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Object.defineProperty(exports, "__esModule", {
value: true
});
0 && (module.exports = {
DANGEROUSLY_runPendingImmediatesAfterCurrentTask: null,
expectNoPendingImmediates: null,
unpatchedSetImmediate: null
});
function _export(target, all) {
for(var name in all)Object.defineProperty(target, name, {
enumerable: true,
get: all[name]
});
}
_export(exports, {
DANGEROUSLY_runPendingImmediatesAfterCurrentTask: function() {
return DANGEROUSLY_runPendingImmediatesAfterCurrentTask;
},
expectNoPendingImmediates: function() {
return expectNoPendingImmediates;
},
unpatchedSetImmediate: function() {
return originalSetImmediate;
}
});
const _nodeutil = require("node:util");
const _invarianterror = require("../../shared/lib/invariant-error");
const _asynclocalstorage = require("../app-render/async-local-storage");
var ExecutionState = /*#__PURE__*/ function(ExecutionState) {
ExecutionState[ExecutionState["Waiting"] = 1] = "Waiting";
ExecutionState[ExecutionState["Working"] = 2] = "Working";
ExecutionState[ExecutionState["Finished"] = 3] = "Finished";
ExecutionState[ExecutionState["Abandoned"] = 4] = "Abandoned";
return ExecutionState;
}(ExecutionState || {});
let wasEnabledAtLeastOnce = false;
let pendingNextTicks = 0;
let currentExecution = null;
const originalSetImmediate = globalThis.setImmediate;
const originalClearImmediate = globalThis.clearImmediate;
const originalNextTick = process.nextTick;
function install() {
if (process.env.NEXT_RUNTIME === 'edge') {
// Nothing to patch. The exported functions all error if used in the edge runtime,
// so we're not going to violate any assumptions by not patching.
return;
} else {
debug == null ? void 0 : debug('installing fast setImmediate patch');
const nodeTimers = require('node:timers');
globalThis.setImmediate = nodeTimers.setImmediate = // Workaround for missing __promisify__ which is not a real property
patchedSetImmediate;
globalThis.clearImmediate = nodeTimers.clearImmediate = patchedClearImmediate;
const nodeTimersPromises = require('node:timers/promises');
nodeTimersPromises.setImmediate = patchedSetImmediatePromise;
process.nextTick = patchedNextTick;
}
}
function DANGEROUSLY_runPendingImmediatesAfterCurrentTask() {
if (process.env.NEXT_RUNTIME === 'edge') {
throw Object.defineProperty(new _invarianterror.InvariantError('DANGEROUSLY_runPendingImmediatesAfterCurrentTask cannot be called in the edge runtime'), "__NEXT_ERROR_CODE", {
value: "E960",
enumerable: false,
configurable: true
});
} else {
const execution = startCapturingImmediates();
try {
scheduleWorkAfterNextTicksAndMicrotasks(execution);
} catch (err) {
// If this error comes from a bail() call, rethrow it.
if (execution.state === 4) {
throw err;
}
// Otherwise, bail out here.
bail(execution, Object.defineProperty(new _invarianterror.InvariantError('An unexpected error occurred while starting to capture immediates', {
cause: err
}), "__NEXT_ERROR_CODE", {
value: "E964",
enumerable: false,
configurable: true
}));
}
}
}
function expectNoPendingImmediates() {
if (process.env.NEXT_RUNTIME === 'edge') {
throw Object.defineProperty(new _invarianterror.InvariantError('expectNoPendingImmediates cannot be called in the edge runtime'), "__NEXT_ERROR_CODE", {
value: "E962",
enumerable: false,
configurable: true
});
} else {
if (currentExecution !== null) {
bail(currentExecution, Object.defineProperty(new _invarianterror.InvariantError(`Expected all captured immediates to have been executed (state: ${ExecutionState[currentExecution.state]})`), "__NEXT_ERROR_CODE", {
value: "E958",
enumerable: false,
configurable: true
}));
}
}
}
/**
* Wait until all nextTicks and microtasks spawned from the current task are done,
* then execute any immediates that they queued.
* */ function scheduleWorkAfterNextTicksAndMicrotasks(execution) {
if (execution.state !== 1) {
throw Object.defineProperty(new _invarianterror.InvariantError(`scheduleWorkAfterTicksAndMicrotasks can only be called while waiting (state: ${ExecutionState[execution.state]})`), "__NEXT_ERROR_CODE", {
value: "E959",
enumerable: false,
configurable: true
});
}
// We want to execute "fast immediates" after all the nextTicks and microtasks
// spawned from the current task are done.
