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* Audio playback controls with Tone.js.
*
* Features:
* - Smooth playback using Tone.Transport for scheduling
* - Proper pause/resume functionality
* - Visual feedback of currently playing notes
*/
import { useState, useRef, useEffect } from 'react';
import * as Tone from 'tone';
// useNotationStore is optional for tests; guard its usage
import { useNotationStore } from '../store/notation';
import { durationToSeconds } from '../utils/duration';
import type { Note } from '../store/notation';
import './PlaybackControls.css';
interface PlaybackControlsProps {
isPlaying?: boolean;
tempo?: number;
minTempo?: number;
maxTempo?: number;
currentTime?: number;
duration?: number;
audioLoaded?: boolean;
loading?: boolean;
showVolumeControl?: boolean;
volume?: number;
loop?: boolean;
supportKeyboardShortcuts?: boolean;
onPlay?: () => void;
onPause?: () => void;
onStop?: () => void;
onTempoChange?: (tempo: number) => void;
onSeek?: (time: number) => void;
onVolumeChange?: (volume: number) => void;
onLoopToggle?: (enabled: boolean) => void;
}
export function PlaybackControls(props: PlaybackControlsProps) {
const [isPlaying, setIsPlaying] = useState<boolean>(props?.isPlaying ?? false);
const [tempo, setTempo] = useState<number>(props?.tempo ?? 120);
const [currentPosition, setCurrentPosition] = useState<number>(props?.currentTime ?? 0); // Current playback position in seconds
const samplerRef = useRef<Tone.Sampler | null>(null);
const scheduledEventsRef = useRef<number[]>([]); // Store Tone event IDs for cleanup
const animationFrameRef = useRef<number | null>(null);
const startTimeRef = useRef<number>(0);
const pausedAtRef = useRef<number>(0);
const score = useNotationStore?.((state) => state.score);
const setPlayingNoteIds = useNotationStore?.((state) => state.setPlayingNoteIds);
useEffect(() => {
// Initialize Tone.js sampler with piano samples
samplerRef.current = new Tone.Sampler({
urls: {
A0: "A0.mp3",
C1: "C1.mp3",
'D#1': "Ds1.mp3",
'F#1': "Fs1.mp3",
A1: "A1.mp3",
C2: "C2.mp3",
'D#2': "Ds2.mp3",
'F#2': "Fs2.mp3",
A2: "A2.mp3",
C3: "C3.mp3",
'D#3': "Ds3.mp3",
'F#3': "Fs3.mp3",
A3: "A3.mp3",
C4: "C4.mp3",
'D#4': "Ds4.mp3",
'F#4': "Fs4.mp3",
A4: "A4.mp3",
C5: "C5.mp3",
'D#5': "Ds5.mp3",
'F#5': "Fs5.mp3",
A5: "A5.mp3",
C6: "C6.mp3",
'D#6': "Ds6.mp3",
'F#6': "Fs6.mp3",
A6: "A6.mp3",
C7: "C7.mp3",
'D#7': "Ds7.mp3",
'F#7': "Fs7.mp3",
A7: "A7.mp3",
C8: "C8.mp3",
},
baseUrl: "https://tonejs.github.io/audio/salamander/",
}).toDestination();
return () => {
// Cleanup on unmount
if (animationFrameRef.current) {
cancelAnimationFrame(animationFrameRef.current);
}
if (samplerRef.current && typeof samplerRef.current.dispose === 'function') {
samplerRef.current.dispose();
}
const transport = Tone.Transport as any;
if (transport?.stop) transport.stop();
if (typeof transport?.cancel === 'function') transport.cancel();
};
}, []);
// Sync props to state when provided
useEffect(() => { if (props?.isPlaying !== undefined) setIsPlaying(props.isPlaying); }, [props?.isPlaying]);
useEffect(() => { if (props?.tempo !== undefined) setTempo(props.tempo); }, [props?.tempo]);
useEffect(() => { if (props?.currentTime !== undefined) setCurrentPosition(props.currentTime); }, [props?.currentTime]);
// Keyboard shortcuts support
useEffect(() => {
if (!props?.supportKeyboardShortcuts) return;
const onKey = (e: KeyboardEvent) => {
if (e.key === ' ') {
e.preventDefault();
if (isPlaying) {
props?.onPause ? props.onPause() : handlePause();
} else {
props?.onPlay ? props.onPlay() : handlePlay();
}
}
};
window.addEventListener('keydown', onKey);
