---
title: Myco - Tiny AI Mushroom Companion
emoji: ๐
colorFrom: red
colorTo: green
sdk: gradio
sdk_version: 6.16.0
app_file: app.py
pinned: false
license: mit
short_description: Build Small Hackathon
tags:
- thousand-token-wood
- track:wood
- sponsor:openai
- achievement:offgrid
- achievement:offbrand
- achievement:sharing
- achievement:fieldnotes
datasets:
- build-small-hackathon/Myco
---
# โ Thousand Token Wood Submission
*The Whimsical Track: Whimsical, delightful, AI-native apps that push the boundaries of fun. Wander somewhere stranger and show off what small models can dream up.*
---
## ๐๏ธ Achieved Merit Badges
*Stack 'em on your sash! Hover a patch to see it lift.*
๐
Tiny Titan
Genuinely tiny: Myco's brain is google/gemma-3-1b-it โ a 1B-parameter open-weight model, well under the 4B bar.
๐ฏ
Off the Grid
Local-first: No cloud APIs. google/gemma-3-1b-it loads via transformers and runs entirely local on the host environment.
๐จ
Off-Brand
Custom UI: A hand-built forest scene, status panels, and live AI log โ well past default Gradio styling.
๐ง
Codex Co-Author
Best Use of Codex: Developed and structured using Codex for workspace orchestration and environment testing.
๐ก
Sharing is Caring
Open trace: Shared comprehensive agent execution traces on the Hub for open community learning.
---
## ๐ Community Links
* **๐บ Video Walkthrough:** [Watch the Myco Demo on YouTube](https://youtu.be/uTlIWqJA9RQ)
* **๐ Read the LinkedIn post:** [Read the full project post on LinkedIn](https://www.linkedin.com/posts/noriko-kono_huggingface-gradio-gemma3-share-7472374564023427072-C64t/?utm_source=share&utm_medium=member_desktop&rcm=ACoAADV81lIBHfqnWPcrqTwi8q3nrm4-wpvkldE)
---
# ๐ Myco โ Tiny AI Mushroom Companion
Myco is a small Gradio AI Companion built for Hugging Face's **Build Small Hackathon**, entering **Chapter Two โ "An Adventure in Thousand Token Wood."** Wander a glowing forest with Myco, a tiny sentient mushroom companion. Discover strange mushrooms, chat with Myco about them, study and collect them, and watch Myco's live thoughts stream across the screen in real time as a small on-device AI model reacts to everything that happens.
**Live Space:** https://huggingface.co/spaces/build-small-hackathon/Myco
## Hackathon direction
This project targets Chapter Two of the Build Small Hackathon: *"Build something delightful that wouldn't exist without AI. Wander somewhere weirder... Strange is good. Joyful is the bar."* Myco optimizes for one polished, memorable mechanic rather than a long feature list โ a whimsical AI companion whose narration, in-game reactions, and chat replies are all generated live and visibly, the entire time you play.
Design decisions prioritize:
- **Delight:** a 10-second hook that makes the player smile.
- **AI as the experience:** every reaction โ narrative, in-game action, and chat โ is generated live by Myco's model and streamed to a visible live log, so the AI is never hidden behind the scenes.
- **Originality:** keep the mushroom-companion game strange, cozy, and memorable.
- **Polish:** a smooth Gradio Space with clear onboarding, responsive UI, and a strong visual identity.
- **Small scope:** one unforgettable loop over many unfinished mechanics.
Bonus quests this project aims for:
- ๐ **Tiny Titan** โ Myco runs on `google/gemma-3-1b-it`, a genuinely tiny (1B-parameter) model.
- ๐ **Off the Grid** โ the model runs locally via `transformers`, with no cloud inference API calls.
## First play loop
1. Open the **Play** tab and click **๐ฎ Search Clearing** โ mushrooms sprout across the forest grid.
2. Move Myco with the arrow buttons, or let Myco roam the clearing on its own every few seconds.
3. Walk Myco onto a mushroom to collect it automatically, or use **๐ Study**, **๐งบ Collect**, **๐ Pick**, or **๐ Follow Whisper** on the current discovery.
4. **๐ฝ๏ธ Eat?** is always refused โ Myco panics (in character) and tells you to study an unidentified mushroom before trying anything like that.
5. Watch the live log at the bottom of the page โ it streams Myco's narration, in-game reactions, and chat replies as the model generates them, tagged `[NARRATIVE]`, `[ACTION]`, and `[CHAT]`.
6. Build your **MycoDex**, unlock new areas on the **Map**, check the **Guide** for the full rundown, and visit the **๐ Myco** tab for the Magic Mushroom Garden.
7. Step on (or pick) a poisonous mushroom and it's Game Over โ the scene fades to red until you search a new clearing.
## What's included
- Gradio app entrypoint: `app.py`
- Game engine + AI: `game/engine.py`
- Mushroom catalog & progression state: `game/`
- Mushroom data model: `models/`
- Mushroom catalog data: `data/mushrooms.json`
- UI rendering: `ui/renderers.py` (forest scene, status panels, MycoDex, world map)
- Magic Mushroom Garden tab: `ui/interface.py`
- Runtime dependencies: `requirements.txt`
## Myco's AI companion
Myco's mind is **`google/gemma-3-1b-it`** (Gemma 3 1B Instruct), loaded **locally** via `transformers` โ there are no Hugging Face Inference API calls. The model runs on GPU if one is available, otherwise CPU.
Every successful generation (narrative, in-game action, or chat) is also appended to a running, tagged log that streams to the live log panel via a polling timer, so you can watch Myco "think" as it happens.
## ๐ค AI-Assisted Development & Codex Attribution
This repository was developed using **OpenAI Codex** and other assistant AI agents to co-author core Python scripts, streamline state routing, and manage structured code execution. Full logs and interactive context are structurally documented in our `CODEx_USAGE.md` file.