// The ordering here is:
//
// 1. sync code
// 2. process.nextTick (scheduled from sync code, or from one of these nextTicks)
// 3. microtasks
// 4. process.nextTick (scheduled from microtasks, e.g. `queueMicrotask(() => process.nextTick(callback))`)
//
// We want to run to run in step 4, because that's the latest point before the next tick.
// However, there might also be other callbacks scheduled to run in that step.
// But importantly, they had to be scheduled using a `process.nextTick`,
// so we can detect them by checking if `pendingNextTicks > 0`.
// In that case, we'll just reschedule ourselves in the same way again to let them run first.
// (this process can theoretically repeat multiple times, hence the recursion).
queueMicrotask(()=>{
// (note that this call won't increment `pendingNextTicks`,
// only the patched `process.nextTick` does that, so this won't loop infinitely)
originalNextTick(()=>{
// We're now in a nextTick, which means that we're executing inside `processTicksAndRejections`:
// https://github.com/nodejs/node/blob/d546e7fd0bc3cbb4bcc2baae6f3aa44d2e81a413/lib/internal/process/task_queues.js#L84
// All the work scheduled here will happen within that `processTicksAndRejections` loop.
// Reading the source of `processTicksAndRejections` can help understand the timing here --
// All we're really doing is strategically pushing callbacks into the two queues
// (nextTicks and microtasks) that that function is currently looping over.
try {
if (execution.state === 4 || currentExecution !== execution) {
debug == null ? void 0 : debug(`scheduler :: the execution was abandoned`);
return;
}
if (pendingNextTicks > 0) {
// Other nextTicks have been scheduled. Let those run first, then try again --
// we're simulating a event loop task, so all nextTicks should be exhausted before we execute.
debug == null ? void 0 : debug(`scheduler :: yielding to ${pendingNextTicks} nextTicks`);
return scheduleWorkAfterNextTicksAndMicrotasks(execution);
}
// There's no other nextTicks, we're the last one, so we're about to move on to the next task (likely a timer).
// Now, we can try and execute any queued immediates.
return performWork(execution);
} catch (err) {
// If this error comes from a bail() call, rethrow it.
// typescript can't tell that the state might've been mutated
// and the narrowing from above is no longer valid
const executionAfterWork = execution;
if (executionAfterWork.state === 4) {
throw err;
}
// Otherwise, bail out here (which will trigger an uncaught exception)
// Note that we're using the same microtask trick as `safelyRunNextTickCallback`.
queueMicrotask(()=>{
bail(execution, Object.defineProperty(new _invarianterror.InvariantError('An unexpected error occurred while executing immediates', {
cause: err
}), "__NEXT_ERROR_CODE", {
value: "E955",
enumerable: false,
configurable: true
}));
});
}
});
});
}
/** Execute one immediate, and schedule a check for more (in case there's others in the queue) */ function performWork(execution) {
if (execution.state === 4) {
return;
}
debug == null ? void 0 : debug(`scheduler :: performing work`);
if (execution.state !== 1) {
throw Object.defineProperty(new _invarianterror.InvariantError(`performWork can only be called while waiting (state: ${ExecutionState[execution.state]})`), "__NEXT_ERROR_CODE", {
value: "E956",
enumerable: false,
configurable: true
});
}
execution.state = 2;
const queueItem = takeNextActiveQueueItem(execution);
if (queueItem === null) {
debug == null ? void 0 : debug(`scheduler :: no immediates queued, exiting`);
stopCapturingImmediates(execution);
return;
}
debug == null ? void 0 : debug(`scheduler :: executing queued immediate`);
const { immediateObject, callback, args } = queueItem;
immediateObject[INTERNALS].queueItem = null;
clearQueueItem(queueItem);
// Execute the immediate.
// If a sync error was thrown in the immediate, we want to trigger a `uncaughtException`.
// However, we're executing in a nextTick, and if a nextTick callback errors,
// It'll break out of `processTicksAndRejections` (note the lack of a `catch` block):
// https://github.com/nodejs/node/blob/d546e7fd0bc3cbb4bcc2baae6f3aa44d2e81a413/lib/internal/process/task_queues.js#L81-L97
// Meaning that the event loop will stop executing nextTicks and move on to the next timer
// (or other phase of the event loop, but we expect to be running in a sequence of timers here).
// Then, the remaining ticks will run after that timer, since they're still in the queue.
//
// This would completely break the timing we're trying to achieve here --
// The point of this patch is to execute immediates before the next timer!
// So, we need to work around this behavior. (both here and in our `process.nextTick` patch).
