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import MessageBox from "@/components/common/PioMessageBox.astro";
import type { Live2DModelConfig } from "@/types/config";
import { url } from "@/utils/url-utils";
interface Props {
config: Live2DModelConfig;
}
const { config } = Astro.props;
// 获取位置和尺寸配置
const position = config.position || {
corner: "bottom-right" as const,
offsetX: 20,
offsetY: 20,
};
const size = config.size || { width: 280, height: 250 };
---
<div
id="live2d-widget"
class="live2d-widget"
style={`
width: ${size.width}px;
height: ${size.height}px;
${position.corner?.includes("right") ? "right" : "left"}: ${position.offsetX}px;
${position.corner?.includes("top") ? "top" : "bottom"}: ${position.offsetY}px;
`}
>
<canvas id="live2d-canvas" width={size.width} height={size.height}></canvas>
</div>
<!-- 引入消息框组件 -->
<MessageBox />
<script is:inline define:vars={{ config, modelPathUrl: url(config.model.path), sdkPath: url("/pio/static/live2d-sdk/live2d.min.js") }}>
let motionGroups = {};
let hitAreas = {};
let currentMotionGroup = "idle";
let currentMotionIndex = 0;
// Use loadlive2d function from the working project
function initLive2D() {
if (!window.loadlive2d) {
console.error("loadlive2d function not available");
return;
}
if (!config.model || !config.model.path) {
console.error("No model path configured");
return;
}
const modelPath = modelPathUrl; // 使用重命名后的变量
// Load model data first to get motion groups and hit areas
fetch(modelPath)
.then((response) => response.json())
.then((data) => {
motionGroups = data.motions || {};
hitAreas = data.hit_areas_custom || data.hit_areas || {};
console.log("Loaded model data:", {
motionGroups: Object.keys(motionGroups),
hitAreas: Object.keys(hitAreas),
});
// Load the model using loadlive2d
window.loadlive2d("live2d-canvas", modelPath);
// Setup interactions after a delay to ensure model is loaded
setTimeout(() => {
setupInteractions();
}, 2000);
})
.catch((error) => {
console.error("Failed to load model data:", error);
});
}
// Setup click interactions and drag functionality
function setupInteractions() {
const canvas = document.getElementById("live2d-canvas");
const container = document.getElementById("live2d-widget");
if (!canvas || !container) return;
canvas.addEventListener("click", handleClick);
// 添加拖拽功能
let isDragging = false;
let dragStart = { x: 0, y: 0 };
let containerStart = { x: 0, y: 0 };
// 鼠标事件
container.addEventListener("mousedown", (e) => {
if (e.button !== 0) return; // 只响应左键
isDragging = true;
dragStart = { x: e.clientX, y: e.clientY };
const rect = container.getBoundingClientRect();
containerStart = { x: rect.left, y: rect.top };
container.style.cursor = "grabbing";
e.preventDefault();
});
document.addEventListener("mousemove", (e) => {
if (!isDragging) return;
const deltaX = e.clientX - dragStart.x;
const deltaY = e.clientY - dragStart.y;
const newX = containerStart.x + deltaX;
const newY = containerStart.y + deltaY;
// 边界检查
const maxX = window.innerWidth - container.offsetWidth;
const maxY = window.innerHeight - container.offsetHeight;
const clampedX = Math.max(0, Math.min(newX, maxX));
const clampedY = Math.max(0, Math.min(newY, maxY));
container.style.left = clampedX + "px";
container.style.right = "auto";
container.style.top = clampedY + "px";
container.style.bottom = "auto";
});
document.addEventListener("mouseup", () => {
if (isDragging) {
isDragging = false;
container.style.cursor = "grab";
}
});
// 触摸事件(移动端支持)
container.addEventListener("touchstart", (e) => {
if (e.touches.length !== 1) return;
isDragging = true;
const touch = e.touches[0];
dragStart = { x: touch.clientX, y: touch.clientY };
const rect = container.getBoundingClientRect();
