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/* tslint:disable */
/* eslint-disable */
export const memory: WebAssembly.Memory;
export const __wbg_physicssim_free: (a: number, b: number) => void;
export const __wbg_raytracer_free: (a: number, b: number) => void;
export const __wbg_solid_free: (a: number, b: number) => void;
export const __wbg_wasmannotationlayer_free: (a: number, b: number) => void;
export const computeCreasedNormalsGpu: (a: number, b: number, c: number, d: number, e: number) => any;
export const createDetailView: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => [number, number, number];
export const decimateMeshGpu: (a: number, b: number, c: number, d: number, e: number) => any;
export const evaluateCompactIR: (a: number, b: number) => [number, number, number];
export const exportProjectedViewToDxf: (a: number, b: number) => [number, number, number, number];
export const importStepBuffer: (a: number, b: number) => [number, number, number];
export const initGpu: () => any;
export const isGpuAvailable: () => number;
export const op_chamfer: (a: number, b: number) => number;
export const op_circular_pattern: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
export const op_fillet: (a: number, b: number) => number;
export const op_linear_pattern: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
export const op_loft: (a: any, b: number) => [number, number, number];
export const op_revolve: (a: any, b: number, c: number, d: number, e: number, f: number) => [number, number, number];
export const op_shell: (a: number, b: number) => number;
export const op_sweep_helix: (a: any, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => [number, number, number];
export const op_sweep_line: (a: any, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number) => [number, number, number];
export const parseCompactIR: (a: number, b: number) => [number, number, number, number];
export const physicssim_new: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number, number];
export const processGeometryGpu: (a: number, b: number, c: number, d: number, e: number, f: number) => any;
export const projectMesh: (a: any, b: number, c: number) => any;
export const raytracer_create: () => [number, number, number];
export const sectionMesh: (a: any, b: number, c: number, d: number, e: number) => any;
export const solid_boundingBox: (a: number) => [number, number];
export const solid_canExportStep: (a: number) => number;
export const solid_centerOfMass: (a: number) => [number, number];
export const solid_cone: (a: number, b: number, c: number, d: number) => number;
export const solid_cube: (a: number, b: number, c: number) => number;
export const solid_cylinder: (a: number, b: number, c: number) => number;
export const solid_difference: (a: number, b: number) => number;
export const solid_empty: () => number;
export const solid_extrude: (a: any, b: number, c: number) => [number, number, number];
export const solid_getMesh: (a: number, b: number) => any;
export const solid_horizontalSection: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => any;
export const solid_intersection: (a: number, b: number) => number;
export const solid_isEmpty: (a: number) => number;
export const solid_loft: (a: any, b: number) => [number, number, number];
export const solid_numTriangles: (a: number) => number;
export const solid_projectView: (a: number, b: number, c: number, d: number) => any;
export const solid_rotate: (a: number, b: number, c: number, d: number) => number;
export const solid_scale: (a: number, b: number, c: number, d: number) => number;
export const solid_sectionView: (a: number, b: number, c: number, d: number, e: number, f: number) => any;
export const solid_sphere: (a: number, b: number) => number;
export const solid_surfaceArea: (a: number) => number;
export const solid_sweepHelix: (a: any, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => [number, number, number];
export const solid_sweepLine: (a: any, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number) => [number, number, number];
export const solid_toStepBuffer: (a: number) => [number, number, number, number];
export const solid_translate: (a: number, b: number, c: number, d: number) => number;
export const solid_union: (a: number, b: number) => number;
export const solid_volume: (a: number) => number;
export const toCompactIR: (a: number, b: number) => [number, number, number, number];
export const wasmannotationlayer_addAlignedDimension: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
export const wasmannotationlayer_addAngleDimension: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => void;
export const wasmannotationlayer_addDiameterDimension: (a: number, b: number, c: number, d: number, e: number) => void;
export const wasmannotationlayer_addHorizontalDimension: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
export const wasmannotationlayer_addRadiusDimension: (a: number, b: number, c: number, d: number, e: number) => void;
export const wasmannotationlayer_addVerticalDimension: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
export const wasmannotationlayer_annotationCount: (a: number) => number;
export const wasmannotationlayer_clear: (a: number) => void;
export const wasmannotationlayer_isEmpty: (a: number) => number;
export const wasmannotationlayer_new: () => number;
export const wasmannotationlayer_renderAll: (a: number, b: number, c: number) => any;
export const solid_linearPattern: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
export const init: () => void;
export const solid_revolve: (a: any, b: number, c: number, d: number, e: number, f: number) => [number, number, number];
export const isPhysicsAvailable: () => number;
export const solid_chamfer: (a: number, b: number) => number;
export const solid_fillet: (a: number, b: number) => number;
export const solid_shell: (a: number, b: number) => number;
export const solid_circularPattern: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
export const wasm_bindgen__closure__destroy__ha1c57de1520edab9: (a: number, b: number) => void;
export const wasm_bindgen__convert__closures_____invoke__h90946713c829438a: (a: number, b: number, c: any, d: any) => void;
export const wasm_bindgen__convert__closures_____invoke__h4889c924fd29fd81: (a: number, b: number, c: any) => void;
export const __wbindgen_malloc: (a: number, b: number) => number;
export const __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
export const __wbindgen_exn_store: (a: number) => void;
export const __externref_table_alloc: () => number;
export const __wbindgen_externrefs: WebAssembly.Table;
export const __wbindgen_free: (a: number, b: number, c: number) => void;
export const __externref_table_dealloc: (a: number) => void;
export const __wbindgen_start: () => void;