Update index.html
Browse files- index.html +27 -50
index.html
CHANGED
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@@ -1,5 +1,5 @@
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<!doctype html>
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<html>
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<head>
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<meta charset="utf-8" />
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<title>Room Scenario Game</title>
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@@ -30,87 +30,64 @@
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const cmd = document.getElementById("cmd");
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const btn = document.getElementById("primary");
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log.textContent = s.transcript || "";
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btn.textContent = s.primary_label || "Start";
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cmd.placeholder = s.placeholder || "";
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// Hide the button when it's the live player's turn; otherwise show it.
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btn.style.display = (s.mode === "awaiting_action") ? "none" : "inline-block";
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// Keep focus where Enter should go
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cmd.focus();
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scrollBottom();
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}
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async function fetchState()
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const r = await fetch(
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if (!r.ok) throw new Error("state fetch failed");
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return r.json();
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}
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async function callPrimary() {
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btn.disabled = true;
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try
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const r = await fetch("/primary", { method: "POST"
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render(s);
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cmd.value = "";
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} finally {
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btn.disabled = false;
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}
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}
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const r = await fetch("/action", {
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method: "POST",
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credentials: "include",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ text })
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});
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render(s);
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cmd.value = "";
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} finally {
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btn.disabled = false;
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}
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}
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async function init()
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render(await fetchState());
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} catch (e) {
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log.textContent = "Failed to load initial state.\n" + (e && e.message ? e.message : e);
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}
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btn.addEventListener("click", async () => {
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await callPrimary();
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});
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// Single input for everything: Enter either submits action or continues
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cmd.addEventListener("keydown", async (e) => {
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if (e.key !== "Enter") return;
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e.preventDefault();
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} else if (s.mode === "awaiting_continue" || s.mode === "awaiting_start") {
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await callPrimary();
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} // mode "over": do nothing
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} catch (err) {
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// Keep UI usable even on transient network errors
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console.error(err);
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}
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});
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// Initial focus/scroll
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cmd.focus();
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scrollBottom();
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}
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init();
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</script>
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</body>
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<!doctype html>
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<html>
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<head>
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<meta charset="utf-8" />
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<title>Room Scenario Game</title>
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const cmd = document.getElementById("cmd");
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const btn = document.getElementById("primary");
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let SID = ""; // explicit session id (no cookies needed)
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function scrollBottom(){ log.scrollTop = log.scrollHeight; }
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function render(s){
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if (s.sid) SID = s.sid;
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log.textContent = s.transcript || "";
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btn.textContent = s.primary_label || "Start";
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cmd.placeholder = s.placeholder || "";
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btn.style.display = (s.mode === "awaiting_action") ? "none" : "inline-block";
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cmd.focus();
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scrollBottom();
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}
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async function fetchState(){
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const r = await fetch(SID ? `/state?sid=${SID}` : "/state");
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if (!r.ok) throw new Error("state fetch failed");
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return r.json();
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}
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async function callPrimary(){
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btn.disabled = true;
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try{
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const r = await fetch(SID ? `/primary?sid=${SID}` : "/primary", { method: "POST" });
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render(await r.json());
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cmd.value = "";
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} finally { btn.disabled = false; }
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}
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async function callAction(text){
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btn.disabled = true;
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try{
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const r = await fetch(SID ? `/action?sid=${SID}` : "/action", {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ text })
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});
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render(await r.json());
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cmd.value = "";
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} finally { btn.disabled = false; }
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}
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async function init(){
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render(await fetchState());
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btn.addEventListener("click", async () => { await callPrimary(); });
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cmd.addEventListener("keydown", async (e) => {
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if (e.key !== "Enter") return;
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e.preventDefault();
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const s = await fetchState();
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if (s.mode === "awaiting_action"){
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await callAction(cmd.value.trim());
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} else if (s.mode === "awaiting_continue" || s.mode === "awaiting_start"){
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await callPrimary();
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}
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});
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cmd.focus();
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scrollBottom();
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}
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init();
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</script>
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</body>
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