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# Notation Rendering with VexFlow
## Overview
VexFlow is used to render MusicXML data as interactive SVG sheet music in the browser.
## Why VexFlow?
- **Pure JavaScript**: No dependencies, runs entirely in browser
- **High Quality**: Professional-grade music engraving
- **Programmatic API**: Build notation from code (good for editing)
- **SVG Output**: Vector graphics, sharp at any zoom level
- **Event Handling**: Can attach click handlers to notes/measures
## Architecture
```
MusicXML file
↓ (parse)
musicxml-interfaces / opensheetmusicdisplay parser
↓ (convert to VexFlow API calls)
VexFlow Renderer
↓ (generate)
SVG notation
↓ (attach)
Event listeners (click, drag for editing)
```
## Installation
```bash
npm install vexflow
```
## Basic VexFlow Rendering
### Minimal Example
```typescript
import { Renderer, Stave, StaveNote, Voice, Formatter } from 'vexflow';
function renderSimpleNotation(containerDiv: HTMLDivElement) {
// Create renderer
const renderer = new Renderer(containerDiv, Renderer.Backends.SVG);
renderer.resize(500, 200);
const context = renderer.getContext();
// Create staff (one line of music)
const stave = new Stave(10, 40, 400);
stave.addClef('treble');
stave.addTimeSignature('4/4');
stave.setContext(context).draw();
// Create notes
const notes = [
new StaveNote({ keys: ['c/4'], duration: 'q' }), // Quarter note C4
new StaveNote({ keys: ['d/4'], duration: 'q' }), // Quarter note D4
new StaveNote({ keys: ['e/4'], duration: 'q' }), // Quarter note E4
new StaveNote({ keys: ['f/4'], duration: 'q' }), // Quarter note F4
];
// Create voice and add notes
const voice = new Voice({ num_beats: 4, beat_value: 4 });
voice.addTickables(notes);
// Format and draw
new Formatter().joinVoices([voice]).format([voice], 400);
voice.draw(context, stave);
}
```
**Output**: SVG rendering of 4 quarter notes on a treble staff.
---
## Parsing MusicXML
VexFlow doesn't have built-in MusicXML parsing, so we need a parser.
### Option 1: opensheetmusicdisplay (OSMD)
```bash
npm install opensheetmusicdisplay
```
```typescript
import { OpenSheetMusicDisplay } from 'opensheetmusicdisplay';
async function renderMusicXML(containerDiv: HTMLDivElement, musicXMLString: string) {
const osmd = new OpenSheetMusicDisplay(containerDiv, {
autoResize: true,
backend: 'svg',
drawTitle: false,
});
await osmd.load(musicXMLString);
osmd.render();
}
```
**Pros**: Simple, handles MusicXML parsing
**Cons**: Uses OSMD's rendering (not VexFlow), harder to customize for editing
---
### Option 2: musicxml-interfaces + Custom Converter
```bash
npm install musicxml-interfaces
```
```typescript
import { parseScore } from 'musicxml-interfaces';
import { Stave, StaveNote, Voice } from 'vexflow';
interface NoteData {
pitch: string; // e.g., "c/4"
duration: string; // e.g., "q" for quarter
}
function parseMusicXMLToNotes(musicXML: string): NoteData[] {
const score = parseScore(musicXML);
const notes: NoteData[] = [];
// Iterate through parts, measures, notes
score.parts.forEach(part => {
part.measures.forEach(measure => {
measure.notes.forEach(noteElement => {
const pitch = `${noteElement.pitch.step.toLowerCase()}/${noteElement.pitch.octave}`;
const duration = mapDuration(noteElement.duration);
notes.push({ pitch, duration });
});
});
});
return notes;
}
function mapDuration(durationValue: number): string {
// MusicXML uses divisions (e.g., 480 per quarter note)
// Map to VexFlow duration codes: "w" (whole), "h" (half), "q" (quarter), "8" (eighth)
const divisions = 480; // Standard value
if (durationValue === divisions * 4) return 'w';
if (durationValue === divisions * 2) return 'h';
if (durationValue === divisions) return 'q';
if (durationValue === divisions / 2) return '8';
if (durationValue === divisions / 4) return '16';
return 'q'; // Default
}
function renderNotesWithVexFlow(notes: NoteData[], containerDiv: HTMLDivElement) {
const renderer = new Renderer(containerDiv, Renderer.Backends.SVG);
const context = renderer.getContext();
const staveNotes = notes.map(note =>
new StaveNote({ keys: [note.pitch], duration: note.duration })
);
// ... create stave, voice, format, draw
}
```
**Pros**: Full control over VexFlow rendering
**Cons**: More work to parse MusicXML completely
---
## React Component Structure
### Component Hierarchy
```mermaid
graph TB
ScoreViewer["ScoreViewer"]
Toolbar["ScoreToolbar<br/>(zoom, playback controls)"]
Canvas["NotationCanvas<br/>(VexFlow rendering)"]
Measure1["Measure<br/>(interactive measure)"]
Measure2["Measure"]
Note["Note<br/>(clickable note)"]
Status["StatusBar<br/>(key, tempo, time signature)"]
ScoreViewer --> Toolbar
ScoreViewer --> Canvas
ScoreViewer --> Status
Canvas --> Measure1
Canvas --> Measure2
Measure1 --> Note
```
### NotationCanvas Component
```typescript
import React, { useEffect, useRef } from 'react';
