TRELLIS-Texto3D / app.py
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import os
import sys
import shutil
import logging
import traceback
from typing import *
import gradio as gr
import spaces
import torch
import numpy as np
import imageio
from easydict import EasyDict as edict
from trellis.pipelines import TrellisTextTo3DPipeline
from trellis.representations import Gaussian, MeshExtractResult
from trellis.utils import render_utils, postprocessing_utils
# Configuraci贸n de entorno
os.environ["TOKENIZERS_PARALLELISM"] = "true"
os.environ["SPCONV_ALGO"] = "native"
logging.basicConfig(
level=logging.INFO,
format="%(asctime)s - HF_SPACE - %(levelname)s - %(message)s"
)
MAX_SEED = np.iinfo(np.int32).max
TMP_DIR = os.path.join(os.path.dirname(os.path.abspath(__file__)), "tmp")
os.makedirs(TMP_DIR, exist_ok=True)
# -----------------------------
# Funciones de manejo de sesi贸n
# -----------------------------
def start_session(req: gr.Request):
session_hash = str(req.session_hash)
user_dir = os.path.join(TMP_DIR, session_hash)
logging.info(f"START SESSION: Creando directorio para la sesi贸n {session_hash} en {user_dir}")
os.makedirs(user_dir, exist_ok=True)
def end_session(req: gr.Request):
session_hash = str(req.session_hash)
user_dir = os.path.join(TMP_DIR, session_hash)
logging.info(f"END SESSION: Intentando eliminar el directorio de la sesi贸n {session_hash} en {user_dir}")
if os.path.exists(user_dir):
try:
shutil.rmtree(user_dir)
logging.info(f"Directorio de la sesi贸n {session_hash} eliminado correctamente.")
except Exception as e:
logging.error(f"Error al eliminar el directorio de la sesi贸n {session_hash}: {e}")
else:
logging.warning(
f"El directorio de la sesi贸n {session_hash} no fue encontrado. "
"Es posible que ya haya sido limpiado."
)
# -----------------------------
# Manejo de estado
# -----------------------------
def pack_state(gs: Gaussian, mesh: MeshExtractResult) -> dict:
return {
"gaussian": {
**gs.init_params,
"_xyz": gs._xyz.cpu().numpy(),
"_features_dc": gs._features_dc.cpu().numpy(),
"_scaling": gs._scaling.cpu().numpy(),
"_rotation": gs._rotation.cpu().numpy(),
"_opacity": gs._opacity.cpu().numpy(),
},
"mesh": {
"vertices": mesh.vertices.cpu().numpy(),
"faces": mesh.faces.cpu().numpy(),
},
}
def unpack_state(state: dict) -> Tuple[Gaussian, edict]:
gs = Gaussian(
aabb=state["gaussian"]["aabb"],
sh_degree=state["gaussian"]["sh_degree"],
mininum_kernel_size=state["gaussian"]["mininum_kernel_size"],
scaling_bias=state["gaussian"]["scaling_bias"],
opacity_bias=state["gaussian"]["opacity_bias"],
scaling_activation=state["gaussian"]["scaling_activation"],
)
gs._xyz = torch.tensor(state["gaussian"]["_xyz"], device="cuda")
gs._features_dc = torch.tensor(state["gaussian"]["_features_dc"], device="cuda")
gs._scaling = torch.tensor(state["gaussian"]["_scaling"], device="cuda")
gs._rotation = torch.tensor(state["gaussian"]["_rotation"], device="cuda")
gs._opacity = torch.tensor(state["gaussian"]["_opacity"], device="cuda")
mesh = edict(
vertices=torch.tensor(state["mesh"]["vertices"], device="cuda"),
faces=torch.tensor(state["mesh"]["faces"], device="cuda"),
)
return gs, mesh
# -----------------------------
# Funciones utilitarias
# -----------------------------
def get_seed(randomize_seed: bool, seed: int) -> int:
new_seed = np.random.randint(0, MAX_SEED) if randomize_seed else seed
logging.info(f"Usando seed: {new_seed}")
return new_seed
# -----------------------------
# Procesos principales
# -----------------------------
@spaces.GPU
def text_to_3d(
prompt: str,
seed: int,
ss_guidance_strength: float,
ss_sampling_steps: int,
slat_guidance_strength: float,
slat_sampling_steps: int,
req: gr.Request,
) -> Tuple[dict, str]:
session_hash = str(req.session_hash)
logging.info(f"[{session_hash}] Iniciando text_to_3d con prompt: '{prompt[:50]}...'")
user_dir = os.path.join(TMP_DIR, session_hash)
outputs = pipeline.run(
prompt,
seed=seed,
formats=["gaussian", "mesh"],
sparse_structure_sampler_params={
"steps": ss_sampling_steps,
"cfg_strength": ss_guidance_strength,
},
slat_sampler_params={
"steps": slat_sampling_steps,
"cfg_strength": slat_guidance_strength,
},
)
logging.info(f"[{session_hash}] Generaci贸n completada. Renderizando video...")