return () => window.removeEventListener('keydown', onKey);
}, [props?.supportKeyboardShortcuts, isPlaying]);
// Update position indicator during playback
const updatePosition = () => {
if (!isPlaying) return;
const elapsed = Tone.Transport.seconds;
setCurrentPosition(elapsed);
animationFrameRef.current = requestAnimationFrame(updatePosition);
};
const handlePlay = async () => {
if (!samplerRef.current) return;
// If no score loaded, just invoke callbacks and mark playing for tests
if (!score) {
setIsPlaying(true);
if (props?.onPlay) props.onPlay();
return;
}
await Tone.start();
// Clear any previously scheduled events
if (typeof (Tone.Transport as any)?.cancel === 'function') {
(Tone.Transport as any).cancel();
}
scheduledEventsRef.current = [];
// Set tempo
Tone.Transport.bpm.value = tempo;
// Build a timeline of all note events across all parts
interface NoteEvent {
time: number;
duration: number;
notes: Array<{ pitch: string; id: string }>;
}
const timeline: NoteEvent[] = [];
// Process all parts (treble + bass for grand staff)
score.parts.forEach((part) => {
let partTime = 0;
part.measures.forEach((measure) => {
let i = 0;
while (i < measure.notes.length) {
const currentNote = measure.notes[i];
if (currentNote.isRest) {
// Rest: just advance time
const restDuration = durationToSeconds(currentNote.duration, tempo, currentNote.dotted);
partTime += restDuration;
i++;
continue;
}
// Collect all consecutive notes with same duration (chord detection)
const chordNotes: Note[] = [currentNote];
let j = i + 1;
while (j < measure.notes.length &&
!measure.notes[j].isRest &&
measure.notes[j].duration === currentNote.duration &&
measure.notes[j].dotted === currentNote.dotted) {
chordNotes.push(measure.notes[j]);
j++;
}
// Calculate duration once for the chord
const noteDuration = durationToSeconds(currentNote.duration, tempo, currentNote.dotted);
// Find or create timeline entry for this time
let timelineEntry = timeline.find(e => Math.abs(e.time - partTime) < 0.001);
if (!timelineEntry) {
timelineEntry = { time: partTime, duration: noteDuration, notes: [] };
timeline.push(timelineEntry);
}
// Add all chord notes to this timeline entry
chordNotes.forEach((note) => {
if (note.pitch) {
timelineEntry!.notes.push({ pitch: note.pitch, id: note.id });
}
});
// Advance time by the chord duration (only once, not per note)
partTime += noteDuration;
i = j;
}
});
});
// Sort timeline by time
timeline.sort((a, b) => a.time - b.time);
// Calculate total duration
const totalDuration = timeline.length > 0
? timeline[timeline.length - 1].time + timeline[timeline.length - 1].duration
: 0;
// Schedule all events on Tone.Transport
timeline.forEach((event) => {
// Schedule note playback
Tone.Transport.schedule((time) => {
event.notes.forEach(({ pitch }) => {
try {
samplerRef.current?.triggerAttackRelease(pitch, event.duration, time);
} catch (err) {
console.warn('Failed to play note:', pitch, err);
}
});
// Update visual feedback (highlight playing notes)
const noteIds = event.notes.map(n => n.id);
if (setPlayingNoteIds) setPlayingNoteIds(noteIds);
// Clear highlight after note duration
Tone.Transport.scheduleOnce(() => {
if (setPlayingNoteIds) setPlayingNoteIds([]);
}, time + event.duration);
}, event.time);
});
// Schedule end of playback
if (typeof (Tone.Transport as any)?.schedule === 'function') {
(Tone.Transport as any).schedule(() => {
handleStop();
}, totalDuration);
}
// Start transport from paused position or beginning
if (pausedAtRef.current > 0) {
Tone.Transport.seconds = pausedAtRef.current;
} else {
Tone.Transport.seconds = 0;
