Update index.html
Browse files- index.html +68 -36
index.html
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@@ -3,9 +3,11 @@
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<head>
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<meta charset="utf-8" />
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<title>Room Scenario Game</title>
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<style>
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body { font-family: system-ui, -apple-system, Segoe UI, Roboto, sans-serif; margin: 16px; }
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#wrap { max-width:
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#log { width: 100%; height: 60vh; border: 1px solid #ccc; padding: 12px; overflow: auto; white-space: pre-wrap; }
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#row { margin-top: 12px; display: flex; gap: 8px; }
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#cmd { flex: 1; padding: 8px; font-size: 16px; }
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@@ -20,65 +22,95 @@
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<input id="cmd" type="text" placeholder="[Press Enter to start]" autocomplete="off" />
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<button id="primary">Start</button>
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</div>
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<div id="small">
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</div>
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<script>
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const log = document.getElementById("log");
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const cmd = document.getElementById("cmd");
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const btn = document.getElementById("primary");
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const r = await fetch("/state");
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return r.json();
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}
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function render(s) {
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log.textContent = s.transcript || "";
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btn.textContent = s.primary_label || "Start";
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cmd.placeholder = s.placeholder || "";
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//
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} else {
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btn.style.display = "inline-block";
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}
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// Keep focus in the input at all times so Enter always works
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cmd.focus();
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}
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async function init() {
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btn.addEventListener("click", async () => {
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render(await r.json());
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cmd.value = "";
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});
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//
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cmd.addEventListener("keydown", async (e) => {
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if (e.key !== "Enter") return;
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e.preventDefault();
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}
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const r = await fetch("/primary", { method: "POST" });
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render(await r.json());
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cmd.value = "";
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} else {
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// over: do nothing
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}
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});
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}
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init();
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</script>
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</body>
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<head>
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<meta charset="utf-8" />
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<title>Room Scenario Game</title>
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<style>
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:root { --w: 1000px; }
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body { font-family: system-ui, -apple-system, Segoe UI, Roboto, sans-serif; margin: 16px; }
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#wrap { max-width: var(--w); margin: 0 auto; }
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#log { width: 100%; height: 60vh; border: 1px solid #ccc; padding: 12px; overflow: auto; white-space: pre-wrap; }
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#row { margin-top: 12px; display: flex; gap: 8px; }
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#cmd { flex: 1; padding: 8px; font-size: 16px; }
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<input id="cmd" type="text" placeholder="[Press Enter to start]" autocomplete="off" />
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<button id="primary">Start</button>
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</div>
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<div id="small">Enter starts, continues, or submits your move. The button does the same.</div>
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</div>
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<script>
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const log = document.getElementById("log");
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const cmd = document.getElementById("cmd");
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const btn = document.getElementById("primary");
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function scrollBottom() { log.scrollTop = log.scrollHeight; }
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function render(s) {
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log.textContent = s.transcript || "";
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btn.textContent = s.primary_label || "Start";
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cmd.placeholder = s.placeholder || "";
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// Hide the button when it's the live player's turn; otherwise show it.
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btn.style.display = (s.mode === "awaiting_action") ? "none" : "inline-block";
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// Keep focus where Enter should go
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cmd.focus();
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scrollBottom();
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}
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async function fetchState() {
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const r = await fetch("/state", { credentials: "include" });
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if (!r.ok) throw new Error("state fetch failed");
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return r.json();
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}
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async function callPrimary() {
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btn.disabled = true;
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try {
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const r = await fetch("/primary", { method: "POST", credentials: "include" });
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const s = await r.json();
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render(s);
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cmd.value = "";
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} finally {
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btn.disabled = false;
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}
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}
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async function callAction(text) {
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btn.disabled = true; // hidden during action anyway; still block double-submit
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try {
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const r = await fetch("/action", {
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method: "POST",
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credentials: "include",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ text })
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});
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const s = await r.json();
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render(s);
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cmd.value = "";
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} finally {
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btn.disabled = false;
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}
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}
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async function init() {
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try {
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render(await fetchState());
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} catch (e) {
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log.textContent = "Failed to load initial state.\n" + (e && e.message ? e.message : e);
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}
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btn.addEventListener("click", async () => {
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await callPrimary();
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});
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// Single input for everything: Enter either submits action or continues
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cmd.addEventListener("keydown", async (e) => {
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if (e.key !== "Enter") return;
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e.preventDefault();
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try {
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const s = await fetchState();
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if (s.mode === "awaiting_action") {
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const text = cmd.value.trim();
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await callAction(text);
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} else if (s.mode === "awaiting_continue" || s.mode === "awaiting_start") {
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await callPrimary();
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} // mode "over": do nothing
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} catch (err) {
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// Keep UI usable even on transient network errors
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console.error(err);
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}
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});
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// Initial focus/scroll
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cmd.focus();
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scrollBottom();
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}
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init();
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</script>
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</body>
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