video = render_utils.render_video(outputs["gaussian"][0], num_frames=120)["color"]
video_geo = render_utils.render_video(outputs["mesh"][0], num_frames=120)["normal"]
video = video
video_path = os.path.join(user_dir, "sample.mp4")
imageio.mimsave(video_path, video, fps=15)
state = pack_state(outputs["gaussian"][0], outputs["mesh"][0])
torch.cuda.empty_cache()
logging.info(f"[{session_hash}] Video y estado listos. Devolviendo: {video_path}")
return state, video_path
@spaces.GPU(duration=90)
def extract_glb(
state: dict,
mesh_simplify: float,
texture_size: int,
req: gr.Request,
) -> Tuple[str, str]:
session_hash = str(req.session_hash)
logging.info(f"[{session_hash}] Iniciando extract_glb...")
user_dir = os.path.join(TMP_DIR, session_hash)
gs, mesh = unpack_state(state)
glb = postprocessing_utils.to_glb(
gs, mesh, simplify=mesh_simplify, texture_size=texture_size, verbose=False
)
glb_path = os.path.join(user_dir, "sample.glb")
glb.export(glb_path)
torch.cuda.empty_cache()
logging.info(f"[{session_hash}] GLB listo: {glb_path}")
return glb_path, glb_path
@spaces.GPU
def extract_gaussian(state: dict, req: gr.Request) -> Tuple[str, str]:
user_dir = os.path.join(TMP_DIR, str(req.session_hash))
gs, _ = unpack_state(state)
gaussian_path = os.path.join(user_dir, "sample.ply")
gs.save_ply(gaussian_path)
torch.cuda.empty_cache()
return gaussian_path, gaussian_path
# -----------------------------
# Interfaz Gradio
# -----------------------------
with gr.Blocks(delete_cache=(600, 600)) as demo:
gr.Markdown("""
# UTPL - Conversi贸n de Texto a objetos 3D usando IA
### Tesis: *"Objetos tridimensionales creados por IA: Innovaci贸n en entornos virtuales"*
**Autor:** Carlos Vargas
**Base t茅cnica:** Adaptaci贸n de [TRELLIS](https://trellis3d.github.io/)
**Prop贸sito educativo:** Demostraciones acad茅micas e investigaci贸n en modelado 3D autom谩tico
""")
with gr.Row():
with gr.Column():
text_prompt = gr.Textbox(label="Text Prompt", lines=5)
with gr.Accordion(label="Generation Settings", open=False):
seed = gr.Slider(0, MAX_SEED, label="Seed", value=0, step=1)
randomize_seed = gr.Checkbox(label="Randomize Seed", value=True)
gr.Markdown("Stage 1: Sparse Structure Generation")
with gr.Row():
ss_guidance_strength = gr.Slider(0.0, 10.0, label="Guidance Strength", value=7.5, step=0.1)
ss_sampling_steps = gr.Slider(1, 50, label="Sampling Steps", value=25, step=1)
gr.Markdown("Stage 2: Structured Latent Generation")
with gr.Row():
slat_guidance_strength = gr.Slider(0.0, 10.0, label="Guidance Strength", value=7.5, step=0.1)
slat_sampling_steps = gr.Slider(1, 50, label="Sampling Steps", value=25, step=1)
generate_btn = gr.Button("Generate")
with gr.Accordion(label="GLB Extraction Settings", open=False):
mesh_simplify = gr.Slider(0.9, 0.98, label="Simplify", value=0.95, step=0.01)
texture_size = gr.Slider(512, 2048, label="Texture Size", value=1024, step=512)
with gr.Row():
extract_glb_btn = gr.Button("Extract GLB", interactive=False)
extract_gs_btn = gr.Button("Extract Gaussian", interactive=False)
gr.Markdown("*NOTE: Gaussian file can be very large (~50MB), it will take a while to display and download.*")
with gr.Column():
video_output = gr.Video(label="Generated 3D Asset", autoplay=True, loop=True, height=300)
model_output = gr.Model3D(label="Extracted GLB/Gaussian", height=300)
with gr.Row():
download_glb = gr.DownloadButton(label="Download GLB", interactive=False)
download_gs = gr.DownloadButton(label="Download Gaussian", interactive=False)
output_buf = gr.State()
# Handlers
demo.load(start_session)
demo.unload(end_session)
generate_btn.click(
get_seed,
inputs=[randomize_seed, seed],
outputs=[seed],
).then(
text_to_3d,
inputs=[text_prompt, seed, ss_guidance_strength, ss_sampling_steps, slat_guidance_strength, slat_sampling_steps],
outputs=[output_buf, video_output],
).then(
lambda: tuple([gr.Button(interactive=True), gr.Button(interactive=True)]),
outputs=[extract_glb_btn, extract_gs_btn],
)
video_output.clear(
lambda: tuple([gr.Button(interactive=False), gr.Button(interactive=False)]),
outputs=[extract_glb_btn, extract_gs_btn],
)
extract_glb_btn.click(
extract_glb,
inputs=[output_buf, mesh_simplify, texture_size],
outputs=[model_output, download_glb],
).then(
lambda: gr.Button(interactive=True),
outputs=[download_glb],
)
extract_gs_btn.click(
extract_gaussian,
inputs=[output_buf],
outputs=[model_output, download_gs],
).then(
lambda: gr.Button(interactive=True),
outputs=[download_gs],
)
model_output.clear(
lambda: gr.Button(interactive=False),
outputs=[download_glb],
)
# -----------------------------
# Lanzamiento
# -----------------------------
if __name__ == "__main__":
pipeline = TrellisTextTo3DPipeline.from_pretrained("cavargas10/TRELLIS-text-xlarge")
pipeline.cuda()
demo.launch()