import { Renderer, Stave, StaveNote, Voice, Formatter } from 'vexflow';
interface NotationCanvasProps {
musicXML: string;
onNoteClick?: (noteId: string) => void;
}
export const NotationCanvas: React.FC<NotationCanvasProps> = ({ musicXML, onNoteClick }) => {
const containerRef = useRef<HTMLDivElement>(null);
const rendererRef = useRef<Renderer | null>(null);
useEffect(() => {
if (!containerRef.current) return;
// Clear previous render
containerRef.current.innerHTML = '';
// Create renderer
const renderer = new Renderer(containerRef.current, Renderer.Backends.SVG);
renderer.resize(800, 600);
rendererRef.current = renderer;
const context = renderer.getContext();
// Parse MusicXML and render
const notes = parseMusicXMLToNotes(musicXML);
renderStaves(notes, context);
// Attach event listeners
attachNoteEventListeners(containerRef.current, onNoteClick);
}, [musicXML, onNoteClick]);
return (
<div
ref={containerRef}
className="notation-canvas"
style={{ width: '100%', height: '600px', overflow: 'auto' }}
/>
);
};
function attachNoteEventListeners(container: HTMLDivElement, onClick?: (noteId: string) => void) {
// VexFlow renders notes as SVG <g> elements
const noteElements = container.querySelectorAll('.vf-stavenote');
noteElements.forEach((element, index) => {
element.addEventListener('click', () => {
if (onClick) {
onClick(`note-${index}`);
}
// Highlight selected note
element.classList.add('selected');
});
});
}
```
---
## Multi-Staff Rendering
For piano (treble + bass clefs):
```typescript
function renderPianoStaves(notes: { treble: NoteData[], bass: NoteData[] }, context) {
// Treble staff
const trebleStave = new Stave(10, 40, 400);
trebleStave.addClef('treble');
trebleStave.addTimeSignature('4/4');
trebleStave.setContext(context).draw();
const trebleNotes = notes.treble.map(n => new StaveNote({ keys: [n.pitch], duration: n.duration }));
const trebleVoice = new Voice({ num_beats: 4, beat_value: 4 }).addTickables(trebleNotes);
new Formatter().joinVoices([trebleVoice]).format([trebleVoice], 400);
trebleVoice.draw(context, trebleStave);
// Bass staff (connected with brace)
const bassStave = new Stave(10, 140, 400);
bassStave.addClef('bass');
bassStave.setContext(context).draw();
const bassNotes = notes.bass.map(n => new StaveNote({ keys: [n.pitch], duration: n.duration, clef: 'bass' }));
const bassVoice = new Voice({ num_beats: 4, beat_value: 4 }).addTickables(bassNotes);
new Formatter().joinVoices([bassVoice]).format([bassVoice], 400);
bassVoice.draw(context, bassStave);
// Draw brace connecting staves
const brace = new StaveConnector(trebleStave, bassStave).setType('brace');
brace.setContext(context).draw();
}
```
---
## Responsive Layout
### Auto-Resize on Window Resize
```typescript
useEffect(() => {
function handleResize() {
if (containerRef.current && rendererRef.current) {
const width = containerRef.current.offsetWidth;
rendererRef.current.resize(width, 600);
// Re-render notation with new width
reRenderNotation();
}
}
window.addEventListener('resize', handleResize);
return () => window.removeEventListener('resize', handleResize);
}, []);
```
---
## Styling & Theming
### CSS for Notation
```css
.notation-canvas {
background: white;
border: 1px solid #ccc;
border-radius: 4px;
}
/* Highlight selected notes */
.vf-stavenote.selected {
fill: #007bff;
opacity: 0.7;
}
/* Hover effect */
.vf-stavenote:hover {
cursor: pointer;
opacity: 0.8;
}
```
---
## Performance Considerations
### Large Scores
- **Virtualization**: Only render visible measures (like react-window)
- **Pagination**: Show one page at a time, lazy-load other pages
- **Canvas vs SVG**: SVG is slower for 100+ measures, consider Canvas backend
```typescript
// Use Canvas backend for better performance
const renderer = new Renderer(container, Renderer.Backends.CANVAS);
```
### Measure-by-Measure Rendering
```typescript
function renderMeasure(measureData: MeasureData, yOffset: number) {
const stave = new Stave(10, yOffset, 400);
// ... render single measure
}
// Render only visible measures
const visibleMeasures = getVisibleMeasures(scrollPosition);
visibleMeasures.forEach((measure, index) => {
renderMeasure(measure, index * 120); // 120px per measure
});
```
---
## Accessibility
- **Keyboard Navigation**: Arrow keys to navigate notes
- **Screen Reader**: Add ARIA labels to SVG elements
- **Zoom**: Ctrl+/- to zoom in/out
```typescript
<div role="img" aria-label="Musical score in C major, 4/4 time">
{/* VexFlow rendering */}
</div>
```
---
## Next Steps
1. Implement [Interactive Editor](editor.md) on top of rendered notation
2. Add [Playback System](playback.md) to sync audio with notation
3. Test with diverse MusicXML files (different keys, time signatures, multi-instrument)
See [Data Flow](data-flow.md) for state management of notation data.
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