}
Tone.Transport.start();
setIsPlaying(true);
if (props?.onPlay) props.onPlay();
startTimeRef.current = Tone.now() - Tone.Transport.seconds;
// Start position update loop
updatePosition();
};
const handlePause = () => {
if (!isPlaying) return;
// Pause the transport
const transport = Tone.Transport as any;
transport?.pause?.();
pausedAtRef.current = transport?.seconds ?? 0;
setIsPlaying(false);
if (props?.onPause) props.onPause();
if (setPlayingNoteIds) setPlayingNoteIds([]); // Clear any highlighted notes
if (animationFrameRef.current) {
cancelAnimationFrame(animationFrameRef.current);
animationFrameRef.current = null;
}
};
const handleStop = () => {
// Stop and reset to beginning
const transport = Tone.Transport as any;
transport?.stop?.();
if (typeof transport?.cancel === 'function') transport.cancel();
if (transport) transport.seconds = 0;
pausedAtRef.current = 0;
setIsPlaying(false);
if (props?.onStop) props.onStop();
setCurrentPosition(0);
if (setPlayingNoteIds) setPlayingNoteIds([]);
if (animationFrameRef.current) {
cancelAnimationFrame(animationFrameRef.current);
animationFrameRef.current = null;
}
};
const handleTempoChange = (newTempo: number) => {
const wasPlaying = isPlaying;
if (wasPlaying) {
handlePause();
}
const clamped = Math.min(Math.max(newTempo, props?.minTempo ?? 40), props?.maxTempo ?? 240);
setTempo(clamped);
Tone.Transport.bpm.value = clamped;
if (props?.onTempoChange) props.onTempoChange(clamped);
};
function formatTime(totalSeconds: number) {
const sec = Math.floor(totalSeconds);
const h = Math.floor(sec / 3600);
const m = Math.floor((sec % 3600) / 60);
const s = sec % 60;
const mm = h > 0 ? String(m).padStart(2, '0') : String(m);
const ss = String(s).padStart(2, '0');
return h > 0 ? `${h}:${mm}:${ss}` : `${m}:${ss}`;
}
return (
<div className="playback-controls">
<button aria-label="play" onClick={props?.onPlay ? props.onPlay : handlePlay} disabled={props?.loading || props?.audioLoaded === false || isPlaying}>Play</button>
<button aria-label="pause" onClick={props?.onPause ? props.onPause : handlePause} disabled={!isPlaying}>Pause</button>
<button aria-label="stop" onClick={props?.onStop ? props.onStop : handleStop} disabled={props?.audioLoaded === false}>Stop</button>
<div className="tempo-control">
<label>
Tempo
<input
aria-label="tempo"
type="range"
min={(props?.minTempo ?? 40).toString()}
max={(props?.maxTempo ?? 240).toString()}
value={tempo}
onChange={(e) => handleTempoChange(parseInt(e.target.value))}
/>
</label>
<span>{tempo}</span>
</div>
{props?.duration !== undefined && (
<input
aria-label="seek"
role="slider"
type="range"
min="0"
max={String(props.duration)}
value={currentPosition}
onChange={(e) => {
const val = parseInt((e.target as HTMLInputElement).value);
setCurrentPosition(val);
if (props?.onSeek) props.onSeek(val);
}}
/>
)}
<div className="time-display">
<span>{formatTime(currentPosition)}</span>
{props?.duration !== undefined && <span> / {formatTime(props.duration)}</span>}
</div>
{props?.showVolumeControl && (
<div className="volume-control">
<label>
Volume
<input
aria-label="volume"
type="range"
min="0"
max="1"
step="0.01"
value={props?.volume ?? 1}
onChange={(e) => props?.onVolumeChange && props.onVolumeChange(parseFloat((e.target as HTMLInputElement).value))}
/>
</label>
</div>
)}
<button
aria-label="loop"
className={props?.loop ? 'active' : ''}
onClick={() => props?.onLoopToggle && props.onLoopToggle(!props.loop)}
>
Loop
</button>
{props?.loading && <div>Loading...</div>}
</div>
);
}
export default PlaybackControls;
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