//
// We can sidestep this by catching the synchronous error and rethrowing it in a microtask.
// (NOTE: if we use `queueMicrotask`, it'll trigger `uncaughtException`, not `unhandledRejection`,
// because there's no promise being rejected.)
//
// This will make `uncaughtException` happen:
// - Before the next fast immediate (`scheduleWorkAfterNextTicksAndMicrotasks` also uses `queueMicrotask`).
// This is good, and matches usual observable behavior of immediates.
// - AFTER nextTicks scheduled from the immediate itself.
// This deviates from native setImmediate, which would call `uncaughtException` first,
// and skip ahead to the next task as explained above.
//
// This is technically an observable difference in behavior, but it seems niche enough that
// it shouldn't cause problems -- we don't expect user code to use `uncaughtException` for control flow,
// only error reporting, so subtly changing the timing shouldn't matter.
let didThrow = false;
let thrownValue = undefined;
queueMicrotask(()=>{
if (didThrow) {
debug == null ? void 0 : debug('scheduler :: rethrowing sync error from immediate in microtask');
throw thrownValue;
}
});
try {
if (args !== null) {
callback.apply(null, args);
} else {
callback();
}
} catch (err) {
// We'll rethrow the error in the microtask above.
didThrow = true;
thrownValue = err;
}
// Schedule the loop again in case there's more immediates after this one.
// Note that we can't just check if the queue is empty now, because new immediates
// might still be scheduled asynchronously, from an upcoming nextTick or microtask.
execution.state = 1;
scheduleWorkAfterNextTicksAndMicrotasks(execution);
}
function takeNextActiveQueueItem(execution) {
// Find the first (if any) queued immediate that wasn't cleared.
// We don't remove immediates from the array when they're cleared,
// so this requires some legwork to exclude (and possibly drop) cleared items.
const { queuedImmediates } = execution;
let firstActiveItem = null;
let firstActiveItemIndex = -1;
for(let i = 0; i < queuedImmediates.length; i++){
const item = queuedImmediates[i];
if (!item.isCleared) {
firstActiveItem = item;
firstActiveItemIndex = i;
break;
}
}
if (firstActiveItem === null) {
// We didn't find an active item.
// If the queue isn't empty, then it must only contain cleared items. Empty it.
if (queuedImmediates.length > 0) {
queuedImmediates.length = 0;
}
return null;
}
// Remove all items up to and including `nextActiveItemIndex` from the queue.
// (if it's not the first item, then it must be preceded by cleared items, which we want to drop anyway)
if (firstActiveItemIndex === 0) {
// Fast path - drop the first item
// (`splice` creates a result array for the removed items, so this is more efficient)
queuedImmediates.shift();
} else {
queuedImmediates.splice(0, firstActiveItemIndex + 1);
}
return firstActiveItem;
}
function startCapturingImmediates() {
if (currentExecution !== null) {
bail(currentExecution, Object.defineProperty(new _invarianterror.InvariantError(`Cannot start capturing immediates again without finishing the previous task (state: ${ExecutionState[currentExecution.state]})`), "__NEXT_ERROR_CODE", {
value: "E954",
enumerable: false,
configurable: true
}));
}
wasEnabledAtLeastOnce = true;
const execution = {
state: 1,
queuedImmediates: []
};
currentExecution = execution;
return execution;
}
function stopCapturingImmediates(execution) {
if (execution.state === 4) {
return;
}
// This check enforces that we run performWork at least once before stopping
// to make sure that we've waited for all the nextTicks and microtasks
// that might've scheduled some immediates after sync code.
if (execution.state !== 2) {
throw Object.defineProperty(new _invarianterror.InvariantError(`Cannot stop capturing immediates before execution is finished (state: ${ExecutionState[execution.state]})`), "__NEXT_ERROR_CODE", {
value: "E957",
enumerable: false,
configurable: true
});
}
execution.state = 3;
if (currentExecution === execution) {
currentExecution = null;
}
}
function bail(execution, error) {
// Reset the state as best we can to prevent further crashes.
// Otherwise, any subsequent call to `DANGEROUSLY_runPendingImmediatesAfterCurrentTask`
// would error, requiring a server restart to fix.
if (currentExecution === execution) {
currentExecution = null;
}
execution.state = 4;
// If we have any queued immediates, schedule them with native `setImmediate` and clear the queue.