containerStart = { x: rect.left, y: rect.top };
e.preventDefault();
});
document.addEventListener("touchmove", (e) => {
if (!isDragging || e.touches.length !== 1) return;
const touch = e.touches[0];
const deltaX = touch.clientX - dragStart.x;
const deltaY = touch.clientY - dragStart.y;
const newX = containerStart.x + deltaX;
const newY = containerStart.y + deltaY;
// 边界检查
const maxX = window.innerWidth - container.offsetWidth;
const maxY = window.innerHeight - container.offsetHeight;
const clampedX = Math.max(0, Math.min(newX, maxX));
const clampedY = Math.max(0, Math.min(newY, maxY));
container.style.left = clampedX + "px";
container.style.right = "auto";
container.style.top = clampedY + "px";
container.style.bottom = "auto";
e.preventDefault();
});
document.addEventListener("touchend", () => {
isDragging = false;
});
// 设置初始光标样式
container.style.cursor = "grab";
// 窗口大小变化时重新检查边界
window.addEventListener("resize", () => {
const rect = container.getBoundingClientRect();
const maxX = window.innerWidth - container.offsetWidth;
const maxY = window.innerHeight - container.offsetHeight;
if (rect.left > maxX) {
container.style.left = maxX + "px";
container.style.right = "auto";
}
if (rect.top > maxY) {
container.style.top = maxY + "px";
container.style.bottom = "auto";
}
});
console.log("Live2D interactions and drag functionality setup complete");
}
// Handle click events
function handleClick(event) {
if (!motionGroups || Object.keys(motionGroups).length === 0) {
console.log("No motion groups available");
return;
}
const rect = event.target.getBoundingClientRect();
const x = event.clientX - rect.left;
const y = event.clientY - rect.top;
// Convert to normalized coordinates
const normalizedX = (x / rect.width) * 2 - 1;
const normalizedY = -((y / rect.height) * 2 - 1);
console.log("Click at:", { x: normalizedX, y: normalizedY });
// Determine which motion to play based on hit areas
let motionGroup = "tap_body"; // default
// Check head area
if (hitAreas.head_x && hitAreas.head_y) {
const [headXMin, headXMax] = hitAreas.head_x;
const [headYMin, headYMax] = hitAreas.head_y;
if (
normalizedX >= headXMin &&
normalizedX <= headXMax &&
normalizedY >= headYMin &&
normalizedY <= headYMax
) {
motionGroup = "flick_head";
console.log("Head area clicked - playing flick_head motion");
}
}
// Check body area (if not head)
if (motionGroup === "tap_body" && hitAreas.body_x && hitAreas.body_y) {
const [bodyXMin, bodyXMax] = hitAreas.body_x;
const [bodyYMin, bodyYMax] = hitAreas.body_y;
if (
normalizedX >= bodyXMin &&
normalizedX <= bodyXMax &&
normalizedY >= bodyYMin &&
normalizedY <= bodyYMax
) {
console.log("Body area clicked - playing tap_body motion");
}
}
// Play motion
playMotion(motionGroup);
// Show message
showMessage();
}
// 消息框功能已移至公共组件 MessageBox.astro
// Show random message using the common MessageBox component
function showMessage() {
const messages = config.interactive?.clickMessages || [
"你好!伊利雅~",
"有什么需要帮助的吗?",
"今天天气真不错呢!",
"要不要一起玩游戏?",
"记得按时休息哦!",
];
const randomMessage = messages[Math.floor(Math.random() * messages.length)];
// 使用公共消息框组件
if (window.showModelMessage) {
window.showModelMessage(randomMessage, {
containerId: "live2d-widget",
displayTime: config.interactive?.messageDisplayTime || 3000
});
}
}
// Play motion from a specific group
function playMotion(groupName) {
if (!motionGroups[groupName] || motionGroups[groupName].length === 0) {
console.log(`No motions available for group: ${groupName}`);
// Fallback to any available motion group
const availableGroups = Object.keys(motionGroups).filter(
(key) => motionGroups[key].length > 0
);
if (availableGroups.length > 0) {
groupName = availableGroups[0];
