, 255, 107, 0.3);
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text-align: center;
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margin-top: 10px;
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}
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""") as demo:
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# 1. The Canvas
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gr.HTML("<canvas id='garden-canvas'></canvas>")
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# 2. The Narrative
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narrative = gr.Markdown(value="Waiting for the forest to wake...", elem_id="narrative-box")
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# 3.
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gr.Timer(20).tick(fn=get_myco_narrative, outputs=narrative)
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# 4. Injected Animation Logic
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const ctx = canvas.getContext('2d');
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function resize() {
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canvas.width = canvas.clientWidth;
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canvas.height =
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}
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window.addEventListener('resize', resize);
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resize();
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@@ -57,15 +63,18 @@ def render_shroom_tab():
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ctx.fillStyle = '#4a3b32';
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const isBlinking = (time % m.blinkInterval) < 150;
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if (isBlinking) {
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ctx.restore();
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}
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function animate(time) {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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if (Math.random() < 0.02 && mushrooms.length < 20) {
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mushrooms.push({
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x: Math.random() * canvas.width,
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@@ -77,7 +86,6 @@ def render_shroom_tab():
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life: 500
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});
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}
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mushrooms.forEach((m, i) => {
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m.life--;
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m.currentSize += (m.targetSize - m.currentSize) * 0.05;
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if (m.life < 0) m.targetSize = 0;
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if (m.life < 0 && m.currentSize < 0.05) mushrooms.splice(i, 1);
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});
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requestAnimationFrame(animate);
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}
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animate(0);
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import gradio as gr
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from game.engine import get_myco_narrative
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# Exported CSS for use in your app.launch(css=MYCO_CSS)
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MYCO_CSS = """
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#garden-canvas {
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width: 100%;
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height: 400px;
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background: linear-gradient(180deg, #1a2b4c 0%, #2a4c5e 50%, #4a7c59 100%);
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border-radius: 12px;
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}
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#narrative-box {
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font-family: 'Courier New', monospace;
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font-size: 15px;
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color: #52ff6b;
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background: #090e0b;
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padding: 15px;
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border-radius: 8px;
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border: 1px solid rgba(82, 255, 107, 0.3);
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text-align: center;
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margin-top: 10px;
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}
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"""
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def render_shroom_tab():
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with gr.Blocks() as demo:
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# 1. The Canvas
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gr.HTML("<canvas id='garden-canvas'></canvas>")
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# 2. The Narrative
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narrative = gr.Markdown(value="Waiting for the forest to wake...", elem_id="narrative-box")
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# 3. Timer (Updates every 20s via game engine)
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gr.Timer(20).tick(fn=get_myco_narrative, outputs=narrative)
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# 4. Injected Animation Logic
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const ctx = canvas.getContext('2d');
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function resize() {
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canvas.width = canvas.parentElement.clientWidth;
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canvas.height = 400;
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}
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window.addEventListener('resize', resize);
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resize();
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ctx.fillStyle = '#4a3b32';
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const isBlinking = (time % m.blinkInterval) < 150;
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if (isBlinking) {
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ctx.fillRect(-7, 12, 4, 2);
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ctx.fillRect(3, 12, 4, 2);
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} else {
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ctx.beginPath(); ctx.arc(-5, 12, 2.5, 0, Math.PI*2); ctx.fill();
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ctx.beginPath(); ctx.arc(5, 12, 2.5, 0, Math.PI*2); ctx.fill();
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}
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ctx.restore();
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}
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function animate(time) {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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if (Math.random() < 0.02 && mushrooms.length < 20) {
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mushrooms.push({
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x: Math.random() * canvas.width,
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life: 500
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});
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}
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mushrooms.forEach((m, i) => {
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m.life--;
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m.currentSize += (m.targetSize - m.currentSize) * 0.05;
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if (m.life < 0) m.targetSize = 0;
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if (m.life < 0 && m.currentSize < 0.05) mushrooms.splice(i, 1);
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});
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requestAnimationFrame(animate);
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}
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animate(0);
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