// We don't want to skip running them altogether, because that could lead to
// e.g. hanging promises (for `new Promise((resolve) => setImmediate(resolve))`),
// but we're in an inconsistent state and can't run them as fast immediates,
// so this is the next best thing.
for (const queueItem of execution.queuedImmediates){
if (queueItem.isCleared) {
continue;
}
scheduleQueuedImmediateAsNativeImmediate(queueItem);
}
execution.queuedImmediates.length = 0;
// Don't reset `pendingNextTicks` -- it will reset to 0 on its own as the nextTicks execute.
// If we set it to 0 here while we still have pending ticks, they'd decrement it below 0.
throw error;
}
function scheduleQueuedImmediateAsNativeImmediate(queueItem) {
const { callback, args, immediateObject } = queueItem;
const hasRef = immediateObject[INTERNALS].hasRef;
clearQueueItem(queueItem);
const nativeImmediate = args !== null ? originalSetImmediate(callback, ...args) : originalSetImmediate(callback);
if (!hasRef) {
nativeImmediate.unref();
}
// Make our fake immediate object proxy all relevant operations
// (clearing, ref(), unref(), hasRef()) to the actual native immediate.
proxyQueuedImmediateToNativeImmediate(immediateObject, nativeImmediate);
}
function clearQueueItem(originalQueueItem) {
const queueItem = originalQueueItem;
queueItem.isCleared = true;
queueItem.callback = null;
queueItem.args = null;
queueItem.immediateObject = null;
}
function patchedNextTick() {
if (currentExecution === null) {
return originalNextTick.apply(null, // @ts-expect-error: this is valid, but typescript doesn't get it
arguments);
}
if (arguments.length === 0 || typeof arguments[0] !== 'function') {
// Let the original nextTick error for invalid arguments
// so that we don't have to mirror the error message.
originalNextTick.apply(null, // @ts-expect-error: explicitly passing arguments that we know are invalid
arguments);
// We expect the above call to throw. If it didn't, something's broken.
bail(currentExecution, Object.defineProperty(new _invarianterror.InvariantError('Expected process.nextTick to reject invalid arguments'), "__NEXT_ERROR_CODE", {
value: "E966",
enumerable: false,
configurable: true
}));
}
debug == null ? void 0 : debug(`scheduler :: process.nextTick called (previous pending: ${pendingNextTicks})`);
const callback = arguments[0];
const args = arguments.length > 1 ? Array.prototype.slice.call(arguments, 1) : null;
pendingNextTicks += 1;
return originalNextTick(safelyRunNextTickCallback, callback, args);
}
function safelyRunNextTickCallback(callback, args) {
pendingNextTicks -= 1;
debug == null ? void 0 : debug(`scheduler :: process.nextTick executing (still pending: ${pendingNextTicks})`);
// Synchronous errors in nextTick break out of `processTicksAndRejections` and cause us
// to move on to the next timer without having executed the whole nextTick queue,
// which breaks our entire scheduling mechanism. See `performWork` for more details.
try {
if (args !== null) {
callback.apply(null, args);
} else {
callback();
}
} catch (err) {
// We want to make sure `nextTick` is cheap, so unlike `performWork`,
// we only queue the microtask if an error actually occurs.
// This (observably) changes the timing of `uncaughtException` even more,
// because it'll run after microtasks queued from the nextTick,
// but hopefully this is niche enough to not affect any real world code.
queueMicrotask(()=>{
debug == null ? void 0 : debug(`scheduler :: rethrowing sync error from nextTick in a microtask`);
throw err;
});
}
}
function patchedSetImmediate() {
if (currentExecution === null) {
return originalSetImmediate.apply(null, // @ts-expect-error: this is valid, but typescript doesn't get it
arguments);
}
if (arguments.length === 0 || typeof arguments[0] !== 'function') {
// Let the original setImmediate error for invalid arguments
// so that we don't have to mirror the error message.
originalSetImmediate.apply(null, // @ts-expect-error: explicitly passing arguments that we know are invalid
arguments);
// We expect the above call to throw. If it didn't, something's broken.
bail(currentExecution, Object.defineProperty(new _invarianterror.InvariantError('Expected setImmediate to reject invalid arguments'), "__NEXT_ERROR_CODE", {
value: "E965",
enumerable: false,
configurable: true
}));
}
const callback = arguments[0];
const args = arguments.length > 1 ? Array.prototype.slice.call(arguments, 1) : null;
// Normally, Node would capture and propagate the async context to the immediate.