console.log(`Using fallback group: ${groupName}`);
} else {
return;
}
}
const motions = motionGroups[groupName];
let motionIndex;
if (groupName === currentMotionGroup) {
// Cycle through motions in the same group
currentMotionIndex = (currentMotionIndex + 1) % motions.length;
motionIndex = currentMotionIndex;
} else {
// Random motion from new group
motionIndex = Math.floor(Math.random() * motions.length);
currentMotionIndex = motionIndex;
}
currentMotionGroup = groupName;
console.log(`Playing motion ${motionIndex} from group ${groupName}`);
// Trigger motion change by reloading model with different parameters
// This is a workaround since we can't directly control motions in loadlive2d
const canvas = document.getElementById("live2d-canvas");
if (canvas && window.loadlive2d) {
// Add motion info to canvas data for potential future use
canvas.dataset.currentMotionGroup = groupName;
canvas.dataset.currentMotionIndex = motionIndex;
// Trigger a visual feedback
canvas.style.transform = "scale(1.05)";
setTimeout(() => {
canvas.style.transform = "scale(1)";
}, 150);
}
}
// Load Live2D and initialize
function loadLive2DSDK() {
// 检查移动端显示设置,如果隐藏则不加载运行时
if (
config.responsive?.hideOnMobile &&
window.innerWidth <= (config.responsive.mobileBreakpoint || 768)
) {
console.log("📱 Mobile device detected, skipping Live2D model initialization");
const widget = document.getElementById("live2d-widget");
if (widget) widget.style.display = "none";
return;
}
// Check if Live2D SDK is already loaded
if (window.loadlive2d) {
initLive2D();
return;
}
// Load Live2D SDK
const script = document.createElement("script");
script.src = sdkPath;
script.onload = () => {
// Wait a bit for the SDK to initialize
setTimeout(() => {
if (window.loadlive2d) {
initLive2D();
} else {
console.error("loadlive2d function not found after loading SDK");
}
}, 100);
};
script.onerror = () => {
console.error("Failed to load Live2D SDK");
};
document.head.appendChild(script);
}
// Handle responsive display
function handleResponsive() {
const widget = document.getElementById("live2d-widget");
if (!widget) return;
const responsive = config.responsive;
if (responsive?.hideOnMobile) {
const breakpoint = responsive.mobileBreakpoint || 768;
if (window.innerWidth <= breakpoint) {
widget.style.display = "none";
} else {
widget.style.display = "block";
}
}
}
// Initialize when ready (only once)
if (document.readyState === "loading") {
document.addEventListener("DOMContentLoaded", () => {
// 检查是否已经初始化
if (!window.live2dModelInitialized) {
loadLive2DSDK();
window.live2dModelInitialized = true;
}
handleResponsive();
});
} else {
// 检查是否已经初始化
if (!window.live2dModelInitialized) {
loadLive2DSDK();
window.live2dModelInitialized = true;
}
handleResponsive();
}
// Handle window resize for responsive behavior
window.addEventListener("resize", handleResponsive);
// 监听 Swup 页面切换事件(如果使用了 Swup)
if (typeof window.swup !== "undefined" && window.swup.hooks) {
window.swup.hooks.on("content:replace", () => {
// 只更新响应式显示,不重新创建模型
setTimeout(() => {
handleResponsive();
}, 100);
});
} else {
// 如果 Swup 还未加载,监听启用事件
document.addEventListener("swup:enable", () => {
if (window.swup && window.swup.hooks) {
window.swup.hooks.on("content:replace", () => {
setTimeout(() => {
handleResponsive();
}, 100);
});
}
});
}
</script>
<style>
.live2d-widget {
position: fixed;
z-index: 999;
pointer-events: auto; /* 启用指针事件以支持拖拽 */
cursor: grab; /* 默认显示拖拽光标 */
}
#live2d-canvas {
pointer-events: auto;
cursor: pointer;
transition: all 0.3s ease;
width: 100%;
height: 100%;
}
.live2d-widget:hover #live2d-canvas {
opacity: 1;
}
/* 拖拽时的光标样式 */
.live2d-widget:active {
cursor: grabbing;
}
</style>
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