Original prompt: 请你参照uno.html,修改为可以部署在huggingface上并支持多人对战的游戏,要求可以支持抢出相同牌的规则,并支持3-15人在线对战。另外,前端的风格和动画不要改变,不要修改已有的文件。 Implementation notes: - Existing `uno.html` must remain unchanged. - Add a new FastAPI/WebSocket/Docker multiplayer implementation beside it. - Use `uno.html` as visual/CSS reference and serve/extract its CSS where practical. - Confirmed jump-in rule: strict same card, meaning same color and same value/type. - Confirmed room flow: room code. - Confirmed bots: host can add bots, and bots also participate in jump-in. - Implemented FastAPI/WebSocket backend, new multiplayer frontend, Docker/Space files, and tests. - Local verification passed: `pytest -q` reports 13 passed; `python -m py_compile app.py` passed. - Playwright manual smoke checks covered room creation, Bot fill, gameplay, desktop 15-seat layout, and mobile 15-seat layout with no console errors. - Deployed to Hugging Face Space `cacodex/uno`; upload commit: `86ff9a7c997869892f08ea0a8ade50e5dccf2198`. - Live checks passed: `/healthz`, `/`, `/uno-style.css`, WebSocket create-room/add-Bot/start/play flow, per-player hand privacy, and deployed frontend feature markers. - Added local support for page-refresh reconnect via saved `roomCode/playerId/token`, plus live rename via a `rename` WebSocket command. - Local verification for reconnect/rename passed: browser smoke test restored the same playing room, same hand, and renamed player after refresh; `pytest -q` reports 14 passed. - Deployment retry for reconnect/rename succeeded; remote HEAD for `cacodex/uno` is `a85300ab8cb9776deea6cf2a6fbdce5ff500e49d`. - Live checks after retry passed: `/healthz` returns OK, deployed frontend contains refresh-session and rename handlers, and WebSocket smoke test created a 3-seat game, renamed the host, added 2 Bots, started play, disconnected, reconnected with the same token, restored the same hand, and preserved other players' hand privacy. - Online browser smoke test passed: the deployed UI created room `RBANS`, added 2 Bots, started play, renamed the human player to `Browser Reloaded`, reloaded the page, restored the same playing room and the same hand IDs, and reported 0 console errors. Screenshot artifact: `uno-online-refresh-rename-smoke.png` in the Playwright output directory. - Final local verification passed: `pytest -q` reports 14 passed with only FastAPI `on_event` deprecation warnings. - Remaining suggestion: rotate the Hugging Face token that was shared in chat after confirming deployment access, since it is a long-lived secret. - Implemented server-authoritative auto draw for human turns with no legal plays, using a 420ms revalidated delay and existing `cards_drawn` events marked with `auto: true` / `reason: no_playable`. - Implemented single-segment room deep links such as `/ABCDE`; unjoined visitors get the room code prefilled without occupying a seat, while saved matching sessions reconnect and successful create/join updates the browser URL. - Local verification for auto draw/deep links passed: `python -m py_compile app.py`, `pytest -q` reports 19 passed, `/ABCDE` returns the frontend, browser smoke confirmed unjoined deep link prefill plus `/roomCode` refresh reconnect, and a live local WebSocket probe caught an automatic draw/skip on attempt 10.