// We'll be running it on our own queue, so we need to propagate it ourselves.
const callbackWithAsyncContext = (0, _asynclocalstorage.bindSnapshot)(callback);
const immediateObject = new NextImmediate();
const queueItem = {
isCleared: false,
callback: callbackWithAsyncContext,
args,
immediateObject
};
currentExecution.queuedImmediates.push(queueItem);
immediateObject[INTERNALS].queueItem = queueItem;
return immediateObject;
}
function patchedSetImmediatePromise(value, options) {
if (currentExecution === null) {
const originalPromisify = // @ts-expect-error: the types for `promisify.custom` are strange
originalSetImmediate[_nodeutil.promisify.custom];
return originalPromisify(value, options);
}
return new Promise((resolve, reject)=>{
// The abort signal makes the promise reject.
// If it is already aborted, we reject immediately.
const signal = options == null ? void 0 : options.signal;
if (signal && signal.aborted) {
return reject(signal.reason);
}
const immediate = patchedSetImmediate(resolve, value);
// Unref-ing only really has an observable effect if we bail out to a native immediate,
// but we do it for completeness
if ((options == null ? void 0 : options.ref) === false) {
immediate.unref();
}
if (signal) {
signal.addEventListener('abort', ()=>{
patchedClearImmediate(immediate);
reject(signal.reason);
}, {
once: true
});
}
});
}
patchedSetImmediate[_nodeutil.promisify.custom] = patchedSetImmediatePromise;
const patchedClearImmediate = (immediateObject)=>{
// NOTE: we defensively check for patched immediates even if we're not
// currently capturing immediates, because the objects returned from
// the patched setImmediate can be kept around for arbitrarily long.
// As an optimization, we only do this if the patch was enabled at least once --
// otherwise, no patched objects could've been created.
if (wasEnabledAtLeastOnce && immediateObject && typeof immediateObject === 'object' && INTERNALS in immediateObject) {
;
immediateObject[Symbol.dispose]();
} else {
originalClearImmediate(immediateObject);
}
};
//========================================================
const INTERNALS = Symbol.for('next.Immediate.internals');
function proxyQueuedImmediateToNativeImmediate(immediateObject, nativeImmediate) {
immediateObject[INTERNALS].hasRef = null;
immediateObject[INTERNALS].queueItem = null;
immediateObject[INTERNALS].nativeImmediate = nativeImmediate;
}
/** Implements a shim for the native `Immediate` class returned by `setImmediate` */ class NextImmediate {
hasRef() {
const internals = this[INTERNALS];
if (internals.queueItem) {
return internals.hasRef;
} else if (internals.nativeImmediate) {
return internals.nativeImmediate.hasRef();
} else {
// if we're no longer queued (cleared or executed), hasRef is always false
return false;
}
}
ref() {
const internals = this[INTERNALS];
if (internals.queueItem) {
internals.hasRef = true;
} else if (internals.nativeImmediate) {
internals.nativeImmediate.ref();
}
return this;
}
unref() {
const internals = this[INTERNALS];
if (internals.queueItem) {
internals.hasRef = false;
} else if (internals.nativeImmediate) {
internals.nativeImmediate.unref();
}
return this;
}
/**
* Node invokes `_onImmediate` when an immediate is executed:
* https://github.com/nodejs/node/blob/42d363205715ffa5a4a6d90f4be1311487053d65/lib/internal/timers.js#L504
* It's visible on the public types, so we want to have it here for parity, but it's a noop.
* */ _onImmediate() {}
[Symbol.dispose]() {
// This is equivalent to `clearImmediate`.
const internals = this[INTERNALS];
if (internals.queueItem) {
// this is still queued. drop it.
const queueItem = internals.queueItem;
internals.queueItem = null;
clearQueueItem(queueItem);
} else if (internals.nativeImmediate) {
internals.nativeImmediate[Symbol.dispose]();
}
}
constructor(){
this[INTERNALS] = {
queueItem: null,
hasRef: true,
nativeImmediate: null
};
}
}
// ==========================================
const debug = process.env.NEXT_DEBUG_IMMEDIATES !== '1' ? undefined : (...args)=>{
if (process.env.NEXT_RUNTIME === 'edge') {
throw Object.defineProperty(new _invarianterror.InvariantError('Fast setImmediate is not available in the edge runtime.'), "__NEXT_ERROR_CODE", {
value: "E963",
enumerable: false,
configurable: true
});
} else {
const { inspect } = require('node:util');
const { writeFileSync } = require('node:fs');
let logLine = args.map((arg)=>typeof arg === 'string' ? arg : inspect(arg, {
colors: true
})).join(' ') + '\n';
logLine = '\x1B[2m' + logLine + '\x1B[22m' // styleText('dim', logLine)
;
writeFileSync(process.stdout.fd, logLine);
}
};
// ==========================================
install();
//# sourceMappingURL=fast-set-immediate.external.js.map |